v0.32 – Lockable doors, Craftable quiver, Fur boots, Poison arrows, Improved multiplayer animations, Bug fixes and more

Hey Everyone,


For this patch we’ve added two new craftable items, the quiver which will allow you to hold more arrows and the new rabbit fur boots that will keep you warmer and lower the amount of sound you make when moving.


Doors have had a major rework and should no longer vibrate violently when intersecting other objects. We also added door locks! These can be locked from the inside – To build a door with a lock, cycle through the wall types until the lock is facing the way you like. For custom buildings we’ve also improved the fire warmth system. Fire should now warm your entire custom home instead of just the small area around fire.


We’ve also improved the look of the multiplayer character spine rotation and added in some better crouch animations.


A new system has been added to improve look of weapons when pressed near surfaces. Instead of poking through collision, held weapons will now be animated away from surfaces when touching them.


For multiplayer, we’ve been working on making the client experience feel as close to single player as possible. This patch fixes a brief flash when clients chop down a tree, fixes some glitches when dropping bodies, stops clients seeing enemies slide around occasionally when they hit the ground, and also finally found and fixed an issue with the plane crash location which in some games could stop clients being able to join at all.


Along with this there are also a bunch of bug fixes and lots more all listed below.


As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub


v0.32 changelog


  • (Multiplayer) More natural spine rotation on player character
  • (Multiplayer) Better crouching animation on player character
  • (Multiplayer) Fixed equipped items not going into loot backpack when dying
  • (Multiplayer) Fixed glitchy animation when dropping bodies as client
  • (Multiplayer) Fixed body drop animation not playing for clients if body was dropped by another player
  • (Multiplayer) Fixed sled sfx playing continuously after first use
  • (Multiplayer) Optimized enemy material syncing
  • (Multiplayer) Fixed 2 bodies briefly visible when picking up a body as client
  • (Multiplayer) Optimized animator and memory usage on enemies as client
  • (Multiplayer) Fixed cases of enemies popping/sliding around when knocked down and dying as client
  • (Multiplayer) Improved gamepad UI navigation in game start scene
  • (Multiplayer) Now saving player’s skin & clothing variation
  • (Multiplayer) Fixed trees vanishing for a frame when cut down by client
  • (Multiplayer) Fixed an issue preventing clients to join games in some cases
  • Removed broken rebreather from cave 2. Is now only findable in cave 5
  • Overlay icons (ie. shelter house icon) now check if they are above or below terrain and only show up when appropriate
  • New item: Rabbit Fur Boots ! (craft with 3 rabbit skins and 2 ropes, wear on feet to gain some protection from cold and slightly increased stealth)
  • New item: Quiver ! (craft with 3 rabbit skins and a rope, adds 20 to passive arrow carry capacity)
  • New upgrade recipe: Arrows + 4 Twinberry = Poisoned arrows (can be batched) (Poison lasts longer but does smaller damage per tick than fire)
  • Added upgrade recipes to all items with the burning weapon upgrade: Add booze (after cloth, as a second upgrade) to triple burn duration and slightly increase light intensity
  • Increased range of mouse sensitivity slider in gameplay options
  • Re-enabled depth of field in graphics options
  • Fixed back of log cabin vanishing from outside
  • Collision added to coral
  • Fixed logs dropped in caves spawning above terrain
  • Fixed bug with saved games stumps removal
  • Fixed some misaligned elements visible when on floor during plane opening scene and removed soda spawned by player
  • Improved lod on waterfall prefabs
  • Fixed missing rusty axe mesh causing it to be invisible when equipped
  • Fixed arrow going through terrain and objects
  • Fixed an issue with auto cloud save
  • Fixed sleeping not available out of the box in really old saves
  • Fixed issues with fish sliding/blurring when speared
  • Added leaf shelter destruction sound
  • New building: Decorative wall plant pot ! Similar to garden but has 2 grow spots and only grows aloe or coneflower
  • Rain no longer goes through player made structures !
  • Revamped procedural wall door physics settings, doors are now easier to go through, always go back in position, and in the event of shady placement (i.e. with a floor going through the bottom log row) door should work anyways
  • It is now possible to toggle and chose orientation of procedural wall door (same as window toggle)
  • Ghost wall with door addition now displays ghost door (to show orientation)
  • Procedural wall doors now have a one sided lock !
  • Bush 08 mid version uses proper AO model
  • Fixed camera glitch when standing up from explosion knockdown
  • Trap page tab now comes up when setup defense task becomes available
  • Clamped diagonal player movement speed slightly
  • Fixed player weapons clipping through walls in many cases, weapon now moves away when in idle position
  • Fixed Red Man on yacht not appearing from some angles
  • Slightly increased raft movement speed
  • Better transition into player drinking water animation
  • Performing a flying axe attack now correctly drains stamina instead of restoring it
  • World navmesh is now correctly updated when stumps are removed
  • Closing walls with E now closes the same as clicking if current position can be locked
  • Fixed all walls & fences placing with a slight offset from the placement preview
  • Build defenses todo task is now triggered by first enemy hit rather than first enemy sighted
  • Slightly increased max allowed slope for procedural stairs
  • Now clamping size when making long procedural stairs instead of preventing to lock position (doesn’t change the max size of stairs, but makes it a lot easier to place)
  • Improved placing structures when there was already a ceiling above, making adding staircases to custom built multi-floor structures easier
  • Fire warm whole home system ! Enclosed custom structures with a lit fire on the floor now provide warmth regardless of player distance with the fire (note: only working on custom structures so far, not yet on prefab structures (log cabin)
  • Lowered position of ceiling skull lamp to better match model with in game positioning
  • Fixed player feet sinking into sand/snow when above terrain level (ie: on buildings)
  • Fixed enemies still being attracted to fires when fire shuts down by itself (not destroyed by player)
  • Fixed bats moving backwards very quickly after being triggered
  • Fixed Grass/Shadows/Low memory settings not saved/restored properly
  • Fixed charged swing attack anim glitches, and sometimes registering multiple hits
  • Fixed putting out lit fires not properly cleaning up heat status
  • Better stick swing animation on player
  • New story pickups added to Cave 6
  • Fixed some gaps in collision around sinkhole where you could fall in and get stuck
  • Fixed player getting stuck if taking damage while entering/exiting a cave
  • Player is now woken up after 7 to 8 hours of sleep if starting to sleep at daytime (instead of being woken up by night falling), sleeping anytime at night still brings time all the way to morning as before)
  • Player can now run for a second even if stamina is very low



v0.31b hotfix

Hey Everyone,


Here’s a small fix for wednesdays patch. This patch temporarily removes meat pickups from dead birds until we can better solve birds killing themselves in fires.


We also fixed a small issue with log sled in multiplayer games.


As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub


v0.31b  hotfix


  • (Multiplayer) Fixed bug with sled where additional logs past 8 would appear to hover in the air until log sled was released
  • Dead birds no longer provide meat



v0.31 – New multiplayer clothing variations, player dynamic blood! Roof hole cutter! Multiplayer sleep system. Craftable Snow shoes. Choppable removable stumps! Improved bone fence, bone and skull effigies, combat tweaks, edible birds and squirrels and lots more

Hey everyone,


For this patch we’ve made more of the world’s animals interactable and edible. If you’re able to kill a crocodile, you’ll now be able to gather its skin and some meat. Smaller animals such as birds and squirrels can now also be harvested for food.


We’ve also added the ability to chop stumps! Previously you would have to use explosives to remove them and in the process probably blew yourself or half your base up.


Visual feedback in combat has been improved by pushing further the dynamic blood feature, including in multiplayer where you can now see damage taken by your teammates. It should now be a lot clearer how injured a player character or enemy is by the amount of blood visible on them.


On the multiplayer side we’ve added new player clothing variations, fixed an issue with blood not syncing on enemy corpses, and also implemented a sleep system. Sleep works basically the same as single player, only all players need to go to sleep at the same time.


Along with this we’ve also made the bone fence look more unique as previously it used same formation as stick fence. We added a new ability to cut holes in roofs which should allow for even more freedom in construction, flies are now attracted to dead cannibals, we also fixed a bunch of bugs, added some new art and animation and lots more all listed below:


As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub


v0.31 changelog:



  • Player crawling animation added to opening scene
  • (Multiplayer) New player clothing texture variations added! New revised camo, relaxed t-shirt and tourist clothing
  • Improved map system: increased map granularity and added simple outside cave location map
  • New todo task: Condition: have less than 40% air underwater, Completion: Find rebreather
  • New todo task: Condition: Find climbable wall, Completion: Find climbing axe
  • New todo tasks: explore caves 3, 4, 5, 6, 7, 8, 9 and 10
  • Dynamic blood added to player body
  • Fixed bug where rapidly opening and closing survival book could cause it to not appear in hands at all.
  • Added support for PS4 DualShock controller
  • New art added: Second frozen body
  • New art added: Re-done player character textures
  • (Performance) Amplify motion blur updated to latest release
  • (Balance) Slightly reduced health on all creepy mutants
  • New bird types added to world
  • Cave 9 – adjusted layout and lighting
  • New art added:  improved crocodile textures
  • (Rendering) Cheap far distance shadows added (experimental)
  • Fixed grass rendering incorrectly on latest AMD crimson drivers
  • Extra turbulence animation added to plane opening scene
  • Removed floating stalactites from Cannibal Village cave entrance.
  • Fixed burning weapons not emitting light
  • (Multiplayer) Fixed timed bomb exploding when dropped from metal tray when full
  • Fixed burning player not removing leaves of stealth armor
  • Burnt trees now properly destroy attached structures as well
  • Tree structures now collapse upon being destroyed
  • Added 4 rabbit skins to bed ingredients
  • Added colored flag to log sled to make it easier to locate
  • Cliffs are now double sided and shadow correctly when sun is behind them
  • Fixed rebreather not getting picked up when inventory already full of air canisters
  • (Performance) Memory lowered by disabling read/write on meshes that don’t need it
  • Added ability to chop at leftover stumps to remove them
  • Added stump removal to tree types that didn’t have it yet
  • Blowing up a partially cut down tree no longer removes the stumps (tree needs to first be fully cut down)
  • Burnt Armsy texture seams painted out
  • Improved arrow behavior with physics objects, it now properly collides with most objects it can be expected to even if it cannot stick in it
  • Can no longer equip map while on rope
  • Fixed wrong model bow and arrow on crafting mat and brightened bow textures
  • Added some tents to cave 9 climb down entrances to make them easier to find
  • Added stand up animation when first waking up on the plane
  • Fixed breakable flare crate containing soda’s instead of flares
  • Updated enemy layout in cave 7 & 8
  • Added climb out areas to cave 9 sinkhole overlook area
  • Fixed pine trunk material not matching between cut and standing versions
  • Added option to hide stealth meter
  • Added option to turn other player names off in mp
  • Added far shadow option to gfx menu
  • Removed depth of field from gfx options
  • Fixed sunshine occlusion not turning back on after being disabled and enabled again in options
  • Rain should last way longer once it starts
  • Burning body now yields 2 bones from torso
  • Limited max amount of each berry type to 30
  • (Multiplayer) Added sleep feature, all currently connected players must use a sleep trigger (regardless of place in world) and sleep will start once everyone is in
  • (Multiplayer) Added “current view” icon display to Player List
  • (Multiplayer) Added “Sleep” current view, active while waiting for rest of party to join
  • You can now skin crocodiles and receive both skin and meat.
  • Increased chance of seeing enemies praying at ritual altars
  • Raccoons are now nocturnal
  • Newly discovered map areas now smoothly reveal over 1s instead of instantaneously
  • Fixed rain not cleaning up bloody weapons
  • (Optimization) Plane and yacht shaders now use deferred rendering
  • You can now cut downwards at stumps without clipping through
  • Cave 1 – adjusted stalactites in flooded room, sinkhole walkout hallway walkout added
  • (Multiplayer) Added backpack model to player
  • Increased dynamic blood effect on enemies
  • Inventory can no longer be opened while airborne
  • Texture quality setting is now properly saved and restored
  • Chocolate bars and soda now give overeating points when used
  • Task system messages no longer spam hud
  • (Multiplayer) Grabbing backpack no longer auto equips first item in list if hands are empty
  • Fixed enemy bodies sometimes at wrong angle when dropped on fires
  • (Multiplayer)Fixed enemies sometimes floating in air when killed in MP
  • (Multiplayer)Fixed blood not appearing on client players when hit by an enemy
  • Building collapsing now destroys triggers of nested buildings (blocks the feature before the end of the physics animation)
  • New bone fence tribal look
  • (Balance) Slightly lowered time to pull back axe before strike
  • Fixed hanging bodies in main cannibal village not dropping items when hit, not counted on passenger list
  • Plastic torch made brighter, longer bigger throw. Added brighter fill light
  • Fixed various anim glitches when chopping downward with an axe
  • Birds no longer land on bodies that have been dropped on a fire
  • Fixed fish not receiving damage from regular weapons
  • Smoother player rotation while pushing the log sled
  • Added animals to parts of the map where there were few/none
  • Blocked player rotation during stand up part of hanging cut scene
  • There is now a delay at start of game before player can sleep (roughly at first night)
  • Crafting anything now closes the crafting tutorial (was closed only by making molotov or closing inventory)
  • Increased sled logs max amount to 11
  • Stick, ropes and booze now use the multiview feature (can be used with amount > 1 in crafting)
  • Walking in snow now sinks feet and slows down player
  • New item: Snowshoes ! (craft with 5 sticks and 2 ropes, prevents foot sinking and slow down while walking in snow)
  • Glass shard upgrade views are now 50% smaller
  • Made glass upgrade material more transparent and more reflective
  • Flies are now attracted to dead cannibal bodies, once flies are there chopping off limbs may cause infection
  • Experimental walls renamed ‘Custom Walls’ in Survival Book
  • New image for Log Sled in Survival Book to make it clearer
  • You can now cut holes in custom roofs ! (using the same tool as floors)
  • (Multiplayer)Fixed blood sync issues on dead enemies
  • (Multiplayer) -hopefully -Fixed enemies sometimes randomly running on spot
  • Birds and squirrels now yield 1 meat
  • AO fix for Bush 08
  • Fixed camera being able to see down neck sometimes when using bow
  • Stopped player getting leaves when cutting rope in hanging cutscene
  • Added bones & skulls to custom effigy materials
  • Now showing the “X climbing axe icon” when climbing axe isn’t out while targeting a climb wall
  • (Multiplayer) Improved time syncing for clients
  • Fixed spawned crocodile head scale


    • Dynamite must now be lit before thrown in order to explode


  • Fixed player sometimes drifting slowly down if damaged while airborne
  • Replaced hanging skull lamp model and replaced cloth requirement with rope
  • Staying in a fire now properly keeps burning player until death or getting out
  • (Multiplayer) Fixed burning trees
  • (Multiplayer) Fixed issue when leaving game while having a backpack pickup in game preventing client from reconnecting if making a new game
  • Fixed tangents and normal maps on tree bark
  • Optimized touch bending on plants
  • Optimized shadows casted by plants and trees
  • Fixed material settings of waterfall



v0.30b – hotfix

Hey Everyone,


We found out that the newly released nvidia drivers were causing an issue on night sky rendering, and so this is a small fix for that issue.


v0.30b hotfix:



  • Fixed bug introduced in latest nvidia drivers which could turn entire sky white at night time



As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub


v0.30 – Burnable corpses, bone fences, dynamic blood, improved snow area, new explorable yacht, multiplayer item sharing system, wall weapon decoration, enemy balance, player strength balance tweaks and lots more

Hey Everyone,


This patch makes the yacht finally explorable, and instead of having its items laid out on the deck, they are now collectable from inside.


It’s now possible to burn enemy corpses by dropping them onto fires. After a while the bodies will turn to bone, and these bones can be used to build the new ‘Bone Fence’ building type. Or alternatively stored in the new ‘Bone basket’.


We’ve added dynamic blood to the enemy skin shader, to give better feedback when fighting enemies and a clearer idea of when you were actually damaging them, this was especially an issue on the larger enemies where it was never really clear if all the hits you were applying were effective.


Snow area of world has seen some big improvements, we’ve added more trees, new snowy maple, and bare maple tree variations, added new snow grass textures, more snow covered porps and improved the lighting in snow to be a little brighter.


For multiplayer, we needed a way to share items easily between players. Building a snack cupboard or medicine cabinet isn’t the easiest system, and so we have added a new pickup to the back of the plane. The metal food tray can now be collected. In inventory combine whatever items you want to share, and equip. You can now give meds, soda, chocolate bars and some other select items to a friend in need.


We’ve also revised the multiplayer death system. Previously your body would contain a random selection of items on death instead of the actual items you died with. We’ve changed this so the corpse is now a more accurate representation of what you died with.


For pacing, we’ve fixed some issues where enemies could still find you regardless of if you had fires lit or not or if you were making too much noise. Find your base being attacked too often? Try putting out the fires and turning off your lighter.


Along with this there are also a load of other fixes, changes, gameplay balance and small art tweaks all listed below.


As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub


V0.30 Changelog:


  • (Multiplayer) New item: Metal Tin Tray ! Store up to 6 different items in any amount in it using the crafting mat then equip it to share almost everything (Cloth, Skull, Flare and explosives are currently blacklisted)
  • (Multiplayer) Improved performance for host when clients are far away
  • (Multiplayer) Fixed cliff climbing not working properly when both host and client are holding climbing axe
  • (Multiplayer) Revamped gather body workflow after dying. Dead body has been replaced by a backpack. Backpack now has all items you lost on it.
  • (Multiplayer) Steal item trigger now requires player to hold the Take button for 0.5s
  • (Multiplayer) Lowered kill delay of downed player from 3s to 0.5s
  • (Multiplayer) Doubled bone pickup auto destruct delay
  • (Multiplayer)Fixed enter cave animation not playing for other players
  • Male and female bodies can now be burned by being dropped on a burning fire, after burning with provide 4 bones and 1 skull
  • Lowered weapon fire light intensity
  • New building: wall weapon rack decoration !
  • New building: bone fence ! Twice as strong as the stick fence
  • New building: bone basket ! Stores up to 86 bones
  • New art added: Frozen body in snow
  • Small camp with frozen body and orange tents added to snow area
  • Fixed removing waterskin from crafting mat
  • Improved look of subsurface on enemy creatures
  • (Balance) Halved amount of meat turtles provide
  • (Balance) Standing fires now drain faster/need to be re-lit more often
  • Fixed missing collision on plastic panels inside shipping containers
  • Passenger manifest is now retrievable  from plane in save games if it was not retrieved previously
  • Fixed missing home icon on leaf shelter
  • Leaf shelter now collapses after sleeping in it, making it a one time use only
  • Fixed an issue when having both a XInput gamepad and a Steam Controller connected
  • Temp crow art replaced with new crow bird model
  • (Audio) Redesigned pale mutant screams to stand out more
  • (Audio) Removed some abruptly ending crow samples and added better fading to others
  • (Audio) Added snow footsteps
  • (Audio) Improved standing fire SFX
  • (Audio) Fixed stalagmites sounding like wood when hit
  • (Audio) Tent Flaps added
  • (Audio) Idle breaths added to cowman
  • (Audio) Added burn SFX to armsy and cowman
  • (Audio) Added die SFX to cowman and babies
  • (Audio) small tin trays now make sound when collided with
  • Collision added to cave door pedestal
  • Better vertex colours for plants, 10,11 and 13
  • More turtles added to beaches and islands around the world
  • Dynamic damage added to skin shader!
  • Linked creepy mutants to new dynamic damage skin shader to give clearer idea how much damage they have taken
  • (Balance) Balanced stealth so hiding is more effective
  • (Balance) Lowered range that enemies can hear falling trees
  • Vertex Painted Tents so they flap in the wind
  • Switched laptop color to grey to make them easier to see
  • Fixed missing underside of large cabin floor (visible when it was built high up on foundation)
  • (Performance) LOD added for large log cabin,small hunting shelter and gazebo
  • Fix for bush 08 exploding when cut
  • Fixed plane crash going through water and terrain at some points
  • Fixed chocolate bars not spawning properly from dead bodies
  • Increased length of player stealth bar
  • (balance)Updated enemy layout in cave 10 & cave 1
  • Added mud back in game – spawns after rain on dirt terrain only – use mud to decrease your visibility to enemies, improve stealth
  • Animals climbing on a tree will fall down now if the tree is cut down
  • Trip wire traps are now fully removed when triggered in SP
  • Passenger manifest and plane axe are no longer available in hull when already owned
  • Bare maples added to snow area
  • Snow area tree density balanced
  • New snowy grass textures added for snow area
  • Wind now grows stronger while up in mountains
  • New textures for bush 08 and plant 17
  • Brighter snow texture on snow trees
  • Bare blueberry bush added to snow area, replacing regular blueberry bush in snow
  • Player can no longer chop up bodies with blunt type weapons
  • Fixed bug where player being hit by swinging rock trap whilst holding log sled could break game
  • New yacht model with access to the inside
  • Snow versions of Bush 02,03 08
  • Increased fog visibility and exposure compensation while in snow area
  • New billboards added for snow area
  • Loading screen is now seamless between title screen and in game
  • Fixed background mountain lods not matching
  • Added condition to complete the explore cave 2 task from todo list (the task triggered after hanging scene)
  • Player must now be almost fully submerged to get cleaned up/stop fire in water
  • Balanced tree cut down counting in strength formula, it is now easier to gain strength while doing frequent exercising (good nutrition condition still applies) but exercising a lot one day then not doesn’t increase strength for a long time
  • Underfeeding is now based on time spent below 50% fullness
  • If player has been underfed and eats he cannot get overeating points regardless of time with previous meal
  • Clean up of some eye level stalactites in Cave 6
  • Replaced old white tents with flap in wind versions
  • Fixed an issue with stippling not resetting properly
  • Fixed food sometimes ending up with “none” status


v0.29c – hotfix

Hey Everyone,


Here’s another small hotfix, fixing some bugs in older save games as well as a small controller bug,




  • Fixed issue with some walls or fences appearing unfinished in older save games even if they were previously completed
  • Fixed a bug with stealth icon not operating correctly in some old save games
  • Fixed hand icon not showing in book when using a gamepad



As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub


v0.29b – hotfix

Hey everyone,


We found one of the last changes we did for today’s  0.29 patch had a negative effect on old save games and could break player’s ability to build/finish structures in some old save games. This hotfix solves this issue.


We also fixed an issue where some players were being swarmed by too many skinnies.

Also as a lot was changed in v0.29 we do recommend starting a fresh game, especially if you see any strange issues.




  • Fixed some issues with some save games conflicting with latest todo list save system
  • Fixed amount of skinny enemies in some games.



As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub


v0.29 – Improved cave entrances, gameplay and pacing balance, book to do list and stats pages added, new bird type, player weight, strength and athleticism simulation added.

Hey Everyone.


For this patch we’re introducing a more complex version of the player survival systems. Eat too much for too long? you’ll start to put on weight and stats such as athleticism will go down. Eat too little and exercise too much, strength will eventually begin to go down. It’s important now to keep an eye on how you are eating and your energy levels as they have more gameplay impact. These new stats are available in the new ‘Stat’ page of the survival book.


Also new to the survival book is the To Do list. The player character will write down notes for things that seem important to do as the game progresses, early on functioning as a mini tutorial – build a camp, find food, and later giving more focus to cave exploration


Gameplay balance has had an overhaul pass this patch. We’ve made skinny cannibals weaker, giving players more chance of surviving against them early on. We’ve added a stealth visibility icon whilst crouched to help players understand when visible to enemies, and also to make clear that hiding in a bush is a perfectly fine alternative to combat.


We’ve also tweaked how enemies find you in the world. Previously they would seem to always find you no matter what you did or where you hid. Now, there is a lower chance overall of them finding your base, however lit fires at night, or making lots of noise (such as chopping down trees) can alert enemies to your presence. If you’re finding swarms of enemies attacking your base – try putting out the fires or making less noise.


Additionally there’s some new art, some new plane audio during crash, and lots of other improvements, fixes and additions all listed below.


Although previous save games should all continue to work fine, we recommend starting a fresh game this patch release due to the balance changes made.


As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub


v0.29 Changelog:


  • New survival book page: To Do list
  • New survival book page: Stats page
  • New “Sanity” system. Sanity goes down when killing an enemy, chopping limbs, a lot when eating an enemy and slowly while in caves. Sanity goes up when sleeping, listening to music, eating fresh non limb meat and slowly while restoring energy on bench. Viewable in stats page of book.
  • (Multiplayer) Fixed drowning, player can no longer be revived after dying this way
  • (Multiplayer) Fixed trees not always properly updated for clients
  • Unlit molotov broken on the ground can now be set alight with another lit molotov for a greater fire effect
  • Tennis balls can now trigger trip wire traps
  • (Performance) Reduced rendering cost of leaf trap particles
  • Fixed some instances of rocks floating and some cave models poking through into terrain
  • Enemy held club and club crafted now both get bloody when used
  • Fixed some structures not cutting grass when placed
  • Reworked fern UVs and textures
  • Fixed issues with player getting thrown upwards when jumping off raft into water
  • (Balance) Reduced respawn rate of enemies in MP, overall increased randomness of enemy encounters
  • (Balance) Made it easier to knock enemies to the ground when attacking with melee weapons
  • Improved accuracy of enemy pathfinding, should result in less instances of getting stuck on structures/objects
  • Fixed rock pit fire and stick marker ghost using wrong icon
  • Crow bird type added to game (placeholder art)
  • New art added: improved inventory tarp textures
  • New art added: Reworked bird texture (bird land on finger)
  • New art added: Revised shipping containers
  • New art added: Reworked tortoise texture
  • New art added: Far back snow terrain cliff type now has partial grass variation
  • (Visuals) Improved moss shader
  • New “Currently Feeling” system In stats pages, tells which survival stat is currently of greatest concern
  • Birds can now land on and peck at dead bodies
  • Pond seaweed is now cuttable and has touch bending
  • Fixed enemies sometimes getting stuck on unwalkable terrain when spawned a long way from player
  • Reworked Snowberry bush
  • (Balance) Reduced health of skinny and pale skinny mutants
  • (Balance) Meds added to Cave 2
  • Removed the tutorial image that first comes up when book is first opened completely.
  • Got rid of book auto opening to tutorial pages. Now shows extended tab and sheen when a page should be checked
  • Combined Run & Underwater Breathing silent skills into ‘Athleticism’ stat which goes up from both swimming and running
  • Added new “Strength” stat. Goes up every day while eating well and chopping trees. Goes down when over exerted and underfed
  • Added “Weight” stat. Goes up and down based on food consumption
  • Being overweight lowers Athleticism
  • (Balance) Tripwire traps now use cloth instead of rope to make building them early on more viable
  • (Balance) Large cloth jumpers in suitcase now give 2-3 pieces of cloth
  • (Balance) Some laptops have a chance of being around crash site
  • More bats added to caves
  • Fixed missing wall in cave 3
  • (Balance) Lowered log transportation energy cost
  • (Balance) Lowered energy loss while hungry
  • (Balance) Lowered both cold and not cold constant energy cost
  • (Balance) Halved weapon attack energy cost
  • Water areas added to cave map
  • (Audio) Fixed SFX for felled trees breaking apart being inaudible to multiplayer clients
  • (Multiplayer) Fixed skulls not spawning when cooking head for clients
  • Added Food Poisoning: has 20% chance of kicking in when getting damage from food. Can be cured with aloe or by sleeping. Lowers fullness/thirst/health/energy regeneration from consuming edible items
  • Added Blood Infection: has 25% chance to happen when receiving physical damage while bloody. Can be cured with aloe or goes away automatically after 2 in game days. Lowers Strength
  • After being out of fuel 2 times, fires are automatically destroyed
  • Windows/doors of procedural walls can only be changed when hands are empty of logs
  • It is no longer possible to drink from water collector when water isn’t visible (amount < 1) and balanced amount of water available to compensate
  • Fixed logs sometimes spawning bellow terrain (made some trees look like they didn’t provide their full yield)
  • Trip wire molotov trap now costs cloth & booze instead of molotov
  • (Audio) Crow Sounds added
  • Lit fires now have a chance to attract nearby enemies to come and investigate
  • Nearby enemies are now attracted by the sound of falling trees
  • (Audio) – Fire crackle and pop added
  • (Multiplayer)  Fixed (hopefully for good) logs sometimes getting stuck mid air
  • Added stippling to numerous props
  • Player now has a chance to gain seeds when harvesting berries
  • Maple bark made darker
  • New slide into cave system added to cave entrances!
  • Fixed some items in cockpit sunken below mesh
  • Fixed extra decorative sticks appearing in sinkhole
  • Fixed areas in caves where thin lines of light were coming in from above
  • Fixed rock partially blocking cave 5 climb out entrance
  • Fixed some issues with cave particles flickering off based on camera angle
  • Fixed upgrading crafted club not working correctly
  • Treesap balance: increased building repair cost and lowered gain from cutting trees down
  • (Audio) Wet footsteps tuned
  • (Audio) Plane start sequence improved
  • (Multiplayer) Fixed fueling fire with leaves/cash not working for client
  • Fixed bonfire destruction not working
  • Fixed weapons not becoming bloody when hitting enemies (was only getting bloody when chopping up bodies)
  • Fixed thrown spear not always killing deer
  • (Multiplayer) Fixed fire arrows sometimes kicking clients
  • Passenger manifest now auto closes after 3 seconds after it auto opened upon finding first passenger
  • Fixed issue where noose trap could not be reset if sprung by player


v0.28d – hotfix

Hey everyone,


Over the last few days we’ve been reading feedback about the new dynamite enemy type as well as playtesting here and finding that he really isn’t fair or fun in his current state. This hotfix removes him until we can work out how to make him fun/challenging but not frustrating.


We also reduced chance of fire enemy type spawning.




  • Disabled dynamite mutant spawning
  • Lowered chance of fire mutant spawning



As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub


v028c- hotfix

Here’s another small hotfix to last night’s v0.28 release, this time fixing some saving/loading issues with map and manifest and improving balance on new dynamite cannibal (Sorry guys if he destroyed your bases!!)




  • (balance)Fixed rate of dynamite cannibal type spawning.
  • (balance)Lowered amount of ammo and frequency of dynamite man attacks
  • Fixed cave map not loading correctly when save was done in the outside world
  • Fixed passenger manifest not loading correctly with saves done in previous versions



As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub