V0.73 and release plans

Hey Everyone,


We wanted to share our plans for moving The Forest out of early access and into a full v1.0 release. We’re aiming for a release date towards the end of April. We’ll have an exact date when we are a bit closer. On release of v1.0 the price will increase from $14.99 USD to $19.99 USD


There are a bunch of new features we’ve been working on for v1.0, and want to give everyone an idea as to what we’re planning on shipping with. Languages and controller support will be improved and officially supported. We’re going to be adding new reasons and resources for killing the creepies. There will be a rethinking of the cold and warmth system, including a new warm suit. New buildables will be added. There will be some big performance optimizations especially for late game saves. Changes and improvements to how multiplayer save games work and along with this a bunch of dedicated server improvements. The multiplayer clothing system is being improved and expanded, with a new system to allow you to switch outfits. We’ll also give some details about a VR game mode when we are closer to release. Along with a bunch more we don’t have room to include here, we have some really crazy and fun surprises in store, especially regarding the ending and are really excited to see what people think.


To focus on pushing this out we’re going to stop doing the smaller timed patches. To keep everyone involved in the process leading up to launch and to help ensure the release is as good as it can be, we will be putting out release candidates as we get closer to our first final.


V0.73 patch


Todays v0.73 patch includes a new icon grouping system. This will group icons together based on distance. Large games with lots of structures and in progress buildings will benefit the most.


In addition there are a ton of UI fixes and improvements, and a bunch more bug fixes and tweaks.


If you are running a dedicated server, you will need to restart your server with the latest version to be compatible with this patch release.


As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub


V0.73 changelog:


  • Fixed dynamite going off automatically when added to catapult
  • Fixed caves not loading properly in some old save files
  • Fixed dynamite turning off in water breaking achievement for fishing with dynamite
  • Fixed issues with survival book not opening if player was briefly airborne when opening the book
  • Fixed camera jerkiness when moving while opening or closing the survival book
  • Fixed equip weapon animations looking wrong when cold
  • Player will now drop any held logs when sitting on a bench
  • Increased height of all tree trunk colliders
  • Fixed player able to pause game during loading screens and before plane crash cutscene
  • Fixed construction UI widget positioning being off for some structures
  • Flag and interaction icons are now hidden while using the log sled
  • Fixed dropped dynamite fuse lit in wrong place
  • Fix wrong scale on some dropped sticks
  • Fixed geese sometimes appearing to float above water
  • Fixed animation issues if taking heavy fall damage while aiming bow
  • Overlay icon grouping, finds icon clumps of same icon type and color by world position and groups it into a single one when far away
  • Caves – Updates and polish to Cave 5
  • Fixed end boss not appearing on fire for clients
  • Fixed issues with arrows not sticking into end boss
  • Rebalanced saplings to work better with machete versus other weapons
  • Fixed player flashlight not casting spec!
  • Arrows and spears can now pass through stick and bone fences
  • (Multiplayer) Bumped construction material count max synced value to 65k (from 2k)
  • (Multiplayer) Beanie is no longer available for character models that don’t fit (not retroactive)
  • Fixed one of the bone arrow views in inventory not visible
  • It is no longer possible to build things within the large raft pillars and stairs
  • Placing a ghost catapult now requires to have enough room behind for the player to use it
  • Fixed cloth on put out burning weapon not visible even though it can be relit
  • Fixed lighter not behaving properly (getting stashed) when relighting a burning weapon that was put out
  • Fixed sharks disappearing for clients when killed
  • Fixed turtles not dropping head trophies when skinned
  • (Multiplayer) Setup texture variations for the new cargo pants + fixed red paint & bloody textures
  • Fixed triggering the “Fire1” action (left click by default with a mouse) while holding the passenger manifest in inventory attempting to stash the manifest
  • Fixed L to light tutorial no longer visible after going in pause menu while in the hanging cutscene
  • Fixed missing remove all prompt when backpack is on the crafting mat to set quick select items
  • Fixed remaining issue with combining recurve bow & arrows to set the active bonus
  • Berries on bushes are now only visible when up close and not on the lod version of the models
  • Improved held and fill water skin animations
  • Fixed cooking head on fire missing eyeballs
  • Fixed some props falling out of beach huts on spawning
  • Fixed ghost target, ghost rabbit cage, bench using old mesh in ghost renders or old wood models in built versions
  • Fixed pot and other items from appearing in hand if picked up while eating meat
  • Fixed keycard disappearing sometimes when opening door in end game section
  • Fixed wrong weapon sometimes being equipped when opening keycard doors
  • Fixed happy birthday trap not requiring rope
  • Fixed some areas player could get stuck in sinkhole
  • Improved some shiny hair variations
  • Fixed birds sometimes landing on perch targets that have already been destroyed
  • Fixed enemies standing up after being killed and dropped from the noose trap
  • Fixed not able to equip lighter or light fires while holding a dead body
  • Fixed water splashes visible on other players while inside yacht
  • Fixed cases of building treehouses on dead trees, allowing players to climb down through world
  • Fixed upgraded stick’s cloth appearing off the stick when windy after the fire had been put out
  • Fixed flag cloth color not set automatically when completing a building
  • Fixed walking in and out of endgame entrance breaking lighting in caves
  • Added “group overlay icons” in gameplay options
  • Fixed player not able to pick up logs while airborne
  • (Multiplayer) Fixed end boss sometimes not spawning if client entered end game section alone
  • (Multiplayer) Fixed player able to look around in pause screen if hit by explosives
  • It is now possible to light burning weapons, molotov and dynamites while having the plastic torch equipped, it will now switch to lighter automatically
  • (Multiplayer) Attempting to join a full lobby now opens back the game browser automatically and displays a relevant error message
  • UI- updates to main menu save slots and difficulty screens


Edit: A small hot fix v0.73b has been just been released that fixes some issues with arrows and the log sled since this patch.



  • Fixed sled storage not working after moving sled unless interacting with its push trigger
  • Fixed sled impossible to let go with the “Take” button unless interacting with another trigger in world
  • Fixed a case of getting disengaged from a sled, for example when falling off a cliff, not turning off everything properly and allowing to grab the sled again from a distance by holding the “Take” button
  • Fixed modern arrows falling at player’s feet when fired


Edit: A small fix has also just been released for the Dedicated Server. This fixing an issue with autosave not functioning.

V0.72b – hotfix

Hey Everyone,


Here’s a hotfix to address to some issues that came up in last nights v0.72 release.


For the full list of yesterday’s v0.72 patch notes, please visit:




  • Fixed missing plane axe speed upgrade
  • Fixed water collector’s water not visible
  • Fixed an issue with robot toy crafting
  • Fixed save system not always initializing correctly, possibly causing some player made structures to go missing such as log holders
  • Fixed players sometimes being removed from the game if rafts are destroyed while being used
  • Fixed an issue with having multiple ghost basic walls in game causing parts of the game to not work correctly



If you are running a dedicated server, you will need to restart your server with the latest version to be compatible with this patch release.


As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub


Hey Everyone,


For this patch we focused on bug fixing and polish, as well as adding in a couple long requested tweaks (the log sled can now carry a full 12 logs!)


In addition to over 100 bug fixes, we added an audio slider in options to tweak the volume of the walky talky, improved accuracy of building placement by using camera position to allow fine tuning of positions, improved the look of a bunch of buildings that were still using old logs, and added new cargo pant player variations in multiplayer.


It’s been a long journey since our first v0.01 release on Steam. In the next few weeks we will be announcing our plan for moving the game out of early access into a v1.0 release including some hints as to some of the new features you can expect! Stay tuned.


If you are running a dedicated server, you will need to restart your server with the latest version to be compatible with this patch release.


As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub


V0.72 changelog:



  • Fixed battery level able to fall below 0% when flashlight is taped to a weapon
  • After crafting an item, the entire crafting napkin is now used to target the product of the recipe.
  • Fixed animals sometimes getting stuck following the player
  • Fixed geese not affected by certain weapon types
  • Fixed player able to walk underwater if they glitch through the wall while inside the yacht
  • Fixed some missing rock sounds in world when walking over rocks
  • Fixed dynamite missing fuse on placed or thrown version compared to held
  • Fixed missing amount identifier for paints in inventory
  • Fixed wrong shark head on mounted version
  • Fixed wrong ui placement on sticks dropped from small coniferous tree
  • Fixed blue paint hard to select with full inventory
  • Fixed rope sheen visible on rope sitting on crafting mat
  • Lowered amount of green grass in snow areas
  • Fixed an error when repairing basic staircase
  • Fixed incorrect text for listed taped light recipes when adding a plastic torch to the crafting mat
  • Pressing the “Drop” button while holding a stashable item now always stashes it, with the exception of lit projectiles that will instead be dropped
  • Blackberries can now be collected with the pouch
  • Snowberries can now be used like twinberries to poison weapons and arrows
  • Fixed water pot no longer showing the drinking icon when containing only water
  • Drowning damage is now a continuous damage amount per second instead of several bigger ticks
  • Fixed player head clipping through ceiling when crouch jumping
  • Added particle effects when digging ground with a stick
  • Fixed enemies sometimes not turning green when shot with poison arrows
  • Fixed player held clubs using wrong block animation
  • Fixed incendiary spear looking transparent
  • Fixed regression with recipe listing when adding items to the crafting mat
  • Fixed fast climbing ropes not working with toggle sprint enabled
  • New shark head cut model with better cut detailing
  • Fixed benches and chairs able to be activated after being destroyed
  • Fixed raccoon ragdoll not colliding with player
  • Fixed some bushes not blowing up when near explosions
  • Fixed incorrect positioning of some held item pickups
  • Fixed herbs not having calorie stat
  • Fixed some thrown items not colliding with walls in sections of the end game
  • Fixed scale of dropped pot on fire
  • Fixed dropped fish from moving weirdly with the player when speared
  • Fixed enter cave icons visible when already entering an underwater swim cave
  • Fixed player rebreather not visible in shadow
  • Fixed issues with rusty axe upgrading & upgrade disassembling
  • Looking down while placing a structure now brings the ghost closer to the player instead of remaining always at the same distance
  • Walky Talky is now hidden from inventory in single player
  • Plane axe can no longer be placed on racks and will always stay in inventory
  • Gardens can no longer be built on dynamic structures
  • Fixed equipping incendiary spear from crafting mat retaining the incendiary bonus if crafting another spear
  • Fixed bone chandelier lacking collision and being impossible to repair
  • Added recipe to combine modern bow + arrow to set the active bonus
  • Slightly reduced distance that players can grab climbing ropes
  • Fixed water appearing in pot before it was submerged in a water source
  • Fixed enemies not reacting to sound of flare gun being fired
  • Fixed meat not doing fake drop in multiplayer games if inventory is full
  • Fixed wrong crafted club material on crafting mat when mousing over
  • You can now upgrade the enemy club
  • Survival Book – More consistent numbering and lettering in crafting guide pages
  • Survival Book – Health/med text in book and inventory is now consistent
  • Survival Book – Fixed some inconsistent building amounts vs blueprints
  • Survival Book – Added ‘defensive structures’ text to traps button in index
  • Fixed single dead body triggering old find passenger message
  • Fixed floating tennis ball icon in cannibal village
  • Fixed holes in geo of end boss ragdoll
  • Fixed missing seat 6c in passenger manifest
  • You can now add up to 30 of each item you have stacked in inventory
  • Fixed an area on terrain that could cause player to swim even though not in water
  • Fixed weird shadowing on old tent flaps
  • Fixed a bunch of cases of seaweed spawning on land
  • Fixed an issue with player built doors sometimes getting stuck open when moving far away from them
  • Fixed enemies and animals not reacting to being hit with unlit molotov’s
  • Fixed player legs not moving when rotating with the log sled
  • Procedural dock can now be placed after the first locked point whenever lock conditions are met again to match how other buildings placement works
  • Fixed plane axe equipping after entering caves with empty hands
  • Explosive holder no longer accepts small rocks
  • Fixed picking up a log during the eating animation causing player to switch to the Plane Axe after dropping the Log
  • Stairs & dock can now be removed with the hole cutter
  • Modern arrows pinned to enemies no longer turn into normal ones
  • Fixed story clues no longer visibly poking out of the book while viewing other pages
  • Fixed item duplication exploit with the catapult
  • Fixed placed distraction devices and bombs not falling to ground after tree is cut down
  • Fixed player controls getting locked if crane is destroyed while player is pulling the rope
  • Fixed an area where you could get stuck inside of a waterfall area
  • Fixed some stretched cliff textures in some parts of world
  • (Multiplayer) Fixed bushes and grass not bending for client players
  • Fixed cave worm shader changing look depending on time of day
  • Fixed some shaders lighting up incorrectly when flashlight was shone on them
  • Fixed story items re equipping if book was opened while looking at item
  • Fixed bombs still visible briefly after exploding
  • Player can no longer climb parts of the crashed plane, waterfalls, fig trees and old dead tree stumps
  • Fixed crosses on wood barricade not falling off when barricade was destroyed
  • Fixed player getting knocked into the air when destroying foundation chunks
  • Fixed an issue with survival book not opening or closing at wrong time when open button is pressed multiple times
  • Getting muddy now cleans up blood
  • Added a 0.05s delay before showing ghost buildings after selecting it in book to prevent it appearing to drop down from sky when first placed
  • Added a slider in options to tweak volume you hear other players talking through the walky talky
  • Added an option to items to prevent closing inventory when equipping it from there
  • (Multiplayer) Fixed soda not dropping to the ground for clients when grabbed from the metal tray while full




  • (Audio) Fixed wrong breathing sound effects playing when dying of drowning
  • (Multiplayer) Fixed issues with small log holder on moving structure after moving away (not retroactive)
  • Can now add both toy arms & legs to the crafting mat
  • Algae added to yacht texture replacing rust
  • Fixed an error occuring with hole cutter that could leave it in world but inactive
  • Fixed marigold in inventory having wrong shape when highlighted
  • Fixed in cave state breaking sometimes if player was knocked down close to a cave entrance
  • Fixed player able to push rafts from a distance after dying and respawning in a dedicated server game
  • Fixed rafts sometimes continuing to move after letting go of oar
  • Fixed player not able to aim spear for throwing while looking down
  • Fixed issue with enemy position not being updated correctly when getting knocked to the ground
  • Fixed enemies not able to jump over built wooden Targets
  • Lit molotovs and dynamites thrown in water are now turned off
  • (UI) Fixed flare gun & tennis racket icon in the weapon rack widget
  • Fixed bow distorted on racks
  • It is no longer possible to light custom effigies while holding an item that can be added to it, when not holding such item the entire effigy is used as a trigger that allows lighting it so that it is no longer necessary to look down to find the trigger
  • Fixed missing gamepad rumble when hitting enemies
  • Up to 12 crafting recipes are now visible when adding ingredients to the crafting mat
  • (Multiplayer) Fixed the revive icon staying visible while a downed player is respawning
  • You can now kill the small spiders that appear under rocks by hitting them
  • Log cabin,small cabin, gazebo, garden, bonfire, rock side platform, defensive spikes, tree platforms, floor platform, wood target, procedural roof all use new log model/texture type now
  • Water collector now uses newest shell model/textures
  • Fixed items on armor rack missing back faces on certain angles
  • Can no longer light arrows if the bow is already being aimed
  • Fixed animation glitch when aiming the bow while an arrow is being lit
  • Better looking lit bonfire material
  • Fixed players able to climb past the bottom end of custom ropes
  • Fixed players sometimes getting put back on the surface when climbing down into cave rope entrances
  • Fixed player hearing footsteps sfx when standing on raft that is being moved by another player
  • (Multiplayer) Upgraded spear’s incendiary upgrade is now visible on remote players
  • Sled can now carry up to 12 logs
  • (Multiplayer) While host is in the player crash sequence, time will now flow in background regardless of what host is seeing so that clients starting right away don’t have to wait for host to finish the sequence to get the actual time
  • Upgrade distribution UI no longer replaces the recipe list when not needed, for example with Rock & Cloth on the crafting mat which would show it for the Upgraded Rock recipe and thus hide the Repair Tool one
  • When using mouse a simpler pointer is shown in inventory
  • Fixed houseboat walls blurring weirdly when being moved by player
  • Player can no longer cycle arrow types while the bow is drawn
  • Fixed animals sometimes getting stuck not moving when very close to ponds
  • Fixed flashlight visibly popping off when stashing held flashlight
  • Fixed left hand items sometimes still briefly appearing in hand when holding a 2 handed weapon
  • Fixed following ghost objects not lining up closely with the built model: Basic wall, wall with window, Wall with door
  • Fixed stickholder large sticks having sheen when in partial construction, and fixed sheen on rocks on stick marker when in partial construction
  • Fixed wood couch, fireplace and zipline not showing all renderers collected when that part of the construction was fully added
  • Fixed chainsaw pickup showing wrong UI element
  • Fixed some wrong combine/equip tags in inventory
  • Fixed some items incorrectly capitalized in inventory
  • (Multiplayer) Fixed rock thrower lever rotation not moving when other players use the thrower
  • Updated roof log model
  • Fixed stick fence ghost being offset from the built one
  • Fixed upgraded rock showing a block value in the inventory tooltip
  • (Multiplayer) Fixed ghost cranes not synced properly upon loading a saved game
  • Fixed player able to be launched into the sky when using the climbing axe
  • Survival Book – build image polish to match built items for Rabbit Cage, Log Holder and Small Cabinet
  • (Multiplayer) Fixed other players plastic torch lights no longer visible after it has been stashed once
  • (Multiplayer) Fixed UI issues occuring when respawning after dying with the pause menu opened while downed



V0.71b hotfix

Hey everyone,


Here are some fixes and improvements to last weeks v0.71 release. Including some balance of the new calorie system.



  • Fixed dying with toggle crouch on causing issues in hanging cutscene
  • Fixed old saves resetting the strength stat value (if not saved over)
  • Calories system balance pass, should make weight and strength more manageable
  • Fixed dried meat eaten from inventory having the calories applied twice
  • Added calories display in stats page
  • Fixed blue berries, soda, fish, generic meat and oysters yielding wrong calories amount or having wrong displayed amount
  • Fixed crafting recipes with overlapping ingredients and different costs not completable before having done the recipes will fewer ingredients. It will now check all valid recipes and pick the completed one with highest amount of ingredients, completing ones with fewer ingredients can be achieved by having less ingredients on the crafting mat than other recipes require (ie: it is now possible to make rabbit fur boots before the small rock bag)
  • Fixed shoes vanishing when on turtle shell sled
  • Fixed colliders on tennis players being too large


As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub


Hey Everyone,


This patch adds a new electrical tape pickup item. With electrical tape you can now craft the new slingshot weapon type, which uses the small rocks in world as ammo.


Electrical tape can also be used to tape certain items together, such as taping the flashlight to the flintlock, or to the bows or chainsaw to help make those weapons more effective in caves. This crafting ingredient is also now needed for making explosives.


To simplify crafting, you can now put more ingredients than needed on the crafting mat and they will simply be left over afterwards, instead of stopping you from crafting. This can be used to speed up crafting multiple items of the same type, for example to make  molotovs, you can now add all your booze and cloth at once and fast craft as many as you have the resources for.


We did an almost total re-work of the strength and stats system. Calories are now displayed in the inventory for each food item when you hover over them, and gaining strength, or weight or improving athleticism should seem more natural. Previously you could become overweight and it would take many in game days of barely eating to get back to a reasonable weight.


The player base clothing models have been redone at much higher detail. This includes new t-shirt variations, and much better looking pant, shoe and shirt models along with new textures.


The new modern arrows can be found in caves and in some of the modern yellow cases in the world. These arrows give more damage to the bows when equipped. For best use, combine with the modern bow.


There are also a bunch of smaller fixes and improvements full list below.


It’s been a really busy month for us, in addition to the patch, we showed a ps4 version of the game at playstation experience this past weekend. It was really great to meet some fans of the game, and lots of people who played the PC version came by our booth to say hi. We announced at PSX that we will be releasing on playstation in 2018.   We are currently working out the exact release date for a version 1.0 of the PC release and will announce that date in the new year.


If you are running a dedicated server, you will need to restart your server with the latest version to be compatible with this patch release.


As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub


V0.71 changelog:



  • Added new electrical tape pickup
  • Added new modern arrow pickup
  • Explosives now require electrical tape to be crafted
  • Electrical tape can now be found in some suitcases
  • New craftable weapon added! To make a slingshot combine 1 stick, with a cloth and electrical tape. Use small rocks for ammo.
  • Small rocks are now collected directly to your inventory
  • (Performance) AI of enemies optimized
  • Reduced stutter from navmesh update when new structures are completed
  • Fixed enemies not positioned on ceiling correctly in caves
  • Fixed player able to get stuck if entering a rope trigger while knocked down on ground
  • Fixed enemies not drowning for clients in caves while host is in overworld
  • Fixed camera shake missing from explosions
  • Fixed player movement getting locked if getting hit while holding the catapult
  • (Performance) Improved clean up speed when closing game or after finishing game fixing issue where it would appear the game had crashed before entering end cutscene
  • Fixed partially burnt plants that are returned to the pooling system after going away before it finished burning not resetting the burn effect properly and looking partially burnt when reused
  • (Performance) Plant burning system no longer needs to duplicate materials
  • (Multiplayer) Fixed tortoises sometimes disappearing for clients while hiding in their shell
  • Fixed trap icons visible with the ShowHud option off
  • (Multiplayer) Fixed bats not being affected by explosions for clients
  • Fixed a case of player throw animation getting stuck on after jumping
  • Fixed fish getting thrown very far when blown up with explosives
  • (Multiplayer) Added in controller support for invite menu
  • (Performance) Shorter trunks on trees (previously some would extend far below terrain even though they were not visible)
  • Fixed issue with taking damage while filling waterskin causing icon interaction to break and making player unable to switch weapons
  • (Performance) Moved asset preloading to before loading saved game, while the black screen is up rather than right after the game starts
  • Fixed gamepad back button sometimes not working after using a menu
  • (Performance) Slightly optimized enemy encounter objects spawning CPU cost
  • Fixed a case of getting cold in caves due to rain outside
  • (Multiplayer) Fixed clients sometimes unable to kill fish with the spear
  • Fixed some story items in inventory not having correct outlines
  • Fixed enemies sometimes ragdolling weirdly when caught in traps
  • Fixed enemies sometimes not placed correctly when caught in happy birthday trap
  • Turned down intensity of cave worms
  • Fixed players sometimes swimming at wrong speed after colliding with ROV objects when underwater
  • Fixed enemies being difficult to set on fire when caught in a HBD trap
  • Fixed enemies sometimes getting stuck in burn animation loop forever
  • (Translations) Setup the various loading and error message in the MP screen to be translated, currently translated to: french
  • (UI) R/L gamepad button icons are now bigger
  • (Multiplayer) Moved prefab database warm up to when actually starting a game instead of when loading the MP start scene to smooth out menu navigation and hide the hiccup with a proper black screen
  • (multiplayer) Fixed bodies not dropping from happy birthday traps when reset for clients
  • Fixed player occasionally getting stuck underneath terrain when letting go of a climb out rope near the very top
  • Fixed player sometimes rotating away from cliff face when first using climbing axe on a cliff
  • Fixed finalizing roof with the Build action not working (was accepting Fire1 only)
  • Numerous improvements to MP scene navigation when using a gamepad, including using Back button (B on Xbox gamepad, Circle on Dualshock) to go back to previous screen
  • Fixed current book entry not properly selected itself after placing a ghost and going back in book when using a gamepad
  • It is now possible to close book and cancel ghost placement with xbox gamepad B button or dualshock Circle button
  • Fixed forcing cursor back in center after opening inventory
  • (Multiplayer) Reduced stutter on falling trees that could sometimes happen for clients
  • Fixed crafted club not doing correct ground attack animation
  • Action icon is now hidden if there’s no mapping for it instead of showing the default sprite (ie: the Utility action with dualshock gamepads)
  • Fixed timed out / kick message not closable when using a gamepad
  • Nutrition System Revamp: Consuming edible items now yields calories on top of fullness, doing physical activities counts as burnt calories and strength, excess calories are resolved and transformed in weight and strength gain or loss
  • Cave 2 lighting improvements
  • Calories are now listed in the food and drinks when hovered over in inventory
  • New craftable item: Small rock bag increases how many small rocks you can carry.
  • Some yellow crates have modern arrows now
  • Fixed some cases of enemies getting stuck running against walls inside enclosed areas
  • It is now possible to tape plastic torches onto the bows, the flintlock and the chainsaw
  • It is now possible to have more items than what a recipe requires to complete and doing so will leave the unused ingredients on the crafting mat along with the created item (ie: can add all booze and cloth to the crafting mat, and thus quickly iterate through the molotov making process)



V0.70c hotfix

Hey Everyone,


Here is another hotfix for last weeks v.070 release fixing an issue with exiting caves in save games.


For the full list of v0.70 patch notes, please visit:




  • Improved performance of bone chandelier
  • Fixed some cases of terrain collision not loading correctly if game was saved inside a cave



As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

V0.70b hotfix

Hey Everyone,


Here is a small hotfix for some issues that came up in Friday’s v0.70 patch release.


For the full list of v0.70 patch notes, please visit:




  • Fixed drinking boiled water from pot not providing hydration
  • Fixed draw distance on lizards and rabbits being too close causing them to pop on
  • (Multiplayer)Fixed a case of enemies sometimes not spawning in caves for clients
  • (Multiplayer)Fixed a case of enemies not drowning when underwater
  • (Multiplayer)Fixed a case of in cave status staying on for clients if they exited a climbing exit whilst climbing very close behind another player



If you are running a dedicated server, you will need to restart your server with the latest version to be compatible with this patch release.


As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub


Hey Everyone,


This patch adds new recipes to the stew system. Now the combination of items added to the stews has a greater effect on the bonuses they give, for example, meat cooked with herbs but without water will give more fullness, whereas mushrooms with herbs cooked in water will give a health and energy boost but only a small amount of fullness.


We added a new animation for swimming into and out of caves. We’re hoping this fixes all issues of the game still thinking you are in a cave when exiting a swim entrance at the wrong angle which was causing lighting and tree issues as a result.


Gamepad controls have been drastically improved. We added rumble to a bunch of the weapons (make sure xinput is on in the controller options and game is restarted to use this feature) Additionally aiming with weapons on controller has been improved, there is now more precise aiming on bows when aiming slowly compared to when aiming fast. We also re-worked the book to work better on a controller, making the selection easier and clearer and with new icons. For inventory we switched selection to left stick by default, added a new selection cursor and removed the old snap option that made selecting some items difficult.


Some of the frustrating aspects of hard survival mode such as fullness yields and meat decay duration were set back to normal values. In this mode we reduced the amount of birds and turtles significantly to match the lower spawn rate of other animals and added a new thirst penalty to eating dried meat.


We focused a lot on LODS, and performance this patch, moving the calculations of where trees and items are to it’s own thread which should help on CPU limited systems. We’re hoping these changes give a performance boost for most players when in the overworld. For caves we made some major improvements to how lights and props are rendered and this should provide a substantial framerate increase for most systems when inside caves.


There are now less throwable rocks spawned in the world, and to fix an issue with players accidently picking them up when they don’t want to, small rocks now take half a second to take.


You can now fill waterskin with water from pots! We’ve also tried to make dying of thirst less annoying, with changes to both damage amounts and timing of when you take damage.


We added new animations to the flashlight.  Previously when finding a story item in a cave it would sometimes be too dark to see what it was, now the player will aim the torch at held story items. There’s also a new animation to make clearer when the torch is out of battery instead of it just returning to your inventory.


For enemies we’ve tweaked their A.I. so that when the player is already surrounded by a group of enemies, other enemies that enter the area will tend to keep their distance or run away, helping to prevent cases of players being swarmed by too many cannibals especially in late game.


The thin mushroom stump in the world can now be destroyed. Poison chunks will now be visible when applied to a melee weapons. There is some new dialogue for the end game cutscene, and we made a bunch of fixes to traps.  Along with this we fixed a ton of long standing bugs in both single and multiplayer, full list below.


If you are running a dedicated server, you will need to restart your server with the latest version to be compatible with this patch release.


As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub


V.70 Changelog:


  • Fixed second arrow appearing if fire button pressed immediately after releasing an arrow from the bow
  • (multiplayer) Fixed fireman cannibals appearing with wrong texture as client
  • (multiplayer) Fixed birds disappearing if shot with a flare gun as client
  • Added new recorded dialogue to end game sequence
  • Fixed lizards occasionally becoming invulnerable to damage
  • Fixed bodies on fire not blowing up from explosives
  • Adjusted look sensitivity when using a gamepad to allow for more precise aiming with bows and other projectile weapons
  • (UI) Action icons are now twice as big when using a gamepad
  • Book navigation with a gamepad should now be a lot simpler, it will no longer go through tabs and links in bottom right page and instead display the PrevPage / NextPage action icons that should be used
  • (Multiplayer) Fixed adding ingredients to a stew as client not updating cooking time for all players
  • Using the chainsaw with a gamepad now has a vibration effect ! (requires the XInput option to be on for most gamepads)
  • Added new art for the collected coins and cash in inventory
  • (performance) Dead enemies are no longer saved in traps on loading
  • Fixed rope not attaching to enemy properly when noose trap was triggered
  • Fixed missing collision from the deadfall trap large log
  • Fixed Happy Birthday trap missing collision sometimes after being repaired
  • Fixed navmesh not being updated correctly when some structures were destroyed
  • (multiplayer) fixed clients able to see other player on floor during first part of plane crash sequence
  • Fixed spears sometimes disappearing if player was hit while throwing a spear
  • (multiplayer) Fixed clients unable to pick up rabbits from animal traps
  • Fixed cowman exploded gibs never being despawned
  • Fixed player able to throw projectiles while in knocked down state
  • Fixed player sometimes getting thrown into air after skinning animals
  • (Balance) Reduced damage from arrows on modern bow slightly
  • Fixed creepy enemies not reacting to players when shot from a distance
  • Fixed players unable to throw spear while airborne
  • When holding a burning stick, player will do the regular downwards ground attack
  • Fixed birds sitting on structures not flying away when structure is damaged or destroyed
  • Fixed player not performing proper downward jumping attack with a held rock
  • (Performance) Main camera is now disabled while in inventory which greatly increases FPS and locked fps in inventory to 60fps.
  • (UI) Items inventory tooltip is now bigger
  • Fixed targeted button in book changing when switching page with L/R gamepad buttons
  • Book now always uses snapping with a gamepad
  • (Performance) LOD distance calculations are now offloaded to a secondary thread lowering the cpu cost
  • (UI) New cursor in inventory.
  • Adjusted cursor sensitivity when using gamepad in inventory
  • Fixed animation sync issues with picking up megan in the end game
  • Fixed throw animation not playing if throwing molotov while airborne
  • Fixed opening survival book while holding megan causing player to move at wrong speed
  • Player no longer plays hit animation from thirst damage while aiming or holding book or lighting fires
  • Added small amount of blood effect when taking thirst damage
  • (Performance) Added a threshold to the activation range of greeble zones when already visible to prevent it from ever going on and off when standing at the toggling range
  • Locking tree structure to trees now uses the same raycast system as anchors which is going to accurately pick whatever tree is currently targeted instead of the legacy fiddly way
  • Simple rumble setup for when attacking & getting hit when playing with a gamepad (tested only on xbox controller)
  • (Performance) Terrain pixel error no longer takes screen height into consideration
  • Fixed stuck arrows not falling from trees when tree is cut down
  • Deprecated the “Gamepad cursor mode” option
  • Added “Gamepad Rumble” option
  • The construction UI now snaps towards player at a lower angle than previously
  • Hand cursor icon is no longer visible when using a gamepad in book
  • Added new recorded dialogue to end sequence of game to fix what sounded like a bug with end cut-scene
  • Survival Book – added numbering to custom building and decoration/furniture pages to match tabs
  • Fixed enemies sometimes falling asleep in front of the player while in caves
  • Added missing note tabs in book
  • Added gamepad action icon in book
  • Tweaked highlighted tabs display to be easier to read
  • Light burnable item tutorial now displayed for all burnable items
  • Zipline rope now renders as far as its wooden gates
  • Small rocks now require to hold the “Take” button for 0.5s to pickup
  • Eating dried meat now gives 5% thirst in Normal mode and 20% thirst in Hard Survival
  • Dualshock 4 touchpad button now opens inventory
  • Navigating book and inventory with a gamepad now uses the Horizontal & Vertical axis (left stick by default)
  • Water based cave entrances now have an enter/exit system similar to land based entrances
  • (Hard Survival) Fixed single player inventory time pause not working in hard survival mode
  • (Hard Survival)Food fullness amount set to same as normal mode
  • (Hard Survival)Meat spoil time same as normal mode
  • (Hard Survival)Reduce dehydration increase rate back to default
  • (Hard Survival)halved hydration gain from berries
  • (Hard Survival)Reduced amount of turtles and birds in hard survival mode
  • Thirst damage now ticks every 30s (from 8) and deals 11 damage (from 2) in normal mode, and 27 damage in HS
  • Going to book index when using a gamepad automatically select the Fire chapter button and index button is no longer accessible while in index
  • (UI) while having items on the crafting mat It is now displayed that you can press the Drop button to clear out everything
  • (Performance)Improved cpu performance when loading into cave reducing the amount of stutters
  • Adjusted timing of load when exiting a climb out cave to reduce visible pop in of trees
  • Increased speed and hit damage from boars
  • (Performance) Fixed chainsaw smoke drift causing significant allocations
  • Standing fires no longer set fire to player, enemies or animals
  • Fixed fire arrows on modern bow not lightable from standing fires
  • Improved underwater player movement:  player will now sink in water if looking up and moving backwards
  • It is now possible to gain specific bonus when cooking a stew with various ingredient combinations
  • It is now possible to gather boiled water from pot using a waterskin or even another pot
  • Less small rocks will now spawn in world
  • Performance – lowered distance decorative ground sticks (not pickups) spawn
  • Performance – optimized collision physics on animals
  • Slightly reduced animal spawn distances from player
  • Player will now shine light on held story item pickups when plastic torch is equipped
  • Mushroom stumps can now be destroyed by hitting them!
  • Fixed log sled occasionally flipping up wildly when full of bodies
  • Fixed boars sometimes not targetting player correctly when attacking
  • Player can no longer do downward axe attacks while crouching and head height is blocked by a low ceiling
  • (Performance) Animal shadows are now disabled at distance from the player
  • Fixed aim down sights mode getting stuck on if inventory was opened while in aim mode
  • (Performance) Optimized Fish AI and animations
  • Fixed burning bodies in sled causing body to burn forever
  • Blocked equip weapon from inventory while placing building
  • Poisoned weapons will now display a visual
  • Enemies will now tend to keep their distance if player is already surrounded by enemies
  • Fixed a case of enemies sometimes stuck running in circles
  • (Performance) Pooling system now handles better mass despawn of a single object type, this will prevent spikes when leaving dense areas, with many ferns for example
  • Lowered amount of bird landing spots on birdhouse
  • Fixed adding empty pot on fire in SP having water



V0.69b hotfix

Hey Everyone,

For the full list of yesterday’s v0.69 patch notes, please visit:


Additionally here is a fix for some issues that came up since last night’s release.

-Fire lit weapons not setting enemies alight

-Fixed missing arrow + jack mushroom = poison arrow recipe

-Fixed weird visual on the held poisoned plane axe

-Fixed stew being usable from distance when it completes if not targeting it

-Fixed boss disappearing if player died and respawned during fight
(multiplayer)Fixed boss monster sometimes causing players to lock into place depending on connection issues


As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub


Hey Everyone,


This patch adds a new modern bow. It’s hidden pretty deep in one of the cave systems. This bow will shoot longer and further than the crafted bow, and with more damage. To keep the crafted bow useful we’ve made it fire faster than the modern bow, but with shorter range and with less damage impact.


The cooking pot can now cook stews, making it possible to combine  meat, mushrooms and berries or any combination. Each food item has it’s plus and minuses and so experimenting with the best recipes is encouraged. A lizard stew with mushroom for example will give an energy boost whilst also filling your stomach.


We added a new hard survival difficulty level. This mode will have less animals spawned, harsher penalties for eating poison, standing in fire, or being infected along with less suitcase spawns and some additional changes to make things harder to survive. This mode is a work in progress so let us know any suggestions you have on how we can make this more challenging for experienced players.


We worked further on performance this patch, especially on CPU limited machines. Previously when moving through the world or rotating the camera there would be a cpu hit based on how the inventory was parented to player. We also improved the cost on gpu of certain times of day when the sun was at it’s most extreme angles causing a higher shadow rendering cost, lowered the animator cost in a bunch of places and improved performance of enemies when offscreen. For large save games we’ve begun optimizing physics and rendering to get larger bases running faster.


We also fixed an issue with skin mask enemies appearing invisible, fixed some trap issues, improved some audio, added a first pass of blade weapon poisoning, replaced the old rusty axe art and more, for the full list check below.


If you are running a dedicated server, you will need to restart your server with the latest version to be compatible with this patch release.


As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub




  • (Audio) Nitrogen tanks now play an air hiss audio event when stuck and about to explode.
  • (Audio) Adding a stick to a trap in order to reset it now plays an audio event.
  • (Audio) Turtle sled now plays a snow texture on top of turtle shell event when used on snow area.
  • (Audio) Polished audio events for molotov, flare and dynamite when holding and then throwing. Flares also now emit a burning sfx after thrown.
  • (Audio) Fixed bug where dropping bodies on some rock types wouldn’t trigger a body drop audio event.
  • Fixed cave map in inventory not showing the hovered outline
  • Fixed dying in the endgame area while not fighting the boss returning player to the hanging scene without  properly unloading the endgame and cleaning up relevant data, leaving game in a unable to save state and with broken lighting outside
  • Fixed megan sometimes disappearing if player gets hit while while picking her up in the end game
  • Fixed held logs colliding awkwardly when quickly dropped by player
  • Lowered Birdhouse build log cost to 1
  • (multiplayer) Fixed tortoise ragdolls causing frame rate issues as host in MP
  • Optimized dead shark ragdolls when players are far away
  • Optimized animator cpu usage on lizards
  • (Performance) Inventory & book are now kept outside of the player hierarchy at runtime which frees 2-3% of the total CPU usage while moving around
  • (Performance) Setting shadow quality to low or lower now disables shadow casting from the lighter
  • (Performance) Far shadows are now always disabled while in caves
  • Fixed greeble layer sometimes throwing errors and breaking the work scheduler, thus preventing it from further updating the environment
  • (performance) yacht collision and interior objects are now disabled unless player is close by
  • Added Hard Survival game difficulty, playing in this mode will cause less animals and fish to appear in world, and with a longer respawn after killing them. Greater & faster cold penalties. Fire has been made more dangerous to the player. More food required per meal to fill stomach. Thirst comes faster. Slower respawn on gathered herbs. Meat spoils faster. It’s easier to get sick or infected and there are greater penalties from sickness and infection. A rebalancing of poisonous food, drinking bad water and eating out of date food. Along with this there is a much lower amount of spawned suitcases.
  • Caves – Cave 8 cleanup and improvements
  • Caves – Added save tent towards end of game
  • Caves – fixed holes in caves 3,6,7
  • (performance) Optimized cpu usage on enemies that are far from the player
  • Fixed creepy female sometimes not attacking player when close
  • Updated model/texture of rusty axe
  • Cooking pot  on fire is now slightly bigger
  • (Multiplayer) After an attempt to join a game that banned you, fixed further attempts to connect  leaving game stuck on “starting client…”
  • Improved fire on enemies and player texture resolution
  • Fixed player net shark head held being wrong version
  • Fixed Pacifist achievement wrongly unlocking after 10 days during which enemies have been killed
  • (performance) disabled physics on doorways when players are far way
  • Fixed Vegan & Survive The Forest achievements not obtainable if creative mode is already available
  • Optimized some areas around lakes with excessive seaweed underwater
  • Fixed masked enemies sometimes appearing with invisible bodies
  • You can now poison most weapons by combining them with poison berries, or poison mushrooms.
  • Taking items from the sled while already at max capacity for that item will now drop it to the ground
  • The list of possible recipe displayed while combining ingredients on the crafting mat now shows only distinct entries (ie: 3 recipes yield a poisoned plane axe, it will display “Poisoned Plane Axe” only once instead of 3 times)
  • Fixed enemies sometimes still animating after being killed in a hbd trap
  • (Performance) Now scaling down shadows at dawn and sunset to prevent it from stretching far away and causing excessive amount of objects being rendered and hindering performances
  • Gathered herbs now take 1 in game day to respawn
  • (Translations) Updated translations with some of recently added texts as well as some translation fixes
  • (Translations) Fixed regression with book camera management that prevented translation tags from being visible
  • Weapon speed calculation now clamps negative values so that a slow weapon like the crafted axe with full damage upgrade doesn’t end up with wrong animation speed value and is unable to properly cut down trees
  • Caves- fixed polaroid pickup in cave 8 not showing up in book
  • Arrow basket now stores the type of arrow that was added (SP only at the moment)
  • (multiplayer) Fixed an issue with clients sometimes taking damage when starting on the plane
  • It is now possible to add pot without water on the fire, it will be possible to pick it back up after 40s if nothing is added to it
  • It is now possible to cook a stew with the cooking pot ! After adding the pot filled with water on a fire, add a choice of 20 ingredients (8 meats, 6 mushrooms, 4 herbs and 1 berry and oysters), it will start a 30s cooking period after which stew will be ready to eat, providing hydration, fullness and other benefits based on recipe. Can remain on the fire up to 10 minutes. Note, you can also add ingredients to pot without water, however this will not provide hydration and will burn food extremely fast.
  • Slightly reduced damage and firing range of crafted bow