Sharks, rafts, roofs and bug fixes – v0.02

Hey Everyone,

Here’s our first big update! This week we’ve worked on a mixture of new features, bug fixes and optimization.

Please continue to post your bug reports and feedback in the Discussions area of the Community Hub or send them in to support@endnightgame.com.

 

Version 0.02 Changelog (Saved games from 0.01 won’t work with this version)

New features and gameplay tweaks:

  • Sharks

  • Simple raft now buildable via book (No Sail yet!)

  • Walls can now snap to form floors and roofs (experimental, can defy gravity)

  • New suprise item added to yacht

  • When being knocked out for first time you will now wake up in a random cave

  • Lowered fall damage amount

  • Birds can be killed with fire

  • Stamina recharge now takes longer

  • You can now block attacks with the red plane axe by holding down right mouse button

  • Timmy taken scene a little more dramatic, better lighting, sparks

  • Lowered intensity and range of fire light

  • Lowered health on turtle

  • Improved fish movement

  • Increased range of lighter
  • Enemies will drag downed friends out of danger again

  • Females will sometimes freak out at dying family members

Performance:

  • Improved load times

  • Reduced stutter

  • Overall performance increases

  • Big memory optimizations, should help crashing on some pc’s

  • Improved cave wall memory usage

  • Dropped sticks and rocks are now pooled and shouldn’t increase memory over time

  • Optimized hud rendering (10% faster on cpu)

World:

  • Improved lake water swim zones

  • Ocean swim zones now correctly rise and fall with tide

  • Underwater visuals improved

  • Improved terrain in some areas, reduced lumpiness in rocky area, fixed issues with caves poking through terrain

  • Fixed super deep ponds that could kill players by falling into them

  • Small old boat collision added

  • Plane exterior collision added

  • Improved balance on some grass textures (less bright)

  • Lowered top heavy pine tree to be easier to cut

  • Lots of small material/texture tweaks

  • Sunset/sunrise made brighter

  • Beach cave entrances made bigger and easier to enter

  • Improved world collision in some areas

  • Improved low resolution mountain textures

  • Improved terrain rendering and missing specular

  • Improved cave lighting and details (caves 4,5)

Bugs:

  • Fixed countdown timer not taking different time zones into account

  • Fixed some spelling mistakes in tutorials and in survival book

  • Fixed shelter on fire spawning infinite logs

  • Fixed bug where day count was 1 more than it should be

  • Fixed issue where sticks,rocks and logs needed could go to -1

  • Fixed not switching back to default weapon after holding lizard, rabbit or fish

  • fixed player not colliding with things tagged ‘Prop’

  • fixed light leaking into parts of some caves

  • Fixed bug where you couldn’t cook multiple times on same campfire

  • Fixed spear being able to cut down trees

  • Fixed ponds flickering at certain distances

  • Fixed some items not being saved in inventory when game is loaded (some might still vanish, expect more saving fixes/improvements soon)

  • Fixed log holder not saving logs on load/save

  • Fixed twinberries not having eat icon and having wrong leaf texture

  • Fixed bloody tables in cave not being cut out of nav mesh

  • Fixed lizard and rabbit skin triggers not being connected to ragdoll body

  • Removed extra set of teeth and eyes appearing behind Timmy

  • Chopping dead bodies no longer results in player flying into the air

  • Animals no longer spawn multiple copies if on fire

  • Cannibals shouldn’t run underwater or follow player out to the boat (they might run a little bit into water however)

  • Fixed some bushes missing vertex colors when cut

  • Fixed birds landing in sky, improved bird a.i. and performance

Countdown to 0.02 release

Hey Everyone,

Our first big update for ‘The Forest’ will be up tomorrow afternoon PDT. There’s a bug in our current countdown timer which does not account for different time zones, this has been fixed in the new update!

Save “Hotfix” – alpha v0.01b

Hey Everyone, We’ve just posted our first small update to ‘The Forest’ on Steam.

While we were working on the saving issues we also had a chance to fix a few other things. Here is the changelog for the “hotfix”:

 

  • Saving at small shelter now works
  • Fixed issue where camera would spin during plane crash if a controller was plugged in
  • Fixed enemies sometimes disappearing after a few days
  • Improved tree collision
  • Fixed log cabin floating
  • Fixed some leaves not connected to trunk
  • Improved stuttering/performance
  • Removed lights from blue cave creatures
  • Fixed trees vanishing when exiting caves
  • Fixed bug where cave sounds could be heard above ground
  • Spelling mistake on shelter ‘warmth’ in book
  • Improved collision in some cave areas
  • Fixed missing cliff detail texture
  • Ocean shouldn’t loose render texture on start
  • Water visuals improved
  • Fixed enemy head duplicating when picked up
  • Fixed glitch where you could make infinite flare guns
  • Fixed enemy head icon not centered, and showing an arm instead of a head
  • Heads/arms and legs now go to inventory instead of being directly equipped

 

Please continue to post your bug reports and feedback in the Discussions area of the Community Hub or send them in to support@endnightgame.com.

 

The Forest on Steam

Thanks to everyone, we are currently the number one game on Steam!

As it’s the first public alpha there are a lot of bugs for us to get through. Please send all bug reports to support@endnightgame.com . We will be setting up a Trello Board soon to make bug tracking easier.

Saving and loading seem to break in our latest build. We will try and do a hot fix out as soon as we can.

Public Alpha Release

The Forest public alpha releases tomorrow morning at 9AM PST on Steam!

 

It’s been a long journey for all of us and we’re really excited to have everyone join us in the next stage of development, where together we see how far we can take this concept.

 

We love horror, we love the idea of open world games, and of trying to push new ideas for gameplay and immersion. We know a lot of you do also. The support emails, ideas and suggestions you guys have sent us have been amazing.

 

Our aim for this first alpha is to release a platform we can build upon, adding more animals, more interactions, more emergent moments, polishing, improving, opening up new areas of the world and really make this into an unforgettable survival horror game experience.

 

The team at Endnight

http://store.steampowered.com/app/242760/

Store Page

Hey everyone,

Just a quick update. Our store page is finally up. Check it out at:

http://store.steampowered.com/app/242760

We’ll do a bigger update next week along with some cool new media we have to show.

 

Trailer 3

Hey everyone,

Here’s our third trailer, showing a more extended look at some of our survival systems and also what life is like in the forest a little further into the game.

Attached to this latest trailer is our new targeted release date – we’re a little behind with our ambitious early 2014 release but overall things are progressing really well. We’ve been adding lots of cool stuff and hope you guys like what we have been up to.

Thanks again for all your support, emails and comments both here and on steam Greenlight, Youtube and other sites. You guys have made this game possible and we really want it to be an amazing experience for everyone (which is why we keep delaying it!)

Ben and the team at Endnight Games