V0.53b

Hey Everyone,

 

Here are some small fixes to the 0.53 patch we released earlier this morning.

 

 

  • Fixed repair hammer remaining visible on crafting mat if you closed inventory without removing it first
  • Fixed save game ui issue where single player games would say they were multiplayer saves (had no effect on saves themselves, only the ui text)
  • Fixed crafting recipe list only showing closest 3 valid recipes. Will now list closest 7
  • Fixed changing Steam user in the save slot window in game not properly refreshing in single player

 

 

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

V0.53

Hey Everyone,

 

This patch introduces the new repair hammer. Previously you would simply press E to repair damaged structures, this now requires you to first craft the repair hammer, and then hammer away at structures to repair them.

 

Arrows will now consistently stick into enemies and also should hit more accurately now. Once enemies are knocked down you are able to retrieve the arrows from them. Seeing arrows stuck in some of the bigger creatures will also give you a better idea of how damaged they are.

 

In hard mode, we’ve increased the chance of distorted enemies coming out and also added a new system that will allow the distorted to travel in groups, either with regulars or other distorted. This should enable more encounters where multiple strategies are needed at the same time to deal with the different enemy types. We also increased the health on leader cannibals in both normal and hard modes

 

For multiplayer we’ve fixed a ton of bugs, allowed all weapons to now be shared with sharing tray, improved animations on other players and added a new leather jacket clothing variation.

 

We’ve fixed some issues with cave collision and specifically with players being pushed out of the world. We’ve also added some subtle coordinates to the pause menu. If you mention the coordinate numbers when giving any bug reports about specific locations in the game world  it will allow us to instantly find the area.

 

For save games, we’ve added the option to view other saves on the same pc, as we have had some reports of save files missing which we hope this solves.

 

Along with this there are a ton more tweaks and bug fixes, the full list can be viewed below.

 

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

 

V0.53

 

  • Creepy mutants can now travel in groups
  • (Balance) Overall more creepy mutants will spawn in hard mode
  • (Balance) Increased chance of seeing fire mutants in hard mode
  • (Balance) Slightly reduced amount of skinny mutants overall in normal and hard mode
  • (Balance) Thrown firebombs from fire mutants travel faster now in hard mode
  • (Balance) Increased health of tribal leaders in both normal and hard modes
  • New craftable item: Repair tool ! 2 Sticks + 1 Rock + 2 Clothes + 10 Tree Sap. Replaces adding tree sap to repair structures
  • (Multiplayer) New jacket clothing variation added
  • Fixed being unable to interact with triggers after equipping an item from inventory while pushing sled
  • Fixed enemies sometimes not dying properly when killed from behind
  • (Multiplayer) Improved idle, walk and run animations on other coop players
  • (Multiplayer) Fixed large raft moving erratically sometimes when client player attempts to walk under stair geometry
  • Fixed missing collision on step section on left side of large raft
  • Fixed player not grabbing log sled correctly if a bird is landing on his finger at the same time
  • (Multiplayer) Fixed clients not dealing correct damage to knocked down enemies
  • Fixed some holes in terrain where former hidden caches were
  • Removed old stalactite model from caves
  • Fixed some rocks and objects inside sinkhole being climbable with climbing axe
  • Fixed flintlock sometimes not registering hits on targets
  • Improved aiming on flintlock so it’s easier to hit targets above or below
  • Fixed ball floating slightly near fingers when reloading flintlock
  • Left hand items are now correctly hidden and restored when reloading flintlock
  • Fixed flintlock ammo size on the crafting mat + added the multi view option
  • Fixed incendiary upgrade of the upgraded spear not restored after loading a save
  • (Multiplayer) All weapons can now be shared with the metal tray
  • Fixed a case of upgrade not completing if there previously was a full recipe on the crafting mat without room for the product in inventory
  • (Multiplayer) Fixed client not able to trigger trip wire traps with projectiles
  • Added a fail safe to force player to let go of sled when swimming (it already happened when entering water while moving sled around but didn’t work when sled was in water and player grabbed it)
  • Tennis racket can now receive tooth, glass and feather upgrades !
  • Fixed story items on yacht and cassette pickups respawning even after being collected by player
  • Fixed light changing on cave ground after opening big door
  • Fixed some items in inventory having wrong outline(herbs, medicine, berries)
  • (Multiplayer) Fixed burning a shelter causing client to get kicked
  • (Multiplayer) Fixed destroying garden blueberry bush not working after collecting all berries on host side
  • Caves – Removed unusable climbing wall leading down to stash room
  • Fixed camp cots sometimes flying up into the air when approached by player
  • Fixed pickups dropped onto raft and large raft falling through
  • (Audio) Fixed clients loading in caves sometimes not having any cave audio effects
  • (Audio) Fixed boss music popping off abruptly for clients
  • Fixed waterfall falling water appearing black from a distance
  • Fixed pedometer screen in inventory changing when leaves are hovered over
  • (Performance) Optimized physics CPU usage when there’s a raft in game
  • (Balance) Set rebreather max air to 300 seconds (from 600)
  • Now showing current world coordinates in bottom right corner of the pause menu, can be used when reporting location specific issues on the hub
  • Replaced drying rack with a “lite”, single row version. Costs 5 sticks. This version should alleviate the targeting issues last version of the drying rack had. (not retroactive, previously made racks will still be the old version)
  • Added support for multiple renderers to inventory item views, allowing items such as shoes etc to be fully highlighted when hovered
  • Fixed small cabin having the save icon always visible
  • Replaced the Iron Forest cheat with gameplay option setting: Iron Forest (No building destruction)
  • Ghost foundations now check more accurately if player is below/within to prevent completion
  • Added a fail safe for plane hull position saving so that it can no longer get lost sometimes (not retroactive)
  • Fixed gold keycard not appearing in inventory
  • Fixed ghost rabbit cage sticks having sheen
  • Improved blood seams on Cowman
  • Fixed stretched texture in yacht salon
  • Sled grab trigger no longer shows the action icon while sled is grabbed
  • Fired Arrows now stick into all enemies and animals!
  • Fixed arrows sometimes bouncing off target doing no damage
  • (Multiplayer) Fixed female bodies sometimes disappearing when killed as host
  • Skinning an animal now makes the plane axe bloody
  • (Multiplayer) Metal tray held by another player no longer shows any icon if empty
  • Fixed basic fire food placement collision being offset from renderers
  • (Multiplayer) Fixed rock side platform not destructible
  • Fixed “Sticky” upgrade recipe tooltip not showing up
  • Added “Steam not initialized. Try launching the game from Steam” label in title screen when needed (happens when there is a privilege difference between the Windows user currently running Steam and the one running the game)
  • Fixed some items not retaining their last active bonus & content amount after saving and loading (such as pot not saving current water)
  • Fixed arrows not going through custom wall windows
  • Fixed arrows not correctly registering hits on some structures such as storages
  • Meat cooking on fire while the fire runs out of fuel is now returned as raw meat that can be picked up (instead of continuing to cook)
  • Fixed flintlock gun smoke appearing overly bright in shadows or in caves
  • Fixed lighting when sunset first turns to night time having overly bright ground lighting on some objects
  • Fixed rock thrower having no collision when built on a raft
  • Fixed rock thrower projectiles sometimes damaging player when released from thrower
  • Fixed suit clipping through backpack model
  • Fixed some missing collision in some caves
  • Save slot selection screen in title screen now allows to switch to saves from another Steam account than the one currently logged in (if there are multiple on same pc)
  • Fixed player sometimes falling through the floor during a cutscene in the end section of the game
  • Fixed 2 players being able to both activate certain cutscenes at the same time
  • Changed ‘iron forest’ option to ‘Allow building destruction’ for clarity

 

V0.52b

Hey Everyone,

 

Here’s a small fix for a couple issues that popped up in the v0.52 release.

 

 

  • Fixed end game characters using excessive motion blur memory
  • (multiplayer) Fixed game seeming to crash/take a long time loading for clients during loading of particular scene

 

 

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

 

V0.52

Hey Everyone,

 

For this patch we’ve focused on fixing some of the bugs that have been popping up over the last few days since the 0.51 release.

 

We also added a new clothing type for MP characters and a new game mode, both of which become available after completing the ending. If you’ve already completed the ending you’ll need to run through the end again to unlock these.

 

We also switched the re-grow cheat mode into a checkbox that you can select from the game options menu, making it more accessible to people who don’t know the cheat exists. Ticking this will cause tree’s to slowly grow back for you whilst you sleep in game. We also made one of the distorted creatures more resistant to molotov attacks, and fixed some multiplayer issues with restarting the game after finishing the story mode,  along with a few other fixes. The full list is included below.

 

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

 

 

  • A new game mode now gets unlocked at the end of the epilogue
  • A new clothing option is available in mp for players who complete the game
  • Fixed snow falling into some areas it shouldn’t
  • (multiplayer) Fix for an enemy turning invisible during transformation
  • (multiplayer) Fixed players overlapping each other in a cutscene
  • Lighter can no longer be equipped during a particular cutscene
  • (multiplayer) Fixed clients seeing additional dropped bodies
  • (multiplayer) Fixed some dropped bodies not being visible for clients
  • Fixed water source trigger appearing to not respond if trying to interact with it before the end of the re-use delay
  • Some texture memory optimizations
  • Ghost wall type switch is no longer concurrent with the regular ghost interaction trigger (both can be used at the same time, regardless of holding log or not)
  • (Multiplayer) Fixed a case of story progression getting blocked if client left the game at the wrong time
  • New gameplay option: Regrowing Trees On/Off (replaces the regrow mode cheat)
  • Added latest story items to notes chapter of book
  • Optimized memory usage of some end game animations
  • Fixed keycard doors not retaining unlocked state
  • Made boss creature more resistant to molotov attacks
  • (Multiplayer) Fixed restarting a new game lobby not working after finishing the story as host
  • (multiplayer)  Fixed other player weapons sometimes being held in wrong pose when first joining a game

 

 

V0.51b

Hey everyone,

Here’s a small hotfix to some issues that came up in last night’s patch release:

 

  • Fixed a case of allowing saving in one of the rooms beyond the door (a proper saving system will be added soon for this area)
  • Fixed case of some buttons not working until entering and then exiting the trigger
  • Fixed an issue with item sync on the big old hell doors
  • Fixed case of music not playing in epilogue
  • Improved sync in epilogue
  • Fixed action icon staying visible during the re-use delay after using one of the new props
  • Fixed a bug with some cave rocks not appearing in some sections of caves
  • Fixed a co-op bug where players could get stuck holding a body or have held body vanish
  • Fixed a bug with using ropes to enter/exit caves that was caused by some of the new cave memory optimizations

 

As​ ​always,​ ​please​ ​continue​ ​to​ ​post​ ​your​ ​bug​ ​reports​ ​and​ ​feedback​ ​in​ ​the​ ​​Discussions​ ​area​ ​of the​ ​Community​ ​Hub

V0.51

Hey everyone,

For this patch we focused on opening up the door at the bottom of the sinkhole cave. The door is locked and you’ll need to find the keycard in order to get inside.

Additionally, some new story items have been placed around the world, particularly in locations where you can find red paint.

Our plan was to originally have the door be openable only once the game was fully complete however the feedback and help we’ve gotten from the community has been invaluable throughout the development of the game and so we wanted to have everyone involved in this part of the process also. Keep in mind, you should expect some bugs and possibly other issues, and may prefer to wait for a final release to play this part of the game.

Note: You can’t currently save in areas past the door.

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

 

 

V0.51 Changelog:

 

  • The door at the bottom of the sinkhole cave is now openable (if you have the keycard)
  • New drawings and story items added near red paint locations in caves and overworld
  • Changed delay in between appearance of light tutorial to 10 minutes (from 1)
  • Fixed player camera sometimes facing seat during plane crash sequence
  • Improved navigation mesh quality around geese lake and other lakes
  • Molotov fires now get put out by water
  • Fixed flintlock part 8 not showing inventory tooltip
  • Fixed some tutorials possibly staying visible if dying while active
  • Ghost tree structures no longer prevent completing it when standing below it
  • Fixed thirst icon displaying full when starting new game then a second later when player looks at hand drops to correct amount
  • (Multiplayer) Fixed a racing condition when taking item from food holder causing take icon to stay visible sometimes
  • (Multiplayer) Fixed adding crafted meds & energy mix to food holders
  • Fixed large stick holder turning into small stick holder when repaired
  • (Multiplayer) Fixed possible item duplication when attempting to grab too quickly from food holders
  • Fixed arrows and spears bouncing off animals and sometimes landing angled on trees etc
  • Flintlock shots now destroy breakable wood object (such as tables and crates) and stalagmites
  • (Performance) Added a limit to the amount of collected item etc entries HUD will show to avoid possible excessive amount of memory allocated
  • (Performance) Now unloading asset memory when exiting caves to help on systems which are short on RAM
  • It is no longer possible to place buildings only partially on dynamic support (i.e. the raft), it now has to be completely on the support. This is to prevent placing buildings crooked on the side which can cause physics issues (and in some cases make the raft sink or even fly)
  • Fixed a case of player not properly climbing rope if there was something around the bottom trigger (like a cliff or bumpy terrain)
  • Fixed grabbing a rope high up causing player to grab it at ground level instead of bottom of rope
  • Lighter now stays equipped when entering and exiting caves
  • (Balance) reduced katana damage and increased received block damage on katana
  • Fixed entering caves through rope entrance sometimes bringing player back up in world
  • Added fail safe to hopefully fix sled sometimes staying mounted to player doing something else
  • Fixed a specific case of water triggers not processed in the right order causing player to visible warp out of water for a couple frames
  • Changed default distance from player for ghost rabbit cage, water collector, weapon rack, stick marker, bench
  • (Multiplayer) Fixed exploded rocks in caves not properly synced with late joining clients and being stuck not exploded
  • Fixed molotov sometimes getting stuck non ignitable for a few seconds if trying to light it too fast after equipping it

 

 

V0.50b – hotfix

Hey Everyone,

Here’s a small hotfix, fixing some issues with clients loading into multiplayer games.

 

  • (Multiplayer) Fixed bug when attempting to load and play an old saved game with more than 20 holes in a floor
  • (Multiplayer) Fixed a specific race condition when launching game causing client to fail to joining saved games

 

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

V0.50 –  Balance and bug fixing

Hey Everyone,

For this patch we’ve focused on bug fixing and some balance tweaks. It’s a small patch as most of the team is working on the bigger December 14 story update

For hard mode we’ve made animals less common, leader mutants and pales tougher, and drastically reduced chance of knock down from heavy weapon swings. Fire damage has been lowered considerably and more so on the big mutated creatures which should make them more challenging to defeat in this mode.

We’ve also fixed a bunch of bugs, made the explosive holder work the same as the other holders in the game, added some limits to some inventory items for balance, fixed some save/load issues, made animals run from players more consistently and lots more listed below.

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

V0.50 Changelog:

 

 

  • Fixed climb rope action bugging out if grabbing a rope while in another rope’s top trigger vicinity
  • Fixed getting damage from small rock fake drop
  • (Multiplayer) fixed small rock duplication
  • (Multiplayer) Fixed not getting any prompt when trying to join a game from the Steam friend list when the game is already running (in title or MP scene)
  • Fixed performance issue if players wore red paint around large distorted mutants
  • Added inventory gamepad navigation to new find cache photos and flintlock parts
  • (Building) Explosive holder now allows the new interaction scheme, switch with which item to add with the “Rotate” button
  • Fixed whoosh sfx playing several times in a row repeatedly before even finishing when batching items to or from crafting mat by holding right click
  • Fixed hold right click batching in inventory wrongly triggering in some cases, like after emptying waterskin
  • Added a slight thirst threshold before it is possible to drink from waterskin or pot in inventory to prevent spamming the polluted water damage
  • Fixed some structures not getting cut from nav mesh correctly on loading a saved game
  • Batteries inventory tooltip now displays amount
  • Cassette player fake drops no longer floats mid air
  • It is no longer possible to use air cannister while not carrying a rebreathing
  • (Multiplayer) Fixed stone caches loaded exploded from a save not properly working for clients
  • (Balance) Aloe, Chicory, Coneflower, Marigold are now limited to 10 each in inventory
  • (Balance) Meds, crafted meds, energy mixes are now limited to 5 each in inventory
  • (Balance) Hard AI setting: fire damage ratio 50% of normal
  • (Balance) Hard AI setting: creepy fire damage 35% of normal
  • (Building) Fixed grab chair icon turning on then off before being in range of use
  • (Multiplayer) Fixed “cold & wet” tutorial not getting cleaned up after dying and respawning
  • (Multiplayer) Fixed mutant babies not dealing damage correctly to clients
  • Players now smoothly move into position when climbing onto a rope
  • Fixed some bag inventory icons set to wrong icon
  • Fixed player camera sometimes becoming offset after being knocked into water by an explosion
  • Fixed axes sometimes appearing to hit enemies after weapon has already swung through screen
  • Fixed texture stretching on top of shipping crates
  • Fixed some incorrect survival book recipes
  • Creepy mutants now try to avoid following players down narrow passages inside caves
  • (Multiplayer) Fixed (again)other players being visible during red death screen
  • (Multiplayer) Fixed host not revivable after opening the pause menu
  • Tortoises now have same drop as turtles
  • Fixed a couple icon not refreshing issues with racks
  • Fixed eating spoilt oysters not having the spoilt meat poison effect
  • (Multiplayer) Fetching items backpack now restores content of water holder and other item bonus such as the incendiary upgrade
  • Fixed a case of “Fire1″ action icon not showing in inventory tooltip for hybrid equipment/edible items (like waterskin or meats)
  • Shipping manifest can now be seen in survival book notes (page 3)
  • (Multiplayer) Fixed boat loading unmoored from dock when launching game with a client in lobby
  • (Multiplayer) Fixed client not getting fat man entry in bestiary when hit
  • (Multiplayer) Improved emergency/last moment shutting down of server & client connection, should help with cases of player staying connected in game after application closed without going through the menu or not being able to restart server immediately
  • Fixed story item pickups respawning when game was saved/loaded
  • (Balance) Hard survival setting: player fire damage x2 from normal
  • (Balance) Hard animal setting: land animal spawn amount 66% of normal
  • (Balance) Hard animal setting: fish spawn amount 66% of normal
  • Fixed bug with ocean sometimes rendering extra reflection layers on custom quality setting
  • (Balance) Each killed fish now has a 2 in game days respawn delay
  • (Balance) Hard animal setting: fish respawn delay is 5 in game days
  • (Balance) Increased health of pale skinnies and cannibal leaders in hard mode
  • (Balance) Reduced chance of enemies being knocked down from heavy attacks in hard mode
  • Animals now run away from player more consistently
  • Fixed game settings for difficulty no longer changing after going back to title screen once

 

 

V0.49b – hotfix

Hey Everyone,

Here’s a small fix to yesterday’s patch release

 

  • Fixed skin rack not functioning in multiplayer games
  • Fix drying rack items remaining selectable even when player moved away from rack
  • Removed red crosses from overhead map (found photos should show location to explodable caches)
  • Fixed bug with some enemy types hits not registering

 

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub