V0.39 – Multiplayer and Single Player bug fixing, balance, tweaks and more

Hey Everyone,

 

For this patch we’ve focused on bug fixing and tweaks along with some small balance changes. We’ve fixed (hopefully) all cases of enemies being able to attack without actually playing an animation, fixed enemies sometimes applying double damage making the combat harder than it should be and fixed a bunch of small and big bugs with gardens, sharing tray, rain in caves, time not synced correctly for host/client, missing audio in multiplayer, and lots more all listed below.

 

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

 

V0.39

 

  • (Multiplayer) Fixed downed enemies blocking player movement
  • (Multiplayer) Fixed lock on distant doors loaded from a save file unusable for host
  • (Multiplayer) Client’s in game day time is now local until end of plane crash sequence for both host & himself
  • (Multiplayer) Fixed adding lizard on drying rack taking a long time to show up client side
  • (Multiplayer) Fixed story clues not showing up after loading a saved game for client (retro active)
  • (Multiplayer) Added motion blur to items on metal tray
  • (Multiplayer) Fixed some item positioning issues in metal tray
  • (Multiplayer) Cleared out  metal tray black list ! Flare/Skull/Cloth/Bomb can now be shared with it
  • (Multiplayer) Fixed rain stopping for clients when host enters caves
  • (Multiplayer) Fixed client getting rain while in caves
  • (Multiplayer) Now retrying up to 3 times to connect when failing to join a game (fixes at least the case of joining back a game that was improperly disconnected)
  • (Multiplayer) Fixed picking up flares in crates not removing the correct object
  • (Multiplayer) Fixed yellow crates not openning for host
  • (Multiplayer) Fixed missing sound when reloading catapult as client
  • (Multiplayer) Added held dynamite sparks syncing
  • (Multiplayer) Fixed bug where enemies could exist in world but be invisible and unmoving for clients
  • (Multiplayer) Fixed bug where enemy attacks could hit player even if they didn’t complete the animation
  • (Multiplayer) Fixed missing audio on cowman for clients
  • (Multiplayer) Fixed cowman not showing burnt texture as client
  • (Multiplayer) Fixed cowman blood not syncing on death as client
  • (Multiplayer) Fixed creepy ragdolls sometimes spinning weirdly as client
  • (Multiplayer) Fixed activating door locks as client when host is far away
  • (Multiplayer) Improved time of day syncing when joining a game to account for possible delay before receiving all required data to perform accurate local calculations (should prevent clients from sometimes starting game starving/thirsty even though it wasn’t saved like that)
  • (Multiplayer) Fixed tree structures not properly synced so that cut leaves system and collapsing works properly for clients
  • (Multiplayer) Fixed walky talky not working after loading a game that was saved in SP
  • (Multiplayer) Fixed not able to reset noose traps after removing dead mutant
  • (Multiplayer) Fixed players backpacks popping off early/having different visibility settings than body
  • (Multiplayer) Fixed rabbits in traps not resetting properly for clients causing issues with active rabbits later on in game
  • (Multiplayer) Fixed enemy body pickup trigger sometimes not working after enemy died while looking at it
  • (Multiplayer) Fixed sticky bombs not working for clients
  • (Multiplayer) Fix trees not syncing properly for clients after host went back to title scene once and started a game again
  • (Multiplayer) Fixed enemies not appearing in caves in multiplayer, if client entered cave alone
  • (Multiplayer) Fixed some animation glitches when fighting enemies as client
  • (Multiplayer) Fixed creepy mutant ragdolls disappearing for client
  • (Multiplayer) Fixed mutant position popping slightly when dying as client
  • (Multiplayer) Clamped player velocity when chat window is open
  • (Balanced) Slightly lowered pale mutant speed and aggressiveness
  • Fixed missing twinkle when crafting items
  • Ocean update – lower memory allocations and hopefully fixed all cases of glowing sections visible from some parts of world
  • Fixed equip light message staying on screen when player dies
  • Fixed wrong darker material on one of the built stick from simple and rockpit fires ghost
  • Fixed rock hole in geese lake waterfall
  • Fixed some trees being hard/impossible to cut due to cut point being positioned too high
  • Caves – Removed all old rocks from cave 1
  • Caves – replaced cave 1 hanging skull lamps with dynamic versions
  • Caves – added more sfx to cave 1
  • Fixed big trunk suitcase launching player when broken apart and minimized amount of broken apart pieces
  • (Performances) Optimized fire warmth system
  • Fixed issues with mutants dealing damage to player while on ground/at a distance
  • Defensive Wall Gate can now be opened and closed from both sides !
  • Fixed incompatibility between stashing lighter while holding burning weapon and put out burning weapon features from last patch
  • Allowed back drinking dirty water in pot from inventory
  • Replaced deprecated input action name “useDistration” by actual semantics “WalkyTalky”
  • Fixed adding non crafting material items (ie: soda) on the crafting mat for storage in metal tray causing duplicate views to be created
  • Audio – Balanced tent flapping sound on old tents
  • Fixed burnt female body having wrong textures plugged in
  • Fixed all gamepad menu navigation issues
  • Fixed keycard not going to inventory when picked up
  • Fixed log count issue when placing platform
  • Fixed camera stutter when drinking at a lake with empty hands
  • Fixed louis suitcases breaking into too many pieces
  • Fixed incorrect outline shader settings on a bunch of inventory items
  • Fixed big creepies blood textures fading on instead of snapping on
  • Fixed seam in regular female blood texture
  • Fixed virginia ragdoll stuttering wildly sometimes
  • Fixed seams on Cowman
  • Overlay icons are now visible from either cave or outside world when located within sinkhole area (ie: in MP you don’t need to be in caves to see the marker indicating backpack location)
  • Fixed rope in cave 2 not correctly aligned causing hands to not visually attach
  • Added whoosh sfx when toggling custom wall addition
  • Building repair action icon is on the 3D billboard icon instead of the 2D action icon
  • Fixed Armsy getting stuck on wooden planks inside cave 7
  • Creepy mutants can now break down wooden planks
  • Fixed some items missing in some cave greebles causing performance to tank due to errors
  • Change book text to just ‘for timmy’
  • (Balance) Slightly lowered contrast on grey dying image effect to make it easier to see when in low health state
  • Fixed hits sometimes showing blood but no hit reaction, when attacking enemies
  • Aiming reticle now always looks up instead of aligning with ground
  • Aiming reticle now uses player position as base position for the trajectory calculations instead of item position (slightly less accurate but far more stable)
  • Defensive wall gate now has an icon an each side
  • Changed multi-thrower holder icons to the generic add/take ones
  • Fixed thrown spear sometimes passing through cave rocks and other objects
  • Position basket icon on catapult closer to centre
  • Fixed bug where enemy would spill blood without being hit or playing hit animation
  • Fixed water drink icon looking darker than all other icons
  • Fixed saving used content of yellow crates
  • Replaced door lock model by a single sided door lock one
  • (Audio) Lowered volume of cow man when close
  • Added tree structure cut leaves system to pine / moss / winter trees!
  • Garden now toggles to whatever seed type player has available, fixing issue of garden eventually getting stuck on a not available seed type without possibility to switch to another one
  • Added exit tutorial when in manual upgrading mode
  • Fixed plane going through water briefly sometimes during crash
  • Fixed hud visible during sleeping black screen
  • Fixed cowman sometimes not doing 180 attack on player standing directly behind
  • Re-arranged triggers so that switching between gate and repair trigger is easier when looking at a damaged gate
  • Moved shelter’s repair trigger position outside of its logs
  • Fixed wall lods not having a visible door past lod0
  • Now forcing sun rotation update until past the last frame of sleeping to ensure it is up to date afterwards
  • Sleep black screen is now 1s longer
  • It is no longer possible to add meat to drying racks built in water (like fires)
  • Fixed soil in gardens not casting shadows and darkened dirt piles to make them easier to see
  • Tennis players and lawyers now show up on passenger manifest
  • Fixed axe getting stuck occasionally when doing repeated ground chop attacks
  • Fixed player movement getting stuck when entering rockThrower while crouched
  • Caves – fixed hole in cave 3
  • Caves – lighting and layout work in cave 8
  • Caves- fixed hole in cave 7
  • Reduced rotation speed of enemies when doing jumping attacks, prevents enemies appearing to orbit around player position
  • Fixed molotov/burning weapons sometimes getting put out when player has water at ankle level
  • (Performance) Fixed high physics cost from sound detection system when moving around in caves
  • Audio – lowered volume of held dynamite


V0.38b – hotfix

Hey Everyone,

 

Here’s a small hotfix for some issues that came up in last night’s patch, as always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

 

V0.38b hotfix

 

  • Fixed enemy clubs duplicating when picked up
  • Fixed wall door not being respawned correctly when wall was repaired
  • Fixed missing louis crate in caves, and made breakable – now contains cloth inside and made new model/textures

 

 

 

 

v0.38 – Rock paths, Improved roof building, Cave balance tweaks, Moon cycles, bug fixes and lots more

Hey Everyone,

 

For this patch we’ve merged the floor with the wooden path, so instead of them needing to be two separate items, they will instead act differently depending on how used. Place the floor directly on the terrain and it will act like the wooden path, place it on a foundation and it will act like procedural floors. With wooden path removed, we’ve added in a new buildable procedural rock path in its place.

 

Cave’s have seen some major balance tweaks this patch, from enemy placement to the location of some key items. In addition to this we’ve improved a bunch of cave collision issues, fixed a lot of pickups, improved some cave lighting, and added in some new distant cave groans/sounds

 

Stars had been missing for awhile due to a conflict with the ssao, however this has now been fixed and along with this we have added moon cycles, some new animations were  added to the opening plane crash, a new story item hidden deep in one of the caves, lots of balance tweaks, bug fixes and more all listed below.

 

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

 

0.38 changelog:

 

  • All equipment pieces on the crafting mat can now be equipped directly from there!
  • Enemies will attempt to run away from thrown bombs more often
  • Burning weapons are now put out and can be relit for remaining burn duration when entering a water trigger
  • Burning weapons are now put out and can be relit for remaining burn duration when stashed (i.e. when climbing rope)
  • Passenger manifest is no longer automatically equipped while in combat
  • A simple press on the “Lighter” button now stashes it when holding a lightable item (holding the button still lights the item)
  • Fixed equipping pot in inventory
  • Revamped roofs to show autofill preview by default (like floors)
  • Fixed switching floor between autofill and manual placement when there’s a preview floor displayed causing preview structure to remain visible and eventually causing improper icons to be displayed
  • Fixed lighter sometimes being equipped while survival book is open
  • Fixed teeth no longer dropping when hitting enemies
  • Fixed incorrect normals on plane seat metal
  • Plane crash set to nighttime and relit plane and abduction scene
  • Adjusted enemy layout in caves 1, 8 & 10
  • (balance) Increased player walking sound detection range
  • When woken from sleep, enemies will now walk towards the sound source
  • (balance) Increased speed and aggressiveness of large pale mutants
  • Fixed mutants occasionally getting stuck in fall pose when dropping down from ceilings
  • Changed armor hud display formula to be solely based off amount of pieces equipped and not armor value (boots cold protection no longer shows at all in this)
  • Now saving cloth (burning) weapon upgrade
  • Fixed plastic torch not getting bloody anymore
  • Each deer skin armor piece now has 10 HP and can be destroyed like all other armor types
  • Ghost stairs now use a half log as default mesh
  • Dynamite can now be attached to walls & trees
  • Aiming reticle is now 3x smaller and has a vertical cylinder halo
  • New art added – campsite junk
  • Added more props/layout and details to old film crew camp
  • Hanging scene now only shows the equip light tutorial and no other hud element
  • Fixed skin shading appearing black when using legacy renderer
  • (particles) Improved look of flies (made darker, especially in caves)
  • Player now conforms to the angle of terrain when dying and injured
  • Adjusted timmy toy position on plane to make it more visible
  • Fixed cave mutants when feeding on limbs sometimes not being alerted to nearby player
  • (balance) Increased health of pale skinny cave mutants
  • Caves – fixed intersecting sticks in cave 1
  • Caves – brighter lamps
  • Caves – fixed skulls inside walls in cave 1
  • Caves – removed bone texture from timmy drawings room
  • Caves – removed old rocks from Cave 1
  • Caves – fixed some rock textures
  • Caves – fixed bad value on hanging body in cave 5
  • Caves – brighter bible textures
  • Caves – work on badly placed stalagmites
  • (Performance) Halved mesh resolution of main building log
  • Increased quality of collision detection of flare gun flares so they work better in caves
  • Fixed ghost custom effigy rendering issues
  • Caves – Better collision on main cave rocks
  • Caves – Moved Climbing Axe to  cave 9
  • Creepy enemies now spawn blood particles when hit
  • Added a restore defaults button in main scene’s control settings panel
  • Fixed icons not refreshing when pressing escape while in control settings panel after changing an input mapping without saving
  • Fixed pressing escape while having the input mapping conflict resolution popup, it now has same effect as pressing the cancel button
  • Fixed a case of input mapping override not getting applied correctly
  • Audio – Fixed missing sound effect for cave door in sinkhole
  • Audio – Increased Bats flying out of caves sound
  • Audio – Fixed missing book opening sound
  • Audio – Increased volume of page turning sound effect
  • (particles) Added broken glass particles to plane crash scene
  • (particles) Dust and small rocks will now explode out of broken stalagmites when hit
  • Caves- adjusted tennis player lod so they don’t pop on
  • Caves- added more save tents deeper inside caves
  • Caves – replaced old skull lamps with dynamic versions
  • Caves- cave 7 entrance work
  • Caves – more lighting in cave 7
  • Caves- fixed hole in cave 7 where you could fall out.
  • Armsy is faster and more aggressive now when attacking player
  • New death and melee reaction animations added to armsy
  • Virginia is now faster and more aggressive when attacking player
  • Updated enemy cave layout to have more difficult enemies in later caves
  • Added back missing stars to night sky!
  • (Balance) Climbing axe now only works on climbing walls
  • Added blood particles to babies when hit, and to their ragdolls
  • Caves- Smaller peek hole in cave 8
  • Caves- Fix for door popping in inside the sinkhole.
  • Cave –  Fixed ceiling too low in cave 8 exit to sinkhole
  • Moon cycles added!
  • Audio – Fixed mutant audio not pausing when player was in inventory in single player giving illusion game wasn’t actually paused
  • Fixed ghost rock holder loading from save file as a stick holder
  • Audio – plane crash sound now gradually fades out if plane crash is skipped
  • New building: Rock Path ! Place and extend it like custom walls, conforms with terrain when placed, cuts grass when built
  • Fixed dropping bones & fixed inventory item tooltip displaying 0 bone after dropping last bone
  • Fixed enemy club not displaying pickup icon when dropped
  • Fixed dropped enemy club using old mesh/old texture
  • (multiplayer) Fixed player_net molotov fire looking different than local player molotov fire
  • Limited the amount of turtles that can spawn over time
  • Fixed ghost sometimes rotating automatically
  • Lowered opacity of stealth icon and lowered position on screen
  • Climbing wall made brighter, and added leftover old climbing props on wall to make climbable clearer
  • Updated enemy layout in cave 5
  • (balance)Added more supplies to cave4 room (virginia room)
  • (balance)Added food and soda near cave 5 air pickups
  • Replaced granite cave rock material with mineral rock material
  • Added more fat mutants to caves
  • Audio – New creaking large tree sound added
  • Removed loose sodas and cash pickups from caves, instead these are found on bodies, under bodies, or in suitcases/crates
  • Added small rock pickups to caves to aid with stealth (hint: try throwing them as a distraction)
  • Audio – added new distant cave variations to various caves
  • Audio – Bats exiting caves will now play multiple squeals and squeaks
  • Fixed custom effigy not working after being damaged and repaired
  • Fixed garden plant flashing big when planted before getting proper size
  • You will now only get cold in cave water if you stay swimming in it for 12seconds or more
  • (Multiplayer) Fixed saving inventory for clients
  • Fixed creepy mutants not breaking apart stalagmites inside caves
  • Merged walkway and procedural floor in a single placement tool, bring near terrain to swap to walkway or bring it back up to swap to extensible floor which can be added to a custom structure
  • (Balance) Added more rocks/layout to bottom of sinkhole and tweaked enemy positions/layout
  • New art added: Corpse piles, added to cave 6
  • Audio – added new extinguish sound for when molotov is put out by water
  • Survival book pickup added to the start of plane crash sequence
  • Add hit reaction animation to cowman
  • (Audio) Added experimental “Voice Count” in gameplay sound options to hopefully work around some audio issues for some players.

 


V0.37 – New particle effects, Custom weapon upgrading, Balance tweaks, Bug fixes and lots more

Hey Everyone,

 

This patch introduces custom weapon upgrading – Now instead of applying tree sap and teeth to your weapon and having the items randomly placed, you are able to control completely where items go to make the weapon look how you like.

 

One of the big focuses of this patch was getting in new particle effects. Blood when you hit enemies has been improved and will now show several different blood effects depending on hit. Water drips have been added to the (outside) waterfalls, and fire effects for the standing fire, basic fire and rock fire pit have all been completely redone. Snow will now fall in the upper cold parts of the map, lighter flame has been redone and the molotov cocktail now has both a liquid effect inside and a unique flame effect that moves with velocity of player.

 

We’ve added some shader updates this patch. Moss will eventually grow on the plane over time. Rocks around the beach and some lakes now appear wet around the base where they meet water and our new particle shader allows effects to blend depending on viewing angle fixing lots of issues with texture sheet particle animation.

 

For caves, some new passengers (lawyers) have been added to depths of Cave 6 – The Door revealed last patch has had improved textures added. We finally fixed animals vanishing for clients in multiplayer games, a bunch of audio tweaks were done and some new sounds added, along with this a ton of bug fixes and gameplay tweaks have been made, all listed below.

 

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

 

V0.37 changelog:

 

  • Improved sinkhole cave door textures
  • (Multiplayer) Fixed molotovs thrown from multi-thrower not breaking correctly for clients
  • Fixed lizard ragdoll distorting when dropped if carrying maximum amount already
  • Fixed partial ocean waves visible inside yacht when outside yacht
  • Fixed animation issues when picking up small rocks/tennis balls while blocking
  • Better yacht interior and exterior reflections
  • Fixed life preservers clipping in cave 10
  • Increased speed/aggressiveness of cowman mutant
  • Audio – House boat now plays audio event when on water.
  • Audio – Added impact sfx when the rope swing trap hits enemies or player
  • Audio – Tuned wet footsteps and leaves falling sounds
  • Audio – Tuned tent flap sounds
  • Audio – Added drop sound to many items when dropped
  • Audio – Added waterfall sounds to waterfalls in sinkhole
  • Audio – Player now gasps for air when surfacing with the rebreather equipped
  • Audio – Armsy now makes sound when detecting player presence nearby.
  • Audio – Improved deer audio when deers are set alight.
  • Audio – Fixed doubled up fall sound effect in multiplayer
  • Audio – Fixed building repair sound always playing from hosts location in mp
  • Audio – Fixed push sled sound not being synced in multiplayer
  • Audio – Fixed player burning vocals not being synced in multiplayer
  • Caves – Fixed holes in cave 10
  • Caves – Fixed various rock scale issues
  • Fixed player not taking fall damage while doing flying axe attack
  • Fixed block animation not showing correctly for remote players in MP
  • New art added: Timmy crayons
  • Cleaned up/improved some areas around beach cliff terrain
  • Improved player fall down injured animation
  • Caves – Fixed cave 9 sinkhole entrance not being visible from above ground
  • Caves – adjusted some misaligned rocks in sinkhole
  • Enemy skull bag effigy added more pick up skulls
  • New art added: Dead lawyers 1 body, 2 heads. Court papers, suitcase etc
  • Cliff rocks will now appear wet/dark based on height of ocean
  • Ripped Practical Caver magazine version for survival book notes section
  • (Multiplayer) Fixed missing lighter texture on other players lighters
  • New craft recipe: Weak spear (stick x2)
  • New gameplay option: Crouch Mode (Hold / Toggle), default is hold (legacy feature)
  • Filled Waterskin now holds up to 2 full thirst replenishment and drinking from it is now based on exact amount so you can replenish as often as wanted without worrying of wasted amount
  • New (outside) waterfall falling particles added!
  • (Multiplayer) Fixed host sometimes appearing on angle for clients in MP
  • Fixed/improved uv’s on yacht interior
  • Current armor display in hud is now based on max amount of both armor and cold armor
  • Adding item to weapon rack structure now properly clears up cloth and/or fire
  • (Multiplayer) Clamped player velocity when pause menu or player menu is open
  • Increased water jump height slightly to make it easier to get onto raft while in water
  • Caves – Fixed timmy drawing 2 in cave 1 not being pickupable
  • Caves – Fixed hole in cave 1 leaking light
  • Fixed offset between cursor and actual click position in menus
  • When having a healthy diet, weight now goes towards base value at a very slow rate (player no longer stays at a bad weight when being healthy and instead goes back to normal)
  • Fixed food & blood poisoning settings preventing it from being effective
  • Rephrased lighter tutorial to be more generic and work with flash light as default light
  • Added another shelf to medicine cabinet
  • Improved positioning when placing ghost medicine cabinet
  • New snow particle effects added for mountain/snow area
  • Fixed geese sometimes floating above water
  • (Multiplayer) Fixed animation glitchiness when dropping bodies as client in MP
  • Weather system now shows snow particles instead of rain if player is in snow area
  • Audio – Sinkhole ambient audio working
  • Fixed blur on particles when pause menu is open
  • Fixed basic fire being on slight angle when placed
  • New fire effects!
  • New blood effects!
  • Rock fences can now be used as support for floors and roofs !
  • Fixed enclosed walls not properly storing data, causing stacked walls to not go all the way around
  • Fixed some issues with placing floors/roofs on non-flat walls, it now tries to cancel positions that are too far from the rest to try preventing floors from floating mid air, eventually cancelling autofill if not enough points remain
  • Revamped floors to toggle between autofill and manual placement mode, by default in autofill floors will now show the ghost of whatever support is currently targeted and can be placed with E (or switch to manual placement with C to cherry pick each point like in legacy)
  • (multiplayer) Fixed jerky crocodile movement for clients
  • (multiplayer) Fixed animals not aligning to terrain correctly as client
  • Increased hit trigger range of deadfall and swinging rock traps
  • Player now disconnects from logsled when falling from a height
  • Logsled no longer floats if pushed into sinkhole
  • Audio – mutant dodge roll audio added
  • Fixed fires turning huge if burnt out while culled then lit again
  • Fixed hole in player mesh visible to other players in MP
  • (particles) Improved look of lighter flame
  • New magazine/story item pick up added!
  • Revamped upgrade system: You now get to manually position your upgrades ! Start by making the upgrade recipe as usual, then rotate the item with Horizontal/Vertical input actions (WASD on keyboard by default), aim with mouse, and left click to place ! Repeat until all upgrade views are in place or right click to cancel upgrading
  • Upgrading system now tries to take items in inventory after ones from recipe have been used to keep placing until player quits upgrading
  • Fixed positioning of glass upgrade views
  • Increased book tab numbers readability
  • Audio – tuned mix of player footsteps on wet surfaces, lakes, rivers, leaf rustle cardboard drags and after storm sounds
  • Audio – new jump/land on snow sfx
  • Audio – added dynamic sfx to broken parts of cages
  • Audio – new audio event for upgrade success
  • Fixed umbrella effigy having single sided faces and improved shading
  • Fixed some items in enemy built effigies not being pickupable
  • Added moss to enemy placed effigies
  • New molotov fire effect!
  • Moss added to plane hull shader. Moss will accumulate over the days eventually turning the plane moss covered
  • Cleaned up cook icon
  • Fixed some of the Dead Trees being uncuttable
  • (Multiplayer) Fixed clients not getting logs from dead trees
  • Fixed upgrades not properly applying bonus + also fixes reloading flare gun with flares
  • New graphics option: SSAO Type ! Option are SESSAO (legacy) and the new HBAO (should render faster)
  • Recipe tutorial now goes away as soon as there is any valid recipe on the crafting mat
  • Having a burning weapon in right hand now counts as a light in regards of the equip light tutorial in caves
  • Added a fail safe when starting game with a Steam Controller active but the “Advanced Controller Support (XInput)” option not selected
  • Added a device management tab to control settings in title screen, allowing either all devices as input (legacy) or to cherry pick which should be used (allows to disable input sources conflicting with the game, and thus no longer require to be unplugged to play the game)
  • New crafting information page in book: Clothing !
  • Setup expand tabs for crafting and notes chapters of books
  • Fixed some navigation issues in between information chapters of book
  • Poison arrow can no longer poison player when shooting while sprinting forward
  • Fixed meat on rack not properly syncing status updates with clients
  • Meat placed on drying rack by clients no longer goes away when client disconnects
  • Audio – added new close surf sounds
  • Fixed thrown molotov missing fire
  • New improved FXAA added!
  • Broken stalagmites should now react to cave floors instead of falling through them
  • Fixed missing item throwing reticle
  • Added dynamic movement to new lighter and molotov flames
  • Increased speed and range that weapon will move away when close to a wall
  • (balance) Removed soda/meds spawning from dead mutant bodies
  • Fixed wall chunks replaced by a textured quad at a distance also getting cleared out of the navigation grid
  • (Multiplayer) Fixed clients not seeing animals after an extended play time!
  • Fixed held molotov blur breaking when camera moved
  • Fixed throwing unlit molotov at unlit fires lighting it
  • Fixed Alt tab breaking opening animation of crash
  • (Multiplayer) Fixed picking up logs in holder while jumping causing it to vanish, it now properly drops the log
  • Fixed having a movement key pressed bringing mouse back to center of screen while in menu
  • Audio – added sound of liquid when equipping a molotov
  • Audio – Balanced ocean sounds
  • Audio – added squeal to burning babies when they die
  • Audio – added leafless whoosh when burnt trees fall
  • (Multiplayer) Fixed blocking animation cutting off for remote players
  • (Multiplayer) Fixed client picking up animal yields leaving a broken duplicate copy behind
  • Fixed rain emitters not properly following player rotation
  • Cleaned up position of building buttons in book!
  • Enabled popups for resolution & preset options settings (should help setting things up on lower end hardware)

 

 

V0.36b – hotfix

Hey Everyone,

 

Here’s a small hotfix for some issues with last night’s patch, mostly related to the new platform building.

 

  • Fixed issue with some partially built platform meshes rendering on top of everything else
  • (multiplayer)Fixed platform cost being higher than it should be in some circumstances depending where placed on terrain
  • Fixed platforms red tint when not placeable
  • Fixed issue with body drop sound effect erroring causing slight stutter and missing sound
  • Fixed some issues with placement of platform breaking under some cases

 

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

V0.36 – New cave, Unblocked sinkhole, Side platform building, Improved options menu, New Timmy drawings, Rock thrower converted to multi-item thrower, bug fixing and lots more.

Hey Everyone,

 

This patch unblocks the hole at bottom of sinkhole, allowing access into a new cave below. We’ve also removed all the blocking collision from sinkhole, so you’re now free to jump down to your death, or alternatively try building a staircase downwards, or platforms using the new side platform building which can attach to cliffs without needing a foundation built.

 

The rock thrower has been converted to the multi-thrower and can now throw many more items, including explosives and molotovs!

 

Timmy drawings found in caves can now be collected and will be stored in inventory. After equipping them you can place them on built walls as decorations.

 

We’ve also added a new multiplayer standup revive animation, smoothed out some jerky mp animations, added some new audio, fixed a ton of bugs and lots more, for the full list view:

 

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

 

v0.36 changelog:

 

  • Fixed opening survival book breaking look at special item animation
  • Improved skinning on small bird wings
  • Winter TopHeavy pine now drops sticks
  • Fixed timmy’s shirt clipping through body during plane crash
  • Fixed timmy legs clipping through seats during taken away cutscene
  • Fixed No Hud option not working
  • Fixed top part of ghost Ex-Platform looking different color than rest of building
  • Feathers are now detached from bird ragdolls thus remaining active even after small meat has been picked up
  • Fixed cave map clipping through legs while crouch walking
  • Fixed dead sharks sometimes duplicating on contact with player
  • Bloody tables now move when hit with melee weapons
  • Fixed player grabbing end of burning stick while blocking
  • Fixed wrapped cloth clipping with held stick
  • Fixed cash sometimes getting stuck when spawned from hanging bodies
  • Fixed player being able to double jump while player menu is open in MP game
  • Better single armed block pose on player
  • Fixed anim glitch when transitioning into single arm block
  • Catapult can now be built on the raft without it sinking
  • Effigies now save burn status and done duration
  • Closing inventory or removing an item from crafting mat while implanting upgrades now attempts to instantly place all the views
  • Underwater air consumption stops while time is paused in SP
  • Paint on weapons is now saved
  • Blood on weapons is now saved
  • Fixed stashing bow while looking down leaving the toggle arrow type icon active
  • Eating cooked or dried arm & leg now also yields 1 bone
  • Fixed sinkhole rocks making bush hit sound and giving leaves when hits
  • Opened up blocking to cave system at bottom of sinkhole!
  • New art added: (Text removed – SPOILER)
  • Fixed crafted axe not getting bloody
  • Fixed black line passing through ghost objects against horizon at night!
  • (audio)Rabbit Boots reduce/muffle sound of footsteps when worn
  • New option menu look matching new UI look
  • Fixed swimming no longer cleaning weapons, it now cleans all weapons in inventory
  • Reworked top of sinkhole mesh to make it harder to glitch down it
  • Removed sinkhole blocking collision, you can now jump down to your death if you like. Or if you have the climbing axe climb down! (or up)
  • You may now build in/out the sinkhole
  • Fixed enemies not appearing at bottom of sinkhole area
  • Dying inside the sinkhole no longer plays the drag away sequence
  • Fixed duplicating equipped item using batch in inventory
  • (multiplayer) Fixed crocodile looking different/worse than single player version
  • Fixed watch missing fake drop when you pick up more than you can carry
  • Fixed arrows sometimes bouncing off deer and other animals
  • Fixed host game new game and continue buttons being flipped compared to single player
  • Fixed lighting fires loaded from a save with 0 fuel causing errors and killing performance
  • (Multiplayer) Fixed jerkiness in some player animations
  • Limited ability for player to stand on extreme slopes
  • New building: Multi Thrower ! (replaces the rock thrower) Most right hand held items can now be added to the holder. Projectiles such as bombs produce their standard effect while other items act like rocks previously did
  • Meat picked up from multi thrower is now always spoilt
  • Fixed some issues loading saves with meat in inventory
  • (Multiplayer) Stand up animation added when revived
  • Fixed animation breaking after being revived from dying while on a rope
  • Fixed player not being able to climb ropes while affected by poison/cold/thirst etc
  • Fixed player doing knockdown animation if hit with explosive while in water
  • New art added: 5 new timmy drawings
  • New timmy drawings placing system: Hold timmy drawings while looking at a wall and press the Craft button (‘C’ on PC by default)
  • (audio)New audio added for multi-thrower
  • (audio)Fixed clients not being able to hear dropped body sound
  • (audio)Fixed missing cave water splatter sound effect
  • (audio)Sticks dropped from saplings, effigies and bush2 now all make a dynamic sound when hitting ground
  • Improved shadows inside sinkhole
  • Fixed cowman not dealing damage to structures and walls
  • Sinkhole cubemap added to sinkhole water
  • New rocks added in sinkhole to (hopefully) prevent players surviving jump in by landing in water
  • (Multiplayer) Fixed ghost rock fence looking filled when placed
  • New art added: Sinkhole entrance models x3
  • Fixed Climbing axe halting player in mid-air if used on wall while falling/jumping
  • Fixed yacht magazine in cave10 being caver magazine when picked up
  • More accurate sinkhole ground collision added
  • Fixed camera shaking if grabbing onto a cliff with climbing axe while falling
  • Fixed player block reaction animation sometimes not playing correctly
  • Fixed player not damaging other players with downward axe strike
  • New building: Rock Side Platform ! Bring a procedural platform next to a big rock to swap to a lighter structure attached by the side to the rock. Has 3 anchor points
  • Stopped player receiving camera shake from cowman footsteps while in water
  • (Multiplayer) Fixed loading save as host sometimes causing duplicate ghost bridge to show up client side

 

 

v0.35c – hotfix

Hey Everyone,

 

Here’s another small hotfix for yesterday’s patch, fixing some of the issues that have come up overnight.

 

 

  • Fixed issue where getting out of water after swimming could be sometimes be difficult/impossible
  • Fixed issue with virginia and possibly some other ragdolls moving around violently when killed and tanking fps
  • Blocked players from opening book whilst using catapult
  • (multiplayer)Fixed issue with invites send outside game not appearing on title screen
  • (multiplayer)Fixed dead screen not displaying correctly in co-op games

 
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

v0.35

Hey Everyone,

 

This patch introduces the new defensive structure, the mini-catapult. It works best built up high and used against attacking forces, but can be built on anything. Currently it accepts rocks as ammo but by next patch should accept almost any item so if you’ve ever wanted to fire a dead fish at approaching enemies you should be able to soon.

 

For big save games we’ve started optimizing how buildings are handled from a distance. Walls are the first big part of this and will now convert to a 2d textured quad from a distance improving memory and performance in large bases.

 

For multiplayer, we found an issue with the display of public games in the steam lobby. Players should now see lots more public games available. We also fixed a bunch of multiplayer bugs including an issue with the item database that could drastically lower frame rate for host if host and client entered a cave together.

 

Small animals such as birds and squirrels now provide small generic meat pickups when killed. Bone fence building has been improved, we’ve re-done the title screen and dead screens, made more audio tweaks, remodeled and textured the fig tree and fixed a massive list of bugs big and small. The full list can be seen below.

 

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

 

v0.35 Changelog:

 

  • Player now drops held logs when swimming
  • Fixed single/first arrow not upgrading like others
  • Fixed destroying nested building from old saves causing damage to parent structure, they no longer propagate any damage if not having the right destruction setup
  • Fixed skull lamps sometimes not visible after loading a saved game
  • (Multiplayer)Fixed overflow dynamites fake dropped from picking up in trading tray exploding
  • Fixed arm mesh poking through sleeves on player model
  • Fixed log sled movement glitches when driven over a happy birthday trap
  • Added dodge animations to regular cannibal types
  • Caves – Bloody table and robot toy part are now dynamic
  • Improved first person crouch walk/idle animation
  • Caves – loose heads and headless body now have sound if you hit them.
  • Fixed crocodiles killing player in 1 hit
  • (Multiplayer)Fixed dying by crocodile breaking respawn in MP
  • Fixed player being able to walk along the ocean floor while underwater
  • Better held position of toy head pickup
  • Fixed heavy axe behaving like a stick if swung while jumping
  • Fixed cave map sometimes not loading correctly from saves
  • Rock based fires that are destroyed now spawn a partially filled ghost after showing the broken apart model (you have to put sticks & leaves in to restore the fire)
  • New art added: Fig tree re-do
  • Blood now washes from weapon/body if player is crouched in shallow water
  • Dynamic trunk/leaf bending added to falling trees
  • Fixed exploding wood particles in chopped trees from pushing player around
  • Better held position of spear on player in MP
  • Fixed playing in vegan mode clearing out caves for good (not retroactive)
  • Fixed taking damage when going through legacy wall with door
  • Added an icon as visual feedback when using the ‘batch’ place building feature
  • (Performance) Massively lowered physics per frame allocation cost
  • (Performance) Reduced allocations involved in the tree burning process
  • (Multiplayer) Clients may now burn trees even if away from host
  • Improved collision on huts, and fixed bug where if holding climbing axe huts were climbable
  • Fixed crosses on wooden walls sometimes hanging in air after wall has broken away
  • Fixed yacht windows reflecting trees
  • (Multiplayer) Fixed cave map positioning on remote players and removed the fully revealed map material
  • (Multiplayer) Fixed head bomb exploding when dropped from picking up in metal tray while full
  • Fixed log pickups sometimes having the E action icon visible from far away
  • (Multiplayer) Now syncing rotation of fire particle, should better follow weapons
  • (Multiplayer) Now spawning correct amount of overflown items when trying to pick up from metal tray while full
  • Fixed toggling Defensive wall gate increasing log count in build mission
  • Toggling partially filled Defensive wall and defensive wall Gate now drops back same amount it would have if ghost had been cancelled
  • Fixed bonfire not lightable after going out of fuel
  • Cutting down a tree that has a ghost building attached to it now properly destroys it in Single player
  • Tree structure ghost destroyed through removal of the tree now drops back same amount it would have if ghost had been cancelled
  • Fixed picking up held only item (ie: small rock) while holding logs causing the small rock to vanish, now logs will be dropped and the item equipped
  • Lods – fixed inside of plane vanishing from some distances. Added new lods for anchor and big dead wood to stop them popping on. Fixed camping chairs pop on distance. Fixed tennis team corpses popping on. Fixed dead seaweed popping on, now stipples on.
  • Added missing collision to beach anchor
  • Berry bushes now have touch bending!
  • Fixed batching items in inventory being limited to amount of views in inventory
  • Fixed setting the default arrow type to use with bow on the crafting mat
  • Fixed bone fence collider height, stacking other buildings on top of it shouldn’t leave a huge vertical gap anymore
  • Added door visual to legacy wall doorway ghost
  • (Audio) Improved and balanced bird chirps sound effects
  • Yacht & Caver magazine kept in notes of survival book is now a ripped piece of the cover
  • Improved pickup auto equip feature: it will now work regardless of current state of inventory, this way it goes through even while item slot is locked while equipping another item (hint: allows super fast combat style with spears)
  • Winter Top Heavy tree has new fire points
  • (Multiplayer) Fixed player count stuck at 1 for clients
  • (Multiplayer) Fixed delayed action icon (the white circle filling in black) sometimes staying up when action was first completed by another player (ie: resetting traps)
  • (Multiplayer) Fixed client resetting Happy birthday trap while in its trigger causing trap to be sprung on host side but not client
  • (Multiplayer) Fixed loading a saved game inside yacht as client causing player to swim and see ocean through yacht
  • (Audio) Added book close sound effect
  • (Audio) Added new sound effect for when player blocks
  • Maple trees are now burnable
  • Fixed blocking animation breaking sitting on bench action
  • New structure:  Catapult added
  • Fixed fish sometimes swimming through yacht
  • Fixed camera shaking continuously if grabbing a rope while falling
  • (Multiplayer) Consuming blueberries in garden no longer removes the whole bush and instead each individual berry can be used as expected
  • (Multiplayer) Fixed missing mud after rain for clients
  • Now saving which garden blueberry have already been used so that gardens no longer respawn at full yield after loading a saved game if previously consumed
  • Fixed cave map sometimes not loading correctly
  • (Multiplayer) Fixed an issue with streamed cave props causing lag on remote endpoints
  • Fixed arrow combined with bow losing its bonus
  • Added Steam username display in save slot screens of title scene, defaults to Anonymous if not connected, should make it clearer that you have to be connected to your own account to see your saves and avoid feel of having lost save files
  • New item: Small generic meat ! Can be cooked on fires. Dropped from Squirrels and most birds. Yields lower fullness, health and energy when eaten than other meats
  • (Audio)Tuned volume and distance setting for mutant corpse burning on campfire
  • Fixed automated removal of multiview items from the crafting mat when closing inventory
  • (Multiplayer) Fixed adding first material to repair buildings not refreshing display
  • (Multiplayer) Fixed first tick of toggling wall addition not going to window
  • Traps reset trigger now uses a 3D sheen billboard icon instead of the 2D icon
  • Fixed oysters starting with the “none” decay state
  • (Performance) Optimized inventory animator scripting cost
  • Creepy mutants will attack walls and structures that are blocking the path to the player more often
  • White tents no longer climbable with climbing axe
  • New title screen!
  • New pause menu – and now blurs camera instead of black screen backing
  • New dead screen and dead eaten animations
  • Fixed attempting to climb rope while sitting on a bench breaking player animations
  • (Multiplayer) Fixed clients being unable to deal melee damage to armsy
  • (Multiplayer) Fixed player’s weapon fire not following weapon perfectly on remote avatar
  • Fixed bird landing on hand breaking the lighting campfire sequence
  • (Multiplayer) Fixed high CPU usage when loading old save with tree structures attached to trees that no longer exists
  • Updated Crafting pages in Survival book
  • Caves – Fixed cave blocker intersecting cave 7 entrance.
  • Fixed sapling 2 fading on too close to player
  • Caves – Fixed dead body intersecting with pedestal in cave 5
  • (Multiplayer) Fixed birds flying into fires for client
  • Custom effigy can now always be lit by everyone when there’s no limb attached but will have an effect area of 0
  • (Multiplayer) Fixed bug with steam lobby displaying very few public games