v0.21b hotfix

Hey Everyone,

 

We found some users had issues moving (at all!) with the update released a couple hours ago. Here is a fix for anyone experiencing that.

 

 

  • Small fix for users with some peripheral configurations who were unable to move in tonight’s update

 

 

Let us know if this issue is still occurring for anyone and if so we’ll try an alternate fix

 

v0.21

Hey Everyone,

 

This patch has a ton of new sounds, gameplay tweaks, balance tweaks, a couple new buildings (procedural defensive walls, floor hole cutting!!), improved AI for the new cowman mutant, a bunch of multiplayer and single player bug fixes, some improved caves and lots more.

 

We’ve also changed how repairing works. Now you’ll actually need to replace some of the lost logs instead of being able to just use tree sap for more heavily damaged structures. Let us know what you think about this change, and if it makes things too hard, or is still too easy and should be pushed further (To avoid destruction all together, use the cheat mode by typing ‘ironforest’ in title screen.)

 

Note: To eat berries/food/ or drink at lakes, press and HOLD the action key.

 

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

 

v0.21 Changelog:

 

 

  • Following features now require to hold their respective button for half a second to be triggered: cancel ghost buildings, drink & gather water, procedural buildings auto fill, eat berries and mushrooms found in world, eat plane food, eat cooked/dried food, light fires, save, sleep
  • Dropping a body now properly brings up right hand item instead of both left and right
  • Fixed cursor being visible during loading
  • Spears no longer fall through terrain or disappear when colliding with animals/enemies
  • Spears collide with more solid objects
  • When already equipped, lighter no longer needs to be stashed first to light a weapon or arrow
  • Fixed lighter toggling
  • Timmy’s Robot toy can now be fixed on the crafting mat in inventory !
  • Flare gun can now be reloaded using flares on the crafting mat
  • Can no longer equip utility item when in inventory using keyboard shortcut
  • New pedometer art added! Now actually looks like a pedometer instead of a mobile phone
  • Pedometer pickup removed from plane and added to tennis player corpses
  • Tennis team – improved visuals, added detail maps and better shading. moved to hidden position in caves
  • Fixed Walky Talky disappearing when added to the crafting mat
  • improved fat creepy mutant, more attack variety, can be staggered by explosions, can dodge close player attacks
  • Fixed bugs with log sled when grabbing/letting go while on a foundation
  • Birds can now be killed with explosives
  • Ocean fixed issue where high detail bump would sharply mix with low detail distance bump
  • Water sources now delays showing icon again after the drinking animation
  • Fixed both R and xbox R being visible and overlapping each other in experimental wall toggle addition prompt while using a gamepad
  • Fixed button navigation in book (“PreviousPage” & “NextPage” buttons)
  • Added action icons to Previous/Next book page buttons when using a gamepad
  • Previous/Next book page buttons can be trigger with “Take” button when using a gamepad (A by default)
  • Pressing “Drop” button (B by default with xbox gamepad) while in book now closes it
  • Fixed torch getting stashed when equipped from inventory while having lighter equipped
  • Fixed fires not being lightable while having torch out
  • Flashlight now has longer throw and is less saturated
  • New version of smaa added to antialiasing
  • Clicking back button of option menu now saves settings (was done in following menus until now)
  • Pressing B on xbox gamepad on a UI with a back/cancel or continue button now triggers it
  • Fixed player feet sliding when walking slowly with xbox controller
  • various fixes to swimming animation/movement
  • Fixed upgraded stick counters not showing properly when adding ingredients to crafting mat
  • Swimming fixes: Player no longer shoots out of the water when breaking surface. Swimming animation turns off faster when exiting water. Fixed bounciness when walking in shallow water. Fixed animation glitch when jumping into shallow water.
  • Replaced ugly grass terrain texture and fixed issue where starfish were still spawning on top of it
  • New waterfall flowing white water shader!
  • New item: Breakable flare box!
  • Larger radius on bomb explosions, and larger gib radius for mutants
  • Burn animation added to mutants!
  • Improvements to cowman mutant a.i.
  • Fixed frost post effect (when cold) going a bit too high on occasion (ie after a lag spike with the right timing)
  • Fixed issue when exiting/entering caves causing massive fps drop
  • Cold damage effect made more subtle
  • Fixed cold damage message staying up after dying in caves while it was up
  • Increased LOD range in caves
  • Time is now paused while in inventory in single player mode
  • Dropped flares when you have too many now properly drop an unlit flare
  • Dropped dynamite when you have too many no longer explodes
  • Fixed log holder take/add icon arrows reversed
  • (multiplayer) Fixed enemy animation being buggy for client if they died when on fire.
  • (multiplayer) Fixed flash light not replicating properly on remote players (would either now light up at all, or be too bright).
  • (multiplayer) Fixed an issue where rabbit trap would not always work properly when reset by non-host players.
  • (multiplayer) Fixed an issue where rabbits in cages would disappear on load.
  • (multiplayer) Made receiving and sending game invites through Steam a lot more reliable.
  • (multiplayer) “Press E to respawn” message after dying now uses the proper “Take” action icon instead of the fixed E
  • (multiplayer) Fixed remote players name showing while game is loading on their end or during their plane crash sequence
  • (multiplayer) Fixed rebreather not showing up on remote players
  • (multiplayer) Fixed dropped live rabbit not spawning for other players
  • (multiplayer) Fixed map pieces not showing properly for remote players
  • (multiplayer) Fixed dropped sticks/rocks/flares/dynamite/skulls not showing for remote players
  • (multiplayer) Gardens now replicate for players over network!
  • (multiplayer) Fixed an edge case issue where water in water collectors would differ between servers and clients
  • (multiplayer) Remote players will now show the correct blood/muddy arm textures depending on if they are bloodied/muddied locally
  • (multiplayer) Fixed an issue where large traps would de-sync if host triggered them
  • (multiplayer) Fixed loading a game saved in caves as client
  • (multiplayer) Fixed parts of players own heads visible at some angles, such as climbing down rope or moving camera fast to one side
  • (multiplayer) Revamped build mission system to be more reliable
  • (multiplayer) Breakable wood planks are now synced between players
  • (multiplayer) Explodable caches are now synced between players!
  • (multiplayer) Fixed some issues with cowman over network
  • (multiplayer) Fixed repair icon staying visible for client after repairing a building
  • (multiplayer) Fixed desync issue with log cabin destruction for client
  • Fixed mutant leader skull lights flickering strangely(now has candle light flicker setting)
  • Fixed small rock pickup misaligned
  • Fixed body parts still sometimes falling through caves when cut
  • Fixed suitcases spawning items multiples times when hit
  • Fixed heavy swing restoring stamina
  • Fixed missing cave nav mesh
  • Fixed various issues with wall climbing
  • Improved explosion/collapsing visual effects for some buildings
  • Fixed shadow blocking partially blocking climb exit in cave1
  • Fixed player sliding while opening book whilst jumping
  • (hopeful fix) for player occasionally flying into air when running and jumping at enemies.
  • world – improved cliff areas and grass placement and thinned out some excess rocks on some cliffs
  • Switching batches of textures to crunched compression mode – should improve load times and memory
  • Going in water without a weapon no longer brings up default weapon
  • Carrying body without having a weapon equipped before no longer brings up default weapon when dropped
  • Bed, Log Holder, Rock Holder, Stick Holder, Weapon Rack and Explosive holder can now be jumped by cannibals and destroyed by mutants (Armsy, Virginia, Cow man)
  • Buildings that have collapsed logs now require logs to be repaired (1/3 of collapsed logs)
  • Fixed bug where foundation would prevent itself from repairing properly and respawn with missing bits at bottom
  • All mutants can now interact with swinging bodies, dynamic crates and other objects
  • Fixed jump input occasionally not registering
  • New building: Extensible Defensive Wall ! (replaces legacy one in book)
  • New building (kinda): Floor hole cutter ! (caution: holes are definitive !) (SP only)
  • Gamepad mappings are now properly refreshed when a new one is plugged in and each gamepad has its settings saved independently
  • Fixed gamepad mapping icons not getting loaded when gamepad wasn’t plugged from the start
  • Fixed Ex wall sometimes going below ground when placing
  • Volumetric light sample quality settings now hooked up into options menu (turn up for smoother more accurate volumetric light, and turn lower for faster performance)
  • Terrain quality now also influences terrain pixel error resulting in less popping on higher settings and faster performance but more popping on lower settings
  • Northern mountains are now cut out of ai nav mesh properly
  • Cave 7 lighting and props pass
  • Clicking on exceeding story clues in book now opens corresponding page of notes
  • Fixed enemies sometimes not turning aggressive when attacked
  • Fixed enemies in wrong position sometimes when caught in noose trap
  • Fixed camera looking down neck on plane crash intro
  • Added “Max Frame Rate” setting to option (can prevent camera stutter with some hardware)
  • Swinging a lit weapon no longer causes big light to emit during swing, instead light intensity is lessened
  • (audio) Setting a weapon alight plays fire start sfx
  • (audio) improved waterfall sounds and range and positioned on outside falls along with in caves
  • (audio – multiplayer) Fixed inaudible deer startle, animal hit and die sound effects for clients, along with inaudible weapon Swoosh sound effect for client.
  • (audio) Increased ambient audio zones in upper areas of world, tweaked hanging rope sounds and player dragged away sounds
  • (audio) Sound effects for bird landing on finger added
  • (audio) Wood destruction sound effects, owls at night, improved mutant audio.
  • (audio) Added hanging rope and dripping blood sound effects to hanging bodies
  • (audio) first pass of stream audio added
  • (audio) open areas given ambient audio
  • (audio) clifftop wind added
  • (audio) sinkhole ambient audio added
  • (audio) pond audio louder
  • (audio) buildings falling down play impact sound
  • Fixed enemy dropped club disappearing when trying to add to crafting mat
  • Lowered dust area and amount when foundations collapse
  • Fixed animals not running away from trap when released
  • Fixed some fish above water in top half of map
  • Fixed player sometimes not jumping when trying to get out of cave water

 

 

v0.20 b

Hey Everyone,

 

Here’s a hotfix for last nights 0.20 update, fixing some issues that were found overnight and during playtesting today.

 

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

 

v0.20b

 

  • Fixed raft not working in single player!
  • (multiplayer)Fixed an issue that could cause abnormally long save times or crash game
  • (multiplayer)Fixed error where thrown bombs would spam errors and lower framerate for host/client
  • (multiplayer)Fixed bug in mutant a.i. where half of the enemies would stop finding player after exiting a cave
  • (multiplayer)Fixed issues with building on top of platforms which could break mp completely or just not work
  • (multiplayer)Fixed possible drastic performance drop if player was cold as host and loaded a saved game (possibly only relating to 0.19 saves)
  • (multiplayer) fixed an issue where half-built bridges would not properly replicate to clients
  • (multiplayer) fixed an issue where if you attached a bridge to a tree platform, neither of them would replicate out to clients after loading a save
  • (multiplayer) fixed two smaller issues with large traps and standing fire pits on client/server
  • possible fix for issues with logs not visible in lod sled or log holder for older save games (not able to reproduce here, let us know if its still happening)
  • Fixed batteries in suitcases having torch icon
  • Fixed suitcase spawned items not visible always (folded jumpers, batteries etc)
  • Fixed regular spear turning into upgraded spear when thrown and picked up again
  • Fixed bug where it wasn’t possible to pull out lighter (or other left hand item) when carrying a log

 

 

v0.20- Throwable spears, new breakable objects, new story clue, new weapons, new distorted creature and lots more!

Hey Everyone,

 

For this patch we’ve added some new weapons, a new distorted creature, some new breakable objects, Improved cave combat/layout and look, added a bunch of multiplayer fixes, some new improved audio, some new player animations (look down at your feet when you turn!)along with spear throwing, the ability to upgrade spears and a bunch of bug fixes and improvements check out the full list at:

 

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

 

Known issue: V-sync has been disabled for now from in game options menu. Use title screen options menu to enable this!

 

v0.20 Complete

 

  • New usable item added: Dynamite stick
  • New art added: Dynamite crate
  • New distorted cannibal creature added!
  • Improved skin shader – now supports ambient scattering
  • improved crocodile attack animations
  • Added more story clue items to note section of book
  • (audio) Fixed building complete sound sometimes not playing
  • (audio) Body drag sound added to drag away scene
  • (audio) Seagull audio improved
  • (audio) exertion and cold no longer play underwater
  • (audio) Pale male audio added
  • (audio) Pick up whoosh sound now plays more consistently
  • (audio) New Spike Wall trap sound
  • Tree moss added! Always faces north regardless of tree orientation, can be used to help navigate
  • Removed ‘animal’ layer from inventory camera fixing bugs with animals walking over inventory, blocking view, or viewing fish swim over inventory
  • Female mutants will jump on and attack player from tree trunks more often
  • Improved balance between mutants being aggressive and stalking player
  • Player feet now stick to ground when looking down and turning!
  • Fixed some issues with hit direction not being set properly when swinging stick
  • Unblocked and fixed entrance to cave 7
  • Cave 2 hidden stash room added
  • Deer now have motion blur
  • Partially cut trees are no longer saved as cut down, instead they are fully restored when loading a saved game
  • Decay system added! Meat now ages over time in inventory, going from fresh to edible to spoilt and providing less and less benefits and eventually becoming harmful. (meat appearance as well as inventory tooltip title change to reflect decay state)
  • New items added: Old breakable soda crate! Old breakable empty crate, old breakable dynamite crate
  • New pickup/craftable item : Upgraded spear!
  • spear is now throwable!! – hold right mouse to aim, press left mouse to release
  • Removed plastic torch from suitcases, can now only be found in gameworld.
  • Fixed fish falling through terrain if dropped by player
  • Fixed bug where breaking cave wood doors would give you leaves and play hit plant sound effect.
  • Bloody tables are now breakable!
  • rough Cave 10 added
  • props and pickups added to main cannibal village. Dynamic Bodies now hang from dead tree.
  • Ultra low draw distance is now more aggressive/culls items closer
  • (optimization)Material quality setting in options menu now simplifies some shaders on lower settings
  • (optimization)Gpu performance improvement removed unnecessary pre-clamp shader
  • (optimization) Water lod added to ponds, previously would calculate refraction for all lakes/ponds now will only do this for screen visible water. Removed second grab pass roughly doubling performance of ocean/lakes when visible.
  • (optimization) Bloom performance doubled
  • (optimization) reduced memory garbage collection per frame drastically (should reduce stutters)
  • Fixed story clue tutorial sometimes being outside of tutorials section on screen
  • Small boxes can now be smashed open to recover item inside
  • Laptops can now be smashed open to retrieve circuit boards
  • better combat layout throughout cave systems
  • fixed an issue where baby mutants would not target player properly
  • more range of movement when looking around on a rope
  • flashlight now follows camera direction when on a rope
  • fixed animation popping on mutants when sleeping in a cave and near edge of screen
  • New art added: Underwater coral!
  • Going back & forth towards berry bush no longer respawns berries
  • Eaten berries & some bushes no longer respawn after loading a saved game
  • Fixed lighter getting stashed after lighting a fire even if it was previously equipped
  • Added distortion to breakable wood planks when hit
  • Fixed plastic torch light color not being set properly on startup causing low battery flicker to be not visible before getting bloody or going into water
  • Fixed suitcases cloth sheen icon and chocolate bar pickup icon not rendering
  • Enemies can now hear explosions and will be woken up/react
  • (multiplayer) Fixed not receiving invites after playing a SP game and going back to title screen
  • (multiplayer) Fixed bug where logs would sometimes get stuck in air
  • (multiplayer) Added display on clients to let them know when server is not responding
  • (multiplayer) Fixed log sled grab icon staying up when targeting the trigger while another player grabs it
  • (multiplayer) Fixed not being able to continue saves as client
  • (multiplayer) Fixed black screen as client when starting a new game
  • (multiplayer) Loading a game saved on a building as client should now respawn on top of it
  • (multiplayer) Fixed having to walk out of trigger and back in to target a in range building after placing it
  • (multiplayer) Fixed client not seeing present ingredients in ghost buildings until some more were added after host loaded a saved game
  • (multiplayer) Foundations now use the same destruction system as in SP
  • (multiplayer) Not yet available book entries are now clearly shown as such
  • (multiplayer) Raw meat dropped by a player is now seen by others too !
  • (multiplayer) Clients now place ghost items instantly without a lag delay
  • (multiplayer) Fixed issues when dying with inventory or book opened
  • (multiplayer)Fixed boar vanishing when killed by client player
  • (multiplayer)Fixed enemies falling through ground if host entered a cave without client players
  • (multiplayer)Hopefully fixed issue with animals sometimes invisible, and mutants sometimes invisible
  • (multiplayer)Fixed bug where if player was killed in a cave (instead of outside) ocean would stop rendering and issues with animals vanishing could occur
  • Cave 1 tweaks – added more holes with light streaming in, fixed some stalagmites floating above floor, moved headless body, added dynamite pickups near hole to sinkhole. Fixed hole to sinkhole view being blocked. Added more enemies to large room. Re-worked dead room with better pickups. Replaced hanging bodies with dynamic hanging bodies. Fixed repeating story pickups, so now only 1 of each is pickupable (ie bibles) Cave 1 now connects to Cave 3. Hanging bodies added to armsy room.
  • Fixed bird landing on hand if lighter was out
  • Fixed lighter staying on in water until you dive a certain depth
  • Fixed bug where point or spot lights would cause ocean to glow like a hottub
  • Fixed error in story clue folder when loading a saved game
  • Fixed (again) bug where picking up a raccoon would give you lizard skin
  • New story item added to yacht!
  • Overcooking arms or legs on fire will turn them into bones eventually
  • New pickup/weapon item: Bone!
  • New cave grounds! New cave walls
  • New cave wall shader with running water!
  • Fixed bunch of overlapping cave shadow objects
  • Fixed plane hull not getting cut out of nav mesh on load game
  • Fixed tree shadows turning off when coming from behind or side of player camera
  • Fixed sharks swimming through sand sometimes
  • New game stats: Cooked Food, Burnt Food, Cancelled Structures, Built Structures, Destroyed Structures, Repaired Structures, Edible Items Used, Items Crafted, Upgrades Added, Arrows Fired, Lit Arrows, Lit Weapons, Burnt Enemies, Exploded Enemies
  • Can no longer build big structures on raft & sled (only small ones like log holder/fires will work)
  • Building raft & sled on other structures now works properly
  • Fixed cave lights popping on/off too soon
  • Cave ambient fill lights added in cave holes
  • Forced volume light occlusion to take caves into account
  • Picking up mutant bodies now requires to hold the “Take” button for half a second
  • Held map is now more readable under lighter
  • Fog will now slowly fade away if player is inside a cave
  • Fixed fireweed/horsetail plants not being cuttable
  • Improved look of save game thumbnails & added date/time (community request)
  • Attempting to pick up soda while at max capacity now drops it back on floor instead of destroying the pickup
  • Reduced energy drain when cold
  • Fixed arrow fire going out when right clicking while aiming
  • Getting hit while holding lighter now has a 1 on 4 chance to stash it instead of always
  • Brightened plastic torch light, increased battery lifetime a bit
  • Fixed cut arms falling through cave meshes
  • Burning stick now stays lit 4 minutes when not attacking
  • Improved burning weapon formula fire scale formula to look better with higher durations
  • Fire weapons now emit much more light!
  • Massively increased brightness and range of throw flares when held or thrown
  • Equipped cold armor (Deer Skin) parts are now visible in armor bar of hud
  • Closing inventory while upgrading weapons now properly turns things off instead of breaking craft item positioning
  • Loading a save with a bridge not attached to anchors now destroys it instead of erroring (could block loading in mp)
  • Bridges are now properly destroyed when the tree structure they were attached to is cut down
  • Fixed equiped items switching when exiting rope
  • Player can now equip rebreather underwater without dying instantly
  • Using air canister while underwater and rebreather isn’t in use (if it was out of air) now actually reloads it
  • Out of water with rebreather, light stays on for 2 seconds and then dims over 5 seconds
  • Fixed bug where falling off some fishing stands would cause player to wake up in cave but not be able to swing axe
  • Fixed wrong icon display in inventory item tooltip while using a gamepad
  • Fixed fire not playing sounds when lit
  • Torch in suitcases replaced with new batteries pickup
  • Fixed enemies not reacting to effigies
  • Enemies can now jump the log sled!
  • Effigies now burn a lot longer but turn into skulls, bones and rocks pickup when done !
  • Fixed weird molotov throwing anim when spamming
  • Fixed wall placement when below a ceiling
  • Fixed rope bottom trigger position in caves (not retro active)
  • Improved draw distance on some items
  • Dropped item fixes: taking more meds than you can carry will now drop the med instead of vanishing it.
  • Circled map cave entrances to make them more clear, and made crosses to blow up caches smaller
  • New surprise weapon added. look for some dead tourists in front of a cave.
  • Fixed molotov spreading fire not centered on flame position

 

 

v0.19C Hotfix

Hey Everyone,

 

Here’s another small hotfix. Thanks to everyone on the hub for finding this and for sending the saved game file to us!

 

  • Fix issue where multiplayer save game issues would occur if a tree with a tree platform and connecting bridge was partially cut before saving.

 

 

v0.19b hotfix

Hey everyone, Here’s a small hotfix for a bug we found affecting some new players save games.

 

  • Fixed issue with saved games for players using a fresh install of game.
  • Fixed missing modern axe pickup! (check main cannibal village dead tree)
  • Fixed some issues of player not being able to swing axe after dying

 

 

v0.19

Hey Everyone,

 

Inspired by community feedback this patch introduces a tiered destruction system, so now only certain types of enemies can destroy certain structures. Sick of cannibals breaking through your base? Defensive walls are now a lot more secure and only destroyable by the larger distorted creatures.

 

Save slots have been added! so you’re no longer limited to a single save file. We also added some cool new usable items (Compass, torn map!) Balanced caves with a new variation of enemy (skinny pale) Added new art, new underwater visuals, fixed a bunch of multiplayer and single player bugs and much more, all listed below:

 

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

 

v0.19 Changelog:

 

  • (multiplayer) Fixed some cases of creepy mutants not targeting remote players correctly
  • (multiplayer) Increased priority of mutants, making them smoother/less laggy
  • (multiplayer) Fixed issues with log sled after loading a saved multiplayer game
  • (multiplayer) Typing in chat no longer triggers in game actions
  • (multiplayer) Fixed chatbox being locked when input loses focus
  • (multiplayer) Fire now spreads/replicates
  • (multiplayer) Rope is now buildable
  • (multiplayer) Players will now appear as the correct body type/clothing for everyone
  • (multiplayer) Game invites are now properly queued
  • (multiplayer) Clients now have a different save per server and respawn after loading where they saved instead of in plane (respawn after dying is still located in plane)
  • (multiplayer) Fixed a bug with experimental stairs in saved games which could cause issues for clients loading
  • (multiplayer) Added message when alt tabbing as host to warn about risks of disconnecting clients
  • (multiplayer) Fixed issues where dead bodies would sometimes not replicate correctly
  • (multiplayer) Fixed bug where modern axe would appear as old yellow axe to other players
  • (multiplayer) Fixed bug where killed turtles would give infinite shells and no meat for client players
  • You can now toggle the color of stick markers (SP only)
  • Fixed Stick Marker flying above floor (not retro active)
  • Fixed several tree structures which did not properly save which tree they are built on (not retro active)
  • Fixed tree structures not getting destroyed when their attached tree is found cut down after loading a saved game
  • It is now possible to build small structures (like log holders ;) on top of rafts !
  • Added collision box to log holder
  • Cut down trees are now accounted for by the tree occlusion system
  • Improved building placement formula, now handles better big height variations like you can have near edges of floors
  • Deer will react more to being shot with arrows
  • Deer can be seen nibbling at bushes sometimes
  • Tiered destruction system! Enemies can now only damage certain structures, depending on how strong they are. Only armsy can bring down defensive walls.
  • Armsy will attack structures more often and deals more damage
  • Improved animation for Armsy behaviours
  • Improved animation for Virginia
  • Crocodiles can now swim and attack player in water, also have more health and deal more damage
  • Fixed player arms not aligned to mutant sometimes during drag away cutscene
  • Fixed water vanishing at some angles from the camera
  • Fixed pickups looking solid white when viewed underwater
  • Fixed some issues with loaded plane prefab/multiplayer plane prefab- flying seats, missing decals, misaligned geo
  • Fixed judder when sprinting and low stamina
  • Player must stop running now before stamina will recharge
  • small delay added to stamina recharge if you run out of stamina while sprinting
  • New plane dirt chunk added to plane crash
  • New save slot system, you can now have up to 5 SP games and up to 5 mp games (as host)
  • Save slots are organized per steam user id to prevent cloud from messing things up when using the game with multiple steam accounts on a single computer
  • Saving now archives the previous save file in case you need to restore a backup (local only)
  • New save slot selection screen when saving in game
  • Save black screen is now in sync with the time saving takes
  • Improved cloud save management
  • Added “Equiped” status display to rebreather inventory tooltip
  • New mutant type “pale skinny” added to caves
  • Shadows now fade off to darkness when player is in a cave, and fade to bright when not in a cave
  • Sun/Moon are no longer faded out when in caves – making transition from outside to caves more natural and allowing light to bleed in from outside
  • Improved terrain around beaches
  • New small burial sites added
  • Fixed bug where inventory would appear black if an integrated (intel) graphics card was used
  • Fixed some winter pine trees sitting on ocean
  • Happy birthday trap is now twice as wide
  • Noose trap has a wider trigger zone, making it easier to catch enemies
  • Lighting camp fires now requires player to hold the lighter over the fire until it is lit
  • Enemies will react properly to walkman placed as a distraction device
  • Fixed a save/load issue that could cause experimental walls to increase size of save game drastically and crash loading
  • Added a 60s delay in between displays of lighter tutorial
  • Burning weapons & arrows no longer burn things when not attacking with it
  • Burning weapon stay up longer when idle but use fuel quickly when attacking
  • Burning arrows no longer damage owner player when fired
  • Cave combat layout tweaks for balance
  • Player feet sink slightly now when walking through sand and speed is slightly reduced
  • Some collected story items are now stored in back of survival book in notes section
  • Standing fires are now destroyed upon collision with enemies
  • Timmy photo added to backpack as reminder to be a better parent
  • Player camera no longer clips through terrain when entering a rope from above
  • Better position of exit rope trigger on fishing stands
  • Removed weird delay on gravity when exiting a rope
  • Pickups added to top of some fishing stands
  • Animation added now when player drinks at ponds/lakes
  • Balance – removed rebreather pickups from overworld, can now only be found in cave location. Modern axe removed from yacht. Air canister added to yacht location. Removed old axe in wooden door at cave entrance. Changed cave dead to always be in cave 2 location. Removed lights from cave hats. Re-worked pickups in cave 1 dead room.
  • Revamped multiplayer start game UI to be compatible with gamepads and save slot system
  • Cave mutants can be found sleeping on the ceiling again
  • Plastic torch now rotates more in line with camera, making it useful to look up and down
  • Pale versions of armsy/vag added to world.  Faster, stronger, with more armour
  • Underwater fog added!
  • Fixed a broken link when navigating in survival book with “prev/next page” gamepad buttons (left & right shoulders by default)
  • Repairing buildings now costs 2 treesap plus an amount that increases with damage suffered
  • Fixed missing Tooth & Feather upgrade recipes for stick & stick upgraded
  • Fixed flare gun sometimes hitting player when firing
  • Smaller scale on stealth armor leaves to make things easier to see
  • New art added: Boar skull, boar skull on stick, boar decorative statue
  • New prop added : Lifesaver
  • New prop added : Skull pile
  • Cave 9 added
  • New usable item added: Compass
  • New item added: World Map (torn apart in 4 pieces to find and combine on crafting mat)
  • Replaced “pedometer” input action by “Utility” which toggles latest item used from inventory of Pedometer/Walkman/Compass
  • New art added: better looking Lichen rock
  • Lowered amount of sharks and moved further away from shore to avoid sand sharks
  • New props added to cargo crate
  • Added physics to (some) hanging bodies, hit them and see them swing around
  • North area cold is now only occurring in the higher mountain part and no longer on the beach
  • Fixed fires not being lightable after burning out once
  • Fixed exploding trees leaking objects
  • Aligned turtle shell to upper part of tarp to make it easier to find in inventory
  • (audio) Added sound effect to metal door opening/closing
  • (audio) Increased FMOD mix buffer size when system sample rate is high to prevent stuttering audio
  • (audio) Better balancing of wind, falling leaves and animal footsteps
  • (audio) Fixed missing distant calls between mutants
  • (audio) Boar attacks and feet sounds added
  • fixed dead bodies moving away from player when picked up and dropped repeatedly
  • You can now exit room behind metal door, by jumping into pool of water,swimming up, finding rope, jumping into another pool of water, and swimming up and exiting via… geese lake
  • Increased tree draw distance for the Ultra High draw distance setting
  • Smoothed out work scheduler response to lag spikes to prevent it from inducing stuttering

 

 

v0.18c

Hey Everyone,

 

Here’s another small patch release for v0.18 – focusing on fixing some of the multiplayer bugs – invisible bodies when carried, log sled issues, along with some other small fixes and a few bits of new art (new modern axe, plane wings and new sinkhole model!)

We’ve also done a big pass on enemy pacing based on feedback received throughout this last week!

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

 

v0.18C Complete

 

  • (multiplayer) Bodies carried by players are now visible to other players!
  • (multiplayer) Fixed client players not getting hungry, thirsty or cold
  • (multiplayer) Distorted creatures will now pay attention to client players
  • (multiplayer) Fixed rain not following players after respawning
  • (multiplayer) Fixed player dead body sliding down slopes forever
  • (multiplayer) Fixed clients not getting sticks & rocks from cancelling ghosts buildings
  • (multiplayer) Fixed fire erroring when targeted by player before being attached to network system
  • (multiplayer) Fixed FireStand not properly working
  • (multiplayer) New Steal (or Share) feature for food items, hold any of cod/rabbit/lizard/generic meat/arm/leg and other players can grab it from you !
  • Metal door now saves items on scale properly (not retro active)
  • Metal door now has a trigger on the other side that completely opens the door once crossed (to fix issue if anyone saved behind it)
  • Fixed rope climbing not using player input mapping
  • Fixed place Timed Bomb icon being active before finding a matching surface
  • Slight fill light added when holding torch (should make held items better visible in caves)
  • Improved items flying up into air on spawn
  • Improved pop in on some items
  • New sinkhole art!
  • New rocks added around sinkhole perimeter
  • New modern axe art added!
  • Fixed water looking bad/noisy at distance
  • Fixed procedural floor having items spawning on top
  • Fixed Ex Wall being offset downwards when using the auto-fill feature to place it on a Foundation + Floor, causing doors to be hard to open (not retro active)
  • Fixed cold tutorial staying up when near a fire in the mountain area
  • Fixed error when cancelling a ghost building that doesn’t have “built” renderers for each ingredient (cancelling raft with stick and log added no longer gives infinite amount of logs ;)
  • Plane wing model added!
  • Fix bug where moving far away from noose trap with a mutant caught could cause it to glitch
  • Fixed some issues with removing dead mutants from noose trap
  • Added mourning encounters back in. Groups of mutants can be seen mourning dead family members at times
  • Higher chance of seeing enemies pray/feed/mourn/place art near villages and cave entrances
  • better animation when transitioning into praying/mourning
  • further enemy balance tweaks/pacing
  • Improved water trigger validation to prevent cases of swimming in random location in cave after having a lag spike when exiting water
  • (audio) Lowered amount of voices played at one time to improve cpu performance/fix audio break up
  • Fixed bug with raft if player attempted to ride it whilst it was flipped upside down
  • Fixed player camera sometimes offset when exiting raft
  • Fixed loading a saved game with a plastic torch equipped stuck

 

 

v0.18B – Procedural building in multiplayer added along with enemy tweaks

Hey Everyone,

 

Here’s a small update to last nights patch, finally adding custom building to multiplayer! You can now build procedural stairs, procedural walls, bridges, floors, foundations etc with friends!

 

With the building changes we’ve made today we recommend starting a fresh game, especially for multiplayer games.

We also tweaked enemy pacing a bit as last nights build had enemy encounters turned up pretty high. We’ve also fixed an issue where distorted mutants would appear in the world within the first few days and find player almost instantly.

 

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

 

v0.18B

 

  • Custom buildings (experimental walls, bridges, procedural stairs, roofs, floors, foundations) now all work in multiplayer!
  • (multiplayer)Fixed bug where crocodiles would sometimes appear as other animals to client
  • Increased time until distorted mutants come out, and at first will only come out at night
  • Improved enemy pacing, less chance of being found when hidden, less skinnies active in world and less patrolling enemies.
  • Improved positioning on some offset pond drink triggers
  • Fixed box rendering around explosives on low quality settings
  • Fixed bug where anchors on foundations could cause issues and break save games!
  • Fixed old plane seat models loaded after loading a saved game

 

 

V0.18 – Destructible buildings, controller support, more of world opened up and much more!

Hey everyone,

 

For this patch we’ve focused on our new building destruction system. It’s now possible to destroy buildings you’ve made, either with hand weapons or explosives. Enemies can now also try and bring structures down, so its more important than ever to lay out traps and defenses to stop them getting in.

 

Previously built structures won’t be destroyed correctly so we recommend starting a new save game for this patch. Experimental walls have also changed and loading a saved game with these built may cause additional issues.

 

As further balance may be needed, we’ve also added a cheat mode that will make structures indestructible – type ‘ironforest’ in title scene to enable this cheat mode.

 

We’ve finally opened up more of the world, added in new caves, new story pickups, fixed a bunch of multiplayer bugs,  added in new enemy audio, new art, some new structures (procedural Stairs!) and lots more, all listed below

 

We really wanted to get custom building in for this patch, and its 99% working but due to a last minute issue with multiplayer saved games that we haven’t been able to solve yet, we’ve had to disable this for tonight. We’ve set the in game countdown timer to 4 days, but expect a hotfix in the next day or two as we’re pretty certain of the solution.

 

*note – new ssao is a bit slow, we recommend keeping it off for now until we further optimize it

 

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

 

V0.18 Changelog:

 

  • More of world opened up/developed
  • New background mountains added (replacing old green mountains)
  • New sea weed added to underwater areas
  • New explodable rock type added. Place explosives near by to destroy rock.
  • New cannibal village hut style: Beach hut
  • New neon climbing rope texture
  • New story related pickups added!
  • New Plane interior art and exterior crash art
  • New Plane lighting! (more moody, closer to trailer 3)
  • Moved boars to only appear in top half of map, tortoises now only around lake zone
  • First pass at full gamepad support !
  • Re-work of all icons – will now display key set in custom key mappings, will switch automatically to xbox controls when using controller.
  • New player arm model/textures (no more seam on thumb! and better overall looking)
  • New inventory backpack model.
  • Foundation destruction system ! Foundations can sustain a certain amount of damage up until the point they will completely collapse.
  • Building destruction system ! Smaller buildings like wall collapse at once and bigger ones can lose whole chunks before collapsing
  • Building explosion system ! Small buildings like built fires are instantly blown apart but bigger ones like log cabins lose bits and suffer damage
  • Building repair system ! Costs 1 tree sap to repair all damages done to your building (will eventually increase this amount once balanced)
  • Enemies will now try and attack built structures.
  • Audio – Over 200 new mutant voice audio events added
  • Audio – balance and tweaks on footsteps, animals and other world sounds
  • Player can no longer jump climb up steep colliders
  • With climbing axe equipped, now *any* cliff face can be climbed, and you can move left, right, up and down!!
  • Oar mechanism added to raft – press e to enter driving mode, mouse1 to move forward, a/d to steer left and right
  • Raft should be pushable while on land now
  • Fixed camera jumping to a random angle when exiting sled/rope climbing
  • Player can no longer climb a rope whilst pushing a sled
  • Procedural buildings in ghost mode are now properly culled
  • When pot is filled with clean water, it can be drunk from within the inventory (like the waterskin)
  • Some axes now are faster at chopping trees than others (Hint, modern axe is better)
  • Sleeping at night in a shelter will keep you asleep now until the sun is up (unless woken by enemies)
  • Fixed skull decoration not turning red when impossible to place
  • Timed Bombs can now be planted on trees/walls/traps like the walkman
  • While placing Foundations, it now shows a log between target position and the floor below before any position has been locked
  • Each foundation chunk how has an anchor near the top !
  • Fixed Foundation/Floor/Roof ghost collider requiring to move out of collider before it can be targeted
  • When exiting swimming & climbing it now properly restores the previously equipped right hand item
  • Cold damage now has a more meaningful visual feedback
  • Raft now takes 4 rope to build (along with other needed items)
  • Cloth can now be combined to craft rope
  • A.i./pacing tweaks. Removed a delay before enemies start populating world. In overworld, enemies will sleep at villages and cave entrances during day, whilst some will patrol world. On dark, all mutants become active. At dawn some mutants will run back to villages to sleep and others will continue patrolling world
  • Improved accuracy of a.i. water avoidance
  • Fixed mud pickup being bright purple
  • After cutting down a tree, spawned logs do not roll as far or as fast
  • Fixed falling trees sometimes not turning to cut logs straight away
  • Player crouch speed is now set correctly
  • Moved cave 4 death position further back so you don’t get instantly killed by Virginia
  • Made dead tree roots smaller by 30% and added more accurate collider so it can be climbed
  • Fixed generic meat pickup icon having stick picture
  • Fixed bug where game would sometimes start with player facing wrong direction in plane
  • Fixed bug where animals would sometimes dart off at super speed
  • Increased speed of deer to make chasing it down less viable
  • New bush type added: Blackberry
  • Added waypoint system for cave mutants, instead of sleeping some cave mutants will patrol between set points
  • Removed speed penalty when swinging weapon while holding lighter (for now, may change with further game balance)
  • Lowered friction on dynamic plane chairs so they’re less ‘sticky’ when pushed around
  • Reduced ‘slippery slope’ effect, player is less likely to slide out of control when moving fast down a hill
  • Revamped mouse detection in book to make sure nothing gets in the way and prevent from clicking entries
  • New improved ssao with color bleeding
  • Fixed missing moon texture!
  • Better cloud lighting!
  • Trees now fall in the direction of the last cut
  • Fixed trees visibly popping in after plane crash sequence
  • Graphic settings are now saved when leaving the pause menu in game instead of when exiting the game
  • Falling trees now send damage to whatever they hit (including buildings!!)
  • Experimental walls are now split into individual buildings when placed (means they can be individually canceled/built/destroyed etc)
  • Stealth kills can now be performed with any axe/rock/stick type weapon
  • Rebreather no longer auto equips (open inventory to equip) and light now only comes on when underwater
  • Fixed bug where explosives would explode apart some mutants into purple chunks
  • Tree billboards now blend instead of popping between angles!
  • Improved vegetation updating system with tiling to only refresh objects in player’s surroundings (less cpu usage, more accurate updating)
  • Fixed some bugs with rope climbing hands not being aligned correctly
  • Fixed some instances of player not playing fall to ground animation on dying
  • New procedural stairs system !
  • New tree occlusion based draw distance calculation system (improves visual quality in open areas)
  • You can now trash partially built structures and recover (some) of the items used!
  • Removed blocking near big lake
  • New dangerous animal type added!
  • New discoverable camp added!
  • Fixed bug where some particles would be drawn with a black box around them if ssao was disabled
  • New dynamic wind system. Wind intensity will change sound and leaf/grass tree rustling. (currently only on 1 tree type)
  • Fixed flickering in the transition between procedural building ghost and built states
  • Music added to player dragged away scene
  • Music (removed horror sting when player is sighted)
  • Shadows – Fixed bug where close shadows would flicker/break up even on highest shadow settings
  • Torn off cockpit is now findable in world along with the pilots and some supplies
  • 2 new cave systems added
  • Fires now properly save their fuel amount and lit state
  • Improved lod system to reduce amount of objects when using low (66%) or ultra low (33%) draw distance setting
  • Improved distorted mutants pacing and navigation in world
  • Increased player fall damage, it is now possible to die from a great height
  • New building: Tree sap Collector ! Add to a tree (like tree houses) and come back frequently to gather the resource. Use it wisely to repair your fort from mutant attacks ! (can be found beside Bow Target in book)
  • Fixed bug where skinning a raccoon would give you lizard skin
  • Fixed numerous issues with log sleds!
  • Billboards now have translucency, better normal maps, and match the rendered meshes closer
  • Bombs now do more damage to enemies.
  • Fixed various issues with all built traps
  • Various performance improvements (cpu and gpu)
  • (multiplayer) Fixed issues with item holders (sticks, rocks, logs etc.)
  • (multiplayer) Flare gun now works for clients
  • (multiplayer) Player will not get stuck sideways when climbing ropes
  • (multiplayer) Added support for throwing flares, bombs and molotovs
  • (multiplayer) Bow damage works properly for clients now
  • (multiplayer) Fixed log duplication bug
  • (multiplayer) Fixed raft not working (this broke again! have turned off in mp for now)
  • (multiplayer) Fixed all issues with log sled
  • (multiplayer)Added hit prediction to mutants and other players so attacking them is more fluid
  • (multiplayer) fixed bug where mutants would not appear in caves unless player was near server host
  • (multiplayer) Armors will now show up on other players
  • (multiplayer) Fires should now work reliably for all players
  • (multiplayer) Fixed issue where players would sometime receive damage meant for someone else
  • (multiplayer) Arrows can now damage other players
  • Grass touch bending added to log sled
  • Log sled now has collision on handle
  • Fixed bug where mutants wouldn’t touch bend bushes
  • Fixed slow axe chop playing at incorrect stamina level
  • You will now get cold in certain parts of the map
  • Enemies can no longer hit you through walls
  • Fixed enemies sometimes popping between different idle animations
  • Drinking booze now restores a small amount of health