V0.44c – hotfix

Hey Everyone,

 

Here’s another small fix to last night’s 0.44 release. Fixing a couple small bugs that came up overnight

 

V0.44c:

 

 

  • Fixed dropping meat leaving a broken unusable view in inventory
  • (Multiplayer) Fixed swapping ghost tree structure as client causing it to be grabbed by host even if far away

 

 

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

 

V0.44b – hotfix

Hey Everyone,

 

Here’s a small hotfix to tonight’s 0.44 build, fixing an issue with animals in vegan mode, some small controller fixes and a bug that stopped cave climbing axe from functioning.

 

V.44b

 

  • Fixed animals not spawning in vegan mode
  • Fixed selecting ghost in book with a gamepad using “Build” or “Take” action instead of “Fire1” wrongly placing ghost even if not meeting requirements, allowing for example to place rope on ground
  • Fixed bug preventing to change gamepad input mappings
  • Fixed cave climbing axe not functioning

 

 

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

 

V0.44 – AI improvements, memory reductions, building improvements, skin holding racks, bug fixes and more

Hey Everyone,

 

For this patch we’ve done a bunch of a.i. and pathfinding improvements. Enemies will now attempt to climb structures you build, and if inside a structure, break down through the ceiling to get to you. The new pathfinding improvements also fix a bunch of issues with enemies having troubles on certain floors of custom buildings and on certain structures- along with this we’ve managed to lower memory by a few hundred megabytes for the a.i. which should result in less instances of the game crashing especially on lower memory pc’s

 

For building, we’ve re-worked how anchor connections work, they should now be much easier to attach and should act more consistently. We also added the option to choose if you want elevated structures to include a rope or not — this enables you to build bridges between tree houses and opens up a lot of possibilities for more complex tree structures. There’s also a new connected rope model, so ropes no longer just float in the air in front of structures. Building autofill feature has also had several improvements to simplify its use – it will now memorize the last setting used and prevent blocking placement when building on terrain in wrong mode.

 

We also added ability for players to remove all upgrades from a weapon, as we found people could get stuck with a bunch of upgrades they didn’t want. We found and fixed a save game issue that could wipe save games both locally and on the cloud, added a new skin rack building type that allows you to store lizard, deer and rabbit skins. Added some new audio, fixed a bunch of multiplayer and single player bugs and more, the full list of changes can be viewed at:

 

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

 

v44 changelog:

 

  • (Audio) Added new ambient emitters to more empty parts of world
  • (Audio) Added sound effect when opening wooden doors on cabins and doorways
  • (Audio) Added new sound for fish trap being triggered
  • (Audio) Added new sound for air tank dropping when inventory is full
  • (Audio) Fix for crafting sound sometime being inaudible in inventory!
  • (Audio) Impact sound for bone, stick and rock fences when hit with weapon.
  • It is now possible to rotate ceiling skull lamps and decorations in ghost mode
  • There is now a 60s minimum duration to rain after it actually starts to rain
  • (Multiplayer) Setup cloud forming for clients before rain starts
  • Wall auto-fill mode is no longer available on terrain, it always uses manual placement
  • Walls/Fences and Floors/Roofs each save and restore the latest autofill/manual mode
  • Now enforcing a UI refresh after sleeping, should prevent tutorial that should be in bottom left corner to remain at top of screen occasionally
  • Fixed repairing a damaged stick marker breaking its color toggling
  • (Multiplayer) Fixed time of day looping really fast when host isn’t responding
  • Fixed regression with stick & rock bag changes causing poisoned arrows to not show up as such (but functional anyways) and incendiary upgraded spear to not work correctly
  • It is now possible to remove fixed upgrades from weapons (tooth/feather/glass): Place an upgraded weapon alone on the crafting mat and press the “Craft” button. Upgrades will visibly fall off the weapon and about 40% of the tooth/feather/booze will be returned to the inventory if there is room for it
  • Caves – better collision on curved rock wall
  • Built rope now has a visible connection to structures
  • Updated world nav mesh system, reduced memory cost and improves navigation inside and around player built structures
  • New buildings: Skin rack ! Has slots for rabbit, deer, and lizard skin each with room for 15 items
  • Fixed platform anchors icon being inside its foundation instead of outside
  • Collision added to some tourist models you could walk through
  • (Audio) Fixed one of the big rock types in world not sounding like rock when walked over or hit
  • Fixed rope bottom trigger position not set correctly if ground is at the verge of its max distance
  • Fixed rare type of dead tree that had cut point too hard making it hard/impossible to chop down
  • (Multiplayer) Fixed decoration place icon staying up after placing one as client
  • Fixed ceiling skull lamp not snapping to procedural ceilings
  • Fixed toggling back and forth between book and inventory switching back to default weapon or no weapon
  • (Multiplayer) Fixed meat decaying state resetting when dropped and grabbed by another player
  • (Multiplayer) Fixed client toggling stick marker or sled flag color not properly syncing to other players
  • Added a cap to damaged building distort ratio for building with lower max HP, fixes really high distortion on smaller buildings like skull lights
  • Fixed ghost skull light placing floating above ground
  • Tree house, Tree House Chalet and Tree Platform can now be toggled with the “Rotate” button after being placed on a tree (but still in ghost mode) to a version in which rope has been replaced by an anchor !
  • Blocked small rocks and regular rock pickups from spawning in lakes and ponds to fix issue where drink trigger could be blocked by these
  • (Multiplayer) Fixed error when picking up rabbits in traps as client causing it to be duplicated
  • (Performance) Work around some engine physics allocations on player to reduce garbage memory generated each frame
  • Enemies will now attempt to climb structures to get to the player and break down the ceiling if on the roof!
  • Improved positioning of ropes on several buildings anchor (not retroactive, already placed ropes will likely be slightly off)
  • (Multiplayer) Fixed player movement breaking if hit while waking up on plane
  • Fixed held rock and other weapon speed not being affected by low stamina
  • Fixed spear attacks not draining stamina at all
  • Added stipple to plane food carts and blue/green tents
  • Planting seeds in garden now uses the “Craft” button (use to be the “Take” button but was inconsistent with other feature that imply adding items in world, like food on fire)
  • Fixed cooked rabbit (from rabbits burnt live) not edible
  • Added hit proxy system to main stairs colliders (was only on stilts previously)
  • New casting based anchoring for single anchor structures (currently climbing ropes only), grabs anchor in view near center of screen instead of within range of ghost, thus requiring less accuracy in aiming and being a lot easier to lock with anchors
  • (Audio) Fixed cave footsteps playing on terrain footsteps instead of on rock footsteps
  • Added splash particle when throwing small rocks into water
  • Fixed ghost procedural stairs bug preventing from locking perfectly fine short stairs (within constraints)
  • Removed delay on picking up rocks and other small items before equipping
  • (Multiplayer) Now returning extra ingredients added to ghost building by going faster than syncing speed to complete the required amount
  • (Multiplayer) Fixed input getting stuck and unusable if interacting with chat at wrong time when dying
  • Massively lowered memory usage pathfinding takes and fixed a memory leak when going back to main scene multiple times
  • Fixed loading game on a computer for the first time clearing cloud saves!
  • Changed default “Build” action mapping for gamepads to the bottom row 1 button (“A” or “Cross”) – note that this change won’t override custom settings if any
  • (Performance) Reduced CPU usage when survival book is open
  • Fixed some icon positioning issues in book
  • Fixed some cases of weapon switching to default axe or none when toggling between book and inventory
  • Fixed some issues with thrown upgraded/incendiary spear not acting as expected
  • Fixed equipping items from crafting mat losing its active bonus
  • Player death camera will no longer show extra in world enemies walking around

 

 

V0.43c – hotfix

Hey Everyone,

 

Here’s another small fix for an issue with auto fill/manual placement of walls which could have issues when building over lakes or other triggers

 

  • Toggling between autofill and manual placement for walls, floors and roofs is now done with a simple press of the “Craft” button (instead of hold), fixes issues with other trigger breaking the toggling such as drink trigger when building over a lake

 
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

V0.43b – hotfix

Hey Everyone,

 

Here’s a small hotfix to last night’s patch release, fixing an issue with the new rock and stick bags and saving/loading.

 

 

  • Fixed max amount bonus from having stick or rock bag in inventory stacking up each time a saved game is loaded

 

 

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

 

V0.43 – Stick and rock bags, super meds, building improvements, bug fixing and more

Hey Everyone,

 

For this patch we’ve added new craftable stick and rock bags. Once crafted, these will increase the amount of rocks and sticks you can carry in your inventory. Along with this we’ve also added new craftable super meds, which will restore more health and stamina than regular meds. Recipes for these can be found in the survival book.

 

We’ve added autofill preview to procedural walls so they work similar to placing floors. Responsiveness when building on top of platforms/floors has been improved, and should result in less cases of structures snapping underneath you instead of on platform. On foundations, walls will now attempt to auto fill the entire floor area, not just the foundation shape as was previously the case.

 

For mutant a.i. we’ve added the ability for them to attempt to eat food from drying racks, or if there is no more food hanging to destroy these racks. We also fixed some issues with a.i. running to targets  they couldn’t get to and animal a.i. spawning inside player structures.

 

Along with this we added some new sounds, more props to cave camp sites, fixed a ton of bugs for both single and multiplayer and more, the full list can be viewed below.

 

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

 

V0.43 changelog:

 

 

  • Audio – added sounds to book opening on plane
  • Audio – fixed timing of meat eating to fit new animation
  • Fixed some structures not getting cut out of nav mesh correctly on loading save game
  • Mutants will now attempt to eat food from drying racks, once there is no meat left they will destroy the rack
  • Fixed some cases of enemies running somewhere when there was no path to the target
  • Prevented animals from spawning inside player built structures
  • Added new craftable item: Meds+. Craft with 1 marigold, 1 aloe and 1 coneflower, restores 100 health points
  • Added new craftable item: EnergyMix+. Craft with 1 coneflower, 1 chicory and 1 aloe
  • Fixed 2d filling cog not functioning properly in specific cases, i.e. upgrade recipe matching some ingredient with a recipe which currently has all its ingredient on the crafting mat but not valid amounts yet (like arrows & speed+ upgraded stick)
  • Clamped garden plants scale to prevent it from ever going into negative
  • Caves – Camping garbage added to cave 10 and 2
  • It is no longer possible to be brought under terrain by the climbing down top of rope animation.
  • It is no longer possible to use the top rope trigger to initiate rope climbing from below it, bottom trigger should be used instead. This prevents playing the climbing down rope animation when not effectively trying to climb down
  • Fixed greebles switching from regular to snow when standing right on the edge in between
  • New craftable item: Stick Bag. Combine 2 ropes, 3 cloth and 1 rabbit skin. Increases stick carry capacity by 10
  • New craftable item: Rock Bag. Combine 3 ropes, 3 cloth and 3 rabbit skin. Increases rock carry capacity by 5
  • Updated meds crafting page in survival book
  • Fixed repair building trigger position not calculated properly, causing icon to possibly be inside the building depending on its orientation
  • Moved shelter’s icon a little bit more outside structure
  • Eating marigold now gives 5% fullness (same as other plants) and plays eating sound when used
  • Increased cooked meat trigger size, should make it easier to target meat over the fuel fire trigger
  • Unlit molotov thrown at lit fires now fuel it (but still doesn’t light unlit ones)
  • Increased duration collapsed building pieces remain to 5s (from 2.5)
  • Fixed collapsing foundation not releasing its logs individually and instead staying glued in oddly shaped chunks of several logs
  • Improved look of Pine Tree Top Heavy – straighter trunk, removed lower branches.
  • Fixed glowing mutant leader straps
  • Fixed wrong uv’s on back of some magazines and pickups
  • Fixed missing backfaces on dropped lizard and rabbit skin prefabs
  • Caves – better collision on rockground rock type
  • Caves – fixed holes in cave 6
  • Fixed repetition of female head on stick art placed around the world
  • Improved responsiveness of weapon when attacking while recovering from a swing
  • It is no longer possible to place a defensive wall reinforcement on gate chunks
  • (Multiplayer) Fixed fish trap resetting when there’s a fish trapped remotely
  • (Multiplayer) Fish trap no longer syncs its sprung state, since fishes are local to each player it allows traps to catch fish on each player side independently. Resetting fish trap is still common to all players
  • Fixed player collision getting stuck on enemies standing directly below player
  • Life buoy now make sound when pushed and now float in water
  • Player blood map seams fixed
  • Fixed ghost roof default visual not centered and weirdly offset
  • Fixed resetting fish trap not having a delay allowing currently caught fish to escape
  • Fixed all types of maple trees not blowing up when within an explosion happening mid range from a player
  • Fixed some tree/tent intersections
  • Revamped procedural wall auto fill: in the same fashion as floors & roofs, walls now show a preview of the result of “auto fill” feature. By default it tries to guess what mode is desired and toggles between manual and auto fill depending on ghost touching terrain or a player made structure, holding the “Craft” button (C by default) allows to toggle between modes manually. After doing so it no longer switches mode automatically until a new wall is being made
  • Placing a procedural wall on a foundation with floor will now cover the floor area instead of matching the foundation shape (so if foundations have an open side the ghost wall will cover that part as well instead of leaving it open, note that as all constructions it can be cancelled if not wanted)
  • Now checking against existing wall chunks (or derivatives such as fences) when placing a ghost wall (or derivatives) and skip placing new chunks over existing chunks that share exact same position and size (for example, after autofilling a wall and cancelling a chunk, autofill can be used a second time to fill the gap without spawning doubled up wall chunks overlapping the existing ones)
  • (Multiplayer) Fixed cave pre-placed fires not being lightable
  • Better lod for sinkhole base lowest lod and matched to latest layout
  • (Multiplayer) Fixed gamepad not having same restrictions as keyboard when using chat, causing issues such as allowing to double jump and possibly breaking all input
  • Increased chance of enemies dodging thrown molotovs and other projectiles
  • Enforcing trigger validation while paddling raft to ensure driver unlocking when landing
  • Defensive wall gates are now considered dynamic buildings which doesn’t allow nesting other structures to it (not retroactive)
  • Vertically snapping structures (like decorative skulls) can no longer be parented to dynamic buildings which do not allow it
  • Timmy drawings can no longer be attached to dynamic buildings which do not allow it
  • Fixed excessive distortion when damaging gardens
  • Fixed logs thrown into the sinkhole staying floating mid air, they now properly go all the way down !
  • Fixed screen sometimes shaking randomly when walking around the world
  • Fixed meat clipping into player body while eating
  • Fixed player crouch getting stuck sometimes when moving through shallow water
  • (Multiplayer) Reduced some jerkiness in squirrel animation as client
  • (Multiplayer) Fixed player slowly rotating to the side and ending upside down when using chat box while swimming
  • (Multiplayer) Fixed flickering on back of tabloid magazine when viewing another player holding it
  • Fixed player getting thrown up in the air if standing on top of an explosive
  • Added screen distortion effect to plane tv screens when plane begins to crash
  • (Multiplayer) Fixed game freezing when closing inventory after adding more items than shown using metal tray on the crafting mat (i.e. add metal tray and 40 leaves to crafting mat then close inventory without combining)
  • (Multiplayer) Fixed (again)backpack overlay icon not showing up in world after dying in a cave
  • Fixed lizards and other animals not falling from trees that are cut down
  • Lizards will no longer try to climb trees that the player is chopping
  • (Multiplayer) Fixed interaction distance with item holder trigger of sled being really short
  • (Multiplayer) Fixed cutting stumps away from host not not blowing up
  • New memory and performance optimizations added to pathfinding

 


V0.42c

Hey Everyone,

 

Here’s another small hotfix, this time fixing some performance issues with some quality presets

Note: If finding low performance on a custom preset, check the ssao value is set to off

 

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

 

 

  • Fixed some incorrect quality presets causing lower than expected performance on quality levels lower than highest

 

 

V0.42b

Hey Everyone,

 

Here’s a small hotfix for a couple issues that came up in friday’s patch

 

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

 

 

  • Fixed some bugs with regrow mode in multiplayer games that could cause regrown trees to vanish for client and be uncuttable for host in some cases
  • Fixed a case of player weapon getting stuck unable to swing during combat
  • Fixed player sometimes gliding when running up slopes and other objects

 

 

V0.42 – Tree regrow mode, multiplayer hole cutting, meat eating animations, bug fixing and more

Hey Everyone,

 

This patch introduces a new game mode, where trees  will grow back overtime as you sleep. Type: regrowmode in the title scene to activate this mode. With it enabled, a percent of trees will grow back each time you sleep at a shelter. Sleep enough times without cutting down any trees and eventually the entire forest will be repopulated. Note – to keep a tree from regrowing in this mode, remove both the tree and the stump so that  they don’t grow back inside your base.

 

For multiplayer we fixed some issues where enemy a.i. would often prioritize the host player over any clients if both were nearby, and have finally gotten hole cutting working for structures in multiplayer games, it’s actually even possible to cut holes right out from under other players. We’ve blocked this action for clients if iron forest mode is enabled by host to stop unwanted renovations to your buildings by other players.

 

A new meat eating animation has been added to help with immersion, and a new poison system for enemies has been added – now when hit with a poisoned arrow instead of simply taking damage they will move much slower for a short period of time – this is especially helpful for some of the game’s faster enemies.

 

Sticks can now be stored in and transported in the log sled, a ton of bugs have been fixed including one where it would make it impossible to open your inventory upon loading if you had saved without the plane axe in your inventory, there have been some a.i. Improvements especially with pathfinding around villages, some new particle effects added, and lots more tweaks and fixes all listed at:

 

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

 

V0.42 changelog

 

  • Fixed limbs being difficult to chop from dead bodies
  • Fixed birds sometimes flying in small circles
  • Added additional particle effects to exploded enemies
  • Enemies will now die when falling from a great height
  • (Multiplayer) Floor/Roof hole cutter is now available ! Clients cannot cut holes in ironforest mode to prevent griefing
  • Caves – fixed 2 holes in cave 2
  • Fixed player head clipping through objects when doing downward axe chop
  • Added missing rabbit fur cost for bed in survival book
  • Fixed excessive random jitter sometimes occurring on floors after cutting holes
  • Fixed deer sometimes standing on edges of cliffs
  • Fixed survival book not mentioning rabbit fur cost of bed
  • (Multiplayer) Fixed random object spawned at the location of metal tin tray for clients
  • (Multiplayer) Fixed distortion of damaged procedural buildings
  • New poisoned effect:  when shot with poisoned arrows enemy movement is slowed and damage output is reduced for a short time
  • Bigger structures that can’t be placed on houseboat floor can no longer be placed on its walls
  • Fixed enemies sometimes able to kill players who are in downed state
  • Killing enemies in trees should now cause them to fall to the ground
  • Enemies should no longer get stuck running inside cannibal huts
  • Log sled can now also be used for transportation of up to 58 sticks ! When sled is empty, hold a rock or stick to place the first and thus select the carried item type, after that the selected item can be added without needing to hold it first (like on regular holders)
  • (Multiplayer) Fixed ghost tree structures loaded from a saved game not getting removed if tree is cut down
  • (Multiplayer) Fixed remote player plastic torch flashing when they enter the game
  • (Performance) Fake drop feature now re-uses existing instance whenever possible (only when used pickup is dynamic, otherwise we have to spawn a dynamic one), also fixes fake drop cleaning up decaying meat
  • Fixed extremities of foundation’s floor not perfectly overlapping the area, eventually causing foundation to be visible on the sides, also fixes some weirdness with holes on sides of floors and roofs not perfectly conforming with hole area. Might have an impact on look of previously made buildings/holes
  • Added new cheat code: “woodpaste”. Can be used to reset floor & roof holes in a saved game. Cheat works once when game is started then gets reset when going back to title screen. Does nothing for MP clients
  • Shortened minimum stairs locking length down to the minimum technically possible length with current formula
  • Downwards stairs (place first point up then aim down) now skips the platform part on the first chunk if locked shorter than the regular minimum length
  • Deadfall, HB, swinging rock, noose, rabbit and fish traps now cost one stick to reset
  • Ghost foundations can now be snapped back at first locked point regardless of what height is currently aimed at
  • Enemies will now attempt to jump up onto structures built low to the ground to get to the player
  • (Multiplayer) Fixed client not seeing host climb rope animation, if loading a save game with no weapon equipped
  • Added new cheat code: type: regrowmode in title scene to activate/deactivate. When enabled 10% of cut down trees will grow back each night the player sleeps, For multiplayer games this needs to be enabled by host to have an effect on game. Only stumps will regrow into trees, so if you want trees cleared in some areas, for example inside your base, be sure to remove the stumps!
  • (Multiplayer) Fixed syncing of iron forest mode so clients no longer run distortion logic when it’s enabled, which could cause clients to see highly distorted structures that will never be destroyed
  • New art added: pamphlet
  • When a bush is burning, its remaining berries are now removed
  • (Multiplayer) Stalagmite destruction is now synced to nearby players
  • Improved enemy pathfinding around villages and firepits
  • Fixed jumping axe attacks sometimes not registering hits on enemies
  • Regular enemies will interact more with dynamic objects in the environment
  • It is no longer possible to place items such as bomb when in range of an interacting trigger (such as save trigger from shelters) to avoid blowing yourself up when trying to save with C whilst also holding a bomb.
  • Fixed gap between roofs and walls
  • Added ‘eat meat’ action to player when consuming cooked meat
  • Fixed repaired fish trap turning into rabbit trap
  • Fixed pause menu not visible on super wide monitors
  • Now filtering out rocks from clearing system (used by ponds etc), preventing to end up with invisible collision like at the pond near the cannibal village
  • Fixed lizard, crocodile and rabbit skin vanishing if player tried to pick them up whilst already carrying max amount. Dynamic version will now drop in it’s place
  • Fixed mud spawning underwater after rain
  • Burnt headless bodies now stipple in
  • Fixed cave waterfalls missing flowing water effect making them dark/hard to see
  • Improved raft buoyancy settings, should prevent it from not properly unlocking driver when leaving water
  • Fixed tortoises not dropping heads
  • Fixed tortoises not dying when set on fire
  • (Multiplayer) Fixed distant cut down trees not refreshed and showing billboard when late joining a game or joining a saved game
  • Fixed a bug when loading a saved game without owning plane axe preventing inventory system from functioning, notably causing both inventory and book to be impossible to open
  • Added generic protection against inventory initialization failure, game should keep working even if something goes wrong in there
  • (Audio) Fixed some environment SFX (like waterfalls) not working after loading a saved game
  • Added information about poison arrows to survival book
  • (Multiplayer) Fixed survival book on other players not using correct texture for front of book
  • Roof hole cutter now allows cutting several holes aligned with each other without completely cutting the roof in between holes
  • Fixed elephant leaf plant billboard turning off too soon
  • Fixed bird on hand not motion blurring correctly
  • (Multiplayer) Fixed bird on hand not appearing on other players
  • Light molotov tutorial now gets hidden when opening inventory or book
  • (Multiplayer) Fixed bow not being drawn back on other players
  • Upgrade recipes now show the 2d filling cog when there’s at least 2 different ingredients on the mat
  • Fixed small crafting ingredient (such as teeth) below crafting cog not reachable when crafting cog is hidden
  • (Multiplayer) Fixed enemies tending to target host more than clients
  • (Multiplayer) Fixed client unable to remove tree stumps when far away from host
  • (Multiplayer) Fixed sky lightning getting stuck visible for clients when host is in snow biome and client isn’t
  • Fixed FPS lowering when survival book was opened

 

 

V0.41b – hotfix

Hey Everyone,

 

Here’s a small hotfix fixing some of the issues that came up after yesterday’s patch release

 

As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub

 

V0.41b hotfix:

 

  • Fixed completing ghost tree structure causing trees of this type to keep the cut leaves when pooled/reused across the world
  • Calibrated floor & foundation floor log cost with new log size to match old cost for a given area coverage
  • Fixed loading saves with buildings ghost past ingredient requirements, it now automatically completes it (to fix rare cases of this occurring)
  • Fixed blocking while in hanging cut scene breaking animation
  • Updated navmesh in cave 2 to improve enemy pathfinding
  • Fixed boats not properly undocking when dock gets destroyed
  • Floor hole cutter now only cuts structure within the visible white rectangle area and no longer those that have been targeted and are above or below
  • Fixed roof hole breaking height calculation, causing roof shape to change when applying the cut
  • Fixed roof not calculating height properly depending on alignment with world
  • (Multiplayer) Further increased damage distortion of regular (not procedural) buildings for clients
  • (Multiplayer) Fixed bombs exploding over a foundation floor not distorting for client