Hey Everyone,


Here is a hotfix to a couple new issues that were reported yesterday.



  • Fixed issues with dropping items when maximum were already held
  • Fixed some issues with items not appearing correctly on weapon racks or holders or in the catapult
  • Fixed hotkeyed items not appearing in player shadow

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub


Hey Everyone,


Here is a hotfix to a few additional issues that came up in last weeks v0.68 release



  • Fixed weapon drifting away over time as it gets stashed and equipped back multiple times
  • Fixed reset trap filling icon still not showing up sometimes



As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

V0.68b hotfix

Hey Everyone,


For the full list of yesterday’s v0.68 patch notes, please visit:



Additionally here is a hotfix for some issues that came up since last night’s release.



  • Fixed chainsaw not working after loading a save if it was equipped while saving
  • Fixed dig ground for coins no longer working
  • Fixed killing held live rabbit not working correctly
  • Fixed passenger task not crossed off upon finding the 43rd passenger
  • Fixed repair tool continuously playing the repair complete sfx when hitting a perfectly sane foundation based structure
  • Fixed reset trap missing filling icon fail safe not working until player gets close to the trigger

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub


Hey Everyone,


This patch includes some tweaks to how armor displays. We now assign a color to each armor swatch based on the type worn. Additionally as you add more armor it now gets placed from bottom up, meaning you can easily place stronger armor like bone armor above weaker deer armor for the best defence.


We made some tweaks to late game a.i. pacing. To counteract some players who have made it many days in, we’ve changed the way enemies explore the map to hopefully reduce instances of players getting swarmed by enemies over and over again even after having just killed a large amount of them.


The stats page has seen some additional work, to make the stats clearer we’ve added a decimal point to strength and athleticism making it easier to see what exactly the value is at. New trending up and down arrows were added to make clearer which direction your stats are heading in. Along with this there are new UI elements for dying of thirst and hunger, these have been moved to the side of the screen instead of in the center.


We’ve made some CPU performance improvements by removing unused right hand items from the player hierarchy at runtime. We also made the low setting for shadows in options menu disable shadow casting from the flashlight which should help on some systems.


Nitrogen tanks in the end game part of the world can now be destroyed. These will explode and can be a handy way to help kill big enemies faster.


We added some new art this patch, for story reasons the clothing and model of the red man has been improved, he is no longer using a generic cannibal model, but instead has his own unique assets. We also improved the look of the bloody katana, improved the textures on the sharks, and made a new front piece for the rebreather so it looks better in first person view.


We got through a large amount of tweaks and bugs this patch, some of the highlights include a fix for not being able to finish the find passengers achievement, fixes for crocodiles not swimming, fixed issues with some animals not appearing on fire for clients in multiplayer games, switched log sled to use the storage system other structures use, made small cannibal benches and chairs breakable, Improved drinking from ponds and filling water in pots, and a fixed a ton of other small bugs, for the full list see below.


Note: We found an issue right before release, some old traps won’t appear to be resetting, however if you hold down the reset key for 3 seconds they will reset and the new reset UI will appear.


If you are running a dedicated server, you will need to restart your server with the latest version to be compatible with this patch release.


As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub


V0.68 changelog


  • Fixed being unable to cut the rope during hanging cutscene after dying while sitting on a bench
  • Player can no longer crouch while driving the logsled
  • Improved model/textures for the first person rebreather geometry
  • Fixed some cases of the player arms clipping with camera during attack animations
  • Fixed rabbit skin boots disappearing sometimes while on turtle sled
  • (Multiplayer) Fixed other players visible during opening plane crash cutscene
  • Caves – most hanging bodies now have blood when hit
  • (Performance) Cutting off bushes now properly brings it back to the pooling system to avoid unnecessary allocations
  • Fixed death tutorial saying “you backpack” instead of “your backpack”
  • Added trend display to strength in stats page
  • Removed strength and athleticism red cross icons when having food & blood infection
  • Stats page now displays an approximation of the Athleticism skill level progress as a decimal value
  • Athleticism is now displayed on a 1-99 scale to match strength (underlying values remain the same)
  • (Balance) Resetting traps now requires to hold the “Take” action 3 seconds
  • (Performance) Animation cost cpu cost lowered by unparenting all right hand held items
  • Nitrogen tanks can now be exploded with projectile weapons
  • Fixed case of weapons not working after switching weapon while about to throw spear
  • Fixed thrown spears disappearing after picking up speared fish
  • (UI) Dying of thirst and starvation messages are now with other tutorials in bottom left, but with greater emphasis to showcase the urgent need to take action
  • Strength now updates 100 times per in game day instead of once per day. This makes changes to strength easier to track.
  • (UI) Better looking up & down arrows in stats page for Strength and Weight
  • (Multiplayer) Fixed sharing newest items on tray
  • Fixed a specific case of adding ingredients on the crafting mat that allowed to turn arrows into other types of arrows if having less than 5
  • (Multiplayer) Fixed client players sometimes getting launched into sky when letting go of log sleds
  • Fixed ‘close to wall’ weapon animation from activating when standing over downed enemies
  • Fixed left hand items from clipping with body while on turtle shell sled
  • Fixed some world collision issues
  • Matched color of suitcase cloth with pickup and inventory cloth color
  • Fixed case of uncollectable tennis ball on body in cannibal village
  • Fixed weird square blocks visible when emerging from under geese lake
  • Fuel canisters now have dynamics so enemies/players won’t get stuck on them
  • Dropped animal heads now have a sound effect when dropped
  • Improved look of sharks and of dead sharks on beach
  • Fixed a case of player able to attack indefinitely while blocking after doing a heavy attack
  • (Multiplayer) When first joining a game as client, current time of day is sent and that time is used until the regular time sync begins, this will avoid having the sky visibly catching up when time of day data arrives
  • (Performance) Tactical light turns off shadow when shadow quality setting is set to Low, Fastest or UltraLow
  • (Multiplayer) Removed p2p host alt tab warning regarding clients disconnecting
  • Caves – chainsaw moved to cave 3
  • Optimized animator cpu usage when bodies are placed in log sleds
  • Fixed missing lizard eye texture on held lizard head
  • (Multiplayer) Fixed megan’s body appearing offset sometimes when picked up by clients
  • Fixed arrows freezing in mid air when shot towards end boss cutscene trigger
  • Animal head pickups now have the trophy icon instead of the head icon
  • Fixed wrong button icon in endgame section
  • Added new particle effects to one of the endgame animations
  • Fixed player not appearing in dead pose after dying in water
  • Small cannibal benches and chairs are now breakable
  • Updated model and texture of the red man
  • (Audio) Changed use fuel sfx to twinkle instead of whoosh
  • Setup stats page for new layout + added stealth + changed font
  • Fixed openning book then inventory not equipping the previously held item back
  • Fixed opening book from inventory not working
  • Creative mode unlocked message is no longer displayed after finishing the game if already available
  • Fixed cannibal village dead tree sometimes missing
  • Fixed player head sometimes able to clip into wall of end game crawl space sections
  • (Multiplayer) Fixed fire not visible on burning animals for clients
  • Fixed meat not collectable from dead geese
  • Fixed wrong texture on dead geese
  • (Multiplayer) Fixed mutant babies and some enemies not appearing on fire when burnt to death
  • Fixed issue with crocodiles not swimming in the water anymore
  • Thirst damage now occurs on a 8s timer instead of a low random chance each frame and is displayed in hud like starvation, with the icon filling back up in red
  • Thirst & Hunger damage message now flashes in red when taking a hit
  • (Performance) Overlay icons logic is now batched to reduce the CPU overhead cost (should help on games with lots of shelters, cabins, tree houses, beds, stick marker, sleds with the overlay icon turned on)
  • If trying to place a building on a dynamic scenery element, it will instead turn red and not be placeable (move the scenery prop first if location is desired)
  • Filtered out some scenery elements like the huts in the cannibal village that can no longer be built on
  • Sled’s storage interaction scheme has been updated to match rest of game systems, it now has a widget to pick what to add when it’s free based on what items player has available. When sled carries something it is as always limited to that one item type
  • Improved look of blood on katana
  • Fixed rocks spawning above cave entrances
  • Stand & rockpit fires are no longer destroyed after burning out and don’t turn into a half built ghost after being hit when lit
  • Fixed area where player could swim under rocks, under a lake
  • (Multiplayer) fixed some enemies not appearing with correct textures in end game section for clients
  • Fixed some holes in world where cliffs connected to terrain
  • Fixed some wrong regular grass cliff caps in snow area
  • Fixed some cave holes and some cave pop in issues
  • (multiplayer) Fixed rafts moving at different speeds sometimes
  • Made rafts move overall slightly faster
  • (Multiplayer) Fixed passengers manifest wrongly counting up and unlocking the achievement without actually discovering all passengers
  • (Multiplayer) Fixed some possible errors in hud initialization when joining games as client
  • (DS) It is now possible to join a server through Steam’s server browser as well as through the “Join game” menu of the friend list when a friend is already connected to it
  • (Multiplayer) Fixed defensive wall gate looking client side like it’s quickly opening & closing when first built
  • Loosened up positioning constraints to drink water at ponds, it is now possible to have water up to ankle level and it is not needed to look down as much as before
  • Added new control option “Sprint Mode” allowing to choose between hold (legacy & default) and toggle, which leaves player running as long as he has stamina, the run button isn’t pressed again, or movement stops
  • Fixed players able to be set on fire while swimming
  • Fixed a case of animals sometimes spawning underwater in geese lake
  • (UI) Fixed offset in between fullness & starvation hud visual and underlying values
  • Fixed repair tool sometimes having the wrong material after hitting animals
  • All bodies accountable for on manifest
  • Fixed a case of player able to get stuck in certain rock formations in over world
  • Ai has been tweaked to help prevent players getting swarmed by many enemies in late game
  • Fixed grass displacement object becoming visible after destroying sled with the hole cutter
  • (UI) Revamped armor display in hud, each nub now shows an armor slot free or not and has a specific color for each armor type
  • Fixed fish continuing to flop forever after being killed
  • Added a fail safe when loading a save saying player is in caves to ensure he is actually above terrain, this should work around rare/edge cases or bugs that could lead to save with the wrong in-cave data and wrongly drop player below terrain upon loading the save
  • (Multiplayer) Fixed an issue crane data initialization when loading a save causing crane to be wrong size for clients and the bottom trigger grab icon to not be visible
  • Fixed player getting stuck in fall animation if getting hit while picking up megan
  • When discovering passengers it now displays their seat number instead of the underlying ID
  • Armor value displayed in stats page is now the total armor HP value instead of the legacy irrelevant percentage
  • Fixed player sometimes getting stuck if jumping and activating a bench
  • (Multiplayer) In the event of the Steam lobby getting destroyed for any reason during a P2P game, it will no longer error out in the saving process leaving the game in a broken state and instead try to fallback and finish the operation as well as technically possible
  • Armor displayed in stats page now match worn armor types
  • Health no longer shows a % sign after its value, showing this is the actual HP value
  • While suffering from blood infection, the strength stats & its trend indicator (if any) are tinted in red to showcase it is being affected
  • Fixed Megan sometimes duplicating while being picked up in end game



V0.67c – hotfix

Hey Everyone,


Here is a hotfix to a few issues that came up in the 0.67 release last thursday.



  • Fixed strength always displayed as 1 in the stats page (underlying value was not affected)
  • Fixed camera position sometimes becoming offset if skinning an animal on an angle
  • Fixed an issue with cold armor having the possible side effect of leaving the frost effect active fullscreen
  • Fixed a specific case of toggling quickly between book and inventory that could leave the hud invisible



As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

V0.67b hotfix

Hey Everyone,


For the full list of today’s v0.67 patch notes, please visit:




In addition, here is a small hotfix for an issue that was found tonight:



  • Fixed issue with players being unable to let go of log sled unless hit or taking damage.



As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub


Hey Everyone,


This patch adds a new weapon holder type. This can be built by placing the weapon display structure on the ground instead of on a wall, and once built can be used to show off your favourite weapon.


For the turtle shell sled introduced last patch, we improved the 3d model and textures, and also added proper sound design including audio for when airborne.


In multiplayer we’ve fixed the missing sharks, as well as fixed a bunch of sync issues, including some materials not showing correctly, and some items like speared fish or fired arrows not correctly appearing for clients.


The stats page has been worked on further based on feedback from last patch. The bars now  match closer to how the hud displays values and the tutorial pages were re-done to match the new style of the rest of the book. The books tabs were also improved to better match the redesign.


For dedicated servers, we fixed tree regrow not working, fixed water collectors not functioning and also added working ban, unban and kick options for admins of dedicated servers.


We’ve improved the animation transitions when equipping various items and weapons, so there should be less cases of held objects overlapping when quickly switching between items.


All fire types are now destroyable without having to be lit first, Explosive traps can now be triggered by projectile weapons, the deadfall trap has been re-worked to be wider so that it will kill more consistently. We Improved enemy textures to include more spec, some plant textures and models were improved, a new pot model was added replacing the old placeholder one, and we fixed a massive amount of bugs including an issue where killed lizards would tank the frame rate and a major crash issue that could occur in caves and on the way to the sinkhole.


If you are running a dedicated server, you will need to restart your server with the latest version to be compatible with this patch release.

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub


V0.67 changelog:


  • Fixed back index button on fire page not working
  • Fixed bug where controls for client could break after some animations towards end game were triggered.
  • (optimization)Animals in the overworld are now properly despawned when entering caves
  • It is now possible to add logs to damaged ziplines
  • Fixed some cases of the show hud option ticked off not behaving as expected
  • (DS) Fixed tree regrowth
  • Fixed enemies opening suitcases by running into them
  • (Multiplayer) Sharks are now working in multiplayer games
  • Explosive traps can now be triggered by projectile weapons
  • Fixed current feeling calculation in book stats page
  • Up and down weight trend arrows are now back in the stats page
  • Fixed player getting cold and wet from rain while in caves
  • (multiplayer) fixed some player clothing variations blurring incorrectly
  • Added new book tabs to match new look of book
  • Fixed enemy position when dropped on fire
  • Fixed log on zipline offsetting from the zipline rope if placed while standing too close from the zipline and within collision range of player
  • (Multiplayer) Improved log on zipline movement smoothing
  • Fixed survival book not opening properly sometimes when closing inventory and immediately opening book
  • Fixed camera snap when opening book with very low mouse smoothing setting
  • Logs traveling on zipline are now visible from further away
  • Fixed lizard ragdolls causing low framerate in multiplayer games when lizards are killed
  • Improved enemy spec textures
  • Turtle shell model and texture re-work
  • Plant 18 and 15 rework
  • Correction for previous page button on Crafting tab saying Bestiary 5 instead of 4
  • Fixed player able to get stuck in corner of one of the huts in the large cannibal village
  • Fixed player arms clipping with body when looking down
  • Tennis racquet now uses single arm block animation
  • Flare gun now displays amount of ammo in the inventory tooltip
  • Fixed head on drying rack not pickupable for a long time before turning into skull
  • Fixed missing amount display on mushrooms inventory tooltip
  • Fixed an error when zipline is destroyed while riding it leaving player in a broken and infinite zipline riding state
  • New held pot model and textures
  • Fixed some wrong icons in inventory
  • Fixed some overly glowy icons in world
  • Fixed game crashing while in caves sometimes if progressing through and not killing enemies
  • (multiplayer) Player can no longer be revived after being killed by a shark or drowning
  • Optimized animator cpu usage in multiplayer
  • Optimized physics cpu usage
  • UI – Fixed ‘Mouse X Sensitivity’ saying ‘Mouse sensitivity’
  • Fixed UI widget staying visible if grabbing log quickly from log holder after it gets destroyed
  • UI – Bottom left messages are now hidden while in inventory to avoid overlapping with item tooltips
  • Added hole cutter removal to ceiling skull light
  • Fixed hole cutter removal for rabbit skin decoration
  • Water detection of basic, rock pit and bon fires is now significantly more forgiving so that fires must be clearly underwater to be prevented from lighting up
  • New building: Ground/log weapon holder ! Wall weapon holder now swaps to a on-ground log version that can be placed anywhere by not targeting a wall. Costs 1 log. Relevant items have a specific positioning on that structure
  • Fixed hole cutter targeting lit fires from far away
  • Caves – Fixed water zones not lining up in Cave 9
  • Fixed raft making water splash sounds when on land
  • (Multiplayer) Fixed issue with syncing skin variations, including red paint
  • (Multiplayer) Fixed missing craft sfx when combining items with the metal tray
  • Fixed inside of yacht being climbable with the climbing axe
  • Fixed bone arrow feathers missing alpha channel and some birds missing alpha channels
  • (multiplayer)Fixed loose bag floating visible in coop player seat at start of game
  • All 4 fire types can now be destroyed without lighting it first
  • Survival Book – new tutorial page design
  • Caves- fixed some buggy swim areas
  • Fixed mushrooms always having sheen in inventory
  • (Multiplayer) Hole cutter can no longer target boat or the sled while it is currently being driven by someone
  • (DS) Fixed water collector not working
  • (Multiplayer) Fixed foundation based structures with only foundations damaged not offering repair prompt to clients until host first inspected it with the repair tool
  • Fixed happy birthday traps sometimes not killing enemies after being reset once by player
  • Added new audio to turtle shell sled, and new airborne sound effects
  • Destroy supporting structure under either side of a zipline now destroys the zipline (not retroactive)
  • Setup stats page to display Fullness & Hydration (thus matching hud display) instead of ‘Stomach’ and ‘Thirst’
  • Happy birthday and dead fall traps can now damage players
  • Happy Birthday and dead fall traps have been tweaked to increase chance of enemies dying reliably when trap is triggered
  • Fixed a case of enemies sometimes not receiving damage when Happy birthday trap was sprung
  • Improved log mesh/textures in HB and deadfall traps
  • Improved look of stats page materials
  • Fixed an issue with some tutorials possibly remaining visible if active while dying
  • Fixed creepy mutant ragdolls able to trigger traps, causing them to trigger indefinitely
  • Creepy mutants will now stagger backwards when hit by traps
  • Creepy mutants can now damage traps with their attacks
  • (Multiplayer) Speared fishes are now visible on remote players !
  • Fixed bone arrows blurring wrongly when equipped on bow
  • It is now possible to take items off weapon racks while not having room for it in the inventory in which case a pickup version of the items is dropped
  • (Multiplayer) Player interaction system is now reset after player gets respawned, so that dying may clear out interaction bugs
  • Fixed issues with disconnecting from sled by other means than the regular, intended let go like taking damage
  • Fixed regression from last patch causing the repair prompt to not show up with repair tool equipped if logs are needed to repair a structure
  • Soda cans should no longer fly out as high when boxes of them are opened
  • Fixed getting knocked down from explosions while in inventory breaking all interaction and movement
  • (Performance) Optimized boat foam system, games with many boats will benefit from this most


    • (DS) Fixed Kick and Ban features, admin commands now also supports kicking, banning and unbanning by name


  • Caves- replaced old bloody tables with new models
  • Fixed regression with redman on yacht animation breaking
  • (Multiplayer) Fixed banned players list not working
  • (Multiplayer) Possibly fixed remote player heads missing sometimes




Hey Everyone,


This patch includes an almost total redesign of the survival book. We’ve added color bands across sections to make it easier to know which section you are currently in, and also matched the hover over buttons to use this same color. Along with this the stats page has been redesigned, it should now be both easier to read and give more context to how stats relate to the HUD elements.


A similar re-work was done across the HUD itself. We’ve kept the same basic ideas everyone is familiar with but cleaned up the look visually, with subtle gradients added to make the bars easier to understand, and cleaned up shapes that retain the same basic ideas whilst looking visually cleaner.


The build/item tracker has been reworked to feel less jarring. Items now smoothly animate in and out instead of popping visually. We wanted to make this feel like a mental checklist players are thinking of, and so have added a strike out line as each item has its requirements filled, as if you’re striking them off a list.


We’ve changed a bunch of stuff with how collision works, and how mouse movement feels. We also added some new mouse smoothing options giving players the ability to alter this to how they prefer or turn it off completely. Along with this there has been a re-work of the cave collision making it more accurate to the 3d rendered geometry, and also how multiplayer collision works – previously clients would rely on hosts collision for ragdolls and a.i. meaning dropped bodies for clients could fall through rocks unless client was very close to host.


Along with the collision changes, we added new head shot damage to enemies. A good projectile shot to the head of a humanoid enemy will now do much more damage than a body shot.


Animal A.I. was improved, We made deer run further and longer from players instead of forgetting instantly they were almost just killed. We also fixed some long standing issues with animals getting stuck on walls, and some animals not catching on fire when they should. To make being killed by either a crocodile or shark clearer, we now animate the player spinning around to show what just killed them.


It is now possible to add logs to ziplines, which should make this a useful way to transport logs across long distances. This is a first pass, we’re planning a lot more polish on this especially in multiplayer.


You can now collect mushrooms using your pouch, and even plant them in gardens you build in caves. Poison mushrooms can now be used similar to poison berries in inventory.


We did a pass on water collection, now pot will be properly held and also animate to scoop water up, it should also look better when placed on a fire.


We added a new ability to turtle shells, you can now use these as makeshift sleds. This system works most effectively in the snow, and can be used as a way to make a quick exit if surrounded by enemies.


Along with this we added some new cannibal village props, fixed some issues with loading games with an insane amount of buildings in 64 bit (over 10,000 structures!) Started in on some slow enemy CPU optimizations, balanced chainsaw weapon, improved how previous weapon selection works, improved hud performance, Improved the hole cutter to allow it to remove more items including paths and some decorations, and also prepared project for a switch to a newer unity version (which didn’t make it into this patch) and more.


If you are running a dedicated server, you will need to restart your server with the latest version to be compatible with this patch release.


As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub


V0.66 changelog:



  • Fixed Sea Turtles sometimes being blocked by walls
  • Sea turtles will now be set alight if passing through a fire
  • Higher resolution textures on turtle shell
  • Hitting enemies with repair tool should no longer make them bloodied
  • Fixed very large save games sometimes crashing on load on 64 bit systems
  • Optimized cpu usage of all enemy ai routines
  • Better collision on some cannibal village props
  • Added new large bloody tables and broken bloody table variations
  • Deer now run away from player more after being attacked
  • Player will now spin to face direction of attack after being killed by a shark or crocodile
  • Improved cave wall collision accuracy
  • Improved look of cannibal village hut thatched grass textures
  • Fixed bodies ragdolling weirdly if dropped on bonfire
  • It’s No longer possible to attach bombs to enemy gibs
  • Held small rocks and tennis balls are now dropped when sitting on a bench
  • Fixed player arm clipping through camera sometimes during axe attacks
  • Fixed slightly laggy movement on player camera during plane crash
  • Fixed animals sometimes not pathing correctly around structures and other obstacles
  • Lowered overall movement speed while attacking with chainsaw
  • Reduced chainsaw damage against creepy mutants and end game boss
  • (Multiplayer) Fixed small meat not visible in remote player hands when held
  • It is now possible to bind mouse buttons to axis actions such as movement
  • Looking at a damaged structure (not needing logs for repair) while holding a log no longer shows the repair widget and instead shows the missing repair tool icon
  • Fixed loading saves with toy not initializing properly all renderers
  • Fixed flashlight not properly set as the current light item after selecting it in inventory
  • Fixed prev page button in Boats page of book pointing to Traps 2 instead of Traps 3 (defensive structures)
  • New HUD elements added. Replaced stomach drawing, and cleaned up and created new HUD backing, and added new gradients for bars
  • (multiplayer)Fixed player standing up after being killed while in injured state
  • (multiplayer) Enemies and animals will now collide with rocks for client players when the host is very far away
  • (UI) Revamped build mission UI items are now striked off and animated when completed
  • It is now possible to add logs to ziplines to let it transport them across to the other end!
  • When the Drop button is pressed and an actual item is dropped (rather than stashed) the previously equipped item is now equipped automatically
  • (Performance) Simplified physics setup of defensive wall reinforcements
  • (UI) New design for collected item messages and tutorials
  • Mushrooms may now be collected using the pouch ! It is now possible to carry up to 10 mushrooms
  • Gardens created in caves now have the option to plant mushrooms instead of seeds.
  • Survival book pages re-worked for majority of pages. Some pages are still wip such as bestiary, and older crafting pages
  • Fixed player camera breaking if taking damage during hanging in cave cutscene
  • You can now use equipped shell as a sled by jumping and doing a downward attack
  • Arrows, spears and flintlock pistol can now deal increased headshot damage to enemies
  • Hole cutter can now also remove rock path, deer skin, rabbit skin and skull decorations
  • Added mouse smoothing setting with option to set this to zero
  • Fixed player sometimes able to jump while crouched in vents and other tight areas
  • Improved held pot pose and added gather water animation when using pot at lakes and ponds
  • You can now make poison arrows using poisoned mushrooms
  • Fixed a case of prefab bundle loader going on and off quickly when placed as greeble creating several routines for a single object and causing the bundle to end up unloaded automatically after finishing loader as if unused (would result in some items not appearing when they should such as types of corpses in caves)
  • Added cpu ocean optimization when far away



Hey everyone,


Here’s a small hotfix fixing two issues in yesterday’s 0.65 patch release.



  • Fixed defensive wall gate not buildable
  • Fixed end boss enemy spin attack not damaging clients


If you are running a dedicated server, you will need to restart your server to get the latest fixes.

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub


Hey Everyone,


This patch includes a new 64 bit launcher. This will allow you to use as much ram as your hardware allows, which should be especially helpful for players with large bases, or those hosting games and running low on memory. A 32 bit exe is also still included for players on 32 bit systems.


The flare gun now has new reload animations and sound effects, as well as an aim down sights mode. Held flare also has new sounds and animation, and flare will now be visibly sparked before being lit.


Animals now get bloody when you hit them, with the damage being location based. This helps makes it much clearer when you have actually shot one with an arrow or have partially injured one. We also added this same system to the stewardess and some of the dead hanging bodies in the world.


There are a ton of new props around the cannibal villages and inside some of the beach huts. New buckets, bed mats, benches, plates and chairs in an effort to make those locations feel more lived in.


The endgame boss has had a pass at making it more difficult to fight, including being faster and attacking more often and with more variety of attacks, as well as being more aggressive in chasing down players attempting to keep their distance.  In co-op mode the boss health will increase based on the amount of players in the room. In addition to these difficulty changes, the player can now re-spawn in the bed in front of the room instead of making you traverse all the way back there if you die during this encounter.


Along with this we did some sound effect polish including lowering the volume of the chainsaw, improved textures on the skinned animals, made some fixes to the achievements we released last patch, improved controller support and lots more for the full list see below.


If you are running a dedicated server, you will need to restart your server with the latest version to be compatible with this patch release.


As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub


V0.65 changelog:


  • (Multiplayer)Fixed camcorder strap clipping into player’s hand
  • Fixed flintlock not properly returning to aim mode if aim button was held down after firing
  • Fixed player visibility not being affected by held flaming arrow light
  • Improved skinned textures on rabbit, lizard, deer and crocodile
  • Flare gun now has aim down sights mode and a reload animation
  • Fixed standing fire doubling up after burning out/getting destroyed
  • Further memory optimization of some end game animations and assets
  • Fixed dead rabbit dropped from hand using wrong texture
  • (Translations) Fixed case of “added to backpack” dynamic text not translating
  • (Multiplayer) Fixed sleep on yacht achievement for clients
  • (Multiplayer) Fixed building related tasks and achievements for clients
  • Improved snap to items in inventory with a gamepad feature, it now targets groups of objects with same properties (so that it goes through the pile of sticks in 1 click but allows to target fire arrows amongst normal ones, decayed meats etc)
  • Ghosts and building requirements updated for raft and houseboat
  • Ghosts updated for small and large holders to match finished log visuals
  • (Audio) Fixed missing SFX when killing a held live rabbit
  • (Audio) Tuned volume levels of chainsaw
  • (Audio) Added gore footsteps to some gore assets in endgame areas
  • (Audio) Added reload sound to flare gun
  • (Audio) Added sound to new held flare ignite animation
  • Held flares now have a ‘light flare’ animation as they are equipped
  • Overhead smash attacks now produce blood sprays correctly when hitting an animal or enemy
  • Dead flight attendant can now be hit with weapons and with get bloody
  • (Translations) Updated Finnish translation
  • Player will now drop from a climbing wall if climbing axe is unequipped
  • Fixed some parts of the building system still using legacy “Take” action instead of the “Build” action
  • Fixed regression in previous patch caused by an optimization of ocean system leading to ocean looking laggy while swimming, optimization is now only effective while not swimming in ocean
  • Fixed enemy textures sometimes turning black when killed in traps
  • Caves- fixed player head intersecting with Climb walls
  • Fixed asset bundles system unloading dependencies before a bundle is completely out of use
  • Caves – fixed holes in cave 9
  • (Performance) Fixed one of the LOD scripts so that it doesn’t go on and off constantly when standing at visibility threshold range
  • Added slight battery charge upsurge when equipping plastic torch, it now equips and flashes for a split second before getting stashed to showcase battery is out of charge
  • Fixed walky talky not equipping when out of plastic torch battery charge
  • (Multiplayer) Now syncing Zipline and Crane sfx
  • (Multiplayer) Sped up scrolling in game browser x7
  • Animals now appear bloody when struck!
  • Added new bucket, bench, wicker sleeping mat and plats/bowl models to cannibal villages
  • Endgame scene will now attempt to load again if the initial loading fails, which may occur if harddrive is under heavy load.
  • Fixed held plane axe clipping through player hands
  • Fixed bird landing on hand misaligned while holding the flintlock or flaregun
  • Larger animal heads (shark, crocodile and deer) have collision so the player cannot stand inside them.
  • Fixed block animation getting stuck while interacting with crane and other triggers
  • Boss enemy in the end game section has been made overall more aggressive and difficult to kill
  • Previously, stairs built in a circle could not be completed if you were standing in the circle, even if you did not intersect with the stairs. They should now be buildable so long as you are not intersecting with the stairs
  • Fixed offset plant pickup and sheen icons on some plants
  • Replaced fxaa with a working version
  • Fixed ghost leaf shelter rendering over book
  • After dying in endgame while fighting boss enemy player now respawns next to a bed and has a wake up animation
  • (UI) Fixed issues with using a gamepad in the options menu, it can now be fully navigated and used, including sliders (use the right stick) and remapping screen (use triggers instead of right/left click to edit & delete mappings)
  • (UI) Fixed DS browser scrollbar mess + improved perfs
  • Changed gamepad snap in inventory feature to free by default
  • Decorated the beach houses with new props and pickups
  • End boss health now scales with the amount of players currently in the game
  • Added herb health pickups to some cannibal village locations
  • Increased health on deer
  • Fixed issue with accuracy of the map revealing system
  • Revamped cave exploration tasks, instead of being based of invisible triggers it is now based on revealed map areas, which should make cave exploration tasks clearer and the spelunker achievement possible without cheats
  • Fixed player not taking armour damage from enemy stomp attacks
  • Fixed blood screen effect missing when hit with stomp attacks
  • Fixed stashing map leaving it active in hand
  • Fixed arrows not sticking into rabbits correctly
  • It is no longer possible to take damage before finishing loading & plane sequence (if playing) at start of game
  • (DS) Fixed animal pool not getting cleaned up properly when leaving the game to title screen, leaving further runs with no visible animals when playing as client
  • Explore Hanging cave task is now made available when going through the main entrance instead of after the hanging cutscene