V0.36b – hotfix

Hey Everyone,


Here’s a small hotfix for some issues with last night’s patch, mostly related to the new platform building.


  • Fixed issue with some partially built platform meshes rendering on top of everything else
  • (multiplayer)Fixed platform cost being higher than it should be in some circumstances depending where placed on terrain
  • Fixed platforms red tint when not placeable
  • Fixed issue with body drop sound effect erroring causing slight stutter and missing sound
  • Fixed some issues with placement of platform breaking under some cases


As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

V0.36 – New cave, Unblocked sinkhole, Side platform building, Improved options menu, New Timmy drawings, Rock thrower converted to multi-item thrower, bug fixing and lots more.

Hey Everyone,


This patch unblocks the hole at bottom of sinkhole, allowing access into a new cave below. We’ve also removed all the blocking collision from sinkhole, so you’re now free to jump down to your death, or alternatively try building a staircase downwards, or platforms using the new side platform building which can attach to cliffs without needing a foundation built.


The rock thrower has been converted to the multi-thrower and can now throw many more items, including explosives and molotovs!


Timmy drawings found in caves can now be collected and will be stored in inventory. After equipping them you can place them on built walls as decorations.


We’ve also added a new multiplayer standup revive animation, smoothed out some jerky mp animations, added some new audio, fixed a ton of bugs and lots more, for the full list view:


As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub


v0.36 changelog:


  • Fixed opening survival book breaking look at special item animation
  • Improved skinning on small bird wings
  • Winter TopHeavy pine now drops sticks
  • Fixed timmy’s shirt clipping through body during plane crash
  • Fixed timmy legs clipping through seats during taken away cutscene
  • Fixed No Hud option not working
  • Fixed top part of ghost Ex-Platform looking different color than rest of building
  • Feathers are now detached from bird ragdolls thus remaining active even after small meat has been picked up
  • Fixed cave map clipping through legs while crouch walking
  • Fixed dead sharks sometimes duplicating on contact with player
  • Bloody tables now move when hit with melee weapons
  • Fixed player grabbing end of burning stick while blocking
  • Fixed wrapped cloth clipping with held stick
  • Fixed cash sometimes getting stuck when spawned from hanging bodies
  • Fixed player being able to double jump while player menu is open in MP game
  • Better single armed block pose on player
  • Fixed anim glitch when transitioning into single arm block
  • Catapult can now be built on the raft without it sinking
  • Effigies now save burn status and done duration
  • Closing inventory or removing an item from crafting mat while implanting upgrades now attempts to instantly place all the views
  • Underwater air consumption stops while time is paused in SP
  • Paint on weapons is now saved
  • Blood on weapons is now saved
  • Fixed stashing bow while looking down leaving the toggle arrow type icon active
  • Eating cooked or dried arm & leg now also yields 1 bone
  • Fixed sinkhole rocks making bush hit sound and giving leaves when hits
  • Opened up blocking to cave system at bottom of sinkhole!
  • New art added: (Text removed – SPOILER)
  • Fixed crafted axe not getting bloody
  • Fixed black line passing through ghost objects against horizon at night!
  • (audio)Rabbit Boots reduce/muffle sound of footsteps when worn
  • New option menu look matching new UI look
  • Fixed swimming no longer cleaning weapons, it now cleans all weapons in inventory
  • Reworked top of sinkhole mesh to make it harder to glitch down it
  • Removed sinkhole blocking collision, you can now jump down to your death if you like. Or if you have the climbing axe climb down! (or up)
  • You may now build in/out the sinkhole
  • Fixed enemies not appearing at bottom of sinkhole area
  • Dying inside the sinkhole no longer plays the drag away sequence
  • Fixed duplicating equipped item using batch in inventory
  • (multiplayer) Fixed crocodile looking different/worse than single player version
  • Fixed watch missing fake drop when you pick up more than you can carry
  • Fixed arrows sometimes bouncing off deer and other animals
  • Fixed host game new game and continue buttons being flipped compared to single player
  • Fixed lighting fires loaded from a save with 0 fuel causing errors and killing performance
  • (Multiplayer) Fixed jerkiness in some player animations
  • Limited ability for player to stand on extreme slopes
  • New building: Multi Thrower ! (replaces the rock thrower) Most right hand held items can now be added to the holder. Projectiles such as bombs produce their standard effect while other items act like rocks previously did
  • Meat picked up from multi thrower is now always spoilt
  • Fixed some issues loading saves with meat in inventory
  • (Multiplayer) Stand up animation added when revived
  • Fixed animation breaking after being revived from dying while on a rope
  • Fixed player not being able to climb ropes while affected by poison/cold/thirst etc
  • Fixed player doing knockdown animation if hit with explosive while in water
  • New art added: 5 new timmy drawings
  • New timmy drawings placing system: Hold timmy drawings while looking at a wall and press the Craft button (‘C’ on PC by default)
  • (audio)New audio added for multi-thrower
  • (audio)Fixed clients not being able to hear dropped body sound
  • (audio)Fixed missing cave water splatter sound effect
  • (audio)Sticks dropped from saplings, effigies and bush2 now all make a dynamic sound when hitting ground
  • Improved shadows inside sinkhole
  • Fixed cowman not dealing damage to structures and walls
  • Sinkhole cubemap added to sinkhole water
  • New rocks added in sinkhole to (hopefully) prevent players surviving jump in by landing in water
  • (Multiplayer) Fixed ghost rock fence looking filled when placed
  • New art added: Sinkhole entrance models x3
  • Fixed Climbing axe halting player in mid-air if used on wall while falling/jumping
  • Fixed yacht magazine in cave10 being caver magazine when picked up
  • More accurate sinkhole ground collision added
  • Fixed camera shaking if grabbing onto a cliff with climbing axe while falling
  • Fixed player block reaction animation sometimes not playing correctly
  • Fixed player not damaging other players with downward axe strike
  • New building: Rock Side Platform ! Bring a procedural platform next to a big rock to swap to a lighter structure attached by the side to the rock. Has 3 anchor points
  • Stopped player receiving camera shake from cowman footsteps while in water
  • (Multiplayer) Fixed loading save as host sometimes causing duplicate ghost bridge to show up client side



v0.35c – hotfix

Hey Everyone,


Here’s another small hotfix for yesterday’s patch, fixing some of the issues that have come up overnight.



  • Fixed issue where getting out of water after swimming could be sometimes be difficult/impossible
  • Fixed issue with virginia and possibly some other ragdolls moving around violently when killed and tanking fps
  • Blocked players from opening book whilst using catapult
  • (multiplayer)Fixed issue with invites send outside game not appearing on title screen
  • (multiplayer)Fixed dead screen not displaying correctly in co-op games

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub


Hey Everyone,


This patch introduces the new defensive structure, the mini-catapult. It works best built up high and used against attacking forces, but can be built on anything. Currently it accepts rocks as ammo but by next patch should accept almost any item so if you’ve ever wanted to fire a dead fish at approaching enemies you should be able to soon.


For big save games we’ve started optimizing how buildings are handled from a distance. Walls are the first big part of this and will now convert to a 2d textured quad from a distance improving memory and performance in large bases.


For multiplayer, we found an issue with the display of public games in the steam lobby. Players should now see lots more public games available. We also fixed a bunch of multiplayer bugs including an issue with the item database that could drastically lower frame rate for host if host and client entered a cave together.


Small animals such as birds and squirrels now provide small generic meat pickups when killed. Bone fence building has been improved, we’ve re-done the title screen and dead screens, made more audio tweaks, remodeled and textured the fig tree and fixed a massive list of bugs big and small. The full list can be seen below.


As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub


v0.35 Changelog:


  • Player now drops held logs when swimming
  • Fixed single/first arrow not upgrading like others
  • Fixed destroying nested building from old saves causing damage to parent structure, they no longer propagate any damage if not having the right destruction setup
  • Fixed skull lamps sometimes not visible after loading a saved game
  • (Multiplayer)Fixed overflow dynamites fake dropped from picking up in trading tray exploding
  • Fixed arm mesh poking through sleeves on player model
  • Fixed log sled movement glitches when driven over a happy birthday trap
  • Added dodge animations to regular cannibal types
  • Caves – Bloody table and robot toy part are now dynamic
  • Improved first person crouch walk/idle animation
  • Caves – loose heads and headless body now have sound if you hit them.
  • Fixed crocodiles killing player in 1 hit
  • (Multiplayer)Fixed dying by crocodile breaking respawn in MP
  • Fixed player being able to walk along the ocean floor while underwater
  • Better held position of toy head pickup
  • Fixed heavy axe behaving like a stick if swung while jumping
  • Fixed cave map sometimes not loading correctly from saves
  • Rock based fires that are destroyed now spawn a partially filled ghost after showing the broken apart model (you have to put sticks & leaves in to restore the fire)
  • New art added: Fig tree re-do
  • Blood now washes from weapon/body if player is crouched in shallow water
  • Dynamic trunk/leaf bending added to falling trees
  • Fixed exploding wood particles in chopped trees from pushing player around
  • Better held position of spear on player in MP
  • Fixed playing in vegan mode clearing out caves for good (not retroactive)
  • Fixed taking damage when going through legacy wall with door
  • Added an icon as visual feedback when using the ‘batch’ place building feature
  • (Performance) Massively lowered physics per frame allocation cost
  • (Performance) Reduced allocations involved in the tree burning process
  • (Multiplayer) Clients may now burn trees even if away from host
  • Improved collision on huts, and fixed bug where if holding climbing axe huts were climbable
  • Fixed crosses on wooden walls sometimes hanging in air after wall has broken away
  • Fixed yacht windows reflecting trees
  • (Multiplayer) Fixed cave map positioning on remote players and removed the fully revealed map material
  • (Multiplayer) Fixed head bomb exploding when dropped from picking up in metal tray while full
  • Fixed log pickups sometimes having the E action icon visible from far away
  • (Multiplayer) Now syncing rotation of fire particle, should better follow weapons
  • (Multiplayer) Now spawning correct amount of overflown items when trying to pick up from metal tray while full
  • Fixed toggling Defensive wall gate increasing log count in build mission
  • Toggling partially filled Defensive wall and defensive wall Gate now drops back same amount it would have if ghost had been cancelled
  • Fixed bonfire not lightable after going out of fuel
  • Cutting down a tree that has a ghost building attached to it now properly destroys it in Single player
  • Tree structure ghost destroyed through removal of the tree now drops back same amount it would have if ghost had been cancelled
  • Fixed picking up held only item (ie: small rock) while holding logs causing the small rock to vanish, now logs will be dropped and the item equipped
  • Lods – fixed inside of plane vanishing from some distances. Added new lods for anchor and big dead wood to stop them popping on. Fixed camping chairs pop on distance. Fixed tennis team corpses popping on. Fixed dead seaweed popping on, now stipples on.
  • Added missing collision to beach anchor
  • Berry bushes now have touch bending!
  • Fixed batching items in inventory being limited to amount of views in inventory
  • Fixed setting the default arrow type to use with bow on the crafting mat
  • Fixed bone fence collider height, stacking other buildings on top of it shouldn’t leave a huge vertical gap anymore
  • Added door visual to legacy wall doorway ghost
  • (Audio) Improved and balanced bird chirps sound effects
  • Yacht & Caver magazine kept in notes of survival book is now a ripped piece of the cover
  • Improved pickup auto equip feature: it will now work regardless of current state of inventory, this way it goes through even while item slot is locked while equipping another item (hint: allows super fast combat style with spears)
  • Winter Top Heavy tree has new fire points
  • (Multiplayer) Fixed player count stuck at 1 for clients
  • (Multiplayer) Fixed delayed action icon (the white circle filling in black) sometimes staying up when action was first completed by another player (ie: resetting traps)
  • (Multiplayer) Fixed client resetting Happy birthday trap while in its trigger causing trap to be sprung on host side but not client
  • (Multiplayer) Fixed loading a saved game inside yacht as client causing player to swim and see ocean through yacht
  • (Audio) Added book close sound effect
  • (Audio) Added new sound effect for when player blocks
  • Maple trees are now burnable
  • Fixed blocking animation breaking sitting on bench action
  • New structure:  Catapult added
  • Fixed fish sometimes swimming through yacht
  • Fixed camera shaking continuously if grabbing a rope while falling
  • (Multiplayer) Consuming blueberries in garden no longer removes the whole bush and instead each individual berry can be used as expected
  • (Multiplayer) Fixed missing mud after rain for clients
  • Now saving which garden blueberry have already been used so that gardens no longer respawn at full yield after loading a saved game if previously consumed
  • Fixed cave map sometimes not loading correctly
  • (Multiplayer) Fixed an issue with streamed cave props causing lag on remote endpoints
  • Fixed arrow combined with bow losing its bonus
  • Added Steam username display in save slot screens of title scene, defaults to Anonymous if not connected, should make it clearer that you have to be connected to your own account to see your saves and avoid feel of having lost save files
  • New item: Small generic meat ! Can be cooked on fires. Dropped from Squirrels and most birds. Yields lower fullness, health and energy when eaten than other meats
  • (Audio)Tuned volume and distance setting for mutant corpse burning on campfire
  • Fixed automated removal of multiview items from the crafting mat when closing inventory
  • (Multiplayer) Fixed adding first material to repair buildings not refreshing display
  • (Multiplayer) Fixed first tick of toggling wall addition not going to window
  • Traps reset trigger now uses a 3D sheen billboard icon instead of the 2D icon
  • Fixed oysters starting with the “none” decay state
  • (Performance) Optimized inventory animator scripting cost
  • Creepy mutants will attack walls and structures that are blocking the path to the player more often
  • White tents no longer climbable with climbing axe
  • New title screen!
  • New pause menu – and now blurs camera instead of black screen backing
  • New dead screen and dead eaten animations
  • Fixed attempting to climb rope while sitting on a bench breaking player animations
  • (Multiplayer) Fixed clients being unable to deal melee damage to armsy
  • (Multiplayer) Fixed player’s weapon fire not following weapon perfectly on remote avatar
  • Fixed bird landing on hand breaking the lighting campfire sequence
  • (Multiplayer) Fixed high CPU usage when loading old save with tree structures attached to trees that no longer exists
  • Updated Crafting pages in Survival book
  • Caves – Fixed cave blocker intersecting cave 7 entrance.
  • Fixed sapling 2 fading on too close to player
  • Caves – Fixed dead body intersecting with pedestal in cave 5
  • (Multiplayer) Fixed birds flying into fires for client
  • Custom effigy can now always be lit by everyone when there’s no limb attached but will have an effect area of 0
  • (Multiplayer) Fixed bug with steam lobby displaying very few public games



Cloud saving size increased

Hi everyone,

We’ve just increased cloud saving capacity as we were getting some reports people were running out of room with larger bases. You should now have 1gb of cloud space to save games to. This change is on the Steamworks side of things and doesn’t require an update, however you will need to restart Steam to see this change.

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

v0.34 – Defensive gate, Incendiary spears, Better sharks, deadlier Virginia, improved gardens and seed system, bug fixes and lots more.

Hey Everyone,


This patch adds the option to create a gate in the defensive wall. You can create either a half gate, or convert two chunks into one larger gate. Unlike regular doors the gates are large enough to push items such as the log sled through.


For enemies, we’ve added a new system where they will attempt to avoid your attacks more by ducking and rolling. We’ve also changed how spawning in caves works, previously when returning to a cave all previously killed enemies would be respawned – we now save and keep track of who you have killed making it possible to totally clear out entire cave systems.


We’ve also done a pass at improving gardens, instead of having no choice on what you can plant in the side wall planter or garden, You can now toggle which seed gets used.


Sharks were re-worked this patch to be more deadly and giving them the ability to swim at different depths. They are also now killable. Along with this a new player die in water and tread water animations have been added.


For multiplayer we’ve fixed a bunch of small bugs. Clients are now able to share items amongst themselves and not just with host, and we’ve fixed a bunch of issues with client item duplication.


Our audio team is back after a short period away and has been hard at work implementing new sounds and balancing the current audio.


Along with this we’ve also fixed a bunch of bugs, added some new art (new plane bathroom!) a new craftable item – the incendiary spear and lots more all listed below.


As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub


v0.34 changelog:


  • (Multiplayer) Fixed item duplication when quickly picking up items that are spawned when picking up something while being full
  • (Multiplayer) Fixed player anim breaking if killed while holding a logsled
  • (Multiplayer) Fixed sun rotation not matching time of day when starting game as client
  • (Multiplayer) Fixed bug where clients could not share items with each other only with host
  • (Multiplayer) Fixed player_net held cave map looking transparent for other players
  • (Multiplayer) Fixed trip wire traps sometimes leaving bits behind after being triggered by client
  • (Multiplayer) Fixed delay/flash when placing walls and fences as client
  • Skinny mutants will sometimes attempt to avoid player attacks by rolling out of the way
  • Birds will attempt to avoid flying through trees and structures now
  • Fixed entering cave sometimes breaking if player was blocking while entering
  • Improved look of player bone armor
  • Improved model/textures of mutant leader props
  • Fixed player arms still appearing to hold oar for a second when disconnecting from raft
  • Suitcases now stipple on instead of popping in
  • More accurate Bone Fence image in survival book
  • New art added – plane bathroom!
  • Rain now has a maximum time limit to avoid raining for entire days
  • Sharks now swim at varying depth and can be killed
  • State of cave enemy encounters are now saved! Instead of all the mutants respawning when you re-enter a cave.
  • Burnt trees trunks now turn into small log pieces
  • Fixed blood on female mutants not syncing on death
  • Fixed flying axe attack sometimes not triggering correctly
  • Fixed missing motion blur on mutant baby
  • (Balance) Slightly faster transition into heavy axe attack
  • Stick swinging now blends correctly with walking animation
  • Fixed fern alt being difficult to cut due to positioning of trigger
  • Improved some player third person animations
  • Improved sapling 1 billboard, now uses vface shading
  • Fixed cave mutants sometimes spawning in very close to player
  • Blocked bird from landing on player hand while survival book is open
  • Fixed slight delay on stealth icon removal when standing up from crouch
  • Virginia is now more deadly at close range
  • Fixed blue creepy mutants skin not syncing on death
  • Fixed repairing bone & arrow basket breaking display of content
  • Made stealth eye icon less opaque
  • Improved some tree/cliff/rock intersections
  • All book pages now have a numbered tab which expands from the chapter tab when hovered over
  • (Performance) Halved ocean waves allocations per frame
  • (Performance) Improved memory usage of ai pathfinding routines
  • (Performance) Further optimized physics usage on animals
  • (Performance) Reduced memory allocations on ai routines
  • (Performance) Reduced memory allocations of cave map revealing system
  • (Performance) Several minor allocations improvements
  • (Audio) Fixed some sounds not being affected by volume slider
  • (Audio) Added exertion sound when a log is dropped
  • (Audio) New burning bodies and bones breaking apart sound added
  • (Audio) Improved underwater ocean audio
  • (Audio) Arrows hitting trees now have a sound effect!
  • (Audio) Added sound effect when player held shield is hit
  • Fixing some trees/plants in wrong areas, in water, inside sinkhole etc
  • Blocked look at arms animation playing while survival book is open
  • (Audio) Caves – fixed footstep sounds in caves
  • Blur removed from crafting and notes tabs in survival book
  • Ground axe chops now adjusts based on the angle of terrain
  • Clamped player rotation when chopping trees, in the same way as chopping at ground
  • Fixed dropping lit dynamite spawning an unlit one
  • Collision from above with a collapsing foundation now kills player
  • Collision from above with a collapsed structure now deals damage to player based on velocity (ie: flying log)
  • Plane fixes – fixed missing net under seats, fixed small gap in wall. Fixed/improved plane distance lod and cockpit lod
  • (Audio) Dead bodies and limbs should now sound fleshy when hit
  • Tread water animation added when swimming and stationary in water
  • Fixed some anim popping issues when transitioning into swimming from walking
  • Fixed arms clipping through rebreather when swimming underwater
  • Fixed falling from a height sometimes causing mouse rotation speed to decrease
  • (Audio) Added sfx to skull rolling away when getting axe in hanging cutscene
  • Fixed a bunch of holes in terrain/cliffs in snow area of map
  • Removed black squares from cowman
  • Improved skin deformation on cowman
  • Fixed Rope, Circuit boards, air canisters and booze vanishing when players attempt to pick them up whilst already holding maximum. Will now spawn dropped version.
  • Caves – fixes to cave 8 sinkhole entrance
  • New procedural Defensive Wall addition: Defensive Wall Gate ! Ghost DW chunks can be turned into standalone one-sided gates (same fashion as regular wall window/doors) and 2 concomitant one-sided gates will automatically merge into a 2 sided gate, you may then toggle the gate again to switch orientation, or again to go back to DW chunks
  • (Multiplayer) Fixed hand icon occasionally getting stuck on screen after trading with another player
  • Fixed fire over sky breaking over horizon!
  • Fixed mutant babies becoming invincible if hit with a burning cloth wrapped weapon
  • Fixed batching multiview item on the crafting mat not working
  • Fixed bugs when mixing fire/poison/regular arrows on crafting mat
  • Fixed inventory batching with fire/poison/regular pile of arrows (both to and from the crafting mat), batching arrows will now only grab the targeted type (i.e. control click on poison arrow while having 7 poison arrow and 20 fire arrow in the pile will move only 7 poison arrow instead of 10 arrows with undetermined bonus)
  • Fixed held arrow type switching when having a mixed fire/poison/regular pile of arrows, also fixes fire staying up on arrow sometimes
  • Added R to toggle arrow type while looking down with having bow equipped (you can still use crafting mat to specify which arrow type to use in advance)
  • Replaced glowing “B to close” text in book by a nicer looking image & the matching action icon when using a gamepad
  • Fixed molotov exploding when dropped from sharing tray
  • Fixed rockpit fires not lighting dynamite
  • Player can no longer be cold and wet while being on fire
  • Fixed cowman  in cave 10 sometimes disappearing when approached
  • Fixed mutants sometimes appearing to drag nothing, instead of a downed friendly
  • Added dying in water animation when drowned or killed by shark
  • Fixed crocodiles sometimes floating in the sky
  • Increased chance of crocodiles attacking while in water
  • Fixed lighter flame breaking when camera moved due to motion blur!
  • New seed loot odds 70% = 0, 30% = 1 (was 50% = 0, 25% = 1, 25% = 2)
  • New item: Aloe vera seed (can be planted in garden and wall plant pot)
  • New item: Coneflower seed (can be planted in garden and wall plant pot)
  • New item: Blueberry bush seed (can be planted in garden)
  • You can now pick which seed type to plant in garden and wall plant pot !
  • (Audio) Added hit from behind while blocking sfx
  • Improved lighting on Timmy carried away scene, made red man clearer.
  • (Audio) New sliding down rope sfx added
  • Fixed client hit animation not playing when hit by enemy in MP
  • Fixed mutant baby ragdoll not being removed after time
  • Fixed turtles intersecting each other all the time
  • New Upgraded Spear upgrade: Incendiary ! Combine Upgraded Spear with 1 booze and 1 cloth to burn targets when spear is thrown (one time use)
  • Arrows on the crafting mat show the tint matching their current bonus
  • (Audio) Added player crawl forward sfx during opening cutscene
  • (Audio) Added player stand up sfx at end of plane crash
  • (Audio) Fixed missing sound when spears hit trees
  • fixed player animation sometimes breaking when sprinting up hills



v0.33c – hotfix

Hey Everyone,


We had some reports of massive performance drops in some save games due to yesterday’s patch. It turned out to be two separate issues, one with the rabbit fur boots sound dampening, and another where fires were throwing errors which can tank cpu performance. Thanks again everyone for sending us save games to help figure out the issue!


We also fixed a couple other small issues, listed below.


As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub



  • Fixed performance issues in save games where players had rabbit fur boots
  • Fixed clients getting kicked when foundation with fire on top is destroyed by an explosive
  • Fixed an issue with armor values for new armor system
  • Added compatibility with new system to previously equipped armor pieces



v0.33b – Hotfix

Hey Everyone,


Here’s a small hotfix, fixing an issue some players were having with cutting down trees in multiplayer save games after today’s patch. Thanks to everyone who provided us save games so quickly so we could find the issue!



  • Fixed issue with cutting down trees in some multiplayer save games



As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub