v0.54

Hey everyone,

 

For this patch we’ve added a new late game tribe who are harder to kill and can do more damage to the player. These are recognizable by the crosses painted on them. We’ve also given skinny enemies the ability to carry and use sticks as weapons, and regular enemies can now use any of the crafted primitive weapons in the game to attack player.

 

For single player hard mode, we’ve removed inventory pausing, so you will need to get to a safe area before taking meds, or crafting items.

 

In multiplayer we’ve made some big memory optimizations for clients, fixed birds not syncing correctly between players and fixed a bunch of other bugs including issues with destroyed cave walls respawning for clients and clients having issues saving and loading in caves or in the sinkhole.

 

We’ve revamped the cold damage system. You will now take cold damage if freezing and standing still for 8 consecutive seconds. If you keep moving you’ll warm up slightly and won’t suffer any damage. To make this clearer we have a full screen frost effect when the damage occurs, and to show visually you’re cold you’re skin will turn slightly blue and you will visibly shake. We also tweaked booze to now give you a temporary warmth boost offsetting the cold damage and frost timers.

 

For bow and arrows, when the bow is fully drawn visibly the arrow will now be at full power, previously you would have to hold the arrow drawn for a longer period of time to be at full strength. We also made reloading slightly faster and added ability to light fire arrows directly from standing fires.

 

Caves 1 and 3 have had a bunch of extra details added to them, and we’ve done a pass on enemy layouts and pacing in these caves. We also added some floating suitcases and floating planks to some of the water areas.

 

Along with this we fixed a ton of bugs, added new art for the stealth armor and for the leaf shelter, finally actually turned on rabbits breeding in cages and lots more, for the full list check below.

 

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

 

V0.54

 

  • (Performance) Lowered engine CPU overhead cost from active sound emitters
  • (Performance) Optimized cpu usage on some enemy ai scripts
  • Fixed custom effigy costing 2 rocks instead of 3
  • Updated stairs stilt model to use latest log art
  • (Performance) Optimized clean up process of various systems to speed up time game takes to close
  • Closing inventory with metal tray and decayed meat not combined on the crafting mat no longer loses the meat decay state when it returns to the inventory
  • Fixed some issues with restoring meat decay state after loading a saved game
  • Fixed some issues with restoring arrow bonus after loading a saved game
  • (Multiplayer) Weapon paint now correctly syncs to other players
  • Fixed weak spear sometimes disappearing when thrown directly downwards
  • Caves – fixed hole in Cave 8
  • Fixed gamepad navigation in the new game difficulty menu
  • Rabbits in cages now have a 10% chance to breed each time player sleeps when there are 2 to 4 rabbits in the cage
  • Fixed weapon rack sometimes not refreshing the current target item type
  • Fixed painted inventory item material reverting when hovered
  • (Multiplayer) Birds are now synced properly in multiplayer games
  • (Multiplayer) Optimized total memory usage on clients
  • Fixed enemy bodies ragdolling incorrectly when killed in a noose trap
  • Fixed player able to get permanently stuck between gardens placed close together
  • Fixed already cooked meat reverting to raw if the fire runs out
  • Meat left on fire when saving the game now delay resuming the cooking until the black screen has gone away
  • (Multiplayer) It is no longer possible to open the chat silently while having the survival book open
  • (Balance) Opening inventory no longer pauses time in hard mode
  • Blood effect that shows when getting hit now occurs while in inventory
  • Lowered time inventory takes to pause the game in single player non hard mode games to 0.05s (from 1s)
  • (Balance) Skinny cannibals now have a chance of carrying sticks as weapons
  • Drying rack “rotate icon” now is properly positioned to avoid enter the meat placed on the rack
  • Hole cutter can no longer be applied if is there is an enemy in range
  • (Multiplayer) Fixed some cases of meat reverting to raw after using it on crafting mat with metal tray
  • Fixed log cabin sleep and save icons remaining visible if active when a wall is destroyed
  • Fixed spelling mistake in inventory arrows
  • Fixed picking up small rock and and spear at the same time breaking weapon usage
  • Fixed loading a save outside of caves but in sinkhole not enabling cave grounds properly
  • Added back in experimental support for 5:4 and 4:3 resolutions
  • Revamped the frost survival feature. When the visual frost effect stops increasing, damage will occur if standing still for 8 consecutive seconds. Screen will visually frost entirely the time of a flash to indicate the source of the damage
  • New high level painted tribe mutants added to world
  • Regular mutants can now sometimes appear carrying crafted weapons
  • Fixed weapons flying away from mutants sometimes when killed
  • Added a slight blue tint to player skin when cold
  • Player now does the check arms anim when getting cold if there are no enemies around
  • Fixed adding and removing rabbits quickly from cages causing them to disappear
  • Fixed scale of the static on ground snow particles
  • (Balance) Added some skinny pale enemies to cave 1 armsy room
  • (Balance) Cave 3 improved enemy layouts and added more enemies
  • Caves: Removed old purse model
  • Cave 3 added floating items and floating heads
  • Cave 3 lighting pass, extra planks, extra floating items, old pot prefabs, air canisters to flooded room, fixed missing climbing wall, added swim out area to above ground
  • Cave 1 More cave audio ambience between wood plank walls, Added broken wood plank details moved cross pick up to before first wall breakdown, Fixed unbreakable box on walkout side to sinkhole area
  • Caves: Fixed spawn sticks often intersecting rocks and positioned incorrectly
  • (Multiplayer) Extended player in ghost building check to prevent completion to other players in game
  • Snow no longer washes off blood, mud and red paint like rain
  • Current steam build ID is now displayed in bottom right of title screen
  • Bow and arrow improvements. Bow will now be at maximum strength when animation shows arrow fully pulled back. Slightly increased reload speed.
  • Fire arrows can now be lit by holding them close to a fire source while bow is drawn
  • Birds can now land on the cannibal art scattered around the world
  • Fixed gold keycard not getting picked up if picked quickly after the cutscene, while last weapon is equipping back
  • Using booze now also resets all current frost effect/timer
  • Player now shivers when cold
  • (Audio) Tuned sinkhole ambience to increase volume on cave exits into sinkhole area
  • (Audio) Tuned trigger threshold for player_splash sfx
  • (Audio) Added gore foot sfx for when stepping in gore piles.
  • New stealth armour model and textures added to player
  • Hole cutter no longer has any effect on ghost procedural buildings (which was making it non completable)
  • (Multiplayer) Fixed nutrition/exercise/strength stat not restored properly for clients
  • (Multiplayer) Fixed exploded cave rock walls respawned after leaving and returning to caves for host
  • Fixed Cave 9 curled body in ground
  • Fixed some cave shimmy areas set to wrong scale and not functioning correctly as a result
  • Fixed some crates in caves not breakable or breaking at the wrong scale/wrong position when hit
  • New temporary (leaf) shelter leaf texture/model
  • (Multiplayer) Fixed players getting pushed around by enemies while injured and waiting for revive
  • (Multiplayer) Fixed spawning in sinkhole as client preventing cave entrances to work properly

 

 

V0.53b

Hey Everyone,

 

Here are some small fixes to the 0.53 patch we released earlier this morning.

 

 

  • Fixed repair hammer remaining visible on crafting mat if you closed inventory without removing it first
  • Fixed save game ui issue where single player games would say they were multiplayer saves (had no effect on saves themselves, only the ui text)
  • Fixed crafting recipe list only showing closest 3 valid recipes. Will now list closest 7
  • Fixed changing Steam user in the save slot window in game not properly refreshing in single player

 

 

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

V0.53

Hey Everyone,

 

This patch introduces the new repair hammer. Previously you would simply press E to repair damaged structures, this now requires you to first craft the repair hammer, and then hammer away at structures to repair them.

 

Arrows will now consistently stick into enemies and also should hit more accurately now. Once enemies are knocked down you are able to retrieve the arrows from them. Seeing arrows stuck in some of the bigger creatures will also give you a better idea of how damaged they are.

 

In hard mode, we’ve increased the chance of distorted enemies coming out and also added a new system that will allow the distorted to travel in groups, either with regulars or other distorted. This should enable more encounters where multiple strategies are needed at the same time to deal with the different enemy types. We also increased the health on leader cannibals in both normal and hard modes

 

For multiplayer we’ve fixed a ton of bugs, allowed all weapons to now be shared with sharing tray, improved animations on other players and added a new leather jacket clothing variation.

 

We’ve fixed some issues with cave collision and specifically with players being pushed out of the world. We’ve also added some subtle coordinates to the pause menu. If you mention the coordinate numbers when giving any bug reports about specific locations in the game world  it will allow us to instantly find the area.

 

For save games, we’ve added the option to view other saves on the same pc, as we have had some reports of save files missing which we hope this solves.

 

Along with this there are a ton more tweaks and bug fixes, the full list can be viewed below.

 

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

 

V0.53

 

  • Creepy mutants can now travel in groups
  • (Balance) Overall more creepy mutants will spawn in hard mode
  • (Balance) Increased chance of seeing fire mutants in hard mode
  • (Balance) Slightly reduced amount of skinny mutants overall in normal and hard mode
  • (Balance) Thrown firebombs from fire mutants travel faster now in hard mode
  • (Balance) Increased health of tribal leaders in both normal and hard modes
  • New craftable item: Repair tool ! 2 Sticks + 1 Rock + 2 Clothes + 10 Tree Sap. Replaces adding tree sap to repair structures
  • (Multiplayer) New jacket clothing variation added
  • Fixed being unable to interact with triggers after equipping an item from inventory while pushing sled
  • Fixed enemies sometimes not dying properly when killed from behind
  • (Multiplayer) Improved idle, walk and run animations on other coop players
  • (Multiplayer) Fixed large raft moving erratically sometimes when client player attempts to walk under stair geometry
  • Fixed missing collision on step section on left side of large raft
  • Fixed player not grabbing log sled correctly if a bird is landing on his finger at the same time
  • (Multiplayer) Fixed clients not dealing correct damage to knocked down enemies
  • Fixed some holes in terrain where former hidden caches were
  • Removed old stalactite model from caves
  • Fixed some rocks and objects inside sinkhole being climbable with climbing axe
  • Fixed flintlock sometimes not registering hits on targets
  • Improved aiming on flintlock so it’s easier to hit targets above or below
  • Fixed ball floating slightly near fingers when reloading flintlock
  • Left hand items are now correctly hidden and restored when reloading flintlock
  • Fixed flintlock ammo size on the crafting mat + added the multi view option
  • Fixed incendiary upgrade of the upgraded spear not restored after loading a save
  • (Multiplayer) All weapons can now be shared with the metal tray
  • Fixed a case of upgrade not completing if there previously was a full recipe on the crafting mat without room for the product in inventory
  • (Multiplayer) Fixed client not able to trigger trip wire traps with projectiles
  • Added a fail safe to force player to let go of sled when swimming (it already happened when entering water while moving sled around but didn’t work when sled was in water and player grabbed it)
  • Tennis racket can now receive tooth, glass and feather upgrades !
  • Fixed story items on yacht and cassette pickups respawning even after being collected by player
  • Fixed light changing on cave ground after opening big door
  • Fixed some items in inventory having wrong outline(herbs, medicine, berries)
  • (Multiplayer) Fixed burning a shelter causing client to get kicked
  • (Multiplayer) Fixed destroying garden blueberry bush not working after collecting all berries on host side
  • Caves – Removed unusable climbing wall leading down to stash room
  • Fixed camp cots sometimes flying up into the air when approached by player
  • Fixed pickups dropped onto raft and large raft falling through
  • (Audio) Fixed clients loading in caves sometimes not having any cave audio effects
  • (Audio) Fixed boss music popping off abruptly for clients
  • Fixed waterfall falling water appearing black from a distance
  • Fixed pedometer screen in inventory changing when leaves are hovered over
  • (Performance) Optimized physics CPU usage when there’s a raft in game
  • (Balance) Set rebreather max air to 300 seconds (from 600)
  • Now showing current world coordinates in bottom right corner of the pause menu, can be used when reporting location specific issues on the hub
  • Replaced drying rack with a “lite”, single row version. Costs 5 sticks. This version should alleviate the targeting issues last version of the drying rack had. (not retroactive, previously made racks will still be the old version)
  • Added support for multiple renderers to inventory item views, allowing items such as shoes etc to be fully highlighted when hovered
  • Fixed small cabin having the save icon always visible
  • Replaced the Iron Forest cheat with gameplay option setting: Iron Forest (No building destruction)
  • Ghost foundations now check more accurately if player is below/within to prevent completion
  • Added a fail safe for plane hull position saving so that it can no longer get lost sometimes (not retroactive)
  • Fixed gold keycard not appearing in inventory
  • Fixed ghost rabbit cage sticks having sheen
  • Improved blood seams on Cowman
  • Fixed stretched texture in yacht salon
  • Sled grab trigger no longer shows the action icon while sled is grabbed
  • Fired Arrows now stick into all enemies and animals!
  • Fixed arrows sometimes bouncing off target doing no damage
  • (Multiplayer) Fixed female bodies sometimes disappearing when killed as host
  • Skinning an animal now makes the plane axe bloody
  • (Multiplayer) Metal tray held by another player no longer shows any icon if empty
  • Fixed basic fire food placement collision being offset from renderers
  • (Multiplayer) Fixed rock side platform not destructible
  • Fixed “Sticky” upgrade recipe tooltip not showing up
  • Added “Steam not initialized. Try launching the game from Steam” label in title screen when needed (happens when there is a privilege difference between the Windows user currently running Steam and the one running the game)
  • Fixed some items not retaining their last active bonus & content amount after saving and loading (such as pot not saving current water)
  • Fixed arrows not going through custom wall windows
  • Fixed arrows not correctly registering hits on some structures such as storages
  • Meat cooking on fire while the fire runs out of fuel is now returned as raw meat that can be picked up (instead of continuing to cook)
  • Fixed flintlock gun smoke appearing overly bright in shadows or in caves
  • Fixed lighting when sunset first turns to night time having overly bright ground lighting on some objects
  • Fixed rock thrower having no collision when built on a raft
  • Fixed rock thrower projectiles sometimes damaging player when released from thrower
  • Fixed suit clipping through backpack model
  • Fixed some missing collision in some caves
  • Save slot selection screen in title screen now allows to switch to saves from another Steam account than the one currently logged in (if there are multiple on same pc)
  • Fixed player sometimes falling through the floor during a cutscene in the end section of the game
  • Fixed 2 players being able to both activate certain cutscenes at the same time
  • Changed ‘iron forest’ option to ‘Allow building destruction’ for clarity

 

V0.52b

Hey Everyone,

 

Here’s a small fix for a couple issues that popped up in the v0.52 release.

 

 

  • Fixed end game characters using excessive motion blur memory
  • (multiplayer) Fixed game seeming to crash/take a long time loading for clients during loading of particular scene

 

 

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

 

V0.52

Hey Everyone,

 

For this patch we’ve focused on fixing some of the bugs that have been popping up over the last few days since the 0.51 release.

 

We also added a new clothing type for MP characters and a new game mode, both of which become available after completing the ending. If you’ve already completed the ending you’ll need to run through the end again to unlock these.

 

We also switched the re-grow cheat mode into a checkbox that you can select from the game options menu, making it more accessible to people who don’t know the cheat exists. Ticking this will cause tree’s to slowly grow back for you whilst you sleep in game. We also made one of the distorted creatures more resistant to molotov attacks, and fixed some multiplayer issues with restarting the game after finishing the story mode,  along with a few other fixes. The full list is included below.

 

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

 

 

  • A new game mode now gets unlocked at the end of the epilogue
  • A new clothing option is available in mp for players who complete the game
  • Fixed snow falling into some areas it shouldn’t
  • (multiplayer) Fix for an enemy turning invisible during transformation
  • (multiplayer) Fixed players overlapping each other in a cutscene
  • Lighter can no longer be equipped during a particular cutscene
  • (multiplayer) Fixed clients seeing additional dropped bodies
  • (multiplayer) Fixed some dropped bodies not being visible for clients
  • Fixed water source trigger appearing to not respond if trying to interact with it before the end of the re-use delay
  • Some texture memory optimizations
  • Ghost wall type switch is no longer concurrent with the regular ghost interaction trigger (both can be used at the same time, regardless of holding log or not)
  • (Multiplayer) Fixed a case of story progression getting blocked if client left the game at the wrong time
  • New gameplay option: Regrowing Trees On/Off (replaces the regrow mode cheat)
  • Added latest story items to notes chapter of book
  • Optimized memory usage of some end game animations
  • Fixed keycard doors not retaining unlocked state
  • Made boss creature more resistant to molotov attacks
  • (Multiplayer) Fixed restarting a new game lobby not working after finishing the story as host
  • (multiplayer)  Fixed other player weapons sometimes being held in wrong pose when first joining a game

 

 

V0.51b

Hey everyone,

Here’s a small hotfix to some issues that came up in last night’s patch release:

 

  • Fixed a case of allowing saving in one of the rooms beyond the door (a proper saving system will be added soon for this area)
  • Fixed case of some buttons not working until entering and then exiting the trigger
  • Fixed an issue with item sync on the big old hell doors
  • Fixed case of music not playing in epilogue
  • Improved sync in epilogue
  • Fixed action icon staying visible during the re-use delay after using one of the new props
  • Fixed a bug with some cave rocks not appearing in some sections of caves
  • Fixed a co-op bug where players could get stuck holding a body or have held body vanish
  • Fixed a bug with using ropes to enter/exit caves that was caused by some of the new cave memory optimizations

 

As​ ​always,​ ​please​ ​continue​ ​to​ ​post​ ​your​ ​bug​ ​reports​ ​and​ ​feedback​ ​in​ ​the​ ​​Discussions​ ​area​ ​of the​ ​Community​ ​Hub

V0.51

Hey everyone,

For this patch we focused on opening up the door at the bottom of the sinkhole cave. The door is locked and you’ll need to find the keycard in order to get inside.

Additionally, some new story items have been placed around the world, particularly in locations where you can find red paint.

Our plan was to originally have the door be openable only once the game was fully complete however the feedback and help we’ve gotten from the community has been invaluable throughout the development of the game and so we wanted to have everyone involved in this part of the process also. Keep in mind, you should expect some bugs and possibly other issues, and may prefer to wait for a final release to play this part of the game.

Note: You can’t currently save in areas past the door.

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

 

 

V0.51 Changelog:

 

  • The door at the bottom of the sinkhole cave is now openable (if you have the keycard)
  • New drawings and story items added near red paint locations in caves and overworld
  • Changed delay in between appearance of light tutorial to 10 minutes (from 1)
  • Fixed player camera sometimes facing seat during plane crash sequence
  • Improved navigation mesh quality around geese lake and other lakes
  • Molotov fires now get put out by water
  • Fixed flintlock part 8 not showing inventory tooltip
  • Fixed some tutorials possibly staying visible if dying while active
  • Ghost tree structures no longer prevent completing it when standing below it
  • Fixed thirst icon displaying full when starting new game then a second later when player looks at hand drops to correct amount
  • (Multiplayer) Fixed a racing condition when taking item from food holder causing take icon to stay visible sometimes
  • (Multiplayer) Fixed adding crafted meds & energy mix to food holders
  • Fixed large stick holder turning into small stick holder when repaired
  • (Multiplayer) Fixed possible item duplication when attempting to grab too quickly from food holders
  • Fixed arrows and spears bouncing off animals and sometimes landing angled on trees etc
  • Flintlock shots now destroy breakable wood object (such as tables and crates) and stalagmites
  • (Performance) Added a limit to the amount of collected item etc entries HUD will show to avoid possible excessive amount of memory allocated
  • (Performance) Now unloading asset memory when exiting caves to help on systems which are short on RAM
  • It is no longer possible to place buildings only partially on dynamic support (i.e. the raft), it now has to be completely on the support. This is to prevent placing buildings crooked on the side which can cause physics issues (and in some cases make the raft sink or even fly)
  • Fixed a case of player not properly climbing rope if there was something around the bottom trigger (like a cliff or bumpy terrain)
  • Fixed grabbing a rope high up causing player to grab it at ground level instead of bottom of rope
  • Lighter now stays equipped when entering and exiting caves
  • (Balance) reduced katana damage and increased received block damage on katana
  • Fixed entering caves through rope entrance sometimes bringing player back up in world
  • Added fail safe to hopefully fix sled sometimes staying mounted to player doing something else
  • Fixed a specific case of water triggers not processed in the right order causing player to visible warp out of water for a couple frames
  • Changed default distance from player for ghost rabbit cage, water collector, weapon rack, stick marker, bench
  • (Multiplayer) Fixed exploded rocks in caves not properly synced with late joining clients and being stuck not exploded
  • Fixed molotov sometimes getting stuck non ignitable for a few seconds if trying to light it too fast after equipping it

 

 

V0.50b – hotfix

Hey Everyone,

Here’s a small hotfix, fixing some issues with clients loading into multiplayer games.

 

  • (Multiplayer) Fixed bug when attempting to load and play an old saved game with more than 20 holes in a floor
  • (Multiplayer) Fixed a specific race condition when launching game causing client to fail to joining saved games

 

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub