v0.19C Hotfix

Hey Everyone,

 

Here’s another small hotfix. Thanks to everyone on the hub for finding this and for sending the saved game file to us!

 

  • Fix issue where multiplayer save game issues would occur if a tree with a tree platform and connecting bridge was partially cut before saving.

 

 

v0.19b hotfix

Hey everyone, Here’s a small hotfix for a bug we found affecting some new players save games.

 

  • Fixed issue with saved games for players using a fresh install of game.
  • Fixed missing modern axe pickup! (check main cannibal village dead tree)
  • Fixed some issues of player not being able to swing axe after dying

 

 

v0.19

Hey Everyone,

 

Inspired by community feedback this patch introduces a tiered destruction system, so now only certain types of enemies can destroy certain structures. Sick of cannibals breaking through your base? Defensive walls are now a lot more secure and only destroyable by the larger distorted creatures.

 

Save slots have been added! so you’re no longer limited to a single save file. We also added some cool new usable items (Compass, torn map!) Balanced caves with a new variation of enemy (skinny pale) Added new art, new underwater visuals, fixed a bunch of multiplayer and single player bugs and much more, all listed below:

 

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

 

v0.19 Changelog:

 

  • (multiplayer) Fixed some cases of creepy mutants not targeting remote players correctly
  • (multiplayer) Increased priority of mutants, making them smoother/less laggy
  • (multiplayer) Fixed issues with log sled after loading a saved multiplayer game
  • (multiplayer) Typing in chat no longer triggers in game actions
  • (multiplayer) Fixed chatbox being locked when input loses focus
  • (multiplayer) Fire now spreads/replicates
  • (multiplayer) Rope is now buildable
  • (multiplayer) Players will now appear as the correct body type/clothing for everyone
  • (multiplayer) Game invites are now properly queued
  • (multiplayer) Clients now have a different save per server and respawn after loading where they saved instead of in plane (respawn after dying is still located in plane)
  • (multiplayer) Fixed a bug with experimental stairs in saved games which could cause issues for clients loading
  • (multiplayer) Added message when alt tabbing as host to warn about risks of disconnecting clients
  • (multiplayer) Fixed issues where dead bodies would sometimes not replicate correctly
  • (multiplayer) Fixed bug where modern axe would appear as old yellow axe to other players
  • (multiplayer) Fixed bug where killed turtles would give infinite shells and no meat for client players
  • You can now toggle the color of stick markers (SP only)
  • Fixed Stick Marker flying above floor (not retro active)
  • Fixed several tree structures which did not properly save which tree they are built on (not retro active)
  • Fixed tree structures not getting destroyed when their attached tree is found cut down after loading a saved game
  • It is now possible to build small structures (like log holders ;) on top of rafts !
  • Added collision box to log holder
  • Cut down trees are now accounted for by the tree occlusion system
  • Improved building placement formula, now handles better big height variations like you can have near edges of floors
  • Deer will react more to being shot with arrows
  • Deer can be seen nibbling at bushes sometimes
  • Tiered destruction system! Enemies can now only damage certain structures, depending on how strong they are. Only armsy can bring down defensive walls.
  • Armsy will attack structures more often and deals more damage
  • Improved animation for Armsy behaviours
  • Improved animation for Virginia
  • Crocodiles can now swim and attack player in water, also have more health and deal more damage
  • Fixed player arms not aligned to mutant sometimes during drag away cutscene
  • Fixed water vanishing at some angles from the camera
  • Fixed pickups looking solid white when viewed underwater
  • Fixed some issues with loaded plane prefab/multiplayer plane prefab- flying seats, missing decals, misaligned geo
  • Fixed judder when sprinting and low stamina
  • Player must stop running now before stamina will recharge
  • small delay added to stamina recharge if you run out of stamina while sprinting
  • New plane dirt chunk added to plane crash
  • New save slot system, you can now have up to 5 SP games and up to 5 mp games (as host)
  • Save slots are organized per steam user id to prevent cloud from messing things up when using the game with multiple steam accounts on a single computer
  • Saving now archives the previous save file in case you need to restore a backup (local only)
  • New save slot selection screen when saving in game
  • Save black screen is now in sync with the time saving takes
  • Improved cloud save management
  • Added “Equiped” status display to rebreather inventory tooltip
  • New mutant type “pale skinny” added to caves
  • Shadows now fade off to darkness when player is in a cave, and fade to bright when not in a cave
  • Sun/Moon are no longer faded out when in caves – making transition from outside to caves more natural and allowing light to bleed in from outside
  • Improved terrain around beaches
  • New small burial sites added
  • Fixed bug where inventory would appear black if an integrated (intel) graphics card was used
  • Fixed some winter pine trees sitting on ocean
  • Happy birthday trap is now twice as wide
  • Noose trap has a wider trigger zone, making it easier to catch enemies
  • Lighting camp fires now requires player to hold the lighter over the fire until it is lit
  • Enemies will react properly to walkman placed as a distraction device
  • Fixed a save/load issue that could cause experimental walls to increase size of save game drastically and crash loading
  • Added a 60s delay in between displays of lighter tutorial
  • Burning weapons & arrows no longer burn things when not attacking with it
  • Burning weapon stay up longer when idle but use fuel quickly when attacking
  • Burning arrows no longer damage owner player when fired
  • Cave combat layout tweaks for balance
  • Player feet sink slightly now when walking through sand and speed is slightly reduced
  • Some collected story items are now stored in back of survival book in notes section
  • Standing fires are now destroyed upon collision with enemies
  • Timmy photo added to backpack as reminder to be a better parent
  • Player camera no longer clips through terrain when entering a rope from above
  • Better position of exit rope trigger on fishing stands
  • Removed weird delay on gravity when exiting a rope
  • Pickups added to top of some fishing stands
  • Animation added now when player drinks at ponds/lakes
  • Balance – removed rebreather pickups from overworld, can now only be found in cave location. Modern axe removed from yacht. Air canister added to yacht location. Removed old axe in wooden door at cave entrance. Changed cave dead to always be in cave 2 location. Removed lights from cave hats. Re-worked pickups in cave 1 dead room.
  • Revamped multiplayer start game UI to be compatible with gamepads and save slot system
  • Cave mutants can be found sleeping on the ceiling again
  • Plastic torch now rotates more in line with camera, making it useful to look up and down
  • Pale versions of armsy/vag added to world.  Faster, stronger, with more armour
  • Underwater fog added!
  • Fixed a broken link when navigating in survival book with “prev/next page” gamepad buttons (left & right shoulders by default)
  • Repairing buildings now costs 2 treesap plus an amount that increases with damage suffered
  • Fixed missing Tooth & Feather upgrade recipes for stick & stick upgraded
  • Fixed flare gun sometimes hitting player when firing
  • Smaller scale on stealth armor leaves to make things easier to see
  • New art added: Boar skull, boar skull on stick, boar decorative statue
  • New prop added : Lifesaver
  • New prop added : Skull pile
  • Cave 9 added
  • New usable item added: Compass
  • New item added: World Map (torn apart in 4 pieces to find and combine on crafting mat)
  • Replaced “pedometer” input action by “Utility” which toggles latest item used from inventory of Pedometer/Walkman/Compass
  • New art added: better looking Lichen rock
  • Lowered amount of sharks and moved further away from shore to avoid sand sharks
  • New props added to cargo crate
  • Added physics to (some) hanging bodies, hit them and see them swing around
  • North area cold is now only occurring in the higher mountain part and no longer on the beach
  • Fixed fires not being lightable after burning out once
  • Fixed exploding trees leaking objects
  • Aligned turtle shell to upper part of tarp to make it easier to find in inventory
  • (audio) Added sound effect to metal door opening/closing
  • (audio) Increased FMOD mix buffer size when system sample rate is high to prevent stuttering audio
  • (audio) Better balancing of wind, falling leaves and animal footsteps
  • (audio) Fixed missing distant calls between mutants
  • (audio) Boar attacks and feet sounds added
  • fixed dead bodies moving away from player when picked up and dropped repeatedly
  • You can now exit room behind metal door, by jumping into pool of water,swimming up, finding rope, jumping into another pool of water, and swimming up and exiting via… geese lake
  • Increased tree draw distance for the Ultra High draw distance setting
  • Smoothed out work scheduler response to lag spikes to prevent it from inducing stuttering

 

 

v0.18c

Hey Everyone,

 

Here’s another small patch release for v0.18 – focusing on fixing some of the multiplayer bugs – invisible bodies when carried, log sled issues, along with some other small fixes and a few bits of new art (new modern axe, plane wings and new sinkhole model!)

We’ve also done a big pass on enemy pacing based on feedback received throughout this last week!

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

 

v0.18C Complete

 

  • (multiplayer) Bodies carried by players are now visible to other players!
  • (multiplayer) Fixed client players not getting hungry, thirsty or cold
  • (multiplayer) Distorted creatures will now pay attention to client players
  • (multiplayer) Fixed rain not following players after respawning
  • (multiplayer) Fixed player dead body sliding down slopes forever
  • (multiplayer) Fixed clients not getting sticks & rocks from cancelling ghosts buildings
  • (multiplayer) Fixed fire erroring when targeted by player before being attached to network system
  • (multiplayer) Fixed FireStand not properly working
  • (multiplayer) New Steal (or Share) feature for food items, hold any of cod/rabbit/lizard/generic meat/arm/leg and other players can grab it from you !
  • Metal door now saves items on scale properly (not retro active)
  • Metal door now has a trigger on the other side that completely opens the door once crossed (to fix issue if anyone saved behind it)
  • Fixed rope climbing not using player input mapping
  • Fixed place Timed Bomb icon being active before finding a matching surface
  • Slight fill light added when holding torch (should make held items better visible in caves)
  • Improved items flying up into air on spawn
  • Improved pop in on some items
  • New sinkhole art!
  • New rocks added around sinkhole perimeter
  • New modern axe art added!
  • Fixed water looking bad/noisy at distance
  • Fixed procedural floor having items spawning on top
  • Fixed Ex Wall being offset downwards when using the auto-fill feature to place it on a Foundation + Floor, causing doors to be hard to open (not retro active)
  • Fixed cold tutorial staying up when near a fire in the mountain area
  • Fixed error when cancelling a ghost building that doesn’t have “built” renderers for each ingredient (cancelling raft with stick and log added no longer gives infinite amount of logs ;)
  • Plane wing model added!
  • Fix bug where moving far away from noose trap with a mutant caught could cause it to glitch
  • Fixed some issues with removing dead mutants from noose trap
  • Added mourning encounters back in. Groups of mutants can be seen mourning dead family members at times
  • Higher chance of seeing enemies pray/feed/mourn/place art near villages and cave entrances
  • better animation when transitioning into praying/mourning
  • further enemy balance tweaks/pacing
  • Improved water trigger validation to prevent cases of swimming in random location in cave after having a lag spike when exiting water
  • (audio) Lowered amount of voices played at one time to improve cpu performance/fix audio break up
  • Fixed bug with raft if player attempted to ride it whilst it was flipped upside down
  • Fixed player camera sometimes offset when exiting raft
  • Fixed loading a saved game with a plastic torch equipped stuck

 

 

v0.18B – Procedural building in multiplayer added along with enemy tweaks

Hey Everyone,

 

Here’s a small update to last nights patch, finally adding custom building to multiplayer! You can now build procedural stairs, procedural walls, bridges, floors, foundations etc with friends!

 

With the building changes we’ve made today we recommend starting a fresh game, especially for multiplayer games.

We also tweaked enemy pacing a bit as last nights build had enemy encounters turned up pretty high. We’ve also fixed an issue where distorted mutants would appear in the world within the first few days and find player almost instantly.

 

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

 

v0.18B

 

  • Custom buildings (experimental walls, bridges, procedural stairs, roofs, floors, foundations) now all work in multiplayer!
  • (multiplayer)Fixed bug where crocodiles would sometimes appear as other animals to client
  • Increased time until distorted mutants come out, and at first will only come out at night
  • Improved enemy pacing, less chance of being found when hidden, less skinnies active in world and less patrolling enemies.
  • Improved positioning on some offset pond drink triggers
  • Fixed box rendering around explosives on low quality settings
  • Fixed bug where anchors on foundations could cause issues and break save games!
  • Fixed old plane seat models loaded after loading a saved game

 

 

V0.18 – Destructible buildings, controller support, more of world opened up and much more!

Hey everyone,

 

For this patch we’ve focused on our new building destruction system. It’s now possible to destroy buildings you’ve made, either with hand weapons or explosives. Enemies can now also try and bring structures down, so its more important than ever to lay out traps and defenses to stop them getting in.

 

Previously built structures won’t be destroyed correctly so we recommend starting a new save game for this patch. Experimental walls have also changed and loading a saved game with these built may cause additional issues.

 

As further balance may be needed, we’ve also added a cheat mode that will make structures indestructible – type ‘ironforest’ in title scene to enable this cheat mode.

 

We’ve finally opened up more of the world, added in new caves, new story pickups, fixed a bunch of multiplayer bugs,  added in new enemy audio, new art, some new structures (procedural Stairs!) and lots more, all listed below

 

We really wanted to get custom building in for this patch, and its 99% working but due to a last minute issue with multiplayer saved games that we haven’t been able to solve yet, we’ve had to disable this for tonight. We’ve set the in game countdown timer to 4 days, but expect a hotfix in the next day or two as we’re pretty certain of the solution.

 

*note – new ssao is a bit slow, we recommend keeping it off for now until we further optimize it

 

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

 

V0.18 Changelog:

 

  • More of world opened up/developed
  • New background mountains added (replacing old green mountains)
  • New sea weed added to underwater areas
  • New explodable rock type added. Place explosives near by to destroy rock.
  • New cannibal village hut style: Beach hut
  • New neon climbing rope texture
  • New story related pickups added!
  • New Plane interior art and exterior crash art
  • New Plane lighting! (more moody, closer to trailer 3)
  • Moved boars to only appear in top half of map, tortoises now only around lake zone
  • First pass at full gamepad support !
  • Re-work of all icons – will now display key set in custom key mappings, will switch automatically to xbox controls when using controller.
  • New player arm model/textures (no more seam on thumb! and better overall looking)
  • New inventory backpack model.
  • Foundation destruction system ! Foundations can sustain a certain amount of damage up until the point they will completely collapse.
  • Building destruction system ! Smaller buildings like wall collapse at once and bigger ones can lose whole chunks before collapsing
  • Building explosion system ! Small buildings like built fires are instantly blown apart but bigger ones like log cabins lose bits and suffer damage
  • Building repair system ! Costs 1 tree sap to repair all damages done to your building (will eventually increase this amount once balanced)
  • Enemies will now try and attack built structures.
  • Audio – Over 200 new mutant voice audio events added
  • Audio – balance and tweaks on footsteps, animals and other world sounds
  • Player can no longer jump climb up steep colliders
  • With climbing axe equipped, now *any* cliff face can be climbed, and you can move left, right, up and down!!
  • Oar mechanism added to raft – press e to enter driving mode, mouse1 to move forward, a/d to steer left and right
  • Raft should be pushable while on land now
  • Fixed camera jumping to a random angle when exiting sled/rope climbing
  • Player can no longer climb a rope whilst pushing a sled
  • Procedural buildings in ghost mode are now properly culled
  • When pot is filled with clean water, it can be drunk from within the inventory (like the waterskin)
  • Some axes now are faster at chopping trees than others (Hint, modern axe is better)
  • Sleeping at night in a shelter will keep you asleep now until the sun is up (unless woken by enemies)
  • Fixed skull decoration not turning red when impossible to place
  • Timed Bombs can now be planted on trees/walls/traps like the walkman
  • While placing Foundations, it now shows a log between target position and the floor below before any position has been locked
  • Each foundation chunk how has an anchor near the top !
  • Fixed Foundation/Floor/Roof ghost collider requiring to move out of collider before it can be targeted
  • When exiting swimming & climbing it now properly restores the previously equipped right hand item
  • Cold damage now has a more meaningful visual feedback
  • Raft now takes 4 rope to build (along with other needed items)
  • Cloth can now be combined to craft rope
  • A.i./pacing tweaks. Removed a delay before enemies start populating world. In overworld, enemies will sleep at villages and cave entrances during day, whilst some will patrol world. On dark, all mutants become active. At dawn some mutants will run back to villages to sleep and others will continue patrolling world
  • Improved accuracy of a.i. water avoidance
  • Fixed mud pickup being bright purple
  • After cutting down a tree, spawned logs do not roll as far or as fast
  • Fixed falling trees sometimes not turning to cut logs straight away
  • Player crouch speed is now set correctly
  • Moved cave 4 death position further back so you don’t get instantly killed by Virginia
  • Made dead tree roots smaller by 30% and added more accurate collider so it can be climbed
  • Fixed generic meat pickup icon having stick picture
  • Fixed bug where game would sometimes start with player facing wrong direction in plane
  • Fixed bug where animals would sometimes dart off at super speed
  • Increased speed of deer to make chasing it down less viable
  • New bush type added: Blackberry
  • Added waypoint system for cave mutants, instead of sleeping some cave mutants will patrol between set points
  • Removed speed penalty when swinging weapon while holding lighter (for now, may change with further game balance)
  • Lowered friction on dynamic plane chairs so they’re less ‘sticky’ when pushed around
  • Reduced ‘slippery slope’ effect, player is less likely to slide out of control when moving fast down a hill
  • Revamped mouse detection in book to make sure nothing gets in the way and prevent from clicking entries
  • New improved ssao with color bleeding
  • Fixed missing moon texture!
  • Better cloud lighting!
  • Trees now fall in the direction of the last cut
  • Fixed trees visibly popping in after plane crash sequence
  • Graphic settings are now saved when leaving the pause menu in game instead of when exiting the game
  • Falling trees now send damage to whatever they hit (including buildings!!)
  • Experimental walls are now split into individual buildings when placed (means they can be individually canceled/built/destroyed etc)
  • Stealth kills can now be performed with any axe/rock/stick type weapon
  • Rebreather no longer auto equips (open inventory to equip) and light now only comes on when underwater
  • Fixed bug where explosives would explode apart some mutants into purple chunks
  • Tree billboards now blend instead of popping between angles!
  • Improved vegetation updating system with tiling to only refresh objects in player’s surroundings (less cpu usage, more accurate updating)
  • Fixed some bugs with rope climbing hands not being aligned correctly
  • Fixed some instances of player not playing fall to ground animation on dying
  • New procedural stairs system !
  • New tree occlusion based draw distance calculation system (improves visual quality in open areas)
  • You can now trash partially built structures and recover (some) of the items used!
  • Removed blocking near big lake
  • New dangerous animal type added!
  • New discoverable camp added!
  • Fixed bug where some particles would be drawn with a black box around them if ssao was disabled
  • New dynamic wind system. Wind intensity will change sound and leaf/grass tree rustling. (currently only on 1 tree type)
  • Fixed flickering in the transition between procedural building ghost and built states
  • Music added to player dragged away scene
  • Music (removed horror sting when player is sighted)
  • Shadows – Fixed bug where close shadows would flicker/break up even on highest shadow settings
  • Torn off cockpit is now findable in world along with the pilots and some supplies
  • 2 new cave systems added
  • Fires now properly save their fuel amount and lit state
  • Improved lod system to reduce amount of objects when using low (66%) or ultra low (33%) draw distance setting
  • Improved distorted mutants pacing and navigation in world
  • Increased player fall damage, it is now possible to die from a great height
  • New building: Tree sap Collector ! Add to a tree (like tree houses) and come back frequently to gather the resource. Use it wisely to repair your fort from mutant attacks ! (can be found beside Bow Target in book)
  • Fixed bug where skinning a raccoon would give you lizard skin
  • Fixed numerous issues with log sleds!
  • Billboards now have translucency, better normal maps, and match the rendered meshes closer
  • Bombs now do more damage to enemies.
  • Fixed various issues with all built traps
  • Various performance improvements (cpu and gpu)
  • (multiplayer) Fixed issues with item holders (sticks, rocks, logs etc.)
  • (multiplayer) Flare gun now works for clients
  • (multiplayer) Player will not get stuck sideways when climbing ropes
  • (multiplayer) Added support for throwing flares, bombs and molotovs
  • (multiplayer) Bow damage works properly for clients now
  • (multiplayer) Fixed log duplication bug
  • (multiplayer) Fixed raft not working (this broke again! have turned off in mp for now)
  • (multiplayer) Fixed all issues with log sled
  • (multiplayer)Added hit prediction to mutants and other players so attacking them is more fluid
  • (multiplayer) fixed bug where mutants would not appear in caves unless player was near server host
  • (multiplayer) Armors will now show up on other players
  • (multiplayer) Fires should now work reliably for all players
  • (multiplayer) Fixed issue where players would sometime receive damage meant for someone else
  • (multiplayer) Arrows can now damage other players
  • Grass touch bending added to log sled
  • Log sled now has collision on handle
  • Fixed bug where mutants wouldn’t touch bend bushes
  • Fixed slow axe chop playing at incorrect stamina level
  • You will now get cold in certain parts of the map
  • Enemies can no longer hit you through walls
  • Fixed enemies sometimes popping between different idle animations
  • Drinking booze now restores a small amount of health

 

 

V0.18 Patch update!

Hey Everyone,

 

V0.18 patch will be releasing tomorrow at 4PM PDT! We were hoping to get it out today, but due to some last minute fixes are going to be later than the ingame timer.

 

The new patch is pretty massive, here is the current change list – expect this to change a little bit by tomorrow as we get our final fixes in (especially for MP!)

 

V0.18 Complete

 

  • More of world opened up/developed
  • New background mountains added (replacing old green mountains)
  • New sea weed added to underwater areas
  • New explodable rock type added. Place explosives near by to destroy rock.
  • New cannibal village hut style: Beach hut
  • New neon climbing rope texture
  • New story related pickups added!
  • New Plane interior art and exterior crash art
  • New Plane lighting! (more moody, closer to trailer 3)
  • Moved boars to only appear in top half of map, tortoises now only around lake zone
  • First pass at full gamepad support !
  • Re-work of all icons – will now display key set in custom key mappings, will switch automatically to xbox controls when using controller.
  • New player arm model/textures (no more seam on thumb! and better overall looking)
  • New inventory backpack model.
  • Foundation destruction system ! Foundations can sustain a certain amount of damage up until the point they will completely collapse.
  • Building destruction system ! Smaller buildings like wall collapse at once and bigger ones can lose whole chunks before collapsing
  • Building explosion system ! Small buildings like built fires are instantly blown apart but bigger ones like log cabins lose bits and suffer damage
  • Building repair system ! Costs 1 tree sap to repair all damages done to your building (will eventually increase this amount once balanced)
  • Enemies will now try and attack built structures.
  • Audio – Over 200 new mutant voice audio events added
  • Audio – balance and tweaks on footsteps, animals and other world sounds
  • Player can no longer jump climb up steep colliders
  • With climbing axe equipped, now *any* cliff face can be climbed, and you can move left, right, up and down!!
  • Oar mechanism added to raft – press e to enter driving mode, mouse1 to move forward, a/d to steer left and right
  • Raft should be pushable while on land now
  • Fixed camera jumping to a random angle when exiting sled/rope climbing
  • Player can no longer climb a rope whilst pushing a sled
  • Procedural buildings in ghost mode are now properly culled
  • When pot is filled with clean water, it can be drunk from within the inventory (like the waterskin)
  • Some axes now are faster at chopping trees than others (Hint, modern axe is better)
  • Sleeping at night in a shelter will keep you asleep now until the sun is up (unless woken by enemies)
  • Fixed skull decoration not turning red when impossible to place
  • Timed Bombs can now be planted on trees/walls/traps like the walkman
  • While placing Foundations, it now shows a log between target position and the floor below before any position has been locked
  • Each foundation chunk how has an anchor near the top !
  • Fixed Foundation/Floor/Roof ghost collider requiring to move out of collider before it can be targeted
  • When exiting swimming & climbing it now properly restores the previously equipped right hand item
  • Cold damage now has a more meaningful visual feedback
  • Raft now takes 4 rope to build (along with other needed items)
  • Cloth can now be combined to craft rope
  • A.i./pacing tweaks. Removed a delay before enemies start populating world. In overworld, enemies will sleep at villages and cave entrances during day, whilst some will patrol world. On dark, all mutants become active. At dawn some mutants will run back to villages to sleep and others will continue patrolling world
  • Improved accuracy of a.i. water avoidance
  • Fixed mud pickup being bright purple
  • After cutting down a tree, spawned logs do not roll as far or as fast
  • Fixed falling trees sometimes not turning to cut logs straight away
  • Player crouch speed is now set correctly
  • Moved cave 4 death position further back so you don’t get instantly killed by Virginia
  • Made dead tree roots smaller by 30% and added more accurate collider so it can be climbed
  • Fixed generic meat pickup icon having stick picture
  • Fixed bug where game would sometimes start with player facing wrong direction in plane
  • Fixed bug where animals would sometimes dart off at super speed
  • Increased speed of deer to make chasing it down less viable
  • New bush type added: Blackberry
  • Added waypoint system for cave mutants, instead of sleeping some cave mutants will patrol between set points
  • Removed speed penalty when swinging weapon while holding lighter (for now, may change with further game balance)
  • Lowered friction on dynamic plane chairs so they’re less ‘sticky’ when pushed around
  • Reduced ‘slippery slope’ effect, player is less likely to slide out of control when moving fast down a hill
  • Revamped mouse detection in book to make sure nothing gets in the way and prevent from clicking entries
  • New improved ssao with color bleeding
  • Fixed missing moon texture!
  • Better cloud lighting!
  • Trees now fall in the direction of the last cut
  • Fixed trees visibly popping in after plane crash sequence
  • Graphic settings are now saved when leaving the pause menu in game instead of when exiting the game
  • Falling trees now send damage to whatever they hit (including buildings!!)
  • Experimental walls are now split into individual buildings when placed (means they can be individually canceled/built/destroyed etc)
  • Stealth kills can now be performed with any axe/rock/stick type weapon
  • Rebreather no longer auto equips (open inventory to equip) and light now only comes on when underwater
  • Fixed bug where explosives would explode apart some mutants into purple chunks
  • Tree billboards now blend instead of popping between angles!
  • Improved vegetation updating system with tiling to only refresh objects in player’s surroundings (less cpu usage, more accurate updating)
  • Fixed some bugs with rope climbing hands not being aligned correctly
  • Fixed some instances of player not playing fall to ground animation on dying
  • New procedural stairs system !
  • New tree occlusion based draw distance calculation system (improves visual quality in open areas)
  • You can now trash partially built structures and recover (some) of the items used!
  • Removed blocking near big lake
  • New dangerous animal type added!
  • New discoverable camp added!
  • Fixed bug where some particles would be drawn with a black box around them if ssao was disabled
  • New dynamic wind system. Wind intensity will change sound and leaf/grass tree rustling. (currently only on 1 tree type)
  • Fixed flickering in the transition between procedural building ghost and built states
  • Music added to player dragged away scene
  • Music (removed horror sting when player is sighted)
  • Shadows – Fixed bug where close shadows would flicker/break up even on highest shadow settings
  • Torn off cockpit is now findable in world along with the pilots and some supplies
  • 2 new cave systems added
  • Cave 5 door can now be opened by placing items on weight
  • Fires now properly save their fuel amount and lit state
  • Improved lod system to reduce amount of objects when using low (66%) or ultra low (33%) draw distance setting
  • Improved distorted mutants pacing and navigation in world
  • Increased player fall damage, it is now possible to die from a great height
  • New building: Tree sap Collector ! Add to a tree (like tree houses) and come back frequently to gather the resource. Use it wisely to repair your fort from mutant attacks ! (can be found beside Bow Target in book)
  • Fixed bug where skinning a raccoon would give you lizard skin
  • Fixed numerous issues with log sleds!
  • Billboards now have translucency, better normal maps, and match the rendered meshes closer
  • Bombs now do more damage to enemies.
  • Fixed various issues with all built traps
  • Various performance improvements (cpu and gpu)
  • (multiplayer) Fixed issues with item holders (sticks, rocks, logs etc.)
  • (multiplayer) Flare gun now works for clients
  • (multiplayer) Player will not get stuck sideways when climbing ropes
  • (multiplayer) Added support for throwing flares, bombs and molotovs
  • (multiplayer) Bow damage works properly for clients now
  • (multiplayer) Experimental building system now works
  • (multiplayer) Bridges now work
  • (multiplayer) Fixed log duplication bug
  • (multiplayer) Fixed raft not working
  • (multiplayer) Fixed all issues with log sled
  • (multiplayer)Added hit prediction to mutants and other players so attacking them is more fluid
  • (multiplayer) fixed bug where mutants would not appear in caves unless player was near server host
  • (multiplayer) Armors will now show up on other players
  • (multiplayer) Fires should now work reliably for all players
  • (multiplayer) Fixed issue where players would sometime receive damage ment for someone else
  • (multiplayer) Arrows can now damage other players

 

V0.17B- Small performance improvement, enemy pacing tweaks and some other small fixes

Hey Everyone,

 

Here’s a small patch with a few quick fixes to issues that have been found over the last few days.

 

  • Changed fullscreen behaviour from full screen window to exclusive mode (should provide some performance benefits)
  • Fixed icons not visible for lower shelves of snack holder
  • Fixed loading a game that was saved inside a cave (not retroactive)
  • Slightly increased rate enemies populate world as days pass
  • (multiplayer) Fixed clients not being able to add fuel (leaves/Cash) to fire
  • (multiplayer) Fixed issue where clients would sometimes swim in caves
  • (multiplayer) Fixed arrows shot by clients not affecting animals/enemies

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

V0.17

Hey Everyone,

 

Here’s our latest update. We’ve focused on improving the player control, It’s now way easier to navigate in caves without player collider getting stuck on everything. We’ve also fixed the issue where you could jump climb trees! (sorry!)

 

We’ve tweaked a bunch of visual elements also, adding in an adaptive tonemapper now based on histograms. Ocean has seen its first round of improvements

 

View distance of trees has been improved, and we’ve also improved performance of distant tree rendering. If you see trees popping in too closely, try setting the draw distance in options menu to high, very high or ultra

 

We’ve also fixed a bunch of small bugs, added a new player attack, improved swimming and underwater vision and lots more, all listed below!

 

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

 

Known issue: Unity 5 grass can cause occasional stutters on high settings, we’re working on a fix.

 

v0.17 Complete

 

  • Fixed volumetric lighting not shadowing through leaves
  • New low tree lod added when draw distance is High/Very High/Ultra High, increasing range before trees turn to billboards in distance
  • Fixed lake and pond drink locations sometimes having icon in wrong place
  • Fixed water not showing up in pot until inventory has been opened once
  • Increased minimum fog distance and maximum fog distances and balanced light scattering, and increased time it takes to randomly change fog value (making things less foggy/washed out)
  • Fixed beach rocks popping off too soon
  • Fixed custom wall being on wrong layer and being culled too soon
  • New art added: Small waterfall model
  • More cliffs added/re-worked
  • Improved shading on some plants
  • Arms & legs can now be dried on the drying rack !
  • New eye adaptation based on GPU generated histogram
  • New filmic tonemapper
  • Greeble Zones toggle distance now scales up accordingly with LOD ranges when Draw Distance quality setting is Very High or Ultra
  • Improved greebles spawning performance and reduced pop-in
  • Increased terrain mip map sharpness (won’t blur as soon)
  • Fixed missing normal maps on pickup items
  • Fixed distant calls from mutants not audible
  • Fixed/polished water vision level – now turns on correctly and smoothly
  • New art added: Cave in model (used to block dead ends in caves)
  • Fixed player death anim not always playing after fall
  • Fixed issues with standing up again after a fall
  • Fixed camera not locking correctly on player death
  • Fixed weapon sometimes becoming unresponsive after heavy axe swing
  • Lowered player height in water whilst swimming
  • Smoothed transition between swimming and diving
  • You now need to tilt camera further down to transition from swimming to diving and added more slack to system to prevent jittering between the two states
  • Fixed pine tree leaf texture cut off early
  • Tuned rabbit, lizard, squirrel and raccoon audio and added new lizard fast run sounds
  • Increased cave ambient leak in lights, and added extra ambient lights to caves
  • Less shiny/distracting tarp in inventory
  • New art added: Tree stump roots (replaces old half tree log)
  • Cave lighting tweaked/improved
  • Improved character controller! No longer can climb up trees by jumping smoother walking over rocks, and a bunch of other small tweaks to make player feel better. Added “air control” to jumping, making it easier to make accurate jumps.
  • Swimming upwards is now faster than swimming down. Added more drifty movement when swimming to feel more like being in water. Improved swim/dive speeds. Can now jump properly if in water and pressed again an object to get out.
  • Tweaked drown death formula: rate & damage were reduced
  • Air breathing count down now starts when water covers at least 50% of the screen
  • Doubled bare air breathing capacity (without rebreather)
  • Various small script optimizations (7-8% CPU freed)
  • Foundations now block the player and AIs
  • Fixed target missing shader
  • Geese lake made deeper, and easier to swim in
  • (multiplayer)collision added between players
  • Added gasp for air sound effect
  • New sound effect for eating poison berries added
  • New sound effect added: Player drowning
  • Fixed logs shaking like crazy in multiplayer
  • Changed name of Level of Detail in options menu to Draw Distance
  • Fixed bed using leaves instead of rope as ingredient
  • Arm, leg and head now show present amount over total in ghost building ingredients (like all other ingredients)
  • Added arm, leg and head to build missions
  • Changed drink zones to big unique ones per water area that repositions icons based on player’s position
  • Can no longer drink while in water and made drinking at edge of pond/lakes easier
  • New water drink poison sound effects
  • Partially below terrain Foundations no longer go all the way down to the cave below and end up being very expensive
  • Fixed foundations log material
  • Fixed square leaf in inventory
  • Fixed plants not burning away and instead popping off
  • New art added: Long log hollow
  • Brightened squirrels making them easier to see
  • Fixed missing light and particles on held flare
  • Fixed bug causing trees to flash on/off during opening cutscene
  • Lowered intensity of fire light and added in new fire particle!
  • Lowered throw force on molotov
  • Improved look of burning tree materials
  • New camp fire particle effect for regular fire and fire pit
  • Fixed fire built floating above ground
  • lighter stays out now when floating in water, player holds lighter slightly higher when in this mode
  • New heavy stick attack! Hold down attack with stick type weapon to do a heavy damage swing
  • Object sheen now only visible if there is some ambient light hitting object (won’t make cave’s look like disco’s)
  • Improved look of cliff rocks
  • Player now respawns in MP with full stamina
  • Added new tree stump to beach
  • Lowered chat text in MP to not overlap drop icon
  • Improved lake water – lakes and ponds now have depth and box projected reflections, and better bump textures
  • Fixed some small inventory glitches
  • Fixed oversized sticks in some saplings when hit
  • New graphics option to tweak reflections on ocean
  • (multiplayer) fixed bug where boars could appear as deers on client pcs
  • Fixed water & drink icon not visible in water collector
  • Fixed item holder being empty when loading a saved game as host
  • (multiplayer) Fixed bug where other players couldn’t see light from other players lighter or flashlight.
  • (multiplayer)Fixed animals sometimes moving without playing animation

 

 

v0.16b-hotfix

Hey Everyone,

 

here’s a small hot fix to last nights build, fixing missing volumetric lighting on windows 32bit machines, the missing underwater blur swimming effect and a few other small tweaks.

 

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

v0.16b:

  • Fixed bug where all volumetric lighting would turn off if windows 32bit was detected
  • Fixed water blur vision not turning on when player goes underwater (still a bit buggy in waves, but should work well again in flat water)
  • Fixed bug where cave props could stream into scene multiple times if you quickly went in/out of a cave
  • Fixed sparkly disco looking cave floors if bloom was enabled
  • Fixed rock type in cave with no textures
  • Increased grass draw distance at highest settings
  • Set high preset to use ‘very high’ level of detail setting (lower this to high or medium if you find it impacts performance)