v0.12 – Steam multiplayer integration, craftable paint, stealth armour, building inside caves, improved crafting and more.

Hey Everyone,

 

This patch introduces proper Steam multiplayer support. You no longer need to open ports or give people your ip address. Simply click and invite friends or make a public server. Hint: make games private if you don’t want anyone who you haven’t invited to join.

 

We’ve also improved crafting, added paint, a craftable berry pouch, fixed a bunch of bugs and lots more, all listed below.

 

Old save games should continue to work, however if you notice anything weird start from a new game to ensure everything is up to date.

 

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub or send them in to support@endnightgame.com.

 

Version 0.12 Changelog:

 

 

  • Steam multiplayer! No more manual ip entering or having to open ports! You can now invite friends to play and they can easily join your game through steam!
  • MP Client loading added – will now keep client player stats and inventory when client continues a multiplayer game (buildings are still saved on server)
  • Improved craft item multiview placement on crafting mat
  • New item added: Rabbit skin
  • New item added: Rabbit Pouch (can be crafted with 2 rabbit skins)
  • New items added: Collectable blueberries, snowberries and twinberries (approach bushes whilst holding rabbit pouch to collect)
  • New item added: Blue Paint (can be crafted by combining 2x blueberries with tree sap)
  • New item added: Orange Paint (can be crafted by combining 2x Marigold with tree sap)
  • New upgrade recipes: Stick/Upgraded Stick + Blue/Orange paint
  • New upgrade recipes: Rock/Upgraded Rock + Blue/Orange paint
  • New upgrade recipes: Plane Axe + Blue/Orange paint
  • New upgrade recipe: LizardSkin + tree sap + 15 Leaves = Stealth armour!
  • (audio)New leaf wind rustle and ambient wind sounds zones added
  • (performance) Optimized collision on cave wall chunks
  • (performance) Added some optimizations to distant enemies, disabling physics checks etc
  • (performance) Improved material memory usage in inventory
  • (performance)Improved memory usage over time
  • Added some small streams to world
  • Entering water in caves will now make player cold. (Hint: Build a fire to warm up)
  • Entering water at night will also make players cold
  • (audio)New cave 2 waterfall sounds added
  • Fixed cassette player overlapping pedometer in inventory making it unselectable
  • Fixed tree houses not falling when tree is cut down after loading
  • Fixed bug where you could build structures in trees which already have something built
  • Fixed crash clearing not removing trees on loading a save game (fixing issue where trees would sometimes block exit from plane or from home you’ve built near crash site)
  • Fixed bug that caused inventory to stay up when dying while in inventory
  • Fixed bug that allowed players to craft items for free after closing inventory while having a valid recipe ready on the crafting mat
  • Fixed missing material cave dead ground
  • Fixed energy mix inventory info
  • Fixed generic meat floating above fire
  • Fixed some a.i. issues where enemies would find players almost instantly
  • Fixed bug where building would sometimes break near standing fires
  • Rock and stick pickups added to caves, along with some new body parts
  • Crafting progress bar! You can now see if the items you are adding to the crafting mat are building towards something.
  • Crafting recipe output images! You can now see what item you are building towards on crafting mat
  • Fixed overbright moon
  • Enemies will now attempt to jump over small player built items (benches etc) instead of getting stuck
  • Cave 2 – added sky opening to big lake room letting some light in
  • Tree attack animations added to armsy
  • Mid and close trees can now be torn up by armsy
  • (multiplayer)After being downed in a multiplayer game, player will enter an injured state. In this state they can choose to restart, or wait to be revived by another player. A kind player with medicine can approach downed player and heal them, or a mean player can hit them with a stick.
  • (multiplayer) Days survived screen will appear for a few seconds after players are killed and before they can respawn.
  • Balanced enemy amounts at night to limit players being swarmed by 15 enemies at a time
  • (multiplayer) First bash at performance improvements.
  • Increased range animals will spawn from player to avoid pop-in
  • Fixed some bugs with enemy pathfinding
  • Added a repeat delay for enemies spotting player and screaming
  • Increased vision range on enemies slightly
  • Fixed bug where placing a building near a fallen log could break the placement orientation
  • (multiplayer) Fixed bug where fire would appear overbright for other players who didn’t start fire
  • (multiplayer) Increased chat log visibility length and history
  • WalkyTalky locking feature removed (can now equip another utility item without stashing it first)
  • (audio) Fixed missing underwater sounds
  • (audio) Fixed bunch of 2d sounds which could be heard in multiplayer by both players (hammer audio, enter water etc)
  • (Multiplayer) Can no longer have more than one set of corpse items waiting to be retrieved. Dying will cause your current items and location to be the corpse items.
  • (audio) cave rock sound will now correctly play when walking in caves
  • Added more stick, rock and cash pickups to caves
  • Fixed bug where opening inventory would sometimes give you a black screen!!!
  • (audio)Player jump breath and land sound effects added
  • Fixed bug where killing leader of a group could sometimes cause the other members to stand around corpse doing nothing
  • Toy robot added to sleeping timmy hand
  • Broken toy pickups added to world, along with new examine item animation
  • Paper money can now be used in place of leaves to start fires
  • Paper money can now be found in some suitcases
  • You can now build structures inside caves (although fires are most practical)

 

 

v0.11c – save/load hotfix

Hey Everyone,

 

Here’s a small fix to some save/load issues we’ve found since the last patch.  Corrupt save games from either 0.11 or 0.11a should now be fixed. (We also fixed traps in multiplayer!)

 

 

  • Fixed error with multiplayer save games sometimes breaking due to racing condition with data fetching in gui.
  • Fixed issues with traps (noose, spiked wall, happy birthday) not being buildable in multiplayer games.
  • Fixed some issues with single and multiplayer save games when a large amount of buildings were built.

 

 

v0.11- Custom foundations, new wall building system, multiplayer host saving, squirrels!! And more…

Hey Everyone,

 

This patch introduces our new experimental walls and custom foundations, you can find them deeper in the custom building section of the survival manual. These are a work in progress so haven’t fully replaced the old systems just yet. The new wall system gives you complete control over angle and position of walls, is massively faster to place, conforms to terrain and gives you the option to change from wall/doorway/window whilst in blueprint mode. We’re really excited to hear what you all think of these, and to see how this changes the bases you construct, as well as which improvements you’d like to see.

 

Other additions include a new animal type, multiplayer host save/load system, gameplay balance, new textures, more grass! and a bunch more stuff, all listed below

 

Save files from 0.10 should continue to work fine in this update! but if you notice anything weird start a new game to ensure everything is up to date

 

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub or send them in to support@endnightgame.com.

 

V0.11 Complete

 

  • New buildable item: Experimental walls! (single player)
  • New buildable item: Custom foundations!(single player)
  • Multiplayer save/load added Note: Currently limited to server being able to load the savegame, clients will start game fresh each time but still be able to enter a previously saved hosts game. Server/host will be able to save state of game world/structures.
  • Steamworks saving to cloud added – Regular save/load still works however it will now try and load from cloud first and pick most recent file (We’ve just hit the checkbox to enable this, it should be available soon)
  • Improved bridge snapping to be more responsive and less chance of it snapping to wrong position and improved visual feedback
  • Fixed wooden path blueprint not saving
  • You can now use the walkman as a distraction device. Stick it to a tree, confuse your enemies! Attach to a trap and lure them to it.
  • Re-worked title screen and cleaned up button animations
  • New options menu, with more organized layout
  • Added grass density slider to options menu – newer graphics cards can turn this up for better looking grass.
  • Player can now attack whilst crouched improving stealth kills
  • New animal added: Squirrells
  • Fixed bug where some animals wouldn’t show up
  • Improved look of ponds
  • Deer now have more health and will attempt to flee if you hit them
  • Killing deer will now attract skinny mutants who may attempt to feed on the carcass
  • Skin from deer can now be collected and worn
  • Deer skin will keep players warm if worn, can mix/match lizard skin and deer skin
  • New item added: Generic meat (can be sourced from deer or raccoons)
  • New item added : Wrist watch (can be found in luggage, or on some dead passengers) – use as crafting ingredient (such as on timed explosive)
  • Changed recipe for timed explosive to include watch
  • Audio – new cave sound effects added
  • Audio – Improved cave ambient audio fade out zones
  • Audio – Fixed audio slider in options menu not working correctly
  • Audio – Reverb added to cave sound effects
  • Audio – All sound effects now fade out on player death
  • Audio – Tuned levels of weapons, footsteps
  • Audio – Made frog sounds quieter,less frequent and less annoying
  • Audio – Lowered chance to cave combat music playing
  • Audio-Fixed suitcase open sound using flesh hit sound effect
  • Skinny enemies – increased speed, added in some missing animations. Increased health slightly. Will now travel in groups of up to 3 making them more of a threat.
  • Pale cave enemies faster, more health and increased hit damage
  • Improved geese lake layout, new rocks and details
  • New ground textures! – improved parallax mapping, and better blending – switch to relief or lower if there’s any slow down with this (via options menu)
  • New rock detail textures added to most rocks
  • New pine tree and pine tree moss textures and improved look of (some) dead trees
  • Major re-work of cave2 environment, more interesting rooms, better layout of rocks, new rock types and better flow through areas. Added small water falls
  • Armsy will now sometimes tear down trees
  • Reduced chance that regular cannibals will flee after player kills one of their group
  • Fixed skinny cannibals sometimes having leader props on dead body
  • Fixed some instances of enemies stuck not doing anything
  • Fixed bug where player would have issues climbing rope if cold and shaking
  • (multiplayer) Fixed log duplication bug, where it was possible to spawn multiple logs when picking up up a log
  • Fixed issue where you couldn’t pick up rabbits. You can now take rabbits out of traps or out of cages.

 

 

v0.10 – Building foundations, a new creature, climbing, walkie talkies and more!

Hey Everyone,

 

This latest update introduces auto foundations to some building types (log cabin, platform, gazebo) giving players ability to choose how high buildings are placed, and having them auto conform to terrain with our new procedural foundation system. (future updates will include ability to manually place these foundations yourself)

 

Adding the ability to climb rope has opened up a lot of possibilities with caves – and as such we’ve blocked off some of the beach cave entrances, replacing them with holes in the ground with some old rope dangling in. Combined with our new experimental tree bridges and platforms, rope gives everyone a new way to traverse the world.

 

Multiplayer has seen a bunch of fixes and improvements, but most importantly voice chat! Press Q to bring up your walky talky and communicate with friends. (for those without microphones, we’ve fixed a bunch of issues with the ingame chat)

 

There’s also a bunch more stuff, new art, bug fixes, balance improvements, new animated plane passengers and more, all listed below

 

NOTE: Due to the changes to some of the systems, old save games won’t work with this patch – we’re hopeful that the new saving improvements we’ve made to the saving serializer (listed below) will alleviate this for future patches and make occurrences of updates breaking save games much rarer.

 

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub or send them in to support@endnightgame.com.

 

v0.10 Changelog

 

  • Platforms! Place the log cabin on a slope and procedural platform will be constructed underneath to give it support. No more cabins on side of hills.
  • New buildable item: Tree platforms!
  • Building height system added Look up to place structures higher (using procedural foundation system) or downwards to place on ground (as in old system)
  • Climbing system! Player can now climb rope
  • Removed steps from tree houses! Replaced with climbable hanging ropes.
  • Added clamp to tonemapper to stop it sometimes turning screen completely black if seeing a very bright pixel. Fixed related issue where bloom would sometimes cause screen to turn black if it found overbright pixels.
  • Fixed issue with plastic torch spamming errors, causing a performance drain when using torch light source
  • Tweaks to world lighting and fog/ambient colors. Lighter and plastic torch now cast shadows.
  • Tweaked enemy density in caves
  • Added option to turn off all hud elements in options menu (not recommended!)
  • Increased size of rabbit on fire to match world scale
  • Small performance optimization on cpu by removing OnGui calls
  • Meds will now be auto consumed if health below 20 when picked up
  • (single player only bug)Fix for pine tree top heavy not being cuttable
  • Fixed missing marigold and chicory plants
  • Improved ambient audio zones and fixed outside sounds continuing to play when inside a cave
  • Improved cave audio ambience
  • Lizards can now be caught in cages along with rabbits (and raccoons)
  • Fire Arrows! Press L with bow equipped and at least 1 piece of  cloth in inventory
  • New falling leaf particles (3x) added and improved look of leaf burst (less bright/unlit)
  • New fluff particles added and using a new dust shader (bright in light, dark in shadow particle shader)
  • Improved look of torch light – now two tone
  • Fixed overbright lights on mutant creepy’s fires and all bombs/held bombs and better balance on bomb explosion particles
  • Balance pass on all mutant textures, improved look of skin and put all into same texture value space
  • New improved blood particles!
  • Fixed issues with sticky bombs
  • Fixed enemy skin and player arms sometimes losing ability to receive shadow and appearing overbright
  • Fixed molotovs not exploding on impacting enemies
  • Improved transition from cannibal village hole to caves using new generic rock chunks
  • Log holder is now pushable using push and hold animations
  • Fixed audio issue where some sounds would fade out instantly/abruptly
  • New suitcase art (6 textures variations, 2 model variations) added!
  • Fixed missing mesh renderer at front of plane crash(animated forward hull)
  • Animated passengers added to plane crash! – Don’t skip crash!
  • Fixed dead lizard normals flipped causing ragdoll to look different than regular model
  • Improved look of small shelter (better rocks, better log renders etc)
  • Lighter will always light after a limited amount of attempts (was previously possible to attempt to light 20 plus times if unlucky)
  • Fixed lighter animation playing continuously when stashing lighter quickly after getting it out
  • Improved held item switching sequence (better use of existing animations)
  • Pale enemies no longer attack each other or the distorted creatures
  • Removed cave beach entrances -replaced with rope climb out areas in lower caves fixing issues with entering caves near ocean
  • New molotov weapon art
  • Fixed lighter flame being too small visually
  • Fixed flare gun making shooting sound when fired without flares (will now make an empty click sound)
  • Improved tree falling sound settings
  • Swimming sound effects added!
  • Tuned/balanced pick up sound effects, eating sound effects etc
  • Enemies will now  always prioritize visible players over other enemies in combat
  • Improved instances of small items pushing player and added max velocity to attempt to stop player flying up into sky
  • (multiplayer) fixed bug where some shadows would break/change after respawning
  • Improved some environment art, started implementing better cliffs in some areas and higher detail rocks. Added new lake zone.
  • New art for (some) cave stalagmites and stalactites
  • (hopeful fix) for players sometimes swimming even when not in water area
  • Player will now stash weapon when swimming!
  • New creature added! – Check the caves.
  • Delay added to combat music so it won’t continuously trigger when entering in/out of combat
  • (multiplayer)Walkie talkies added! Press Q to communicate in multiplayer games.
  • (multiplayer) Fixed issue where items needed would sometimes stay on screen depending on if client/server destroyed a blueprint
  • (multiplayer) Fixed issue where returning to start menu would break game and turned back option in menu
  • (multiplayer) Fixed Enemies not showing blood particle fx on clients when they are hit.
  • (multiplayer) default player cap increased to 8 along with option to go up to 128 players (for adventurous players only! not recommended)
  • (multiplayer)Fixed Suitcases not being replicated over the network and existing only locally for each player
  • (multiplayer) Fixed Mutant ragdolls not replicated properly on client
  • (multiplayer) Fixed Wall built in MP vanishing instead of turning into logs when destroyed
  • (multiplayer) Fixed issue where remote players would not alert enemies via sound detection
  • (multiplayer) Lizard skin player armor now visible by both client/host
  • (multiplayer)Fix for overlapping chat text
  • (multiplayer)Fixed some Log duplication bugs
  • (multiplayer)Fixed Logs invisible for client in certain spots on the map
  • (multiplayer) Fixed issue where only newly built effigies would only be seen by host
  • (multiplayer) Fixed client/host sometimes having differently positioned yacht location
  • New art added for some of the cave entrances
  • Re-worked save game system so future updates will (likely) not erase save games to work!
  • Fixed issue with weapon upgrades have no or very little effect
  • Improved animal spawning in world- less chance of dead zones where no animals ever show up.

 

 

V0.09b HotFix:

Hey Everyone,

 

Here’s a small patch to fix some of the issues found in yesterdays multiplayer patch.

 

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub or send them in to support@endnightgame.com.

 

Version 0.09b Changelog:

 

  • (multiplayer) Fixed bug where building a Bonfire/Standing Fire/Fire Pit could cause game to crash
  • (multiplayer) Fixed bug where traps wouldn’t reset correctly (rabbit trap, 3 enemy trap types)
  • (multiplayer) Fixed bug where destroying blueprint/ghosts could cause client or server to be kicked from game
  • (multiplayer) Fixed bug where rock holder/log holder/log sled use/construction could cause clients to be kicked from game
  • (multiplayer)Fixed bug where if Host alt-tabbed out of game client would be kicked almost instantly
  • (multiplayer)Fixed bug where having max rabbits or lizards in inventory and trying to pick more up could cause client to be kicked from game
  • (multiplayer) Fixed bug where molotov could crash/kick players from game
  • (multiplayer)Hopefully fixed issue where client/server pc camera would intermittently turn completely black – this one is hard to track down, let us know if still occurring.
  • (multiplayer)Fixed missing enemy sound effects for client player (may still not appear in some cases if client is very far away from server player)
  • (multiplayer) Fixed issue where picking up a fish would destroy player and crash server

Co-op multiplayer added!

Hey Everyone,

 

Here’s our first pass at co-op multiplayer implementation, expect bugs!

 

We’re really excited to see what you guys think and hear any ideas you have for either additional game modes or additions to the current mode!  – As this is a first iteration we’ve limited this mode to 2 players but expect to increase this in future patches.

 

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub or send them in to support@endnightgame.com.

 

0.09 Complete

 

  • Slowed down tennis ball throw massively so players can play catch together on beach
  • (multiplayer)Server configuration screen – This will automatically tell you your public ip address – This is temp, server browser or better Steam integration coming soon!
  • (multiplayer)Chat box – Press enter to type messages to each other – This is temp and may be buggy!!, Voice chat is coming soon! (we’re modeling walkie-talkies)
  • (multiplayer)Player texture variation, run around with your survivalist buddy!
  • (multiplayer)First pass at player respawn system, on dead try and find way back to body to collect your belongings
  • Fixed bug where building a bench could cause save games to break
  • Fixed female skin being too dark
  • Rest of skinny animation variations added

 

 

Known issues:

 

Saving in a multiplayer game will save over single player save game, allowing you to continue progress but not as a multiplayer game (working on fix for this currently)

 

Destroying partially built items can be glitchy! Try not to destroy structures you haven’t placed yourself!

v0.08d

Hey Everyone,

 

Here’s a small patch 0.08d containing mostly bug fixes (Including finally a fix to distant shadow distortions!)

 

Our bigger patch 0.09 has been pushed back to this coming Monday whilst we sort out the last remaining co-op multiplayer issues!

 

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub or send them in to support@endnightgame.com.

 

0.08d Changelog:

 

  • Tree structures (tree houses) are now destroyed when the tree they’re on is cut down
  • Improved raft and fixed issues with raft and save/load
  • Fixed Drying Racks food positioning
  • Fixed Bench ghost positioning
  • Fixed bug that caused projectiles to be “paid” twice when thrown
  • Fixed glass upgrade recipes for most weapons
  • Fixed Plane Axe’s Cloth on crafting mat (for fire weapon upgrade)
  • New upgrade recipe Sticky bomb: Bomb Timed + Tree sap
  • Player run animations added!
  • Fixed thunder sound being cut off early
  • Fire enemies will now sometimes attempt to burn down player built structures again
  • New sound effects added – fixed missing underwater sounds, added splash and fall sounds to player. Added transitions between day/nighttime. New improved tree cut sounds.
  • Fixed some issues with skylight occlusion option
  • Improved bloom performance by 2-3x
  • Fixed bug where item would be unequipped after using inventory, then opening book then hitting escape
  • Massively reduced amount of memory ghost items take up
  • New player textures
  • (multiplayer)Player head added! (this also fixed issues with player head shadows in single player)
  • New better looking torch cookie
  • Fixed destroyed wall logs not being pickupable
  • Fixed feathers being hit away by weapon when killing birds making it hard to collect them
  • Fixed issue where held weapons would get permanent motion blur on them
  • Fixed glitchy shadows break up in distance!
  • Fixed some bugs with using lighter and it vanishes/equipping at wrong times and fixed bug where pressing the ‘O’ Key would attempt to bring up lighter
  • Fixed fire on effigies not burning birds or player
  • Enemies no longer sleep outside during the day
  • You can now destroy enemy built art and effigies!
  • Fixed camera position on during plane crash so you can no longer see down your own neck
  • Improved performance of held flare
  • Tweaked animal density in world
  • Improved weapon colliders for more accurate hits