Hey everyone,


This patch was focused on a ton of bug fixes, polish, optimizations and some anticipated dedicated server features.


For memory, we’ve switched a bunch of items to use asset bundles. This should lower overall runtime memory, keeping unique items out of memory until needed. This should also speed up load times and help prevent out of memory crashes.


We’ve done a ton of polish work on caves 1,2 and 4, fixing small holes, gaps you can get stuck in, floating items, and also cleaned up a bunch of item placements.


For the UI we have continued the re-work of the options menus, reworked the assign buttons menu, added in the new style MP menu’s and added better dark backing to ingame options to make items easier to see. Additionally we made some large performance improvements on the ingame UI tutorial display which were previously using a bunch of CPU just to display message updates.


For audio, we added in a new system that will change how things sound depending on if you are inside a built structure or outside, making the audio feel way more immersive. This is especially noticeable if you are inside a structure whilst it’s raining outside!


We added gibbing to all animals, so now if you blow them up you get a pretty gory result. We also improved the boar and crocodile a.i. Which should make them more aggressive and dangerous. We fixed some cases of birds flying underground, and fixed all animals not reacting to thrown rocks or low damage weapons.


Some of the building improvements include ability to now place baskets on top of built tables! Weapon racks now spawning the held weapons if the rack is destroyed, and the catapult now using the same item placement system as all other systems (you no longer need to be holding an item to place it in the thrower)


We’ve made more progress on languages, adding partial support for Japanese, Korean and Portuguese, as well as adding full support for Chinese, German and Russian. Note: languages should still be considered experimental and there are some bugs where some keys may still appear in english at times but we hope to fix these issues soon.


For multiplayer, we fixed a bug where suitcases would disappear if host went into a cave whilst client was outside a cave, synced sleep time to all players in a multiplayer game and added new hair variations for one of the character types.


For dedicated servers we added the ability to launch using any existing cheats or game options, such as vegetarian mode, tree re-growing on/off etc


Along with this there are a bunch more bug fixes and tweaks, full list below.


If you are running a dedicated server, you will need to restart your server with the latest version to be compatible with this patch release.


As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub




V0.62 Changelog:


  • Fixed home icon not going away if trigger is active while it gets destroyed
  • Fixed crouch mode inverted when opening options menu
  • Fixed procedural bridges not registering damage when hit
  • Fixed tree sap collector ghost construction hammer position
  • Fixed error in multiplayer when hitting bushes or water zones with arrows
  • It is now possible to jump when placing ghost buildings with a gamepad
  • Switched stick marker and sled flag icons to new system (same has house icon on shelters). On the first time loading an old save it tries to match the former color to the closest available color
  • Fixed UI switch widget sometimes wrongly bringing up the list when it should just update the currently shown icon
  • Improved differentiation between green & blue overlay icons color in world
  • Fixed birds not being set on fire when shot with flare gun
  • Fixed enemies playing trapped animation when loading a game with enemies caught in a noose trap
  • Fixed animals not reacting to being struck by thrown rocks or low damage weapons
  • Fixed birds sometimes flying underneath the ground
  • (UI) Grey panels in options now light up when hovered
  • Fixed missing combine prompt for some items when backpack is on the crafting mat to assign items to quick select
  • Fixed spears and arrows not sticking into fig trees
  • Fixed repair hammer sometimes not responding properly if used while equip animation is still playing
  • Improved collision mesh on logs
  • Improved selection mesh of bone armour pieces in inventory
  • Caves – Pass on Cave 1 holes and items placement.
  • (Multiplayer) Fixed dirt piles remaining in world if owning garden gets destroyed
  • Fixed item inventory tooltip issues with broken toy, feathers, flintlock, Gun parts, blueberry and coneflower seeds, deer skin and leaves
  • Crocodiles can now attack players standing directly behind them, and will generally attack more often
  • (Multiplayer) Fixed repairing structures on Large Raft launching player into air
  • Fixed pressing R on fires with nothing but cash in inventory causing the widget to rotate continuously
  • Fixed right hand equipped item reverting to default weapon when passing through non rope caves entrances
  • Fixed loading a save with chainsaw fuel fully depleted not updating the fuel UI properly
  • (Multiplayer) Dead backpack now preserves item bonuses such as fire, poison or bone arrows
  • Replaced old repair & log needed display with a new circular widget
  • Fixed player stats being affected by armsy knocking down trees
  • Fixed boars not moving at all after being hit
  • Caves – Pass on Cave 4 holes and item placement
  • (UI) Updated look of MP screen to match the new UI design
  • Fixed boar attacks sometimes not connecting properly with player
  • Fixed some cases of sfx not playing when using repair tool at distance from structures
  • Hybrid buildings (using a preplaced structure combined with procedural foundations, i.e. the gazebo) now properly account for both the structure and the foundation repair hit & log requirement before allowing the repair to complete
  • Fixed excessive snapping distance when placing procedural walls & fences near other walls
  • Fixed plane axe using wrong icon during hanging scene
  • Custom rope now validate anchor height before enabling the icon so that only working anchors are advertised
  • All animals now explode into chunks when hit by explosives
  • Reduced chance of player doing unintentional ground attacks when attacking enemies standing downhill of player
  • Fixed proximity check for several structures ghosts (so it cannot be placed within trees)
  • (Multiplayer) Fixed gun ammo respawning on client cache when loading.
  • (Multiplayer) Fixed clients not seeing trapped fish in caves.
  • Effigies now properly use the new light fire icon
  • Included missing dust effects in most structures
  • Effigies can now be repaired (preserving the on fire state)
  • Arrow and bone baskets can now be placed on tables!
  • Bottom collision of procedural wall windows is no longer thicker than the model, fixing nested structure like wall planter placing visibly away from the wall
  • (Multiplayer) Trapped fishes are now synced correctly between players
  • (Audio) Updated physics sfx on items in endgame area.
  • (Audio) Added new rock debris audio emitter in collapsed walkway leading to endgame office areas
  • Contents of catapult’s basket is now saved
  • Repairing catapult no longer clears out the content of its item holder
  • (Translation) Improved support for missing keys in translations files, labels now retain previous value for missing keys, if a font for a language isn’t installed (or the game cannot reach it) the language won’t be listed in options
  • (Translation) Added Chinese, German and Russian (all keys)
  • (Translation) Added Japanese, Korean, Portuguese (WIP, only 284 first keys)
  • After destroying a weapon rack, stored items are spawned and can be picked up
  • Suitcases no longer disappear when host is in cave and clients out
  • Player is no longer launched into the air, when destroy a bridge
  • Players next sleep time is now synced in multiplayer
  • Fixed some incorrect USE/TAKE naming on various inventory items
  • Fixed passenger manifest being invisible if players tried to take it for the first time from a saved game
  • Fixed deer and rabbit skin ghosts becoming invisible if placed on ground
  • Fixed some areas in world with incorrect collision allowing players to float/walk above terrain
  • (Audio) Added new audio system for inside structures! Audio will now sound differently if you are inside a closed structure or not.
  • Fixed some loose ropes in overworld being placed floating above items
  • Fixed babies not getting bloody when struck
  • Improved look of cannibal village huts and added variation in wood construction
  • Fixed marigold, aloe, coneflower and chicory not dropping their world pickup if you have too many in inventory and try to collect them.
  • Arrows stuck into fishes and are now retrievable.
  • Removed old beach towels.
  • Removed unbreakable boxes – now only breakable box will spawn
  • Removed loose flares in the world, replaced with more openable flare boxes
  • Fixed tree house branch clearing being undone when tree was cut
  • New small decorative prop added: captains hat
  • Fixed Large raft repair and destroy issues
  • (Performance) New asset bundles for improved memory usage. Tennis players, first class passengers, dead frozen bodies, cannibal village tree, Hanging woman Plane bathroom, pilots, cockpit, Anchor, Old boats and hanging bodies now add to memory only when in range
  • Fixed issues with dock sometimes being hard or impossible to place even in a valid location
  • Fixed destroying unlit effigy while targeting the light trigger leaving the icon active
  • Fixed bonuses from upgrades on weapons not properly restored after loading a saved game (retroactive !)
  • Added new backsplash texture to loading screen hint
  • Fixed destroying animal trap leaving trapped animals inactive on spot
  • Fixed hint text not specifying that ‘lit’ effigies will scare enemies away from camp
  • (Multiplayer) Added new hair variations to multiplayer character type
  • Added a 15% opacity dark backing behind options to improve readability when background is bright
  • Fix weapon rack positions for Flare Guns, Flintlocks, Tennis Rackets, Katanas and Upgraded Spears.
  • (DS) New command line options: -veganmode, -vegetarianmode, -resetholesmode, -treeregrowmode, -allowbuildingdestruction, -allowenemiescreative
  • (DS) New config file options: veganMode <on|off>, vegetarianMode <on|off>, resetHolesMode <on|off>, treeRegrowMode <on|off>, allowBuildingDestruction <on|off>, allowEnemiesCreativeMode <on|off>
  • (DS) New admin commands: /treeregrowmode <on|off>, /allowbuildingdestruction <on|off>, /allowenemiescreative <on|off>
  • (DS) Added -configfilepath <filePath> command line option, if target file doesn’t exists it tries to create it with the default values
  • (Performance) Lowered CPU usage of building placer system
  • Fixed blood not being cleaned off weapons if they got bloody during rain. Previously would only clean off if bloody when rain started
  • Fixed lighter in inventory using old version of lighter art compared to held version
  • (Audio) Fixed Swinging rabbits, fish,lizard, bones, tennis racket, turtle shell and lizard missing whoosh sound effect when swung
  • (Multiplayer) Fixed some underwater particles being visible for players who died in water on respawn
  • (Multiplayer) Fixed foundation built in caves not working properly for clients
  • (UI) Updated control remapping screen to new design, also fixes some issues introduced last patch
  • (UI) Increased size of the main UI font asset (improves crispness)
  • Fixed chainsaw missing icon in the weapon rack UI widget
  • Fixed cave ground not properly initializing down cave 1’s sinkhole ledge
  • (Optimization) Improved CPU performance of the on screen tutorial messages
  • Fixed a water area in cave 1 that was missing it’s trigger making it not swimmable
  • (Multiplayer) Arrows in birds and animals should now be visible and retrievable by both players
  • Grabbing items from food holders and skin rack type of storage while full will now attempt to drop the item on ground if a pickup exists for that item
  • It is now possible to add items to the catapult by choosing which item through the UI like other holders
  • (DS) Fixed catapult not working at all in dedicated servers
  • Catapult now filters out all weapons (flintlock, stick upgraded etc cannot be added to catapult holder but simple sticks & rocks can for example)
  • Repair log requirements must now be fulfilled before performing the repairs with the repair tool
  • (Multiplayer) Fixed foundation with collapsed chunks not properly initialized for late joining clients causing collapsed chunks to be there for the client and leaving client unable to repair it







V0.61C Hotfix

Hey Everyone,


This hotfix should fix all the issues from today’s 0.61 patch. MP games and save games should all be back to normal. Issues such as not being able to chop trees, or not seeing items in MP games, treehouses disappearing etc all should all be fixed with this update.



  • Fixed a host of issues in some MP games that had rope traps built in them, including some item holders not working and trees not being cuttable.



NOTE: The dedicated server tool has also been updated. If you are running a dedicated server, make sure you update it to have these fixes available to players on your server


Thanks to everyone who helped us figure this out by sending us their save games!
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub


Hey Everyone,


Here is a small patch that fixes some issues in today’s 0.61 release

If you are running a dedicated server, you will need to restart your server with the latest version to be compatible with this patch release.


  • Fixed issue with regrowing trees in MP games causes them in some saves to not be cuttable on load
  • Fixed issue with foundation ghosts not working correctly for clients
  • Fixed some issues with storage and water holders for clients in some saves
  • Fixed a bunch of MP related issue due to a bug with itemID numbers that broke in the 0.61 patch release



As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub



Hey Everyone,


This patch focuses on bug fixing and polish of a bunch of existing systems. We also made some big memory improvements, and continued fixes for dedicated servers. You’ll need to get the latest dedicated server build in order for games to be compatible with this release.


Dedicated servers now use Steam server authentication. This allows you to now see the number of players in each server before joining. We fixed a bunch of issues with repairing structures in dedicated servers, and also some issues with running a server and client on the same machine.


For the translations introduced last patch, we have fixed a bunch of positioning issues, and added a first pass at a way to translate the survival book itself. We’ve also behind the scenes been preparing for a switch to new font types per language, so that all languages will be possible.  Once the new font system is in, we have a bunch of translations ready to release.


For user interface, we continued replacing old icons with the newly designed icons for a bunch of in-world objects. We also made progress on a redesign of the title screen, and options menu’s. We also now show the day on saved game, so when saving you have a better idea which file you are updating.


For balance, one issue we’ve had since adding hot key items, is the possibility for players to spam healing items whilst in combat. We’ve added in a healing slow down to this. Take a med, it will now instantly show you how much it will heal, but the actual healing will crawl up to the full amount. In hard mode we have made this speed significantly slower. Chainsaw was made a lot more powerful against enemies, and we fixed some fuel exploits. For traps, we increased the chances of enemies being caught by both the deadfall and happy birthday traps! As they would often just run past them or avoid them making them not very useful against regular cannibals.


For multiplayer, we’ve added 4 new hair variations for one of the character types and smoothed out the movement of animals for coop client players.


There are also a bunch of bug fixes, new hair models for the female cannibal, a bunch of small polish fixes for building placement and lots more.

We’ve set the next patch to around 20 days from now, as we’re planning v0.62 to be a pretty big patch release!


As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub


V0.61 changelog:


  • (DS) Dedicated Steam server authentication added, allows performing security checks
  • (DS) Connected players in dedicated servers should now be correctly listed
  • (DS) Fixed issues with repairing custom foundations
  • (Multiplayer) Fixed chainsaw engine SFX playing on remote players when out of fuel
  • Improved hair model/texture on female cannibal types
  • Fixed enemies sometimes spawning in the sinkhole on peaceful mode
  • Added the yellow hammer overlay icon to all building ghosts that didn’t have it yet
  • Fixed placing climbing rope sometimes not responding
  • Fixed standing fires lacking collision
  • Fixed bed, chair and table missing wood sfx when hit or walked on
  • Ghost dock now performs an accurate presence check to prevent players from completing it while inside the model
  • Improved construction icons positioning when inside larger structures
  • Fixed wrong texture on cannibal leader skull lamps
  • Fixed defensive wall placement missing the Fire1 action icon before locking the first point
  • (DS) No longer attempting to hook with the Steam client, it is no longer needed to worry about launching the game first to have a server running on the same machine as the one running the game
  • Fixed rotate icon missing during placement of nest-able structures (ie: wall planter) when not targeting a supporting structure
  • Damaging foundations no longer distorts nested buildings (ie: a rope anchored to a gazebo)
  • Fixed ghost Wall Planter, Wall Weapon Rack, Head Trophy, Ceiling Skull Lamp, Wood Bench and Sap Collector not turning red when not placeable
  • Chainsaw fuel pickups no longer respawn (we actually missed one inside a tent that does respawn, the rest should not however)
  • Increased chainsaw damage against enemies
  • Fixed coop players sometimes sending wrong damage to certain structures
  • Fixed some animation issues during end game cut scenes
  • (Multiplayer) Reduced jitteriness of animal movement for client players
  • (Translations) Fixed all HUD elements anchoring to allow proper positioning regardless of text size
  • Fixed some end game assets being preloaded even if no players were in the end game section
  • (Translations) Setup translation as overlay in most of the book
  • Updated structure anchor icon, repair icons and re-arm trap icon to new design
  • Custom foundations repair cost is now limited to 20 hammer hits regardless of damage sustained
  • Updated Survival book texture in opening plane scene to display correct name
  • Caves – Updated icons for cave entrances
  • Optimized memory usage of various animation assets
  • Fixed houseboat not saving HP
  • Fixed drying rack leaving icons visible if destroyed while targeted
  • Fixed dock walkway not receiving damage
  • Stashing the current weapon no longer equips the previous (or default) weapon
  • Device management screen no longer displays keyboard and mouse
  • Input mapping system no longer separates settings between hardware types, all types are seen from the same screen and can be changed or set from there
  • (Balance) Health regeneration after using meds or eating is now of 5hp/s in normal difficulty and 0.5hp/s in hard instead of instantaneous. A visual indicator displays the current target health value while health is regenerating
  • Caves – Cleaned up cave 4 greebles and walls in main cavern
  • Fixed players able to climb down very narrow gaps between structures while on rope
  • Fixed player camera becoming offset if activating certain end game cut scenes while attacking with various weapons
  • (Multiplayer) In-cave flag is now stored in player data, this will prevent the cave not loading properly issue for clients saving in caves around the sinkhole (not retroactive for saves already broken but compatible with working saves and prevents the issue from that point forward)
  • (Multiplayer) Added several hair variations to the one of the multiplayer characters
  • Fixed spec on red paint
  • Lowered brightness of enemy drop down splash
  • Fixed trapped enemies not dropping to ground if trap is destroyed
  • (Multiplayer) Fixed player movement locked after being revived while sending a chat message
  • Fixed issues with hint texts
  • (Multiplayer) Fixed host camera shaking on plane when client first joins
  • (UI) New title scene, options and pause menu designs



v0.60b – hotfix

Hey Everyone,


Here’s a small fix to last nights patch release, fixing an issue where buildings in saved games would appear to need repairs even if they were not damaged.


There is also an update to the dedicated server tool, which will need to be updated for this fix to work on dedicated servers.


Note: the Defensive wall and water collectors have higher HP now than previously, so if you have a save with them you’ll still need to repair them to their new higher HP.



  • Prevented repair system from wrongly prompting player for repair in the event of having deprecated HP data in old saves


As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub


Hey Everyone,


This patch we’ve added a major new weapon/tool! You’ll find it hidden in one of the caves.


We’ve also added new loading screens, and the first pass of localization. This should be considered experimental for now, as it only contains french language and is not yet complete.


For multiplayer – this patch adds a bunch of new clothing variations. An open hood, new shirts, a new jacket variation and new toques to randomly add variation to the different players.


You can now run dedicated servers without needing the steam client, a guide for this can be found at:  http://steamcommunity.com/sharedfiles/filedetails/?id=907906289  We also fixed some additional issues with dedicated servers, and improved how saving works in larger games. You’ll need to restart your servers with the latest version to be compatible with this patch release.


As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub


V0.60 changelog:


  • (Audio) Fixed bug where mutant body drop audio event was being triggered when dynamic mutant gameobject was switched for dummy prefab.
  • (Audio) Revision of bow draw sound event timing to improve sync with animation.
  • Updated breath bar sprite with new design
  • Replaced dust on buildings that break apart
  • Fixed soda cans sometimes appearing in the sky around the world
  • Player now drops any held logs when skinning dead animals
  • Fixed arrows spawning a duplicate when shooting seagulls
  • Made top edge of sinkhole less slippery so players do not unintentionally fall in as much
  • Fixed enemies not turning bloody when hit with spears or arrows
  • Fixed teeth pickups not spawning when hitting enemies
  • (Optimization) Completely removed motion blur cpu cost when running a dedicated server
  • (Optimization)Reduced cpu usage when motion blur is disabled in options
  • (Optimization) Improved performance of heavy, mid and low snow
  • (Optimization) Reduced overall cpu usage when enemies are enabled on a dedicated server
  • (Dedicated server) Fixed some spamming enemy errors in dedicated servers
  • (Dedicated Server) Autosave is now only active if there are players connected to the server
  • (Dedicated Server) Autosave is now triggered instantly when the last player leaves the server
  • (Dedicated Server) Limited autosave time to 15 minutes minimum, and set default time to 30 minutes.
  • (Dedicated Server) Dedicated server can now be downloaded, installed and launched without the steam client (see -nosteamclient option in guide)
  • (Dedicated Server) Clients now know the game was saved server side, and see a “Server is saving the game” message if saving takes too long
  • New damage balance on all structures. Stick structures are now noticeably weaker than bone, which are much weaker than stone. Defensive walls are now much stronger than regular walls. Also fixed issues with some structures being stronger than others for no reason
  • Added first pass of translation system. This currently includes french language only. It is possible to copy translation files and replace the text values to create new translations – however more official translations will be coming in upcoming patch releases.
  • Fixed player hair not visible in player shadow!
  • (Performance) Now unloading some objects from the world while saving to free some memory up to help with crashes when saving on huge games
  • (Multiplayer) Added 3 toque clothing variations
  • Caves – replaced broken rope with slope in cave 9
  • Setup new loading progress design
  • Fixed some cut stumps using wrong/old textures
  • (Multiplayer) Added new jacket, hoodie up, open shirt, closed shirt clothing variations
  • Improved look of underwater bubbles from rebreather
  • Caves – Fixed some misaligned rocks
  • Caves – removed duplicate modern axe from Cave 7
  • (Multiplayer) Added “Experimental” text to dedicated server source buttons in game browser to clarify the current state of the feature
  • It is no longer possible to use refilling item when already at max capacity



V0.59b hotfix

Hey Everyone,


Here’s a small hotfix, addressing some issues with dedicated servers and also fixing an issue with some furniture and buildings disappearing when saving/loading. The fix for vanishing structures isn’t retroactive, but will stop it occurring if you rebuild those items.


If you have a dedicated server up currently, it will be necessary to update both the dedicated server tool and your game build to the latest and restart the server.



  • Fixed a bug where some structures would vanish on loading games
  • DS – Added a version check to servers. This will inform players if the dedicated server they are attempting to join is from a different release than the current build they are using. Players who see this message should make sure their game is up to date, or alternatively try a different server as server may not be up to date
  • DS – Connecting to a dedicated server now shows a client connecting message during the initial stages
  • DS – When attempting to connect to a server that is not configured correctly, players will now receive an error message and be returned to title screen
  • DS – Join server button on dedicated server has been renamed from ‘new’ to ‘join’
  • DS – Fixed basic fires not lightable by clients after loading into games
  • DS – Prevented dedicated server from saving quality presets
  • DS – Player list in game now shows amount of players in game



As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub


V0.59 – dedicated server update

Hey Everyone,


The dedicated server tool should now be visible from the tools menu in steam. For instructions on how to set up a dedicated server, there is a guide at: http://steamcommunity.com/sharedfiles/filedetails/?id=907906289


For your launched dedicated server to work,  a valid configuration is mandatory, default setup will not work.


We are currently working through lots of issues with dedicated servers and so still recommend most players continue to play regular P2P multiplayer whilst the issues are ironed out. In particular clients may experience black screens when attempting to join servers that are not correctly configured and player counts are not currently available.
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

V0.59 Update

Hey Everyone,


There seems to be an issue with the dedicated server tool we have just released being visible and available for download for players. We are currently looking into the issue and will update everyone when we have more information.


The team at Endnight




Hey everyone,


This is a small patch release adding support for players to create their own dedicated servers. We’ve set the dedicated server tool to release at 6pm PDT, however the patch of the main game to work with the tool should be released now.


As this is a first pass, it should be considered highly experimental. For the majority of players we recommend continuing to play the game in peer 2 peer mode whilst the final issues with dedicated server functionality are ironed out.

For detailed information about how to set up your own server, visit: http://steamcommunity.com/sharedfiles/filedetails/?id=907906289




  • Added experimental support for players to host their own dedicated servers
  • Added new dedicated server tool (downloadable via tools menu in steam)
  • Fixed grabbing a sled partially in water sometimes resulting in all following interactions no longer working



As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub