V0.58

Hey Everyone,

 

This patch continues the icon re-work introduced a few patches ago. Building construction icons have now been replaced with 3d versions that appear at location you enter a structures trigger. These changes also include clearer icons for rotating structures, better looking custom building icons and more. Stealth icon was also re-worked, now the eye will appear either unfilled or filled when you are visible/out in the open. We also adjusted stealth values, being in a bush should now make you more hidden than before and being in the open with a light source out will make you more visible. Enemy a.i. Has also been modified to now see your flashlight at night.

 

For cave’s we’ve added new drip particle effects, there are also new rain particles using a refractive shader and a few other missing particle effects have been added

 

The placeholder boar model has been replaced with a newly made model/texture! We also added some new multiplayer hair variations in. Along with this we fixed a bunch of player, multiplayer and enemy bugs for the full list view:

 

We planned to include dedicated server support this patch, but had some last minute issues. We have set next patch to be much shorter than our usual 2 week cycle and plan to release a first pass of dedicated server support then.

 

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

 

V0.58 Changelog:

 

  • Added new home icon UI to tree houses
  • Updated boar model + texture
  • Players no longer intersect each other when sitting on a bench
  • (Multiplayer) Only 2 players can sit on a bench at one time now
  • Fixed enemies sometimes losing texture/material when killed
  • Added look around animations when players are sitting on a bench or chair
  • Weapons are now put away when sitting on a bench
  • New stealth meter icon
  • New unlock door icon (when door is locked)
  • Reduced amount of hits needed to chop down maple trees
  • Tweaked stealth values, player is now more visible when holding a light
  • New construction UI
  • Players can no longer spam jump to get up vertical cliff faces around the world
  • Enemies will now react to seeing the players torch light at night and in caves
  • Player now collects turtle meat when skinning a turtle, leaving the shell behind
  • Fixed wrong attack animation sometimes playing when attacking with a bird on player hand
  • Fixed some rocks around cave entrances being climbable with climbing axe
  • New procedural buildings UI icons
  • (Multiplayer) Fixed coop player sometimes falling through the floor when activating certain cutscenes in the end game
  • (Multiplayer) Fixed clients sometimes not seeing many birds compared to host
  • (Multiplayer) Fixed dropping logs as client sometimes shooting the player up into the air
  • Fixed dynamic objects getting stuck underneath newly built gardens, causing player to be knocked into the air when walked over
  • Roof ghost now turns red during the lock height phase while height isn’t valid
  • Fixed unlocking bridge anchors with right click
  • Added new rain refractive particle, and new cave drips
  • (Audio)Further tuned audio to work better in surround sound
  • (Audio) Fixed modern axe playing incorrect impact sound when hitting plane wreckage.
  • (Audio) Tuned existing arrow impact sounds and added new arrow impact sounds for animals and mutants.
  • (Audio) Added new arrow impact sounds for when arrows hit bushes, small trees and water surfaces.
  • (Audio) Fixed mutant corpses playing wood foots and impact sounds when walked over and hit with various weapons.
  • (Audio) Tuned volume for paddling sound event when on rafts and house boats.
  • Fixed cases of dropped logs flying off when dropped close to other physics objects
  • Improved collision on log sled when full of logs
  • Added new hair to player crawling forward during coop plane crash cutscene
  • (Multiplayer) Fixed amount of chops need to fell trees being different in multiplayer compared to singleplayer
  • Added foam and splash particles when moving through water on rafts
  • Fixed rabbit cage icons remaining visible if it gets destroyed while looking at it
  • Fixed interacting with bonfire with nothing in the right hand
  • Added a failsafe in case inventory was saved with some missing/destroyed inventory views so that it keeps functioning regardless
  • Players can no longer climb through each other when climbing ropes
  • Improved lod on plane cockpit and fixed some placement/texture issues with cockpit/pilots
  • Fixed player movement getting locked sometimes when grabbling log sled while eating meat
  • (Multiplayer) Fixed other players flares visible over survival book
  • Fixed caged rabbits having synchronized animation
  • Fixed cases of tortoises spawning underwater in north area of map
  • (Multiplayer) Fixed wall toggle addition icon out of sync with current wall addition
  • Fixed holders possibly leaving icons active behind after being destroyed
  • (Multiplayer) Added 3 hair style variations to the original character
  • (Multiplayer) Fixed toy parts and toy full positioning in tray
  • Fixed Sapling 5 vertex colours
  • Added a failsafe to ensure missing repair tool icon goes off when looking away from the structure
  • (Multiplayer) Fixed restarting an endgame co-op session without restarting the game causing the endgame keypad door to not open for others
  • (Multiplayer) Added clean up when finishing the game that should help with out of memory crashes that occurred when loading the epilogue

 


V0.57c hotfix

Hey Everyone,

 

Here’s a small hotfix for some issues that came up in last weeks 0.57 release

 

 

  • Fixed crocodiles duplicating when killed
  • Fixed first flight attendent spoken line missing
  • Fixed garden not showing any UI when owning a single seed type
  • Fixed distorted enemies continuously duplicating in traps
  • Fixed rabbits not takable from traps
  • Large traps now all damage creepies

 
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

V0.57b hotfix

Hey everyone,

 

Here are some small fixes for this morning’s patch release.

 

 

  • (multiplayer)Fixed skinny females appearing without color detail for clients in some cases
  • Improved distance noose trap and fixed a bug with duplicating bodies on the noose trap
  • Fixed metal door weight not considering the max amount bonus of craftable bags and thus preventing to gather back sticks and rocks past the base limit of each item

 

 

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

 

V0.57

Hey everyone,

 

For this patch we’ve re-worked the UI interface for all fires, gardens and item holders. You can now cycle through these by pressing R and see the items that are coming up next. This change includes new pickup icons for most of the items in the game.

 

For home icons, we’ve added the ability to change their color, and also the ability to turn each off individually. If you have a lot of buildings with lots of shelters or beds built you can now toggle which display an icon and what color they show.

 

For multiplayer characters, we’ve added a new cloth blood shader, which allows blood to visibly seep through extra worn clothing such as jackets or the suit. Random selection of player characters has been altered to ensure players see more variety in types when respawning, and a new hair shader has been added to one of the multiplayer character types, along with new hair models and textures.

 

We improved the enemy ai around player built structures.  They can now spot you through windows, and if they see you run inside a structure they will more often attempt to break down the door to get to you.

 

For tree cutting, we matched all cut models to the actual tree, so instead of seeing cut sections appear separate from the main tree model, it should now look mostly seamless.

 

We did some audio polish, adding in some missing sounds for crows, added a new skin animal sound effect, and balanced lots of the audio in different parts of the world.

 

There are some new particles added for cave waterfalls, and also for underwater particular matter. Along with this we improved the look of some of the particles we introduced last patch and also added new snow dust when you hit a plant in the snowy area.

 

Along with this there are also a bunch of bug fixes, full list below.

 

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

 

V0.57 Changelog:

 

  • Fixed being unable to pick up fish killed with weapons other than spear
  • (Multiplayer) Fixed animals not spawning snow particles
  • Improved look of kicked up sand/dust particles
  • Added snow burst particle when walking into and hitting snow bushes
  • (Multiplayer) Smoothed movement on several dynamic projectiles, fixes stuttering look when viewing other players throw molotovs/bombs
  • (Multiplayer)Fixed player net holding old flare particle
  • Fixed player exiting chairs at wrong position during end game section
  • Fixed survival book sometimes not opening properly while blocking and fixed book sometimes opening at wrong screen position when cold
  • Blocked quick select usage during in game cut scenes
  • Enemies no longer sometimes hit other enemies when targeting structures
  • Fixed enemies not able to target player when attacking and caught in a noose trap
  • Fixed player clipping through enemies that are caught in noose trap
  • Fixed enemies hit by cowman turning burnt and exploding
  • Audio – Opening Plane and other sequences now mixed in surround sound
  • Audio – Cave Reverberation made less bass heavy
  • Audio – Hitting rocks in caves now has reverberation
  • Audio – rain sounds more varied and smoother and more surrounding
  • Audio – Shipping container area given unique plastic audio event
  • Audio – Animal skinning animation sequence now has unique sound event
  • Audio – Added flapping wings sound for crows flying
  • If enemies lose sight of a player going into a structure, they will now more often attempt to break down the walls blocking the way
  • Particulate matter now appears when player is underwater
  • Fixed enemies sometimes ragdolling incorrectly when burning to death
  • Fixed enemies being unable to see player through built windows
  • (Multiplayer) Fixed wood chop particles missing visually on other players chopping trees
  • Improved look of sapling 5 and replaced with new billboard
  • Fixed player sometimes unintentionally doing tree chop animation when swinging melee weapon near a tree
  • Improved transition between tree cut sections and tree models
  • Added cash as a fueling option for fires (Previously it would only fallback to cash when out of leaves)
  • Fixed some more climb down areas in caves with wrong lod setting/popping off too soon
  • Fixed issues with skinning animals and holding walkman causing walkman to be reset
  • Fixed animals sometimes rolling away from player while being skinned
  • Fixed held log hand animation sometimes being slow to respond after picking up a log
  • (Multiplayer) Fixed clients able to cut down trees with the climbing axe
  • Fires, Drying rack , Armor mannequin, Skin rack, food holders, weapon rack, explosive holder, stick, rock and log holders, arrow and bone baskets, and gardens all have a  new UI
  • Players and enemies can no longer run up the sides of cannibal huts
  • Players can no longer carry or pick up dead bodies while swimming
  • Fixed arrows sometimes going underneath terrain if shot directly downwards
  • Fixed running while crouching speed being applied inconsistently
  • Fixed player able to fast climb ropes with no stamina
  • Wearing cold armor now also increases the delay in between frost damage hits up to 4 times at full armor
  • New “home” icon UI on shelters, cabins and bed. Select a tinted icon to have the icon visible in world or the faded icon to hide the icon
  • Fixed enemy bodies not falling down if floor was destroyed/removed
  • Fixed player getting thrown up in air if standing over a rock supply cache when it explodes
  • (multiplayer)New player hair/beard model and shader added
  • Blood now accumulates on all player clothing variations
  • Fixed dropped logs not colliding with log sleds
  • It is no longer possible to duplicate items by spamming take/add weapon on rack
  • Player can no longer take damage while at max cold armor and will even defrost if equipping full cold armor while already frozen
  • Fixed enemies sometimes snapping to new position if falling down dead very close to a wall
  • Fixed trees sometimes spinning around wildly when blown up with explosives
  • Caves- fixed holes in Cave 2 and 10
  • Caves – new waterfalls added
  • Added new icons for pickups in world and for inventory
  • (Multiplayer) Mixed some forced variation to the randomness of the player skin and clothing rolls
  • Optimized animal and enemy traps to only spawn in nearby caught animals and enemies instead of loading in all of them to improve memory use in large saves
  • (Multiplayer) Fixed picking up items in suitcase while full causing it to duplicate as host or remain floating in the air as client

 


V56c – hotfix

Hey Everyone,

 

Here is another small memory fix. This time lowering the amount of memory used by initializing the save game screen.

 

As a result of this change, old save games will no longer display the difficulty text, until you open and re-save them.

 

 

  • Fixed excessive memory when opening save menu which could often result in out of memory crashes when saving.

 
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

V0.56

Hey Everyone,

 

This patch adds a bunch of new particle FX to the game. Feet will now kick up dust, sand, snow or leaves when you walk on those surfaces. Rabbits and squirrels will kick up snow when they run. We also added some new particles for when cutting trees, and redid the flare, dynamite and lit stick particle effects. We also fixed a long standing bug with how particles are rendered, which was previously stopping most particles from receiving color grading and glow effects.

 

For enemies, we’ve increased the chance of enemies investigating large player built bases, fixed them sometimes not being able to climb structures built over water, and stopped them from being able to see players through built walls. We also re-worked all the enemy shading and textures, making them all look more consistent, higher resolution and improving how the skin shading looks (and also drastically improved how burnt enemies appear)

 

We fixed a bunch of issues with the quick select feature that was introduced last patch, you can no longer equip weapons or use consumables whilst swimming underwater, the state of your quick select items will now be remembered when you respawn and regather your backpack in multiplayer and now only equipment items will show on backpack and in shadow of character. You can now also assign regular sticks, rocks, the pouch and the repair tool to quick select slots.

 

For caves we’ve added some new skull and bone pile art, fixed a bunch of places where you could fall out of caves into nothingness and fixed some sync issues between blown up walls or doors not being correctly synced for multiplayer.

 

For multiplayer, we fixed a bunch of sync issues, fixed positions of tray items, fixed snow rabbits appearing incorrectly for clients, added in a missing stand up when revived animation, fixed some issues with clothing variations and more.

 

This patch also includes a ton of other bug fixes and tweaks, for the full list visit:

 

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

 

V0.56

 

  • New bone pile art added
  • (Multiplayer) Fixed stand up after being revived animation not playing for other players
  • (Multiplayer) Fixed skinny cannibal swing stick animation not playing for clients
  • New particles for: flare, dynamite and held fire stick
  • Fixed enemies sometimes blocking player movement when killed
  • Improved animations throughout end game cut scenes and enemies
  • Increased chance of enemies investigating large player built bases
  • Fixed enemies sometimes able to climb structures built over water
  • Fixed enemies sometimes not drowning when underwater
  • Fixed enemies able to see through player built walls
  • Improved light dynamite animation
  • Fixed being able to throw dynamite during light dynamite animation
  • Fixed enemies sometimes launching player through the air during combat
  • (Multiplayer)Fixed some issues with meat left on fires after saving and loading not syncing correctly
  • Flare and dynamite textures improved
  • Fixed player able to get tree sap by hitting tree with severed arm or leg
  • Fixed player able to see down neck when sitting on a bench
  • Fixed player moving at wrong speed when climbing walls at very low fps
  • New abandoned small wood boat art (replaces placeholder art)
  • New burnt creepy enemy textures, and new graded textures/better resolution and better balanced regular, blue and dead textures
  • Improved particles when hitting trees and added fine particle dust effect
  • It is no longer possible to use quick select while swimming/on rope/driving raft
  • Flashlight will no longer be replaced with lighter when loading a save whilst holding flashlight
  • Added fail safe in inventory when loading a save to prevent losing an item if an issue occurs while restoring an equipped item
  • Fixed an issue of first time equipping through quick select stashing back the item and returning to previously held item
  • (Multiplayer) Quick select items selection is now preserved after respawning
  • Added a fail safe to prevent the lighter system to never reset if a race condition causes it to be in a wrong state
  • (Multiplayer) Fixed dropping spoilt oysters
  • Trapped enemies in happy birthday, Noose and Dead Fall traps, are saved and loaded. (loaded enemies in noose trap will always load in dead)
  • It is no longer possible to build structures attached to traps
  • Added new yacht sail art (replaces placeholder art)
  • Snow blowing effects added to snowy area of map
  • Added sound effect to flare lit held
  • Added new incandescent texture to lit flare and new lit dynamite wick
  • New cut trunk ends art!(replaced placeholder art)
  • Fixed enemies sometimes triggering animal traps causing them to vanish or error
  • (Performance) Added pooling system to quick item selection views to reduce memory usage
  • Fixed items like herbs missing SFX when assigned to quick select
  • Targeting quick select assignment cogs on backpack now works the same regardless of monitor resolution
  • Assigning an item to a quick select slot, if it is already assigned to a different slot will change its assignment to the newly assigned slot
  • Stick, rock, pouch and repair tool can now be assigned to quick select
  • Fixed catapult not properly receiving damage hits
  • Increased amount of pooled animals to fix issue where animals would vanish from traps if you had several traps (may still occur with very high number of traps)
  • (Multiplayer) Fixed fire not saving it’s lit state on server when loading
  • Fixed hole in title scene cave walls visible on ultra wide monitors
  • It no longer rains inside the shipping containers
  • Fixed timing of start/stop walkman sometimes not synced to animation of pressing button
  • Fixed hoodie outfit popping off sometimes on player when looking up and down
  • Fixed splash particles when hit with spear looking overly dark
  • Caves- fixed some cave areas where players can fall through collision
  • Assigning quick select is now done with the “AltFire” button (right click with K/M) when hovering the little cogs to make it consistent with pressing on the large cog
  • (Multiplayer) Fixed game locking up if trying to add more than 6 different items to the metal tray
  • (Multiplayer) Fixed trade system not always properly disabled after use making long range trades possible
  • (Multiplayer) Fixed revive system not always properly disabled after use making long range revives possible
  • (Multiplayer) Fixed metal door not properly initializing for clients when first joining a game preventing items already placed on the weight from showing up
  • Pedometer now saves the steps walked when you save the game
  • Removed visibility of non-equipment items on backpack quick select.
  • Flares now turn off when entering water and switch to dead flare material
  • Fixed pedometer screen vanishing when partially underwater
  • Fixed enemies not spawning in caves if client loaded into a cave with host being outside in the overworld
  • Added new foot step particles to player on snow, sand and some leafy surfaces
  • Fixed stashing lighter while holding a lightable item in right hand causing circle filling icon to remain visible
  • Lowered place distance of the rock swing trap, fixed ghost being away from completed trap position
  • When placing stairs while a new chunk can be locked, it automatically locks it before placing
  • It is now possible to lock a 1 log wide stairs chunk
  • Fixed platform part of stairs not registering hits
  • Improved look of fire smoke particles
  • Rock swing trap now properly saves the attached tree ID and also preserves it when rearmed (not retroactive)
  • Arrows hitting a partially cut down tree now remain attached to the tree
  • Right-click will now cancel the arrow draw and preserve the arrow
  • Fixed missing splash particle when using upgraded spear in water
  • Fixed getting hit while opening Survival book with ignitables equipped breaking camera
  • Caves – Fixed broken swimzone in Cave 1 hallway
  • (Multiplayer) Fixed rabbits not appearing white in snow area for clients
  • (Multiplayer) Fixed positions of all items on metal tray!
  • Changed order of offscreen particle rendering to account for image effects on main camera such as tone mapping and bloom
  • Fixed bow looking distorted when placed on weapon rack
  • Bon fire icons are now dynamically positioned to solve the visibility issue
  • Fixed caught fish flickering in traps
  • (multiplayer)Fixed some exploded cave in areas not syncing correctly between players
  • Missing repair tool icon no longer shows up when building ingredient icons are visible
  • Lit dynamite will be removed from hand now when placing it on a tree
  • Unlit dynamite can be placed on trees
  • Switched rendering BRDF to GGX

 

V0.55c – hotfix

Hey everyone,

 

Here’s a small fix for an issue with flashlights we found since the last 0.55b release

 

 

  • Fixed saving game with flashlight equipped and ignitable item in hotkey breaking lighter on load
  • Fixed saving with flashlight equipped whilst also holding an ignitable item breaking lighter on load

 
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

V0.55

Hey everyone,

 

This patch adds hotkey item selection. You can now place your backpack onto the crafting mat, and assign weapons or items to one of four slots outside of backpack which can be used for quick selection.

 

For multiplayer, we improved chat visibility, and added 3 new vest and 3 new hoodie clothing variations

 

We added a new late game cannibal type, these are more powerful than the regular cannibals and wear masks made from skin of plane passengers. We also added more cannibals to the villages around the world, and added a new check box for creative mode which will allow you to turn on/off enemies whenever you want.

 

Along with this we fixed a bunch of bugs, especially with regards to how traps work, Added in a new bone arrow type, Improved some animations for multiplayer characters, made items in inventory easier to select by improving their collision and lots more, the full list visit below.

 

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

 

V0.55 Changelog

 

  • Suitcases around the plane crash site no longer respawn
  • Snow now lands on water in the north area instead of going through
  • Frost damage will no longer occur while player is jumping or actively climbing a rope
  • Fixed spoilt oysters not drop-able from the inventory
  • Updated armor mannequin stealth armor model
  • Fixed a couple rare errors that could prevent a few wall chunks from showing up in saves that suffered data loss after a patch
  • Fixed painted cannibal leader switching to wrong texture on death
  • Fixed animals moving at different speeds depending on current frame rate
  • Fixed arrows sometimes floating when shot into terrain
  • Fixed skin animal animation sometimes not playing if skinning is started immediately after picking up a spear
  • Improved support for updating greeble zones data from old saves, should prevent cases of deprecated data causing error spam and causing severe lag
  • (Multiplayer) Frost damage will no longer be applied to players who are in a downed state
  • (Multiplayer) Moved chat to the left of the screen to avoid overlapping with building ingredients
  • (Multiplayer) Added a dark backing to the chat to improve readability
  • Traps will now correctly load to the correct state
  • Traps will now restore to correct state after being repaired
  • (Multiplayer) Fixed some issues with noose trap visuals for clients not syncing
  • New gameplay option: Allow Enemies (Creative mode only)
  • Fixed drop spoilt food option in inventory not available on food that was picked up already spoilt
  • Fixed bed missing collision and bed not being repairable
  • Caves – fixed some small holes/gaps
  • Trapped animals remain in traps after save/load
  • Fixed Squirrels and Lizards not always being inside trap when caught
  • Added new late game mutant tribe wearing skinned face masks
  • New arrow type: Bone arrows! Combine 1 stick + 5 Feathers + 5 bones to create 5 bone arrows
  • New item quick select feature. Combine weapons on the crafting mat with the backpack to assign. Default keys are 1, 2, 3 and 4 on keyboard. Holding “AltFire” (block) while playing on a gamepad now switches the D-pad to quick select item slots
  • Fixed enemies floating over spikes or moving when caught in the happy birthday trap
  • (Multiplayer) Added new clothing: Vest with 3 texture variations
  • Fixed upgrading weapons not cleaning up everything correctly causing other items around or on the crafting to be hard to target afterwards
  • (Multiplayer) Improved walking and running animations on other players when holding all types of weapons
  • Player no longer reaches for an arrow after firing the bow with no more arrows in backpack
  • Fixed enemies using wrong burnt texture when dropped on a fire
  • Fixed creepy enemies switching to burnt texture when hit with a flying axe attack
  • Player dropped logs now spawn slightly away from player to prevent physics interaction issues
  • Fixed poison arrow effects not being applied to enemies correctly
  • Fixed sticky bombs not attaching to enemies or animals
  • Fixed tortoises sometimes not going into their shell when hit
  • (Multiplayer) Fixed birds sometimes not playing flying animation for clients
  • Fixed player incorrectly blocking if block is pressed immediately after picking up a spear
  • Fixed player able to continue repair hammer attacks even after switching to another weapon
  • Fixed player not attaching to rope properly if rope trigger was underwater
  • Cave9 – added more sound effects, and more stalactite models
  • Added more cave fish to cave water zones
  • Fixed clients not dealing correct damage from flying axe attack
  • Fixed saving of items added to metal doors weights
  • Fixed log sled glitching through terrain if grabbed and holding logs at the same time
  • Fixed spears and arrows not sticking into some large tree stumps around the world
  • (Multiplayer) Fixed arrows collected from bodies not being removed for other players
  • Fixed animals sometimes not being caught in traps
  • Fixed some stippling settings on some large logs/dead wood
  • Replaced damaged buildings 3D icons by 2D versions
  • Fixed jumping into water while lighting a cloth wrapped weapon causing lighter interactions to break
  • (Multiplayer) Fixed a case of player variation not initializing at start of game
  • Fixed player not disconnecting from treehouse rope if treehouse was destroyed
  • Fixed player not disconnecting from raft oar properly if raft was destroyed
  • (Multiplayer) Added new clothing: Hoodie with 3 texture variations
  • Improved accuracy of hovering detection for some items in inventory
  • First 4 weapons/projectiles equipped are automatically added to quick select free slots
  • Fixed saving & loading exploded rocks walls in caves
  • (Audio) Added break wood sfx when fires are destroyed
  • Fixed plane recording wrong position sometimes in new games