V0.56

Hey Everyone,

 

This patch adds a bunch of new particle FX to the game. Feet will now kick up dust, sand, snow or leaves when you walk on those surfaces. Rabbits and squirrels will kick up snow when they run. We also added some new particles for when cutting trees, and redid the flare, dynamite and lit stick particle effects. We also fixed a long standing bug with how particles are rendered, which was previously stopping most particles from receiving color grading and glow effects.

 

For enemies, we’ve increased the chance of enemies investigating large player built bases, fixed them sometimes not being able to climb structures built over water, and stopped them from being able to see players through built walls. We also re-worked all the enemy shading and textures, making them all look more consistent, higher resolution and improving how the skin shading looks (and also drastically improved how burnt enemies appear)

 

We fixed a bunch of issues with the quick select feature that was introduced last patch, you can no longer equip weapons or use consumables whilst swimming underwater, the state of your quick select items will now be remembered when you respawn and regather your backpack in multiplayer and now only equipment items will show on backpack and in shadow of character. You can now also assign regular sticks, rocks, the pouch and the repair tool to quick select slots.

 

For caves we’ve added some new skull and bone pile art, fixed a bunch of places where you could fall out of caves into nothingness and fixed some sync issues between blown up walls or doors not being correctly synced for multiplayer.

 

For multiplayer, we fixed a bunch of sync issues, fixed positions of tray items, fixed snow rabbits appearing incorrectly for clients, added in a missing stand up when revived animation, fixed some issues with clothing variations and more.

 

This patch also includes a ton of other bug fixes and tweaks, for the full list visit:

 

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

 

V0.56

 

  • New bone pile art added
  • (Multiplayer) Fixed stand up after being revived animation not playing for other players
  • (Multiplayer) Fixed skinny cannibal swing stick animation not playing for clients
  • New particles for: flare, dynamite and held fire stick
  • Fixed enemies sometimes blocking player movement when killed
  • Improved animations throughout end game cut scenes and enemies
  • Increased chance of enemies investigating large player built bases
  • Fixed enemies sometimes able to climb structures built over water
  • Fixed enemies sometimes not drowning when underwater
  • Fixed enemies able to see through player built walls
  • Improved light dynamite animation
  • Fixed being able to throw dynamite during light dynamite animation
  • Fixed enemies sometimes launching player through the air during combat
  • (Multiplayer)Fixed some issues with meat left on fires after saving and loading not syncing correctly
  • Flare and dynamite textures improved
  • Fixed player able to get tree sap by hitting tree with severed arm or leg
  • Fixed player able to see down neck when sitting on a bench
  • Fixed player moving at wrong speed when climbing walls at very low fps
  • New abandoned small wood boat art (replaces placeholder art)
  • New burnt creepy enemy textures, and new graded textures/better resolution and better balanced regular, blue and dead textures
  • Improved particles when hitting trees and added fine particle dust effect
  • It is no longer possible to use quick select while swimming/on rope/driving raft
  • Flashlight will no longer be replaced with lighter when loading a save whilst holding flashlight
  • Added fail safe in inventory when loading a save to prevent losing an item if an issue occurs while restoring an equipped item
  • Fixed an issue of first time equipping through quick select stashing back the item and returning to previously held item
  • (Multiplayer) Quick select items selection is now preserved after respawning
  • Added a fail safe to prevent the lighter system to never reset if a race condition causes it to be in a wrong state
  • (Multiplayer) Fixed dropping spoilt oysters
  • Trapped enemies in happy birthday, Noose and Dead Fall traps, are saved and loaded. (loaded enemies in noose trap will always load in dead)
  • It is no longer possible to build structures attached to traps
  • Added new yacht sail art (replaces placeholder art)
  • Snow blowing effects added to snowy area of map
  • Added sound effect to flare lit held
  • Added new incandescent texture to lit flare and new lit dynamite wick
  • New cut trunk ends art!(replaced placeholder art)
  • Fixed enemies sometimes triggering animal traps causing them to vanish or error
  • (Performance) Added pooling system to quick item selection views to reduce memory usage
  • Fixed items like herbs missing SFX when assigned to quick select
  • Targeting quick select assignment cogs on backpack now works the same regardless of monitor resolution
  • Assigning an item to a quick select slot, if it is already assigned to a different slot will change its assignment to the newly assigned slot
  • Stick, rock, pouch and repair tool can now be assigned to quick select
  • Fixed catapult not properly receiving damage hits
  • Increased amount of pooled animals to fix issue where animals would vanish from traps if you had several traps (may still occur with very high number of traps)
  • (Multiplayer) Fixed fire not saving it’s lit state on server when loading
  • Fixed hole in title scene cave walls visible on ultra wide monitors
  • It no longer rains inside the shipping containers
  • Fixed timing of start/stop walkman sometimes not synced to animation of pressing button
  • Fixed hoodie outfit popping off sometimes on player when looking up and down
  • Fixed splash particles when hit with spear looking overly dark
  • Caves- fixed some cave areas where players can fall through collision
  • Assigning quick select is now done with the “AltFire” button (right click with K/M) when hovering the little cogs to make it consistent with pressing on the large cog
  • (Multiplayer) Fixed game locking up if trying to add more than 6 different items to the metal tray
  • (Multiplayer) Fixed trade system not always properly disabled after use making long range trades possible
  • (Multiplayer) Fixed revive system not always properly disabled after use making long range revives possible
  • (Multiplayer) Fixed metal door not properly initializing for clients when first joining a game preventing items already placed on the weight from showing up
  • Pedometer now saves the steps walked when you save the game
  • Removed visibility of non-equipment items on backpack quick select.
  • Flares now turn off when entering water and switch to dead flare material
  • Fixed pedometer screen vanishing when partially underwater
  • Fixed enemies not spawning in caves if client loaded into a cave with host being outside in the overworld
  • Added new foot step particles to player on snow, sand and some leafy surfaces
  • Fixed stashing lighter while holding a lightable item in right hand causing circle filling icon to remain visible
  • Lowered place distance of the rock swing trap, fixed ghost being away from completed trap position
  • When placing stairs while a new chunk can be locked, it automatically locks it before placing
  • It is now possible to lock a 1 log wide stairs chunk
  • Fixed platform part of stairs not registering hits
  • Improved look of fire smoke particles
  • Rock swing trap now properly saves the attached tree ID and also preserves it when rearmed (not retroactive)
  • Arrows hitting a partially cut down tree now remain attached to the tree
  • Right-click will now cancel the arrow draw and preserve the arrow
  • Fixed missing splash particle when using upgraded spear in water
  • Fixed getting hit while opening Survival book with ignitables equipped breaking camera
  • Caves – Fixed broken swimzone in Cave 1 hallway
  • (Multiplayer) Fixed rabbits not appearing white in snow area for clients
  • (Multiplayer) Fixed positions of all items on metal tray!
  • Changed order of offscreen particle rendering to account for image effects on main camera such as tone mapping and bloom
  • Fixed bow looking distorted when placed on weapon rack
  • Bon fire icons are now dynamically positioned to solve the visibility issue
  • Fixed caught fish flickering in traps
  • (multiplayer)Fixed some exploded cave in areas not syncing correctly between players
  • Missing repair tool icon no longer shows up when building ingredient icons are visible
  • Lit dynamite will be removed from hand now when placing it on a tree
  • Unlit dynamite can be placed on trees
  • Switched rendering BRDF to GGX

 

V0.55c – hotfix

Hey everyone,

 

Here’s a small fix for an issue with flashlights we found since the last 0.55b release

 

 

  • Fixed saving game with flashlight equipped and ignitable item in hotkey breaking lighter on load
  • Fixed saving with flashlight equipped whilst also holding an ignitable item breaking lighter on load

 
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

V0.55

Hey everyone,

 

This patch adds hotkey item selection. You can now place your backpack onto the crafting mat, and assign weapons or items to one of four slots outside of backpack which can be used for quick selection.

 

For multiplayer, we improved chat visibility, and added 3 new vest and 3 new hoodie clothing variations

 

We added a new late game cannibal type, these are more powerful than the regular cannibals and wear masks made from skin of plane passengers. We also added more cannibals to the villages around the world, and added a new check box for creative mode which will allow you to turn on/off enemies whenever you want.

 

Along with this we fixed a bunch of bugs, especially with regards to how traps work, Added in a new bone arrow type, Improved some animations for multiplayer characters, made items in inventory easier to select by improving their collision and lots more, the full list visit below.

 

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

 

V0.55 Changelog

 

  • Suitcases around the plane crash site no longer respawn
  • Snow now lands on water in the north area instead of going through
  • Frost damage will no longer occur while player is jumping or actively climbing a rope
  • Fixed spoilt oysters not drop-able from the inventory
  • Updated armor mannequin stealth armor model
  • Fixed a couple rare errors that could prevent a few wall chunks from showing up in saves that suffered data loss after a patch
  • Fixed painted cannibal leader switching to wrong texture on death
  • Fixed animals moving at different speeds depending on current frame rate
  • Fixed arrows sometimes floating when shot into terrain
  • Fixed skin animal animation sometimes not playing if skinning is started immediately after picking up a spear
  • Improved support for updating greeble zones data from old saves, should prevent cases of deprecated data causing error spam and causing severe lag
  • (Multiplayer) Frost damage will no longer be applied to players who are in a downed state
  • (Multiplayer) Moved chat to the left of the screen to avoid overlapping with building ingredients
  • (Multiplayer) Added a dark backing to the chat to improve readability
  • Traps will now correctly load to the correct state
  • Traps will now restore to correct state after being repaired
  • (Multiplayer) Fixed some issues with noose trap visuals for clients not syncing
  • New gameplay option: Allow Enemies (Creative mode only)
  • Fixed drop spoilt food option in inventory not available on food that was picked up already spoilt
  • Fixed bed missing collision and bed not being repairable
  • Caves – fixed some small holes/gaps
  • Trapped animals remain in traps after save/load
  • Fixed Squirrels and Lizards not always being inside trap when caught
  • Added new late game mutant tribe wearing skinned face masks
  • New arrow type: Bone arrows! Combine 1 stick + 5 Feathers + 5 bones to create 5 bone arrows
  • New item quick select feature. Combine weapons on the crafting mat with the backpack to assign. Default keys are 1, 2, 3 and 4 on keyboard. Holding “AltFire” (block) while playing on a gamepad now switches the D-pad to quick select item slots
  • Fixed enemies floating over spikes or moving when caught in the happy birthday trap
  • (Multiplayer) Added new clothing: Vest with 3 texture variations
  • Fixed upgrading weapons not cleaning up everything correctly causing other items around or on the crafting to be hard to target afterwards
  • (Multiplayer) Improved walking and running animations on other players when holding all types of weapons
  • Player no longer reaches for an arrow after firing the bow with no more arrows in backpack
  • Fixed enemies using wrong burnt texture when dropped on a fire
  • Fixed creepy enemies switching to burnt texture when hit with a flying axe attack
  • Player dropped logs now spawn slightly away from player to prevent physics interaction issues
  • Fixed poison arrow effects not being applied to enemies correctly
  • Fixed sticky bombs not attaching to enemies or animals
  • Fixed tortoises sometimes not going into their shell when hit
  • (Multiplayer) Fixed birds sometimes not playing flying animation for clients
  • Fixed player incorrectly blocking if block is pressed immediately after picking up a spear
  • Fixed player able to continue repair hammer attacks even after switching to another weapon
  • Fixed player not attaching to rope properly if rope trigger was underwater
  • Cave9 – added more sound effects, and more stalactite models
  • Added more cave fish to cave water zones
  • Fixed clients not dealing correct damage from flying axe attack
  • Fixed saving of items added to metal doors weights
  • Fixed log sled glitching through terrain if grabbed and holding logs at the same time
  • Fixed spears and arrows not sticking into some large tree stumps around the world
  • (Multiplayer) Fixed arrows collected from bodies not being removed for other players
  • Fixed animals sometimes not being caught in traps
  • Fixed some stippling settings on some large logs/dead wood
  • Replaced damaged buildings 3D icons by 2D versions
  • Fixed jumping into water while lighting a cloth wrapped weapon causing lighter interactions to break
  • (Multiplayer) Fixed a case of player variation not initializing at start of game
  • Fixed player not disconnecting from treehouse rope if treehouse was destroyed
  • Fixed player not disconnecting from raft oar properly if raft was destroyed
  • (Multiplayer) Added new clothing: Hoodie with 3 texture variations
  • Improved accuracy of hovering detection for some items in inventory
  • First 4 weapons/projectiles equipped are automatically added to quick select free slots
  • Fixed saving & loading exploded rocks walls in caves
  • (Audio) Added break wood sfx when fires are destroyed
  • Fixed plane recording wrong position sometimes in new games

 

 

v0.54

Hey everyone,

 

For this patch we’ve added a new late game tribe who are harder to kill and can do more damage to the player. These are recognizable by the crosses painted on them. We’ve also given skinny enemies the ability to carry and use sticks as weapons, and regular enemies can now use any of the crafted primitive weapons in the game to attack player.

 

For single player hard mode, we’ve removed inventory pausing, so you will need to get to a safe area before taking meds, or crafting items.

 

In multiplayer we’ve made some big memory optimizations for clients, fixed birds not syncing correctly between players and fixed a bunch of other bugs including issues with destroyed cave walls respawning for clients and clients having issues saving and loading in caves or in the sinkhole.

 

We’ve revamped the cold damage system. You will now take cold damage if freezing and standing still for 8 consecutive seconds. If you keep moving you’ll warm up slightly and won’t suffer any damage. To make this clearer we have a full screen frost effect when the damage occurs, and to show visually you’re cold you’re skin will turn slightly blue and you will visibly shake. We also tweaked booze to now give you a temporary warmth boost offsetting the cold damage and frost timers.

 

For bow and arrows, when the bow is fully drawn visibly the arrow will now be at full power, previously you would have to hold the arrow drawn for a longer period of time to be at full strength. We also made reloading slightly faster and added ability to light fire arrows directly from standing fires.

 

Caves 1 and 3 have had a bunch of extra details added to them, and we’ve done a pass on enemy layouts and pacing in these caves. We also added some floating suitcases and floating planks to some of the water areas.

 

Along with this we fixed a ton of bugs, added new art for the stealth armor and for the leaf shelter, finally actually turned on rabbits breeding in cages and lots more, for the full list check below.

 

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

 

V0.54

 

  • (Performance) Lowered engine CPU overhead cost from active sound emitters
  • (Performance) Optimized cpu usage on some enemy ai scripts
  • Fixed custom effigy costing 2 rocks instead of 3
  • Updated stairs stilt model to use latest log art
  • (Performance) Optimized clean up process of various systems to speed up time game takes to close
  • Closing inventory with metal tray and decayed meat not combined on the crafting mat no longer loses the meat decay state when it returns to the inventory
  • Fixed some issues with restoring meat decay state after loading a saved game
  • Fixed some issues with restoring arrow bonus after loading a saved game
  • (Multiplayer) Weapon paint now correctly syncs to other players
  • Fixed weak spear sometimes disappearing when thrown directly downwards
  • Caves – fixed hole in Cave 8
  • Fixed gamepad navigation in the new game difficulty menu
  • Rabbits in cages now have a 10% chance to breed each time player sleeps when there are 2 to 4 rabbits in the cage
  • Fixed weapon rack sometimes not refreshing the current target item type
  • Fixed painted inventory item material reverting when hovered
  • (Multiplayer) Birds are now synced properly in multiplayer games
  • (Multiplayer) Optimized total memory usage on clients
  • Fixed enemy bodies ragdolling incorrectly when killed in a noose trap
  • Fixed player able to get permanently stuck between gardens placed close together
  • Fixed already cooked meat reverting to raw if the fire runs out
  • Meat left on fire when saving the game now delay resuming the cooking until the black screen has gone away
  • (Multiplayer) It is no longer possible to open the chat silently while having the survival book open
  • (Balance) Opening inventory no longer pauses time in hard mode
  • Blood effect that shows when getting hit now occurs while in inventory
  • Lowered time inventory takes to pause the game in single player non hard mode games to 0.05s (from 1s)
  • (Balance) Skinny cannibals now have a chance of carrying sticks as weapons
  • Drying rack “rotate icon” now is properly positioned to avoid enter the meat placed on the rack
  • Hole cutter can no longer be applied if is there is an enemy in range
  • (Multiplayer) Fixed some cases of meat reverting to raw after using it on crafting mat with metal tray
  • Fixed log cabin sleep and save icons remaining visible if active when a wall is destroyed
  • Fixed spelling mistake in inventory arrows
  • Fixed picking up small rock and and spear at the same time breaking weapon usage
  • Fixed loading a save outside of caves but in sinkhole not enabling cave grounds properly
  • Added back in experimental support for 5:4 and 4:3 resolutions
  • Revamped the frost survival feature. When the visual frost effect stops increasing, damage will occur if standing still for 8 consecutive seconds. Screen will visually frost entirely the time of a flash to indicate the source of the damage
  • New high level painted tribe mutants added to world
  • Regular mutants can now sometimes appear carrying crafted weapons
  • Fixed weapons flying away from mutants sometimes when killed
  • Added a slight blue tint to player skin when cold
  • Player now does the check arms anim when getting cold if there are no enemies around
  • Fixed adding and removing rabbits quickly from cages causing them to disappear
  • Fixed scale of the static on ground snow particles
  • (Balance) Added some skinny pale enemies to cave 1 armsy room
  • (Balance) Cave 3 improved enemy layouts and added more enemies
  • Caves: Removed old purse model
  • Cave 3 added floating items and floating heads
  • Cave 3 lighting pass, extra planks, extra floating items, old pot prefabs, air canisters to flooded room, fixed missing climbing wall, added swim out area to above ground
  • Cave 1 More cave audio ambience between wood plank walls, Added broken wood plank details moved cross pick up to before first wall breakdown, Fixed unbreakable box on walkout side to sinkhole area
  • Caves: Fixed spawn sticks often intersecting rocks and positioned incorrectly
  • (Multiplayer) Extended player in ghost building check to prevent completion to other players in game
  • Snow no longer washes off blood, mud and red paint like rain
  • Current steam build ID is now displayed in bottom right of title screen
  • Bow and arrow improvements. Bow will now be at maximum strength when animation shows arrow fully pulled back. Slightly increased reload speed.
  • Fire arrows can now be lit by holding them close to a fire source while bow is drawn
  • Birds can now land on the cannibal art scattered around the world
  • Fixed gold keycard not getting picked up if picked quickly after the cutscene, while last weapon is equipping back
  • Using booze now also resets all current frost effect/timer
  • Player now shivers when cold
  • (Audio) Tuned sinkhole ambience to increase volume on cave exits into sinkhole area
  • (Audio) Tuned trigger threshold for player_splash sfx
  • (Audio) Added gore foot sfx for when stepping in gore piles.
  • New stealth armour model and textures added to player
  • Hole cutter no longer has any effect on ghost procedural buildings (which was making it non completable)
  • (Multiplayer) Fixed nutrition/exercise/strength stat not restored properly for clients
  • (Multiplayer) Fixed exploded cave rock walls respawned after leaving and returning to caves for host
  • Fixed Cave 9 curled body in ground
  • Fixed some cave shimmy areas set to wrong scale and not functioning correctly as a result
  • Fixed some crates in caves not breakable or breaking at the wrong scale/wrong position when hit
  • New temporary (leaf) shelter leaf texture/model
  • (Multiplayer) Fixed players getting pushed around by enemies while injured and waiting for revive
  • (Multiplayer) Fixed spawning in sinkhole as client preventing cave entrances to work properly

 

 

V0.53b

Hey Everyone,

 

Here are some small fixes to the 0.53 patch we released earlier this morning.

 

 

  • Fixed repair hammer remaining visible on crafting mat if you closed inventory without removing it first
  • Fixed save game ui issue where single player games would say they were multiplayer saves (had no effect on saves themselves, only the ui text)
  • Fixed crafting recipe list only showing closest 3 valid recipes. Will now list closest 7
  • Fixed changing Steam user in the save slot window in game not properly refreshing in single player

 

 

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

V0.53

Hey Everyone,

 

This patch introduces the new repair hammer. Previously you would simply press E to repair damaged structures, this now requires you to first craft the repair hammer, and then hammer away at structures to repair them.

 

Arrows will now consistently stick into enemies and also should hit more accurately now. Once enemies are knocked down you are able to retrieve the arrows from them. Seeing arrows stuck in some of the bigger creatures will also give you a better idea of how damaged they are.

 

In hard mode, we’ve increased the chance of distorted enemies coming out and also added a new system that will allow the distorted to travel in groups, either with regulars or other distorted. This should enable more encounters where multiple strategies are needed at the same time to deal with the different enemy types. We also increased the health on leader cannibals in both normal and hard modes

 

For multiplayer we’ve fixed a ton of bugs, allowed all weapons to now be shared with sharing tray, improved animations on other players and added a new leather jacket clothing variation.

 

We’ve fixed some issues with cave collision and specifically with players being pushed out of the world. We’ve also added some subtle coordinates to the pause menu. If you mention the coordinate numbers when giving any bug reports about specific locations in the game world  it will allow us to instantly find the area.

 

For save games, we’ve added the option to view other saves on the same pc, as we have had some reports of save files missing which we hope this solves.

 

Along with this there are a ton more tweaks and bug fixes, the full list can be viewed below.

 

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

 

V0.53

 

  • Creepy mutants can now travel in groups
  • (Balance) Overall more creepy mutants will spawn in hard mode
  • (Balance) Increased chance of seeing fire mutants in hard mode
  • (Balance) Slightly reduced amount of skinny mutants overall in normal and hard mode
  • (Balance) Thrown firebombs from fire mutants travel faster now in hard mode
  • (Balance) Increased health of tribal leaders in both normal and hard modes
  • New craftable item: Repair tool ! 2 Sticks + 1 Rock + 2 Clothes + 10 Tree Sap. Replaces adding tree sap to repair structures
  • (Multiplayer) New jacket clothing variation added
  • Fixed being unable to interact with triggers after equipping an item from inventory while pushing sled
  • Fixed enemies sometimes not dying properly when killed from behind
  • (Multiplayer) Improved idle, walk and run animations on other coop players
  • (Multiplayer) Fixed large raft moving erratically sometimes when client player attempts to walk under stair geometry
  • Fixed missing collision on step section on left side of large raft
  • Fixed player not grabbing log sled correctly if a bird is landing on his finger at the same time
  • (Multiplayer) Fixed clients not dealing correct damage to knocked down enemies
  • Fixed some holes in terrain where former hidden caches were
  • Removed old stalactite model from caves
  • Fixed some rocks and objects inside sinkhole being climbable with climbing axe
  • Fixed flintlock sometimes not registering hits on targets
  • Improved aiming on flintlock so it’s easier to hit targets above or below
  • Fixed ball floating slightly near fingers when reloading flintlock
  • Left hand items are now correctly hidden and restored when reloading flintlock
  • Fixed flintlock ammo size on the crafting mat + added the multi view option
  • Fixed incendiary upgrade of the upgraded spear not restored after loading a save
  • (Multiplayer) All weapons can now be shared with the metal tray
  • Fixed a case of upgrade not completing if there previously was a full recipe on the crafting mat without room for the product in inventory
  • (Multiplayer) Fixed client not able to trigger trip wire traps with projectiles
  • Added a fail safe to force player to let go of sled when swimming (it already happened when entering water while moving sled around but didn’t work when sled was in water and player grabbed it)
  • Tennis racket can now receive tooth, glass and feather upgrades !
  • Fixed story items on yacht and cassette pickups respawning even after being collected by player
  • Fixed light changing on cave ground after opening big door
  • Fixed some items in inventory having wrong outline(herbs, medicine, berries)
  • (Multiplayer) Fixed burning a shelter causing client to get kicked
  • (Multiplayer) Fixed destroying garden blueberry bush not working after collecting all berries on host side
  • Caves – Removed unusable climbing wall leading down to stash room
  • Fixed camp cots sometimes flying up into the air when approached by player
  • Fixed pickups dropped onto raft and large raft falling through
  • (Audio) Fixed clients loading in caves sometimes not having any cave audio effects
  • (Audio) Fixed boss music popping off abruptly for clients
  • Fixed waterfall falling water appearing black from a distance
  • Fixed pedometer screen in inventory changing when leaves are hovered over
  • (Performance) Optimized physics CPU usage when there’s a raft in game
  • (Balance) Set rebreather max air to 300 seconds (from 600)
  • Now showing current world coordinates in bottom right corner of the pause menu, can be used when reporting location specific issues on the hub
  • Replaced drying rack with a “lite”, single row version. Costs 5 sticks. This version should alleviate the targeting issues last version of the drying rack had. (not retroactive, previously made racks will still be the old version)
  • Added support for multiple renderers to inventory item views, allowing items such as shoes etc to be fully highlighted when hovered
  • Fixed small cabin having the save icon always visible
  • Replaced the Iron Forest cheat with gameplay option setting: Iron Forest (No building destruction)
  • Ghost foundations now check more accurately if player is below/within to prevent completion
  • Added a fail safe for plane hull position saving so that it can no longer get lost sometimes (not retroactive)
  • Fixed gold keycard not appearing in inventory
  • Fixed ghost rabbit cage sticks having sheen
  • Improved blood seams on Cowman
  • Fixed stretched texture in yacht salon
  • Sled grab trigger no longer shows the action icon while sled is grabbed
  • Fired Arrows now stick into all enemies and animals!
  • Fixed arrows sometimes bouncing off target doing no damage
  • (Multiplayer) Fixed female bodies sometimes disappearing when killed as host
  • Skinning an animal now makes the plane axe bloody
  • (Multiplayer) Metal tray held by another player no longer shows any icon if empty
  • Fixed basic fire food placement collision being offset from renderers
  • (Multiplayer) Fixed rock side platform not destructible
  • Fixed “Sticky” upgrade recipe tooltip not showing up
  • Added “Steam not initialized. Try launching the game from Steam” label in title screen when needed (happens when there is a privilege difference between the Windows user currently running Steam and the one running the game)
  • Fixed some items not retaining their last active bonus & content amount after saving and loading (such as pot not saving current water)
  • Fixed arrows not going through custom wall windows
  • Fixed arrows not correctly registering hits on some structures such as storages
  • Meat cooking on fire while the fire runs out of fuel is now returned as raw meat that can be picked up (instead of continuing to cook)
  • Fixed flintlock gun smoke appearing overly bright in shadows or in caves
  • Fixed lighting when sunset first turns to night time having overly bright ground lighting on some objects
  • Fixed rock thrower having no collision when built on a raft
  • Fixed rock thrower projectiles sometimes damaging player when released from thrower
  • Fixed suit clipping through backpack model
  • Fixed some missing collision in some caves
  • Save slot selection screen in title screen now allows to switch to saves from another Steam account than the one currently logged in (if there are multiple on same pc)
  • Fixed player sometimes falling through the floor during a cutscene in the end section of the game
  • Fixed 2 players being able to both activate certain cutscenes at the same time
  • Changed ‘iron forest’ option to ‘Allow building destruction’ for clarity

 

V0.52b

Hey Everyone,

 

Here’s a small fix for a couple issues that popped up in the v0.52 release.

 

 

  • Fixed end game characters using excessive motion blur memory
  • (multiplayer) Fixed game seeming to crash/take a long time loading for clients during loading of particular scene

 

 

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub