Hey Everyone,


This patch adds a new electrical tape pickup item. With electrical tape you can now craft the new slingshot weapon type, which uses the small rocks in world as ammo.


Electrical tape can also be used to tape certain items together, such as taping the flashlight to the flintlock, or to the bows or chainsaw to help make those weapons more effective in caves. This crafting ingredient is also now needed for making explosives.


To simplify crafting, you can now put more ingredients than needed on the crafting mat and they will simply be left over afterwards, instead of stopping you from crafting. This can be used to speed up crafting multiple items of the same type, for example to make  molotovs, you can now add all your booze and cloth at once and fast craft as many as you have the resources for.


We did an almost total re-work of the strength and stats system. Calories are now displayed in the inventory for each food item when you hover over them, and gaining strength, or weight or improving athleticism should seem more natural. Previously you could become overweight and it would take many in game days of barely eating to get back to a reasonable weight.


The player base clothing models have been redone at much higher detail. This includes new t-shirt variations, and much better looking pant, shoe and shirt models along with new textures.


The new modern arrows can be found in caves and in some of the modern yellow cases in the world. These arrows give more damage to the bows when equipped. For best use, combine with the modern bow.


There are also a bunch of smaller fixes and improvements full list below.


It’s been a really busy month for us, in addition to the patch, we showed a ps4 version of the game at playstation experience this past weekend. It was really great to meet some fans of the game, and lots of people who played the PC version came by our booth to say hi. We announced at PSX that we will be releasing on playstation in 2018.   We are currently working out the exact release date for a version 1.0 of the PC release and will announce that date in the new year.


If you are running a dedicated server, you will need to restart your server with the latest version to be compatible with this patch release.


As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub


V0.71 changelog:



  • Added new electrical tape pickup
  • Added new modern arrow pickup
  • Explosives now require electrical tape to be crafted
  • Electrical tape can now be found in some suitcases
  • New craftable weapon added! To make a slingshot combine 1 stick, with a cloth and electrical tape. Use small rocks for ammo.
  • Small rocks are now collected directly to your inventory
  • (Performance) AI of enemies optimized
  • Reduced stutter from navmesh update when new structures are completed
  • Fixed enemies not positioned on ceiling correctly in caves
  • Fixed player able to get stuck if entering a rope trigger while knocked down on ground
  • Fixed enemies not drowning for clients in caves while host is in overworld
  • Fixed camera shake missing from explosions
  • Fixed player movement getting locked if getting hit while holding the catapult
  • (Performance) Improved clean up speed when closing game or after finishing game fixing issue where it would appear the game had crashed before entering end cutscene
  • Fixed partially burnt plants that are returned to the pooling system after going away before it finished burning not resetting the burn effect properly and looking partially burnt when reused
  • (Performance) Plant burning system no longer needs to duplicate materials
  • (Multiplayer) Fixed tortoises sometimes disappearing for clients while hiding in their shell
  • Fixed trap icons visible with the ShowHud option off
  • (Multiplayer) Fixed bats not being affected by explosions for clients
  • Fixed a case of player throw animation getting stuck on after jumping
  • Fixed fish getting thrown very far when blown up with explosives
  • (Multiplayer) Added in controller support for invite menu
  • (Performance) Shorter trunks on trees (previously some would extend far below terrain even though they were not visible)
  • Fixed issue with taking damage while filling waterskin causing icon interaction to break and making player unable to switch weapons
  • (Performance) Moved asset preloading to before loading saved game, while the black screen is up rather than right after the game starts
  • Fixed gamepad back button sometimes not working after using a menu
  • (Performance) Slightly optimized enemy encounter objects spawning CPU cost
  • Fixed a case of getting cold in caves due to rain outside
  • (Multiplayer) Fixed clients sometimes unable to kill fish with the spear
  • Fixed some story items in inventory not having correct outlines
  • Fixed enemies sometimes ragdolling weirdly when caught in traps
  • Fixed enemies sometimes not placed correctly when caught in happy birthday trap
  • Turned down intensity of cave worms
  • Fixed players sometimes swimming at wrong speed after colliding with ROV objects when underwater
  • Fixed enemies being difficult to set on fire when caught in a HBD trap
  • Fixed enemies sometimes getting stuck in burn animation loop forever
  • (Translations) Setup the various loading and error message in the MP screen to be translated, currently translated to: french
  • (UI) R/L gamepad button icons are now bigger
  • (Multiplayer) Moved prefab database warm up to when actually starting a game instead of when loading the MP start scene to smooth out menu navigation and hide the hiccup with a proper black screen
  • (multiplayer) Fixed bodies not dropping from happy birthday traps when reset for clients
  • Fixed player occasionally getting stuck underneath terrain when letting go of a climb out rope near the very top
  • Fixed player sometimes rotating away from cliff face when first using climbing axe on a cliff
  • Fixed finalizing roof with the Build action not working (was accepting Fire1 only)
  • Numerous improvements to MP scene navigation when using a gamepad, including using Back button (B on Xbox gamepad, Circle on Dualshock) to go back to previous screen
  • Fixed current book entry not properly selected itself after placing a ghost and going back in book when using a gamepad
  • It is now possible to close book and cancel ghost placement with xbox gamepad B button or dualshock Circle button
  • Fixed forcing cursor back in center after opening inventory
  • (Multiplayer) Reduced stutter on falling trees that could sometimes happen for clients
  • Fixed crafted club not doing correct ground attack animation
  • Action icon is now hidden if there’s no mapping for it instead of showing the default sprite (ie: the Utility action with dualshock gamepads)
  • Fixed timed out / kick message not closable when using a gamepad
  • Nutrition System Revamp: Consuming edible items now yields calories on top of fullness, doing physical activities counts as burnt calories and strength, excess calories are resolved and transformed in weight and strength gain or loss
  • Cave 2 lighting improvements
  • Calories are now listed in the food and drinks when hovered over in inventory
  • New craftable item: Small rock bag increases how many small rocks you can carry.
  • Some yellow crates have modern arrows now
  • Fixed some cases of enemies getting stuck running against walls inside enclosed areas
  • It is now possible to tape plastic torches onto the bows, the flintlock and the chainsaw
  • It is now possible to have more items than what a recipe requires to complete and doing so will leave the unused ingredients on the crafting mat along with the created item (ie: can add all booze and cloth to the crafting mat, and thus quickly iterate through the molotov making process)



V0.70c hotfix

Hey Everyone,


Here is another hotfix for last weeks v.070 release fixing an issue with exiting caves in save games.


For the full list of v0.70 patch notes, please visit:




  • Improved performance of bone chandelier
  • Fixed some cases of terrain collision not loading correctly if game was saved inside a cave



As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

V0.70b hotfix

Hey Everyone,


Here is a small hotfix for some issues that came up in Friday’s v0.70 patch release.


For the full list of v0.70 patch notes, please visit:




  • Fixed drinking boiled water from pot not providing hydration
  • Fixed draw distance on lizards and rabbits being too close causing them to pop on
  • (Multiplayer)Fixed a case of enemies sometimes not spawning in caves for clients
  • (Multiplayer)Fixed a case of enemies not drowning when underwater
  • (Multiplayer)Fixed a case of in cave status staying on for clients if they exited a climbing exit whilst climbing very close behind another player



If you are running a dedicated server, you will need to restart your server with the latest version to be compatible with this patch release.


As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub


Hey Everyone,


This patch adds new recipes to the stew system. Now the combination of items added to the stews has a greater effect on the bonuses they give, for example, meat cooked with herbs but without water will give more fullness, whereas mushrooms with herbs cooked in water will give a health and energy boost but only a small amount of fullness.


We added a new animation for swimming into and out of caves. We’re hoping this fixes all issues of the game still thinking you are in a cave when exiting a swim entrance at the wrong angle which was causing lighting and tree issues as a result.


Gamepad controls have been drastically improved. We added rumble to a bunch of the weapons (make sure xinput is on in the controller options and game is restarted to use this feature) Additionally aiming with weapons on controller has been improved, there is now more precise aiming on bows when aiming slowly compared to when aiming fast. We also re-worked the book to work better on a controller, making the selection easier and clearer and with new icons. For inventory we switched selection to left stick by default, added a new selection cursor and removed the old snap option that made selecting some items difficult.


Some of the frustrating aspects of hard survival mode such as fullness yields and meat decay duration were set back to normal values. In this mode we reduced the amount of birds and turtles significantly to match the lower spawn rate of other animals and added a new thirst penalty to eating dried meat.


We focused a lot on LODS, and performance this patch, moving the calculations of where trees and items are to it’s own thread which should help on CPU limited systems. We’re hoping these changes give a performance boost for most players when in the overworld. For caves we made some major improvements to how lights and props are rendered and this should provide a substantial framerate increase for most systems when inside caves.


There are now less throwable rocks spawned in the world, and to fix an issue with players accidently picking them up when they don’t want to, small rocks now take half a second to take.


You can now fill waterskin with water from pots! We’ve also tried to make dying of thirst less annoying, with changes to both damage amounts and timing of when you take damage.


We added new animations to the flashlight.  Previously when finding a story item in a cave it would sometimes be too dark to see what it was, now the player will aim the torch at held story items. There’s also a new animation to make clearer when the torch is out of battery instead of it just returning to your inventory.


For enemies we’ve tweaked their A.I. so that when the player is already surrounded by a group of enemies, other enemies that enter the area will tend to keep their distance or run away, helping to prevent cases of players being swarmed by too many cannibals especially in late game.


The thin mushroom stump in the world can now be destroyed. Poison chunks will now be visible when applied to a melee weapons. There is some new dialogue for the end game cutscene, and we made a bunch of fixes to traps.  Along with this we fixed a ton of long standing bugs in both single and multiplayer, full list below.


If you are running a dedicated server, you will need to restart your server with the latest version to be compatible with this patch release.


As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub


V.70 Changelog:


  • Fixed second arrow appearing if fire button pressed immediately after releasing an arrow from the bow
  • (multiplayer) Fixed fireman cannibals appearing with wrong texture as client
  • (multiplayer) Fixed birds disappearing if shot with a flare gun as client
  • Added new recorded dialogue to end game sequence
  • Fixed lizards occasionally becoming invulnerable to damage
  • Fixed bodies on fire not blowing up from explosives
  • Adjusted look sensitivity when using a gamepad to allow for more precise aiming with bows and other projectile weapons
  • (UI) Action icons are now twice as big when using a gamepad
  • Book navigation with a gamepad should now be a lot simpler, it will no longer go through tabs and links in bottom right page and instead display the PrevPage / NextPage action icons that should be used
  • (Multiplayer) Fixed adding ingredients to a stew as client not updating cooking time for all players
  • Using the chainsaw with a gamepad now has a vibration effect ! (requires the XInput option to be on for most gamepads)
  • Added new art for the collected coins and cash in inventory
  • (performance) Dead enemies are no longer saved in traps on loading
  • Fixed rope not attaching to enemy properly when noose trap was triggered
  • Fixed missing collision from the deadfall trap large log
  • Fixed Happy Birthday trap missing collision sometimes after being repaired
  • Fixed navmesh not being updated correctly when some structures were destroyed
  • (multiplayer) fixed clients able to see other player on floor during first part of plane crash sequence
  • Fixed spears sometimes disappearing if player was hit while throwing a spear
  • (multiplayer) Fixed clients unable to pick up rabbits from animal traps
  • Fixed cowman exploded gibs never being despawned
  • Fixed player able to throw projectiles while in knocked down state
  • Fixed player sometimes getting thrown into air after skinning animals
  • (Balance) Reduced damage from arrows on modern bow slightly
  • Fixed creepy enemies not reacting to players when shot from a distance
  • Fixed players unable to throw spear while airborne
  • When holding a burning stick, player will do the regular downwards ground attack
  • Fixed birds sitting on structures not flying away when structure is damaged or destroyed
  • Fixed player not performing proper downward jumping attack with a held rock
  • (Performance) Main camera is now disabled while in inventory which greatly increases FPS and locked fps in inventory to 60fps.
  • (UI) Items inventory tooltip is now bigger
  • Fixed targeted button in book changing when switching page with L/R gamepad buttons
  • Book now always uses snapping with a gamepad
  • (Performance) LOD distance calculations are now offloaded to a secondary thread lowering the cpu cost
  • (UI) New cursor in inventory.
  • Adjusted cursor sensitivity when using gamepad in inventory
  • Fixed animation sync issues with picking up megan in the end game
  • Fixed throw animation not playing if throwing molotov while airborne
  • Fixed opening survival book while holding megan causing player to move at wrong speed
  • Player no longer plays hit animation from thirst damage while aiming or holding book or lighting fires
  • Added small amount of blood effect when taking thirst damage
  • (Performance) Added a threshold to the activation range of greeble zones when already visible to prevent it from ever going on and off when standing at the toggling range
  • Locking tree structure to trees now uses the same raycast system as anchors which is going to accurately pick whatever tree is currently targeted instead of the legacy fiddly way
  • Simple rumble setup for when attacking & getting hit when playing with a gamepad (tested only on xbox controller)
  • (Performance) Terrain pixel error no longer takes screen height into consideration
  • Fixed stuck arrows not falling from trees when tree is cut down
  • Deprecated the “Gamepad cursor mode” option
  • Added “Gamepad Rumble” option
  • The construction UI now snaps towards player at a lower angle than previously
  • Hand cursor icon is no longer visible when using a gamepad in book
  • Added new recorded dialogue to end sequence of game to fix what sounded like a bug with end cut-scene
  • Survival Book – added numbering to custom building and decoration/furniture pages to match tabs
  • Fixed enemies sometimes falling asleep in front of the player while in caves
  • Added missing note tabs in book
  • Added gamepad action icon in book
  • Tweaked highlighted tabs display to be easier to read
  • Light burnable item tutorial now displayed for all burnable items
  • Zipline rope now renders as far as its wooden gates
  • Small rocks now require to hold the “Take” button for 0.5s to pickup
  • Eating dried meat now gives 5% thirst in Normal mode and 20% thirst in Hard Survival
  • Dualshock 4 touchpad button now opens inventory
  • Navigating book and inventory with a gamepad now uses the Horizontal & Vertical axis (left stick by default)
  • Water based cave entrances now have an enter/exit system similar to land based entrances
  • (Hard Survival) Fixed single player inventory time pause not working in hard survival mode
  • (Hard Survival)Food fullness amount set to same as normal mode
  • (Hard Survival)Meat spoil time same as normal mode
  • (Hard Survival)Reduce dehydration increase rate back to default
  • (Hard Survival)halved hydration gain from berries
  • (Hard Survival)Reduced amount of turtles and birds in hard survival mode
  • Thirst damage now ticks every 30s (from 8) and deals 11 damage (from 2) in normal mode, and 27 damage in HS
  • Going to book index when using a gamepad automatically select the Fire chapter button and index button is no longer accessible while in index
  • (UI) while having items on the crafting mat It is now displayed that you can press the Drop button to clear out everything
  • (Performance)Improved cpu performance when loading into cave reducing the amount of stutters
  • Adjusted timing of load when exiting a climb out cave to reduce visible pop in of trees
  • Increased speed and hit damage from boars
  • (Performance) Fixed chainsaw smoke drift causing significant allocations
  • Standing fires no longer set fire to player, enemies or animals
  • Fixed fire arrows on modern bow not lightable from standing fires
  • Improved underwater player movement:  player will now sink in water if looking up and moving backwards
  • It is now possible to gain specific bonus when cooking a stew with various ingredient combinations
  • It is now possible to gather boiled water from pot using a waterskin or even another pot
  • Less small rocks will now spawn in world
  • Performance – lowered distance decorative ground sticks (not pickups) spawn
  • Performance – optimized collision physics on animals
  • Slightly reduced animal spawn distances from player
  • Player will now shine light on held story item pickups when plastic torch is equipped
  • Mushroom stumps can now be destroyed by hitting them!
  • Fixed log sled occasionally flipping up wildly when full of bodies
  • Fixed boars sometimes not targetting player correctly when attacking
  • Player can no longer do downward axe attacks while crouching and head height is blocked by a low ceiling
  • (Performance) Animal shadows are now disabled at distance from the player
  • Fixed aim down sights mode getting stuck on if inventory was opened while in aim mode
  • (Performance) Optimized Fish AI and animations
  • Fixed burning bodies in sled causing body to burn forever
  • Blocked equip weapon from inventory while placing building
  • Poisoned weapons will now display a visual
  • Enemies will now tend to keep their distance if player is already surrounded by enemies
  • Fixed a case of enemies sometimes stuck running in circles
  • (Performance) Pooling system now handles better mass despawn of a single object type, this will prevent spikes when leaving dense areas, with many ferns for example
  • Lowered amount of bird landing spots on birdhouse
  • Fixed adding empty pot on fire in SP having water



V0.69b hotfix

Hey Everyone,

For the full list of yesterday’s v0.69 patch notes, please visit:


Additionally here is a fix for some issues that came up since last night’s release.

-Fire lit weapons not setting enemies alight

-Fixed missing arrow + jack mushroom = poison arrow recipe

-Fixed weird visual on the held poisoned plane axe

-Fixed stew being usable from distance when it completes if not targeting it

-Fixed boss disappearing if player died and respawned during fight
(multiplayer)Fixed boss monster sometimes causing players to lock into place depending on connection issues


As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub


Hey Everyone,


This patch adds a new modern bow. It’s hidden pretty deep in one of the cave systems. This bow will shoot longer and further than the crafted bow, and with more damage. To keep the crafted bow useful we’ve made it fire faster than the modern bow, but with shorter range and with less damage impact.


The cooking pot can now cook stews, making it possible to combine  meat, mushrooms and berries or any combination. Each food item has it’s plus and minuses and so experimenting with the best recipes is encouraged. A lizard stew with mushroom for example will give an energy boost whilst also filling your stomach.


We added a new hard survival difficulty level. This mode will have less animals spawned, harsher penalties for eating poison, standing in fire, or being infected along with less suitcase spawns and some additional changes to make things harder to survive. This mode is a work in progress so let us know any suggestions you have on how we can make this more challenging for experienced players.


We worked further on performance this patch, especially on CPU limited machines. Previously when moving through the world or rotating the camera there would be a cpu hit based on how the inventory was parented to player. We also improved the cost on gpu of certain times of day when the sun was at it’s most extreme angles causing a higher shadow rendering cost, lowered the animator cost in a bunch of places and improved performance of enemies when offscreen. For large save games we’ve begun optimizing physics and rendering to get larger bases running faster.


We also fixed an issue with skin mask enemies appearing invisible, fixed some trap issues, improved some audio, added a first pass of blade weapon poisoning, replaced the old rusty axe art and more, for the full list check below.


If you are running a dedicated server, you will need to restart your server with the latest version to be compatible with this patch release.


As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub




  • (Audio) Nitrogen tanks now play an air hiss audio event when stuck and about to explode.
  • (Audio) Adding a stick to a trap in order to reset it now plays an audio event.
  • (Audio) Turtle sled now plays a snow texture on top of turtle shell event when used on snow area.
  • (Audio) Polished audio events for molotov, flare and dynamite when holding and then throwing. Flares also now emit a burning sfx after thrown.
  • (Audio) Fixed bug where dropping bodies on some rock types wouldn’t trigger a body drop audio event.
  • Fixed cave map in inventory not showing the hovered outline
  • Fixed dying in the endgame area while not fighting the boss returning player to the hanging scene without  properly unloading the endgame and cleaning up relevant data, leaving game in a unable to save state and with broken lighting outside
  • Fixed megan sometimes disappearing if player gets hit while while picking her up in the end game
  • Fixed held logs colliding awkwardly when quickly dropped by player
  • Lowered Birdhouse build log cost to 1
  • (multiplayer) Fixed tortoise ragdolls causing frame rate issues as host in MP
  • Optimized dead shark ragdolls when players are far away
  • Optimized animator cpu usage on lizards
  • (Performance) Inventory & book are now kept outside of the player hierarchy at runtime which frees 2-3% of the total CPU usage while moving around
  • (Performance) Setting shadow quality to low or lower now disables shadow casting from the lighter
  • (Performance) Far shadows are now always disabled while in caves
  • Fixed greeble layer sometimes throwing errors and breaking the work scheduler, thus preventing it from further updating the environment
  • (performance) yacht collision and interior objects are now disabled unless player is close by
  • Added Hard Survival game difficulty, playing in this mode will cause less animals and fish to appear in world, and with a longer respawn after killing them. Greater & faster cold penalties. Fire has been made more dangerous to the player. More food required per meal to fill stomach. Thirst comes faster. Slower respawn on gathered herbs. Meat spoils faster. It’s easier to get sick or infected and there are greater penalties from sickness and infection. A rebalancing of poisonous food, drinking bad water and eating out of date food. Along with this there is a much lower amount of spawned suitcases.
  • Caves – Cave 8 cleanup and improvements
  • Caves – Added save tent towards end of game
  • Caves – fixed holes in caves 3,6,7
  • (performance) Optimized cpu usage on enemies that are far from the player
  • Fixed creepy female sometimes not attacking player when close
  • Updated model/texture of rusty axe
  • Cooking pot  on fire is now slightly bigger
  • (Multiplayer) After an attempt to join a game that banned you, fixed further attempts to connect  leaving game stuck on “starting client…”
  • Improved fire on enemies and player texture resolution
  • Fixed player net shark head held being wrong version
  • Fixed Pacifist achievement wrongly unlocking after 10 days during which enemies have been killed
  • (performance) disabled physics on doorways when players are far way
  • Fixed Vegan & Survive The Forest achievements not obtainable if creative mode is already available
  • Optimized some areas around lakes with excessive seaweed underwater
  • Fixed masked enemies sometimes appearing with invisible bodies
  • You can now poison most weapons by combining them with poison berries, or poison mushrooms.
  • Taking items from the sled while already at max capacity for that item will now drop it to the ground
  • The list of possible recipe displayed while combining ingredients on the crafting mat now shows only distinct entries (ie: 3 recipes yield a poisoned plane axe, it will display “Poisoned Plane Axe” only once instead of 3 times)
  • Fixed enemies sometimes still animating after being killed in a hbd trap
  • (Performance) Now scaling down shadows at dawn and sunset to prevent it from stretching far away and causing excessive amount of objects being rendered and hindering performances
  • Gathered herbs now take 1 in game day to respawn
  • (Translations) Updated translations with some of recently added texts as well as some translation fixes
  • (Translations) Fixed regression with book camera management that prevented translation tags from being visible
  • Weapon speed calculation now clamps negative values so that a slow weapon like the crafted axe with full damage upgrade doesn’t end up with wrong animation speed value and is unable to properly cut down trees
  • Caves- fixed polaroid pickup in cave 8 not showing up in book
  • Arrow basket now stores the type of arrow that was added (SP only at the moment)
  • (multiplayer) Fixed an issue with clients sometimes taking damage when starting on the plane
  • It is now possible to add pot without water on the fire, it will be possible to pick it back up after 40s if nothing is added to it
  • It is now possible to cook a stew with the cooking pot ! After adding the pot filled with water on a fire, add a choice of 20 ingredients (8 meats, 6 mushrooms, 4 herbs and 1 berry and oysters), it will start a 30s cooking period after which stew will be ready to eat, providing hydration, fullness and other benefits based on recipe. Can remain on the fire up to 10 minutes. Note, you can also add ingredients to pot without water, however this will not provide hydration and will burn food extremely fast.
  • Slightly reduced damage and firing range of crafted bow




Hey Everyone,


Here is a hotfix to a couple new issues that were reported yesterday.



  • Fixed issues with dropping items when maximum were already held
  • Fixed some issues with items not appearing correctly on weapon racks or holders or in the catapult
  • Fixed hotkeyed items not appearing in player shadow

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub


Hey Everyone,


Here is a hotfix to a few additional issues that came up in last weeks v0.68 release



  • Fixed weapon drifting away over time as it gets stashed and equipped back multiple times
  • Fixed reset trap filling icon still not showing up sometimes



As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

V0.68b hotfix

Hey Everyone,


For the full list of yesterday’s v0.68 patch notes, please visit:



Additionally here is a hotfix for some issues that came up since last night’s release.



  • Fixed chainsaw not working after loading a save if it was equipped while saving
  • Fixed dig ground for coins no longer working
  • Fixed killing held live rabbit not working correctly
  • Fixed passenger task not crossed off upon finding the 43rd passenger
  • Fixed repair tool continuously playing the repair complete sfx when hitting a perfectly sane foundation based structure
  • Fixed reset trap missing filling icon fail safe not working until player gets close to the trigger

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub


Hey Everyone,


This patch includes some tweaks to how armor displays. We now assign a color to each armor swatch based on the type worn. Additionally as you add more armor it now gets placed from bottom up, meaning you can easily place stronger armor like bone armor above weaker deer armor for the best defence.


We made some tweaks to late game a.i. pacing. To counteract some players who have made it many days in, we’ve changed the way enemies explore the map to hopefully reduce instances of players getting swarmed by enemies over and over again even after having just killed a large amount of them.


The stats page has seen some additional work, to make the stats clearer we’ve added a decimal point to strength and athleticism making it easier to see what exactly the value is at. New trending up and down arrows were added to make clearer which direction your stats are heading in. Along with this there are new UI elements for dying of thirst and hunger, these have been moved to the side of the screen instead of in the center.


We’ve made some CPU performance improvements by removing unused right hand items from the player hierarchy at runtime. We also made the low setting for shadows in options menu disable shadow casting from the flashlight which should help on some systems.


Nitrogen tanks in the end game part of the world can now be destroyed. These will explode and can be a handy way to help kill big enemies faster.


We added some new art this patch, for story reasons the clothing and model of the red man has been improved, he is no longer using a generic cannibal model, but instead has his own unique assets. We also improved the look of the bloody katana, improved the textures on the sharks, and made a new front piece for the rebreather so it looks better in first person view.


We got through a large amount of tweaks and bugs this patch, some of the highlights include a fix for not being able to finish the find passengers achievement, fixes for crocodiles not swimming, fixed issues with some animals not appearing on fire for clients in multiplayer games, switched log sled to use the storage system other structures use, made small cannibal benches and chairs breakable, Improved drinking from ponds and filling water in pots, and a fixed a ton of other small bugs, for the full list see below.


Note: We found an issue right before release, some old traps won’t appear to be resetting, however if you hold down the reset key for 3 seconds they will reset and the new reset UI will appear.


If you are running a dedicated server, you will need to restart your server with the latest version to be compatible with this patch release.


As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub


V0.68 changelog


  • Fixed being unable to cut the rope during hanging cutscene after dying while sitting on a bench
  • Player can no longer crouch while driving the logsled
  • Improved model/textures for the first person rebreather geometry
  • Fixed some cases of the player arms clipping with camera during attack animations
  • Fixed rabbit skin boots disappearing sometimes while on turtle sled
  • (Multiplayer) Fixed other players visible during opening plane crash cutscene
  • Caves – most hanging bodies now have blood when hit
  • (Performance) Cutting off bushes now properly brings it back to the pooling system to avoid unnecessary allocations
  • Fixed death tutorial saying “you backpack” instead of “your backpack”
  • Added trend display to strength in stats page
  • Removed strength and athleticism red cross icons when having food & blood infection
  • Stats page now displays an approximation of the Athleticism skill level progress as a decimal value
  • Athleticism is now displayed on a 1-99 scale to match strength (underlying values remain the same)
  • (Balance) Resetting traps now requires to hold the “Take” action 3 seconds
  • (Performance) Animation cost cpu cost lowered by unparenting all right hand held items
  • Nitrogen tanks can now be exploded with projectile weapons
  • Fixed case of weapons not working after switching weapon while about to throw spear
  • Fixed thrown spears disappearing after picking up speared fish
  • (UI) Dying of thirst and starvation messages are now with other tutorials in bottom left, but with greater emphasis to showcase the urgent need to take action
  • Strength now updates 100 times per in game day instead of once per day. This makes changes to strength easier to track.
  • (UI) Better looking up & down arrows in stats page for Strength and Weight
  • (Multiplayer) Fixed sharing newest items on tray
  • Fixed a specific case of adding ingredients on the crafting mat that allowed to turn arrows into other types of arrows if having less than 5
  • (Multiplayer) Fixed client players sometimes getting launched into sky when letting go of log sleds
  • Fixed ‘close to wall’ weapon animation from activating when standing over downed enemies
  • Fixed left hand items from clipping with body while on turtle shell sled
  • Fixed some world collision issues
  • Matched color of suitcase cloth with pickup and inventory cloth color
  • Fixed case of uncollectable tennis ball on body in cannibal village
  • Fixed weird square blocks visible when emerging from under geese lake
  • Fuel canisters now have dynamics so enemies/players won’t get stuck on them
  • Dropped animal heads now have a sound effect when dropped
  • Improved look of sharks and of dead sharks on beach
  • Fixed a case of player able to attack indefinitely while blocking after doing a heavy attack
  • (Multiplayer) When first joining a game as client, current time of day is sent and that time is used until the regular time sync begins, this will avoid having the sky visibly catching up when time of day data arrives
  • (Performance) Tactical light turns off shadow when shadow quality setting is set to Low, Fastest or UltraLow
  • (Multiplayer) Removed p2p host alt tab warning regarding clients disconnecting
  • Caves – chainsaw moved to cave 3
  • Optimized animator cpu usage when bodies are placed in log sleds
  • Fixed missing lizard eye texture on held lizard head
  • (Multiplayer) Fixed megan’s body appearing offset sometimes when picked up by clients
  • Fixed arrows freezing in mid air when shot towards end boss cutscene trigger
  • Animal head pickups now have the trophy icon instead of the head icon
  • Fixed wrong button icon in endgame section
  • Added new particle effects to one of the endgame animations
  • Fixed player not appearing in dead pose after dying in water
  • Small cannibal benches and chairs are now breakable
  • Updated model and texture of the red man
  • (Audio) Changed use fuel sfx to twinkle instead of whoosh
  • Setup stats page for new layout + added stealth + changed font
  • Fixed openning book then inventory not equipping the previously held item back
  • Fixed opening book from inventory not working
  • Creative mode unlocked message is no longer displayed after finishing the game if already available
  • Fixed cannibal village dead tree sometimes missing
  • Fixed player head sometimes able to clip into wall of end game crawl space sections
  • (Multiplayer) Fixed fire not visible on burning animals for clients
  • Fixed meat not collectable from dead geese
  • Fixed wrong texture on dead geese
  • (Multiplayer) Fixed mutant babies and some enemies not appearing on fire when burnt to death
  • Fixed issue with crocodiles not swimming in the water anymore
  • Thirst damage now occurs on a 8s timer instead of a low random chance each frame and is displayed in hud like starvation, with the icon filling back up in red
  • Thirst & Hunger damage message now flashes in red when taking a hit
  • (Performance) Overlay icons logic is now batched to reduce the CPU overhead cost (should help on games with lots of shelters, cabins, tree houses, beds, stick marker, sleds with the overlay icon turned on)
  • If trying to place a building on a dynamic scenery element, it will instead turn red and not be placeable (move the scenery prop first if location is desired)
  • Filtered out some scenery elements like the huts in the cannibal village that can no longer be built on
  • Sled’s storage interaction scheme has been updated to match rest of game systems, it now has a widget to pick what to add when it’s free based on what items player has available. When sled carries something it is as always limited to that one item type
  • Improved look of blood on katana
  • Fixed rocks spawning above cave entrances
  • Stand & rockpit fires are no longer destroyed after burning out and don’t turn into a half built ghost after being hit when lit
  • Fixed area where player could swim under rocks, under a lake
  • (Multiplayer) fixed some enemies not appearing with correct textures in end game section for clients
  • Fixed some holes in world where cliffs connected to terrain
  • Fixed some wrong regular grass cliff caps in snow area
  • Fixed some cave holes and some cave pop in issues
  • (multiplayer) Fixed rafts moving at different speeds sometimes
  • Made rafts move overall slightly faster
  • (Multiplayer) Fixed passengers manifest wrongly counting up and unlocking the achievement without actually discovering all passengers
  • (Multiplayer) Fixed some possible errors in hud initialization when joining games as client
  • (DS) It is now possible to join a server through Steam’s server browser as well as through the “Join game” menu of the friend list when a friend is already connected to it
  • (Multiplayer) Fixed defensive wall gate looking client side like it’s quickly opening & closing when first built
  • Loosened up positioning constraints to drink water at ponds, it is now possible to have water up to ankle level and it is not needed to look down as much as before
  • Added new control option “Sprint Mode” allowing to choose between hold (legacy & default) and toggle, which leaves player running as long as he has stamina, the run button isn’t pressed again, or movement stops
  • Fixed players able to be set on fire while swimming
  • Fixed a case of animals sometimes spawning underwater in geese lake
  • (UI) Fixed offset in between fullness & starvation hud visual and underlying values
  • Fixed repair tool sometimes having the wrong material after hitting animals
  • All bodies accountable for on manifest
  • Fixed a case of player able to get stuck in certain rock formations in over world
  • Ai has been tweaked to help prevent players getting swarmed by many enemies in late game
  • Fixed grass displacement object becoming visible after destroying sled with the hole cutter
  • (UI) Revamped armor display in hud, each nub now shows an armor slot free or not and has a specific color for each armor type
  • Fixed fish continuing to flop forever after being killed
  • Added a fail safe when loading a save saying player is in caves to ensure he is actually above terrain, this should work around rare/edge cases or bugs that could lead to save with the wrong in-cave data and wrongly drop player below terrain upon loading the save
  • (Multiplayer) Fixed an issue crane data initialization when loading a save causing crane to be wrong size for clients and the bottom trigger grab icon to not be visible
  • Fixed player getting stuck in fall animation if getting hit while picking up megan
  • When discovering passengers it now displays their seat number instead of the underlying ID
  • Armor value displayed in stats page is now the total armor HP value instead of the legacy irrelevant percentage
  • Fixed player sometimes getting stuck if jumping and activating a bench
  • (Multiplayer) In the event of the Steam lobby getting destroyed for any reason during a P2P game, it will no longer error out in the saving process leaving the game in a broken state and instead try to fallback and finish the operation as well as technically possible
  • Armor displayed in stats page now match worn armor types
  • Health no longer shows a % sign after its value, showing this is the actual HP value
  • While suffering from blood infection, the strength stats & its trend indicator (if any) are tinted in red to showcase it is being affected
  • Fixed Megan sometimes duplicating while being picked up in end game